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Categories: Guides

Diablo 4 All Legendary Aspects List

Legendary Aspects are categorized into Offensive, Defensive, Resource, Utility, and Mobility. Each Aspect is specifically designed to be imprinted on certain gear slots. It’s crucial to understand which Aspects are suitable for which slots to maximize their effectiveness. Additionally, the values of Aspects can vary depending on the slot they are imprinted on. Two-handed weapons receive a 100% bonus, while amulets receive a 50% bonus, making these slots ideal for certain Aspects.

Diablo 4 Legendary Aspects Guide

Here’s a breakdown of the different types of Legendary Aspects and their respective gear slot preferences:

  • Offensive Aspects: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%);
  • Defensive Aspects: Helm, Chest, Pants, Shield, Amulet (+50%) ;
  • Resource Aspects: Ring;
  • Utility Aspects: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%);
  • Mobility Aspects: Boots, Amulet (+50%).

Beside that, there are Aspects for All classes and also Class-specific Aspects.

All-Classes | Barbarian | Druid | Necromancer | Rogue | Sorcerer

Source-Extraction (dropped items) or Codex of Power (specific dungeon cleared). Important note: all Aspects can be found on dropped items, but only part of them can be unlocked in the Codex of Power as reward for clearing Dungeon for the first time.

All Classes


Accelerating Aspect

Critical Strikes with Core Skills increase your Attack Speed by [15-25%] for [5.0] seconds.

Category: Offensive
Source: Extraction
Class: All


Aspect of Audacity

When there are at least 5 Close enemies, Stun them for [2-4] seconds. This can only occur once every 20 seconds.

Category: Utility
Source: Extraction
Class: All


Aspect of Disobedience

You gain [0.25-0.50]% increased Armor for 4 seconds when you deal any form of damage, stacking up to [15.00-30.00]%.

Category: Defensive
Source: Halls of the Damned (Kehjistan)
Class: All


Aspect of Inner Calm

Deal [5-10%] increased damage for each second you stand still, up to [30.0%].

Category: Offensive
Source: Raethwind Wilds (Scosglen)
Class: All


Aspect of Might

Basic Skills grant [20.0%] Damage Reduction for [2-6] seconds.

Category: Defensive
Source: Dark Ravine (Dry Steppes)
Class: All


Aspect of Retribution

Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [10-20]% increased damage to Stunned enemies.

Category: Offensive
Source: Abandoned Mineworks (Kehjistan)
Class: All


Aspect of Shared Misery

Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50%] chance for that Crowd Control effect to spread to another unaffected enemy.

Category: Utility
Source: Oblivion (Hawezar)
Class: All


Aspect of the Crowded Sage

You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.

Category: Defensive
Source: Extraction
Class: All


Aspect of the Deflecting Barrier

While you have a Barrier active, there is a [7-13%] chance to ignore incoming direct damage from Distant enemies.

Category: Defensive
Source: Lost Keep (Hawezar)
Class: All


Aspect of the Expectant

Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10%], up to [30.0%].

Category: Offensive
Source: Underroot (Scosglen)
Class: All


Aspect of the Protector

Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for [10.0] seconds. This effect can only happen once every [30.0] seconds.

Category: Defensive
Source: Lost Archives (Fractured Peaks)
Class: All


Aspect of the Umbral

Restore [1-4] of your Primary Resource when you Crowd Control an enemy.

Category: Resource
Source: Champion’s Demise (Dry Steppes)
Class: All


Assimilation Aspect

You have [8.0%] increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource.

Category: Resource
Source: Extraction
Class: All


Conceited Aspect

Deal [15-25%] increased damage while you have a Barrier active.

Category: Offensive
Source: Extraction
Class: All


Craven Aspect

You gain [20-40]% increased Movement Speed when moving away from Slowed or Chilled enemies.

Category: Mobility
Source: Extraction
Class: All


Edgemaster’s Aspect

Skills deal up to [10-20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.

