Teamfight Tactics Season 2: Rise of the elements
Gaming News

Teamfight Tactics Season 2: Rise of the elements

The first season of Teamfight tactics is coming to an end. It is known that Beta together wit season 1 of TFT ends 6th November 2019. Up to this date we all have a chance to do our best to get the rank that we deserve. But after that Teamfight Tactics Season 2: Rise of the elements will hit the game, changing it completely.

The core change that gave the name of the name to patch 9.22 Rise of the elements is the gameplay of TFT.

What is Rise of the elements?

First of all, there will be 4 elements in the game: Inferno, Ocean, Mountain, and Wind. Those elements will appear randomly in the beginning of each game you will the sign of the element in the middle of the round where you pick a champion. For you that means, for instance, that on your board there will be a hex that buffs a champion that starts a combat in it. Every player has the same buff. As for the hex location it is random. Moreover, a buff consumes a slot like an item. So if a champion has three items the buff won’t work.

Elemental Buffs description

So what exactly those buffs do:

  • Inferno – Gives a champion attack speed for the whole combat
  • Ocean – Gives the champion standing it it extra mana in the start of a combat
  • Mountain – Gives a champion that starts combat in it a permanent extra health points that stack between rounds and don’t disappear even if a champion moves from an elemental hex
  • Wind – Gives higher chance to dodge for the duration of a combat

You may notice that all these elements represent the elements from Summoners Rift! Besides, it is worth mentioning that every new element will appear on stage 3-1 and other round stages.

Teamfight Tactics Season 2 Changes

In addition to all the buffs we will also see new champions and their bonus collection systems. Firstly, forget the old classifications. Now as elements hit TFT all will go around them. You will need to adjust to every match and collect the champions to fit the circumstances.

So all the champions will have to classifications, by element and by their class. Moreover, the classes are new as well. So we created tables to make it more visual for you.

TFT Champions’ elements and their effects

Firstly, you will see what champions represent each of the 13 elements and what bonuses you can get.

CrystalSkarner
Ashe
Taric
Multiple Crystal champions grants them a maximum limit to the amount of damage they can take from a single attack or ability hit.
DesertRenekton
Azir
Sivir
Khazix
Multiple Desert champions reduces the enemy team’s armor.
The reduction increases if you deploy more Desert champions.
ElectricOrnn
Volibear
Zed
Multiple Electric champions will deal damage to adjacent enemy champions every time they hit critical stick or they deal critical damage to someone.
GlacialWarwick
Volibear
Braum
Olaf
Ezreal
Multiple Glacial champions grants their attacks a chance to stun their target, increasing with more Glacials.
InfernoZyra
Diana
Varus
Qiyana
Kindred
Annie
Brand
Multiple Inferno champions causes their abilities to temporarily ignite the ground beneath their targets, damaging enemies standing in the fire.
Moreover, damage increases with more Inferno champions.
LightNasus
Vayne
Jax
Aatrox
Soraka
Yorick
Multiple Light champions make them to, on death, heal other Light champions for a percentage of their max health and grant them attack speed for the remainder of the round (stacking with multiple Light champion deaths).
Besides, Heal and attack speed increase with more Light champions.
SteelRek’Sai
Nocturne
Multiple Steel champions makes them briefly immune to damage when they drop below 50% health.
MountainTaliyah
Qiyana
Malphite
Multiple Mountain champions grants a massive shield to a random ally at the start of combat.
OceanVladimir
Thresh
Syndra
Qiyana
Nautilus
Nami
Multiple Ocean champions periodically grants allies mana.
In addition, The amount increases with more Ocean champions.
PoisonKog’Maw
Dr. Mundo
Twitch
Singed
Multiple Poison champions makes their damaging attacks and abilities to increase the mana costs of their targets’ abilities.
ShadowMalzahar
Kindred
Veigar
Sion
Master Yi
Multiple Shadow champions makes them to deal increased damage for the first few seconds of combat.
Also, for a few seconds when they score a takedown.
Deploying more Shadow champions causes all of them to deal increased damage when any of them score a takedown.
WindYasuo
Qiyana
Janna
Two Wind champions on board at once grants your team dodge chance.
WoodlandMaokai
Ivern
Neeko
LeBlanc
Multiple Woodland champions causes one of them to randomly create a clone of themselves (including items) at the start of combat.

As you can see there are so many new champions coming to the Teamfight Tactics Season 2. Further in this we will write about all new Classes in TFT. Note, that all the information for this and following tables we took from official League of Legends blog announcement!

TFT Champions’ classes and their effects

Similarly to elements classes cam give your champions bonuses. But classes point on how a champion fight rather than its nature.

AlchemistSingedAlchemists can move through other units and never stop moving.
AssassinDiana
LeBlanc
Qiyana
Nocturne
Kha’Zix
Zed
Assassins sneak across the battlefield at the start of combat, jump opposite from where they started.
Multiple Assassins grants them critical strike chance and increased critical strike damage with more Assassins.
AvatarLuxAn Avatar’s element is counted twice for trait bonuses.
BerserkerRenekton
Jax
Volibear
Dr. Mundo
Sion
Olaf
Multiple Berserkers grants their attacks a chance to deal damage in a cone behind the target.
More Berserkers higher the chance.
BlademasterYasuo
Sivir
Aatrox
Master Yi
Multiple Blademasters grants their attacks a chance to hit extra times, increasing with more Blademasters.
SummonerZyra
Malzahar
Azir
Annie
Yorick
Zed
Multiple Summoners increases the health and duration of their spawned allies, increasing with more Summoners.
Summoners’ pets benefit from Element and Class bonuses, but don’t count as additional units toward activating higher levels of those bonuses.
DruidIvern
Maokai
Neeko
Two Druids grant all Druids health regeneration.
MageVladimir
Taliyah
Syndra
LeBlanc
Veigar
Brand
Multiple Mages grant them a chance after casting an ability to cast it again.
This chance increases with more mages.
MysticSoraka
Janna
Master Yi
Nami
Multiple Mystics grant all allies magic resist, increasing with more Mystics.
PredatorWarwick
Kog’Maw
Skarner
Rek’Sai
Multiple Predators causes their attacks and abilities to immediately kill low-health enemies.
RangerVayne
Varus
Ezreal
Kindred
Ashe
Twitch
Multiple Rangers periodically grant them a chance to gain a burst of attack speed, increasing with more Rangers.
WardenOrnn
Nasus
Thresh
Braum
Nautilus
Malphite
Taric
Multiple Wardens grant them armor, increasing with more Wardens.

So as you can see a lot of them have changed. But also some of the old remained too. That will help you to orientate in Teamfight Tactics Season 2 in the very beginning.

In concision we’d like to remind you that soon TFT comes to mobiles! And don’t forget to return and read in the following post about new champions and items!

 

error

Enjoy this blog? Please spread the word :)

%d bloggers like this: