As any other class Death Knight has a specific number of anima powers that will influence his abilities. You can see all of the under spoilers.
Icebound Fortitude unleashes an Ancient Drake, freezing all nearby enemies for 12 sec and dealing (300% of Attack power) Frost damage.
Death Grip strips your enemy of their weapon if they have one, animating it to fight by your side for 6s.
The radius of Outbreak, Blood Boil, and Howling Blast is increased by 5 yards.
Sacrificial Pact has no cooldown, and Raise Dead’s cooldown is reduced to 25 seconds.
Bone Growing Juice
During Pillar of Frost, Vampiric Blood, or Dark Transformation your size, Strength, and Stamina are increased by 50%.
Death Coil afflicts enemies with Bone Harvest, dealing 60% of Death Coil‘s damage over 5 sec. Targets killed during Bone Harvester are reanimated as a Risen Skulker or a Magus of the Dead for 1 min.
Mind Freezing (Mind Freeze) a spell cast activates Icebound Fortitude.
Chains of Anguish
Chains of Ice binds enemies’ health together, causing them to share 50% of damage taken.
Death and Decay‘s radius is increased by 3 yards.
Anti-Magic Zone reflects harmful magical effects back at the caster.
Anti-Magic Zone lasts 3 seconds longer and reduces spell damage taken by an additional 10%.
You and your minions gain 10% Haste while you are inside your Death and Decay.
Death and Decay gains an additional charge.
Death Gripping a Maw Rat causes it to explode and resets the cooldown of Death Grip.
Death Grip causes the target to slam to the ground, knocking down nearby enemies for 3 seconds.
The Horsemen’s Call
Your Death Gate calls forth a Horseman of the Ebon Blade to assist you in battle, but has a 10 minute cooldown.
– Death Gate Calls forth a Horseman of the Ebon Blade to assist you in battle.
Lichborne‘s cooldown is reduced by 10 seconds when you cast Death Strike.
Death Coil‘s healing infuses you or your minions with monstrous power, increasing attack speed and damage by 15% for 1 min. Stacks twice.
Sacrificial Pact deals 200% more damage and the blast radius is increased by 2 yards.
Anti-Magic Shell removes all harmful magical effects.
Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec.
Marrowrend, Obliterate, and Festering Strike cause your disease damage to occur 150% more quickly for 5 sec.
Ashen Phylacteries have a 10% chance to contain a rune that affixes to your rune weapon, to a maximum of 8 additional runes.
Grows your Death Coil, causing it to deal 50% additional damage and healing.
Path of Frost increases movement speed by 30%.
Your Frost Fever, Blood Plague, and Virulent Plague also apply the other two diseases.
Tome of Swordplay
Mind Freeze’s cooldown is reduced by 4 seconds when you successfully interrupt a cast.
Chains of Ice strikes 1 additional target and lasts an additional 3 seconds.
Lichborne causes you to radiate Death Coils onto your target, or yourself while you are injured.
Increases the movement speed of the caster by 10% for until cancelled.
Unholy: Army of the Dead’s cooldown are decreased by [abs(40)] seconds.
Blood: Dancing Rune Weapon’s cooldowns are decreased by [abs(20)] seconds.
Frost: Empower Rune Weapon’s cooldowns are decreased by [abs(20)] seconds.
Death Knight Talent Modification Anima Powers list
You can pick two of such talents in a row. Even if you have one of them, you can take another one.
Unholy: Gain the Infected Claws talent.
Blood: Gain the Heartbreaker talent.
Unholy: Gain the Bursting Sores talent.
Blood: Gain the Rapid Decomposition talent.
Unholy: Gain the Pestilent Pustules talent.
Blood: Gain the Will of the Necropolis talent.
Unholy: Gain the Spell Eater talent.
Blood: Gain the Grip of the Dead talent.
Unholy: Gain the Grip of the Dead talent.
Blood: Gain the Foul Bulwark talent.
Unholy: Gain the Pestilence talent.
Blood: Gain the Voracious talent.
Unholy: Gain the Army of the Damned talent.
Blood: Gain the Purgatory talent.
Death Knight Covenant Anima Powers
To get these Covenant Anima Powers you need to choose to ally with one of the covenants below.
Shackle the Unworthy causes enemies within 10 yards of your target to tremble in fear, stunning them for 5 sec.
Shackle the Unworthy also increases your damage dealt to the target by 20%.
Eyes of the Unceasing
Reduce the cooldown of Shackle the Unworthy by 10 seconds.
Shackle the Unworthy charms the target, causing them to fight alongside you for 7 sec.
Shackle the Unworthy reduces enemy damage dealt to you by an additional 10%.
Shackle the Unworthy will automatically be cast on enemies that strike you in melee. This effect cannot occur more than once every 20 seconds, and does not incur the ability’s cooldown.
During Swarming Mist, Door of Shadows has no cooldown and now causes you to explode upon reaching your destination, dealing (300% of Attack power) Shadow damage.
Swarming Mist increases Dodge by an additional 15%, and each time you Dodge an attack, Swarming Mist’s damage is increased by 10%. Stacks 5 times.
Death Grip activates Swarming Mist for 3 sec. If Swarming Mist is already active, its duration is increased instead.
Each Rune spent extends Abomination Limb’s duration by 1 sec.
Abomination Limb casts (Spell #130736) on any enemy it pulls.
Grows an extra Abomination Limb, and allows your Abomination Limb to grab enemies from up to 40 yards away.
Death’s Due stacks 15 additional times.
Death’s Due roots targets inside its radius for 8 sec when cast, dealing (36% of Attack power) damage every 2 sec.
Enemies damaged by Death’s Due take 10% increased damage from Death’s Due, stacking up to 8 times.
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