In Diablo 3 there is a specific system of set dungeons. Their task is to let players receive bonuses for the relevant set. Every class has several sets that can be upgraded by completing a set dungeon. But every dungeon is hidden and has a specific location. In this post, you will learn where al Diablo 3 set dungeons are located and what the conditions of their completion are.
A player must wear all six pieces (with Ring of Royal Grandeur you can enter with 5 pieces) of the relevant set and find the hidden entrance to the set dungeon. You can complete it in a group but it will count only for the creator.
Every set dungeon has at least three objectives (conditions) that a player must complete to get the desired set bonus. If you fail or your HP reaches 0 you are forced to restart. Set Dungeon difficulty is static (somewhere near T4 or T5), and cannot be changed. Set dungeons are the same all the time, you will see the same monsters, layout and objective every time.
Each set dungeon in Diablo 3 has three normal objectives and one mastery objective.
The first one is related to the number of monsters killed without dying. You can use abilities that prevent fatal damage and it won’t fail the dungeon try. In addition, death in a set dungeon won’t effect hardcore players.
The second objective requires a number of enemies to be killed or affected by a player’s skills (of those that are enhanced by the respective set) in a way that requires some practice to use effectively.
The third objective requires to use the advantages of the set or bestows an additional limitation, usually not being hit by a specific monster attack, affix, or crowd control effect.
Mastery objective requires beating all three of the above within a time limit (usually 4:30) and kill all monsters in the dungeon, which is slightly more than the first objective requires.
If you complete the mastery objective you get the maximum benefit and set bonus from the set dungeon.
Barbarian Set Dungeon Locations
Immortal King’s Call
Location Hint: Alliance of the Dying Sun, the portal is placed. In the bones of a once great city, near the main entrance, where destruction rained down upon the brave… Location: Ruins of Sescheron, inside the ruins and right from the main gate Objectives: Kill 168 monsters without taking fatal damage Kill every Elite using the 4000% damage bonus (with both Wrath of the Berserker and Call of the Ancients active) Kill 150 enemies whilst Wrath of the Berserker is active. Mastery time limit: 4:30 Unique Monster: King’s Guardian
Might of the Earth
Location Hint: …as that proved inaccessible, I was forced to place it outside the court of the lying emperor. — Brother Althun Location: through City of Caldeum, right before the entrance to the Imperial Palace (Belial boss fight entrance), southern balcony Objectives: Kill 232 monsters without taking fatal damage Use Leap, Ground Stomp and then Earthquake in under 6 seconds on every Elite Freeze and kill at least 1 enemy every 10 seconds for 1 minute Mastery time limit: 4:30 Unique Monster: Defender of Might
Legacy of Raekor
Location Hint: Alliance of the Dying Sun, I have done as instructed, and placed the portal where torches burn at the feet of ruined columns, and the water is the color of blood… Location: through Survivor’s Enclave, southeastern exit to Overgrown Ruins, approach the ruins, to the left of the entrance Objectives: Kill 375 monsters without taking fatal damage Hit 15 enemies with a single Furious Charge (6 times) Hit different enemies with a 5 stacks (14000%) bonus spender 15 times Mastery time limit: 4:30 Unique Monster: Raekor’s Wrath
Wrath of the Wastes
Location Hint: Alliance of the Dying Sun, good news: I put the portal in a place accessible to only the mightiest. It lies in an ancient and maddening fortress, in a far away land. There are many strange pathways, but the portal is very near the entrance. Location: Pandemonium Fortress Level 1, from the Waypoint all the way back to the Ram’s exit. Objectives: Kill 161 monster without taking fatal damage Rend 10 different enemies at once (5 times) Do not take Physical damage for the duration of the dungeon (including traps!) Mastery time limit: 4:30 Unique Monster: Wrath Dealer
Crusader Set Dungeon Locations
Armor of Akkhan
Location Hint: Alliance of the Dying Sun, the portal is in place. It lies beneath the main part of the keep. To think, the armorers will walk past it every day and never know it is there… Location: Bastion’s Keep, down into The Armory and to the bottom of Leah’s room, next to her journal. Objectives: Kill 205 monsters without taking fatal damage Use Condemn on 10 different enemies simultaneously (10 times) Kill 150 enemies while imbued with Akarat’s Champion Mastery time limit: 4:30 Unique Monster: Guardian of Akkhan
Location Hint: Alliance of the Dying Sun, I followed a patch of road in the desert. To the east, it lead to a camp where deranged cultists keep their prisoners. I left them to their devices, and put the portal on the road to the west, where it ends… Location: Act II, Road to Alcarnus, follow the desert road all the way to the left edge of the map towards a dead end Objectives: Kill 490 Monsters without taking fatal damage Hit 12 different enemies with a single Sweep Attack (7 times) Spend 300 Wrath within 10 seconds (5 times) Mastery time limit: 4:30 Unique Monster: Defender of Legacy
Seeker of the Light
Location Hint: … into a passage underground, where no danger lurked, surprisingly enough. This is where I put the portal, although my boots and pants got soaked in the process. -Sister Morfan Location: From Ancient Waterway waypoint on Act II, to the Waterlogged Passage, and all the way down, right before the next exit, on the right. Objectives: Kill 252 monsters without taking fatal damage Cast Falling Sword 3 times within 15 seconds (3 times) Do not get hit by a single Mortar Mastery time limit: 4:30 Unique Monster: Protector of the Light
Thorns of the Invoker
Location Hint: … lacking any other option, I put the portal near the most unfortunate town I could find. It is on a road that looks down on the town, and leads to its gates. — Brother Jurmu Location: from New Tristram backwards to Overlook Road (where players begin the game). Very close to that point, towards the bottom. Objectives: Kill 157 monsters without taking fatal damage Get hit by 75 spears thrown by Khazra Impalers of Blood Clan and Moon Clan Kill 5 Elites while standing in Consecration with Iron Skin active Mastery time limit: 4:30 Unique Monster: Champion of Thorns
Demon Hunter Set Dungeon Locations
Embodiment of the Marauder
Location Hint: …between the bridge and the crossing I found a demonic ballista. I continued toward the crossing, and there I saw a platform that looked down over lava. That is where the portal now abides. — Brother Aweebul Location: From Bridge of Korsikk towards the middle of the Fields of Slaughter, near the large trebuchet, in a bridge over the lava. Objectives: Kill 116 monsters without taking fatal damage Keep a minimum of 3 Sentries active for the duration of the dungeon. Do not allow any enemies into melee range. Mastery time limit: 4:30 Unique Monster: Malevolent Marauder
Location Hint: Alliance of the Dying Sun, it is done. It lays waiting, as the old church burns at the hands of the Coven. — Sister Nyssa Location: Wortham Chapel, outside the cellar Objectives: Kill 200 monsters without taking fatal damage Maintain a constant Rain of Vengeance for 90 seconds. Do not exhaust Hatred. Mastery time limit: 4:27 Unique Monster: Vengeance Guardian
The Shadow’s Mantle
Location Hint: Alliance of the Dying Sun, the way was more difficult than we had imagined, but I have placed and opened the portal on the pathway to the Heart of the Fortress. — Brother Lyam Location: Pandemonium Fortress, all the way towards the end (as if towards Malthael), at the beginning of Level 3. Objectives: Kill 122 monsters without taking fatal damage Chain bonus damage Impale hits on 20 consecutive enemies (5 times) Slow 45 different enemies with Shadow Power Mastery time limit: 4:30 Unique Monster: Shadow Servant
Location Hint: …I killed any number of sand wasps and Lacuni as I followed the path south, and where it veered west, I placed the portal near an old ruined cart. Now I’m going to continue west and have some wine at the bazaar. — Brother Althun Location: from Howling Plateau Waypoint, south through the canyon and in the bottom right corner of the map. It is east from Caldeum Bazaar, close to where players first meet Eirena (southeastern corner). Objectives: Kill 320 monsters without taking fatal damage Hit 20 enemies with a single Multishot. (6 times) Never drop below 50% of maximum Discipline. Mastery time limit: 4:30 Unique Monster: Unhallowed Champion
Monk Set Dungeon Locations
Location Hint: …with the only minor inconvenience of having to kill some desert merchants, using the causeway to peddle their wares, who happened upon me as I was completing my task. — Elder Brother Morbihan Location: From outside the Hidden Camp into the Caldeum Bazaar, and to the left when inside the Flooded Causeway. The portal is in front of the exit to Ruined Cistern. Objectives: Kill 345 monsters without taking fatal damage Unleash Mystic Allies when there are at least 10 enemies within 10 yards of the Monk (5 times) Do not get Frozen (note: taking Cold damage from crystals will not count) Mastery time limit: 4:30 Unique Monster: Innas Guardian
Monkey King’s Garb
Location Hint: …am astounded that Brother Lyam was able to find a way… the Pinnacle? I would have not thought it possible. — Brother Draves Location: From Silver Spire Level 2 and towards the Pinnacle of Heaven, to the left upper corner of the entrance to Diablo’s boss arena Objectives: Kill 380 monsters without taking fatal damage Maintain Sweeping Wind for the duration of the dungeon Using Decoys, hit 20 different enemies in 6 seconds (5 times) Mastery time limit: 4:30 Unique Monster: Monkey Guardian
Raiment of a Thousand Storms
Location Hint: … amongst the old ruins, where the shattered houses of the long dead tremble, waiting to collapse. — Sister Nyssa Location: Old Ruins in Act I, to northwest, one house away from Waypoint Objectives: Kill 460 monsters without taking fatal damage Do not get hit by a single Succubus projectile. Reach the Golden chest at the end of the dungeon in under 2 minutes Mastery time limit: 4:30 Unique Monster: None
Note: Speed Pylons appear in this dungeon
Location Hint: The Alliance of the Dying Sun, in order to find the latest placement, one must travel to the cathedral of the false prophet, north of the enclave that withstood Urzael’s wrath. It is there that… Location: North in the Survivor’s Enclave in Act V, into the large Zakarum Cathedral, and at the top left corner Objectives: Kill 192 monsters without taking fatal damage Kill 15 different enemies at once with Exploding Palm (4 times) Take no fire damage for the duration of the dungeon (including fire grates) Mastery time limit: 4:30 Unique Monster: Champion of Strategems
Necromancer Set Dungeon Locations
Bones of Rathma
Location Hint: Alliance of the Dying Sun, The portal is complete. It rests hidden in a candle-lit cave near the entrance to an ancient temple – Elder Brother Joachim Location: Act II, The Sacred Path, near the entrance, some distance into the cave; the Path is accessed from the Shrouded Moors or Temple of the Firstborn. Objectives: Kill 320 monsters without taking fatal damage Accumulate a total of 500 seconds of cooldown reduction on Army of the Dead Raise 100 Skeleton Mages Mastery time limit: 4:30 Unique Monster: Rathma’s Furnace
Grace of Inarius
Location Hint: …difficult to keep my footing as the old temple is flooded and the current is quite strong. Fortunately, not every surface in the temple is covered in water. – Sister Margot Location: Act I, Drowned Temple, central part. Objectives: Kill 170 monsters without taking fatal damage Rip bones from 100 enemies with Bone Armor Kill 200 enemies that are afflicted by a Bone Armor tornado Mastery time limit: 4:30 Unique Monster: Alabaster Fury
Pestilence Master’s Shroud
Location Hint: …can hardly breathe! I do not know how garrison will make it through the next season. That reeking demon must have spoiled all of the food. – Sister Frances Location: Act III, The Keep Depths Level 3, just before the entrance to The Larder Objectives: Kill 155 monsters without taking fatal damage Hit 150 enemies with Empowered Bone Spears Don’t take 400,000 damage Mastery time limit: 4:30 Unique Monster: Necrotic Vector
Location Hint: Alliance of the Dying Sun, It can be difficult to find one’s way through the maze that houses this portal. I’ve placed it near a long-dead traveler I found. – Brother Syrrus Location: Act IV, Upper Realms of Cursed Fate: The Labyrinth, south-west of entrance, on an elevated path overlooking the other one below Objectives: Kill 290 monsters without taking fatal damage Spend 1,000% of your Life on abilities Heal 1,000% of your Life with abilities Mastery time limit: 4:30 Unique Monster: Aberrant Horror
Witch Doctor Set Dungeon Locations
Location Hint: …and as I placed it there, I was gravely disappointed that I did not encounter the Mad King himself, being so near his lair. — Elder Brother Lyam Location: Act I, The Royal Crypts, just outside of the entrance to Crypt of the Skeleton King (in the upper part of the room behind bars) Objectives: Kill 230 monsters without taking fatal damage Kill twenty enemies with a single Wall of Death (4 times) Do not take any Poison damage Mastery time limit: 4:30 Unique Monster: Helltooth Provocatuer
Raiment of the Jade Harvester
Location Hint: Alliance of the Dying Sun, I have placed it in the antechamber bathed in light, where hope grows eternal. I should hope that you shall never doubt my abilities again. — Elder Brother Lyam Location: Act IV, Vestibule of Light (where players fight Iskatu), eastern corner. Access the Vestibule of light is right south from the Gardens of Hope First Tier Waypoint Objectives: Kill 435 Monsters without taking fatal damage Harvest 15 enemies simultaneously (10 times) Kill 100 enemies that are afflicted by both Locust Swarm and Haunt Mastery time limit: 4:30 Unique Monster: Jade Champion
Spirit of Arachyr
Location Hint: Alliance of the Dying Sun, as per my instructions, it is hidden in a shallow oasis pool to the southwest, where man has altered the water’s flow. — Brother Draves Location: Act II, Dahlgur Oasis, north of the Path to the Oasis along the western edge of the map (layout is always the same), easily accessed by hugging the western edge and running along it to the west Objectives: Kill 105 Monsters without taking fatal damage Lick 30 different enemies with a Toad of Hugeness Kill every Elite (5) while it is webbed by a Spider Queen and being bitten by Piranhas at the same time Mastery time limit: 4:30 Unique Monster: Servant of Arachyr
Location Hint: Alliance of the Dying Sun: I placed the portal near the core. The heat was unbearable, I felt as though I was descending into the very pits of the burning hells. — Sister Marfan Location: Act III, The Core of Arreat, about two thirds of the way to the Heart of Sin Objectives: Kill 169 monsters without taking fatal damage Grip 150 enemies in the primary zone of Grasp of the Dead Do not allow any enemies into melee range Mastery time limit: 4:30 Unique Monster: Zunimassa’s Zealot
Wizard Set Dungeon Locations
Delsere’s Magnum Opus
Location Hint: Alliance of the Dying Sun, I found the best place for this portal. It waits in the snow, on the northern corner of the battlements in the sky… Location: Outside Bastion’s Keep Stronghold and through the entrance to Skycrown Battlements, towards the far right side, straight line from the entrance (never turning left), in a corner of the rampart. Objectives: Kill 297 monsters without taking fatal damage Affect 20 different enemies simultaneously with Slow Time (4 times) Reflect 200 projectiles with Wave of Force (Impactful Wave) Mastery time limit: 4:30 Unique Monster: Opus Radical
Location Hint: … by a lost soul who tried in vain to escape the burning desert that hides the forbidden archives. — Sister Chakin Location: from Archives of Zoltun Kulle backwards (southwest) to the entrance, through portal and across the bridge into Desolate Sands, northeast of the bridge’s southern end. Objectives: Kill 355 monsters without taking fatal damage Kill or Ignite (full 3000% per second) 20 enemies within 3 seconds (6 times) Hit 50 different enemies with the Meteor that revives the Wizard Mastery time limit: 4:30 Unique Monster: Guardian of Finery
Tal Rasha’s Elements
Location Hint: …on an old road out of the cursed town, near the old tree where they hung the bodies of those thought to be meddling in the dark arts. – Sister Nyssa Location: from Old Ruins, northeast along the path, by a lower entry area and bodies hanging (towards the bottom left of the map), on Old Tristram Road, past Adria’s Hut, right next to Mass Grave. Objectives: Kill 155 monsters without taking fatal damage Kill 90 enemies while Tal Rasha 6-piece bonus has 4 stacks Do not get bitten by a Rockworm, both normal and underground attacks Mastery time limit: 4:30 Unique Monster: Elemental Heretic
Vyr’s Amazing Arcana
Location Hint: …atop a ruined bridge at a war ravaged crossing, nearly peering into the abyss. – Brother Kels Location: Rakkis Crossing, right before the entrance to Siegebreaker arena (Edge of the Abyss), in the left (northern) staircase Objectives: Kill all 565 monsters without taking fatal damage Reach 100 stacks whilst in Archon form (3 times) Kill 300 enemies while in Archon form Mastery time limit: 4:30 Unique Monster: Agent of Arcana
You can easily complete all 28 set dungeons if you want. But if you are trying to complete all mastery objective prepare to retry many times and take some effort.
I have been playing video games since childhood.
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Most liked games - ARPGs (Diablo 1-3, PoE, TL1&2, TQ&IT), Souls series (DS1-3&Sekiro) and JRPG, especially FF series.
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