The first season of Teamfight tactics is coming to an end. It is known that Beta together with season 1 of TFT ends 6th November 2019. Up to this date, we all have a chance to do our best to get the rank that we deserve. But after that Teamfight Tactics Season 2: Rise of the elements will hit the game, changing it completely.
The core change that gave the name of the name to patch 9.22 Rise of the elements is the gameplay of TFT.
What is Rise of the elements?
First of all, there will be 4 elements in the game: Inferno, Ocean, Mountain, and Wind. Those elements will appear randomly at the beginning of each game you will the sign of the element in the middle of the round where you pick a champion. For you, that means, for instance, that on your board there will be a hex that buffs a champion that starts combat in it. Every player has the same buff. As for the hex location, it is random. Moreover, a buff consumes a slot like an item. So if a champion has three items the buff won’t work.
Elemental Buffs description
So what exactly do those buffs do:
- Inferno – Gives a champion attack speed for the whole combat
- Ocean – Gives the champion standing it it extra mana in the start of a combat
- Mountain – Gives a champion that starts combat in it a permanent extra health points that stack between rounds and don’t disappear even if a champion moves from an elemental hex
- Wind – Gives higher chance to dodge for the duration of a combat
You may notice that all these elements represent the elements from Summoners Rift! Besides, it is worth mentioning that every new element will appear on stages 3-1 and other round stages.
Teamfight Tactics Season 2 Changes
In addition to all the buffs, we will also see new champions and their bonus collection systems. Firstly, forget the old classifications. Now as elements hit TFT all will go around them. You will need to adjust to every match and collect the champions to fit the circumstances.
So all the champions will have to classifications, by element and by their class. Moreover, the classes are new as well. So we created tables to make it more visual for you.
TFT Champions’ elements and their effects
Firstly, you will see what champions represent each of the 13 elements and what bonuses you can get.
Crystal | Skarner Ashe Taric | Multiple Crystal champions grant them a maximum limit to the amount of damage they can take from a single attack or ability hit. |
Desert | Renekton Azir Sivir Khazix | Multiple Desert champions reduce the enemy team’s armour. The reduction increases if you deploy more Desert champions. |
Electric | Ornn Volibear Zed | Multiple Electric champions will deal damage to adjacent enemy champions every time they hit critical stick or they deal critical damage to someone. |
Glacial | Warwick Volibear Braum Olaf Ezreal | Multiple Glacial champions grants their attacks a chance to stun their target, increasing with more Glacials. |
Inferno | Zyra Diana Varus Qiyana Kindred Annie Brand | Multiple Inferno champions causes their abilities to temporarily ignite the ground beneath their targets, damaging enemies standing in the fire. Moreover, damage increases with more Inferno champions. |
Light | Nasus Vayne Jax Aatrox Soraka Yorick | Multiple Light champions make them to, on death, heal other Light champions for a percentage of their max health and grant them attack speed for the remainder of the round (stacking with multiple Light champion deaths). Besides, Heal and attack speed increase with more Light champions. |
Steel | Rek’Sai Nocturne | Multiple Steel champions makes them briefly immune to damage when they drop below 50% health. |
Mountain | Taliyah Qiyana Malphite | Multiple Mountain champions grants a massive shield to a random ally at the start of combat. |
Ocean | Vladimir Thresh Syndra Qiyana Nautilus Nami | Multiple Ocean champions periodically grants allies mana. In addition, The amount increases with more Ocean champions. |
Poison | Kog’Maw Dr. Mundo Twitch Singed | Multiple Poison champions makes their damaging attacks and abilities to increase the mana costs of their targets’ abilities. |
Shadow | Malzahar Kindred Veigar Sion Master Yi | Multiple Shadow champions makes them to deal increased damage for the first few seconds of combat. Also, for a few seconds when they score a takedown. Deploying more Shadow champions causes all of them to deal increased damage when any of them score a takedown. |
Wind | Yasuo Qiyana Janna | Two Wind champions on board at once grants your team dodge chance. |
Woodland | Maokai Ivern Neeko LeBlanc | Multiple Woodland champions causes one of them to randomly create a clone of themselves (including items) at the start of combat. |
As you can see there are so many new champions coming to the Teamfight Tactics Season 2. Further in this, we will write about all new Classes in TFT. Note, that all the information for this and the following tables we took from official League of Legends blog announcement!
TFT Champions’ classes and their effects
Similarly to elements classes can give your champions bonuses. But classes point to how a champion fight rather than its nature.
Alchemist | Singed | Alchemists can move through other units and never stop moving. |
Assassin | Diana LeBlanc Qiyana Nocturne Kha’Zix Zed | Assassins sneak across the battlefield at the start of combat, jump opposite from where they started. Multiple Assassins grants them critical strike chance and increased critical strike damage with more Assassins. |
Avatar | Lux | An Avatar’s element is counted twice for trait bonuses. |
Berserker | Renekton Jax Volibear Dr. Mundo Sion Olaf | Multiple Berserkers grants their attacks a chance to deal damage in a cone behind the target. More Berserkers higher the chance. |
Blademaster | Yasuo Sivir Aatrox Master Yi | Multiple Blademasters grants their attacks a chance to hit extra times, increasing with more Blademasters. |
Summoner | Zyra Malzahar Azir Annie Yorick Zed | Multiple Summoners increases the health and duration of their spawned allies, increasing with more Summoners. Summoners’ pets benefit from Element and Class bonuses, but don’t count as additional units toward activating higher levels of those bonuses. |
Druid | Ivern Maokai Neeko | Two Druids grant all Druids health regeneration. |
Mage | Vladimir Taliyah Syndra LeBlanc Veigar Brand | Multiple Mages grant them a chance after casting an ability to cast it again. This chance increases with more mages. |
Mystic | Soraka Janna Master Yi Nami | Multiple Mystics grant all allies magic resist, increasing with more Mystics. |
Predator | Warwick Kog’Maw Skarner Rek’Sai | Multiple Predators causes their attacks and abilities to immediately kill low-health enemies. |
Ranger | Vayne Varus Ezreal Kindred Ashe Twitch | Multiple Rangers periodically grant them a chance to gain a burst of attack speed, increasing with more Rangers. |
Warden | Ornn Nasus Thresh Braum Nautilus Malphite Taric | Multiple Wardens grant them armor, increasing with more Wardens. |
So as you can see a lot of them have changed. But also some of the old remained too. That will help you to orientate in Teamfight Tactics Season 2 in the very beginning.
In concision, we’d like to remind you that soon TFT comes to mobiles! And don’t forget to return and read in the following post about new champions and items!