Category: Offensive
Source: Oldstones (Scosglen)
Class: All


Eluding Aspect

Becoming Injured while Crowd Controlled grants you Unstoppable for [4.0] seconds. This effect has a [20-40] second Cooldown.

Category: Utility
Source: Caldera Gate (Fractured Peaks)
Class: All


Exploiter’s Aspect

You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-40]% increased damage to them.

Category: Utility
Source: Extraction
Class: All


Ghostwalker Aspect

While Unstoppable and for [4.0] seconds after, you gain [10-25%] increased Movement Speed and can move freely through enemies.

Category: Mobility
Source: Broken Bulwark (Scosglen)
Class: All


Needleflare Aspect

Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you.

Category: Offensive
Source: Yshari Sanctum (Kehjistan)
Class: All


Protecting Aspect

When hit while not Healthy, a magical bubble is summoned around you for [3-5] seconds. While standing in the bubble players are Immune. Can only occur once every [90.0] seconds.

Category: Defensive
Source: Extraction
Class: All


Rapid Aspect

Basic Skills gain [15-30%] Attack Speed.

Category: Offensive
Source: Buried Halls (Dry Steppes)
Class: All


Smiting Aspect

You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.

Category: Offensive
Source: Extraction
Class: All


Starlight Aspect

Gain [20-40] of your Primary Resource for every 25% of your Life that you Heal.

Category: Resource
Source: Extraction
Class: All


Wind Striker Aspect

Critical Strikes grant [8-16%] Movement Speed for [1.0] second, up to [6.0] seconds.

Category: Mobility
Source: Shivta Ruins (Kehjistan)
Class: All

Barbarian


Aspect of Ancestral Charge

Charge calls forth 4 Ancients who also Charge, dealing [50-100]% of normal damage.

Category: Offensive
Source: ?
Class: Barbarian


Aspect of Ancestral Echoes

Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50-60]% chance to summon an Ancient to perform the same Skill.

Category: Offensive
Source: Ancient Reservoir (Hawezar)
Class: Barbarian


Aspect of Ancestral Force

Hammer of the Ancients quakes outwards, dealing [32-50%] of its damage to enemies.

Category: Offensive
Source: Sunken Ruins (Scosglen)
Class: Barbarian


Battle-Mad Aspect

Gain Berserking for [2-3.5] seconds after swapping weapons 10 times.

Category: Offensive
Source: Extraction
Class: Barbarian


Aspect of Anemia

Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30%] chance to Stun them for [2.0] seconds.

Category: Utility
Source: Kor Dragan Barracks (Fractured Peaks)
Class: Barbarian


Aspect of Bul-Kathos

Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain [5-15]% increased Damage Reduction.

Category: Defensive
Source: Light’s Refuge (Hawezar)
Class: Barbarian


Aspect of Berserk Fury

You gain [3-6] Fury per second while Berserking.

Category: Resource
Source: Extraction
Class: Barbarian


Aspect of Berserk Ripping

Whenever you deal direct damage while Berserking, inflict [20-30%] of the Base damage dealt as additional Bleeding damage over [5.0] seconds.

Category: Offensive
Source: Mournfield (Dry Steppes)
Class: Barbarian


Aspect of Burning Rage

While Berserking, you deal [X] Fire damage every second to surrounding enemies.

Category: Offensive
Source: Extraction
Class: Barbarian


Aspect of Echoing Fury

Your Shout Skills generate [2-4] Fury per second while active.

Category: Resource
Source: Sirocco Caverns (Kehjistan)
Class: Barbarian


Aspect of Encroaching Wrath

After spending [100.0] Fury, your next Weapon Mastery Skill deals [82-100%] increased damage.

Category: Offensive
Source: Extraction
Class: Barbarian


Aspect of Giant Strides

Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of [9.0] seconds.

Category: Resource
Source: Extraction
Class: Barbarian


Aspect of Grasping Whirlwind

Whirlwind periodically Pulls enemies to you.

Category: Utility
Source: Extraction
Class: Barbarian


Aspect of Limitless Rage

Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1-2%] increased damage, up to [15-30%].

Category: Offensive
Source: Extraction
Class: Barbarian


Aspect of Numbing Wrath

Each point of Fury generated while at Maximum Fury grants [X] Fortify.

Category: Defensive
Source: Heathen’s Keep (Hawezar)
Class: Barbarian


Aspect of Perpetual Stomping

Damaging an enemy with Kick or Ground Stomp resets Leap’s Cooldown.

Category: Mobility
Source: Charnel House (Dry Steppes)
Class: Barbarian


Aspect of Tempering Blows

After swapping weapons [6.0] times, gain [X] Fortify.

Category: Defensive
Source: Defiled Catacomb (Fractured Peaks)
Class: Barbarian


Aspect of the Dire Whirlwind

Whirlwind’s Critical Strike Chance is increased by [3-8%] for each second it is channeled, up to [9-24%].

Category: Offensive
Source: Garan Hold (Scosglen)
Class: Barbarian


Aspect of the Iron Warrior

Iron Skin grants Unstoppable, and [18-28]% Damage Reduction.

Category: Defensive
Source: Carrion Fields (Dry Steppes)
Class: Barbarian


Aspect of the Relentless Armsmaster

Gain [20-36%] increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.

Category: Resource
Source: Calibel’s Mine (Scosglen)
Class: Barbarian


Aspect of Unrelenting Fury

Killing an enemy with a Core Skill refunds [10-20%] of its base Fury cost. Can only happen once per Skill cast.

Category: Resource
Source: Hallowed Ossuary (Fractured Peaks)
Class: Barbarian


Bear Clan Berserker’s Aspect

Killing an enemy while Berserking has a [40.0%] chance to grant [16-32%] increased Cooldown Reduction to your Brawling Skills for [2.0] seconds.

Category: Resource
Source: Extraction
Class: Barbarian


Bold Chieftain’s Aspect

Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0-1.9] seconds per Nearby enemy, up to a maximum of [6.0] seconds.

Category: Resource
Source: Extraction
Class: Barbarian


Brawler’s Aspect

Enemies damaged by Kick or Charge will explode if they are killed within the next [2.0] seconds, dealing [X] damage to surrounding enemies.

Category: Offensive
Source: Haunted Refuge (Hawezar)
Class: Barbarian


Death Wish Aspect

Gain [X] Thorns while Berserking.

Category: Offensive
Source: Penitent Cairns (Scosglen)
Class: Barbarian


Devilish Aspect

After generating 100 Fury your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target.

Category: Offensive
Source: Extraction
Class: Barbarian


Dust Devil’s Aspect

Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies.

Category: Offensive
Source: Extraction
Class: Barbarian


Earthquake Aspect

Ground Stomp creates an Earthquake damaging enemies for [X] Physical damage over 4 seconds. While standing in Earthquakes, you deal [5-15]% increased damage.

Category: Offensive
Source: Extraction
Class: Barbarian


Earthstriker’s Aspect

After swapping weapons [10.0] times, your next attack will Overpower and deal [30-50%] increased Overpower damage.

Category: Offensive
Source: Maugan’s Works (Hawezar)
Class: Barbarian


Iron Blood Aspect

Gain [2.0-4.0%] Damage Reduction for each Nearby Bleeding enemy up to [10-20%] maximum.

Category: Defensive
Source: Forgotten Ruins (Kehjistan)
Class: Barbarian


Luckbringer Aspect

Gain [12-20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.

Category: Utility
Source: Extraction
Class: Barbarian


Relentless Berserker’s Aspect

Lucky Hit: Damaging an enemy with a Core Skill has up to a [22-40]% chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike.

Category: Utility
Source: Hakan’s Refuge (Kehjistan)
Class: Barbarian


Skullbreaker’s Aspect

Stunning a Bleeding enemy deals [22-40%] of their total Bleeding amount to them as Physical damage.

Category: Offensive
Source: Extraction
Class: Barbarian


Slaking Aspect

Lucky Hit: You have up to a [40-60]% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.

Category: Resource
Source: Maulwood (Fractured Peaks)
Class: Barbarian


Steadfast Berserker’s Aspect

Lucky Hit: Up to a [35%] chance to gain [X] Fortify whenever you deal direct damage while Berserking.

Category: Defensive
Source: Extraction
Class: Barbarian


Veteran Brawler’s Aspect

Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20%] increased damage, up to [225-300%].

Category: Offensive
Source: Haunted Refuge (Hawezar)
Class: Barbarian


Weapon Master’s Aspect

Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37%-55%] chance to Stun them for [2] seconds.

Category: Utility
Source: Extraction
Class: Barbarian


Windlasher Aspect

Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [X] damage to enemies behind the target.

Category: Offensive
Source: Extraction
Class: Barbarian

Druid


Aspect of Cyclonic Force

Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.

Category: Defensive
Source: Collapsed Vault (Kehjistan)
Class: Druid


Aspect of Mending Stone

The duration of Earthen Bulwark is increased by [6.0] seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark’s Barrier.

Category: Defensive
Source: Sealed Archives (Dry Steppes)
Class: Druid


Aspect of Metamorphic Stone

Boulder is now a Core Skill and costs [60.0] Spirit to cast dealing [80-100%] of normal damage.

Category: Offensive
Source: Extraction
Class: Druid


Aspect of Natural Balance

Casting a Storm Skill grants your Earth Skills [30-45%] Critical Strike Damage for [4.0] seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0%] for [4.0] seconds.

Category: Offensive
Source: Extraction
Class: Druid


Aspect of Nature’s Savagery

Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature’s Fury Key Passive.

Category: Offensive
Source: Extraction
Class: Druid


Aspect of Quicksand

Damage from Earth Skills Slow enemies hit by [25-50%] for [5.0] seconds.

Category: Utility
Source: Ferals’ Den (Scosglen)
Class: Druid


Aspect of Retaliation

Your Core Skills deal up to [20-40%] increased damage based on your amount of Fortify.

Category: Offensive
Source: Seaside Descent (Dry Steppes)
Class: Druid


Aspect of the Aftershock

Landslide’s earth pillars each strike a second time and deal an additional [6-12%] bonus damage per hit.

Category: Offensive
Source: Extraction
Class: Druid


Aspect of the Alpha

Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [75-100%] additional damage and can spread Rabies.

Category: Offensive
Source: Extraction
Class: Druid


Aspect of the Blurred Beast

While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [70-100]% of the Poisoning damage to them.

Category: Offensive
Source: Extraction
Class: Druid


Aspect of the Calm Breeze

Lucky Hit: Wind Shear has up to a [7-12]% chance to fully restore your Spirit.

Category: Resource
Source: Grinning Labyrinth (Dry Steppes)
Class: Druid


Aspect of the Changeling’s Debt

Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150%] of the Poisoning damage and consume the Poisoning.

Category: Resource
Source: Conclave (Kehjistan)
Class: Druid


Aspect of the Dark Howl

Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2-4] seconds.

Category: Utility
Source: Extraction
Class: Druid


Aspect of the Rampaging Werebeast

The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by [10%] for the duration.

Category: Offensive
Source: Endless Gates (Hawezar)
Class: Druid


Aspect of the Stampede

Gain 1 additional Companion. In addition, your Companion Skills deal [16-26]% bonus damage.

Category: Offensive
Source: Extraction
Class: Druid


Aspect of the Tempest

Hurricane damage is increased by [10.0-18.0]% each second while active.

Category: Offensive
Source: Blind Burrows (Hawezar)
Class: Druid


Aspect of the Trampled Earth

Trample now summons [6.0] Landslide pillars of earth during its duration that deal [70-80%] normal damage. Trample is now also a Nature Magic and Earth Skill.

Category: Offensive
Source: Extraction
Class: Druid


Aspect of the Unsatiated

After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage.

Category: Resource
Source: Tormented Ruins (Fractured Peaks)
Class: Druid


Aspect of the Ursine Horror

Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over [2.0] seconds.

Category: Offensive
Source: Extraction
Class: Druid


Aspect of the Wildrage

Your Companions gain the bonuses from the Bestial Rampage Key Passive.

Category: Offensive
Source: Extraction
Class: Druid


Balanced Aspect

Increase your Maximum Spirit by [60-80] and Spirit Generation by 20%[x] while Grizzly Rage is active.

Category: Resource
Source: Extraction
Class: Druid


Ballistic Aspect

When you have Fortify your Earth Skills gain +[2] Ranks.

Category: Utility
Source: Whispering Pines (Scosglen)
Class: Druid


Crashstone Aspect

Earth Skills deal [30-40%] more Critical Strike Damage to Crowd Controlled enemies.

Category: Offensive
Source: Stockades (Scosglen)
Class: Druid


Dire Wolf’s Aspect

Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [15-25] Spirit cost reduction bonus. In addition, kills Heal you for [10.0%] of your Maximum Life.

Category: Offensive
Source: Extraction
Class: Druid


Earthguard Aspect

Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of [100.0%].

Category: Defensive
Source: Extraction
Class: Druid


Lightning Dancer’s Aspect

Lightning Storm Critical Strikes spawn [3.0] Dancing Bolts that seek enemies in the area dealing [588-672] Lightning damage.

Category: Offensive
Source: Extraction
Class: Druid


Mangled Aspect

When you are struck as a Werebear you have a [30-40]% chance to gain 1 Spirit.

Category: Resource
Source: Immortal Emanation (Fractured Peaks)
Class: Druid


Mighty Storm’s Aspect

The Earthen Might Key Passive also applies to your Storm Skills.

Category: Offensive
Source: Extraction
Class: Druid


Nighthowler’s Aspect

Blood Howl increases Critical Strike Chance by [5-10%]. In addition, Blood Howl also affects Nearby Companions and Players for [3.0] seconds.

Category: Offensive
Source: Forbidden City (Fractured Peaks)
Class: Druid


Overcharged Aspect

Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for [3.0] seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies.

Category: Offensive
Source: Mariner’s Refuge (Scosglen)
Class: Druid


Runeworker’s Conduit Aspect

Critical Strikes with Storm Skills that you cast charge the air around you for [1.0-2.0] seconds causing a Lightning Bolt to periodically hit an enemy in the area for 4,405 Lightning damage. This duration can be extended by additional Critical Strikes.

Category: Offensive
Source: Extraction
Class: Druid


Seismic-shift Aspect

Earth Spike launches spikes in a line and has a [1.0-2.0] second Cooldown.

Category: Offensive
Source: Extraction
Class: Druid


Shepherd’s Aspect

Core Skills deal an additional [6.0-10.0]% damage for each active Companion.

Category: Offensive
Source: Bloodsoaked Crag (Dry Steppes)
Class: Druid


Shockwave Aspect

Pulverize creates a shockwave that travels forward, dealing [60-100%] of its damage to targets in the path.

Category: Offensive
Source: Extraction
Class: Druid


Skinwalker’s Aspect

When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify.

Category: Defensive
Source: Fading Echo (Kehjistan)
Class: Druid


Stormchaser’s Aspect

Tornado will seek up to [1-3] targets.

Category: Offensive
Source: Extraction
Class: Druid


Stormclaw’s Aspect

Critical Strikes with Shred deal [20-30%] of the damage dealt as Lightning damage to the target and surrounding enemies.

Category: Offensive
Source: Anica’s Claim (Fractured Peaks)
Class: Druid


Stormshifter’s Aspect

While Hurricane is active, gain +[2] Ranks to your Shapeshifting Skills.

Category: Utility
Source: Crusaders’ Cathedral (Kehjistan)
Class: Druid


Subterranean Aspect

Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal [10-20]% increased damage to Poisoned enemies.

Category: Offensive
Source: Extraction
Class: Druid


Symbiotic Aspect

When the Nature’s Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [3-5] seconds.

Category: Utility
Source: Extraction
Class: Druid


Vigorous Aspect

Gain [10-15%] Damage Reduction while Shapeshifted into a Werewolf.

Category: Defensive
Source: Steadfast Barracks (Hawezar)
Class: Druid

Necromancer


Aspect of Bursting Bones

When a segment of Bone Prison is destroyed or expired, is deals [X] damage in an area around itself.

Category: Offensive
Source: Path of the Blind (Dry Steppes)
Class: Necromancer


Aspect of Decay

Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight’s damage within [10.0] seconds by [20-40%], stacking up to [5.0] times.

Category: Offensive
Source: Extraction
Class: Necromancer


Aspect of Empowering Reaper

Critical Strikes from Sever have a [10-20%] chance to spawn a pool of Blight under the target that deals [20-60%] bonus damage. This effect can only happen once every [3.0] seconds.

Category: Offensive
Source: Flooded Depths (Scosglen)
Class: Necromancer


Aspect of Explosive Mist

Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds.

Category: Utility
Source: Extraction
Class: Necromancer


Aspect of Exposed Flesh

Lucky Hit: Up to a [10.0%] chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills.

Category: Resource
Source: Extraction
Class: Necromancer


Aspect of Frenzied Dead

Each time one of your Summoning Minions damages an enemy, they gain [10-14%] Attack Speed for [3.0] seconds, up to [30-42%].

Category: Offensive
Source: Extraction
Class: Necromancer


Aspect of Gore Quills

Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20-50]% of normal damage and prioritizes targeting un-lanced enemies.

Category: Offensive
Source: Extraction
Class: Necromancer


Aspect of Grasping Veins

Gain [10-20]% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20-40]% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.

Category: Offensive
Source: Corrupted Grotto (Kehjistan)
Class: Necromancer


Aspect of Hardened Bones

While you have [7.0] or more Minions, your Minions gain [15-20%] increased Damage Reduction.

Category: Defensive
Source: Extraction
Class: Necromancer


Aspect of Hungry Blood

Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing [38-48]% of normal damage.

Category: Offensive
Source: Extraction
Class: Necromancer


Aspect of Plunging Darkness

Bone Prison spawns a pool of Blight that deals [75-125]% bonus damage over 6 seconds.

Category: Offensive
Source: Rimescar Cavern (Fractured Peaks)
Class: Necromancer


Aspect of Potent Blood

While at full Life, Blood Orbs grant [10-20] Essence.

Category: Resource
Source: Betrayer’s Row (Dry Steppes)
Class: Necromancer


Aspect of Rathma’s Chosen

Whenever your Blood Skills Overpower you gain [20-50%] Attack Speed for [4.0] seconds.

Category: Offensive
Source: Extraction
Class: Necromancer


Aspect of Reanimation

Your Skeletons gain increased damage while alive, up to [30-40]% after 10 seconds.

Category: Offensive
Source: Aldurwood (Scosglen)
Class: Necromancer


Aspect of Serration

The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by [1.0%] per Essence above [50.0], up to [30-40%].

Category: Offensive
Source: Extraction
Class: Necromancer


Aspect of Shielding Storm

Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5%] of your Base Life for [10.0] seconds.

Category: Defensive
Source: Extraction
Class: Necromancer


Aspect of Swelling Curse

Bone Spirit deals increased damage based on distance traveled, up to [15-25%].

Category: Offensive
Source: Hive (Scosglen)
Class: Necromancer


Aspect of the Damned

You deal [40-50]% increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.

Category: Offensive
Source: Uldur’s Cave (Kehjistan)
Class: Necromancer


Aspect of the Embalmer

Consuming a Corpse has a [20-30%] chance to spawn a Blood Orb.

Category: Defensive
Source: Extraction
Class: Necromancer


Aspect of the Void

Blight’s defiled area, when spawned, Pulls in enemies around the affected area.

Category: Utility
Source: Extraction
Class: Necromancer


Aspect of Torment

Critical Strikes with Bone Skills increase your Essence Regeneration by [20-30%] for [4.0] seconds.

Category: Resource
Source: Black Asylum (Fractured Peaks)
Class: Necromancer


Aspect of Ultimate Shadow

Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
Enemies damaged by Bone Storm take [X] Shadow damage over 2 seconds.
Blood Wave desecrates the ground it travels over, dealing [X] Shadow damage over 4 seconds.

Category: Offensive
Source: Extraction
Class: Necromancer


Aspect of Untimely Death

Each percent of your Maximum Life you Heal beyond [100.0%] grants you [0.5%] bonus Overpower damage on your next Overpowering attack, up to a [20-60%] bonus.

Category: Offensive
Source: Extraction
Class: Necromancer


Blighted Aspect

You deal [50-120%] increased damage for [6.0] seconds after the Shadowblight Key Passive damages enemies [10.0] times.

Category: Offensive
Source: Akkhan’s Grasp (Hawezar)
Class: Necromancer


Blood Getter’s Aspect

Your maximum number of Skeletal Warriors is increased by [2].

Category: Utility
Source: Extraction
Class: Necromancer


Blood Seeker’s Aspect

Blood Lance deals [15-25%] increased damage to its primary target per lanced enemy.

Category: Offensive
Source: Mercy’s Reach (Fractured Peaks)
Class: Necromancer


Blood-bathed Aspect

Blood Surge’s nova echoes again after a short delay, dealing [50-60]% less damage.

Category: Offensive
Source: Hoarfrost Demise (Fractured Peaks)
Class: Necromancer


Blood-soaked Aspect

Blood Mist leaves a trail that lasts for 4 seconds and deals [X] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.

Category: Offensive
Source: Extraction
Class: Necromancer


Cadaverous Aspect

Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%].

Category: Offensive
Source: Extraction
Class: Necromancer


Coldbringer’s Aspect

Every 8 seconds, your Cold Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds.

Category: Utility
Source: Extraction
Class: Necromancer


Fastblood Aspect

Blood Orbs reduce your Ultimate Cooldown by 1-1.5 seconds.

Category: Resource
Source: Iron Hold (Hawezar)
Class: Necromancer


Flesh-Rending Aspect

After Decompose spawns a Corpse, gain 20-40 Essence.

Category: Resource
Source: Nostrava Deepwood (Fractured Peaks)
Class: Necromancer


Hulking Aspect

Your Golem has a [1-4%] chance to reduce its active Cooldown by [2.0] seconds and a [0.5-2%] chance to spawn a Corpse each time it damages an enemy with its normal attack.

Category: Resource
Source: Sepulcher of the Forsworn (Kehjistan)
Class: Necromancer


Osseous Gale Aspect

Bone Storm consumes up to 8 Corpses to increase its duration by up to [5.0-10.0] seconds.

Category: Offensive
Source: Extraction
Class: Necromancer


Requiem Aspect

You gain [3-5] Maximum Essence per active Minion.

Category: Resource
Source: Vault of the Forsaken (Scosglen)
Class: Necromancer


Rotting Aspect

Decompose can chain up to [2.0] additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets.

Category: Offensive
Source: Extraction
Class: Necromancer


Sacrificial Aspect

Your Sacrifice bonuses are increased by [15-25%].

Category: Offensive
Source: Ruins of Eridu (Hawezar)
Class: Necromancer


Splintering Aspect

Bone Spear’s primary attack makes enemies hit beyond the first Vulnerable for [1.5-2.5] seconds. Bone Shards from Bone Spear deal [30-60]% bonus damage to Vulnerable enemies and pierce them.

Category: Offensive
Source: Guulrahn Slums (Dry Steppes)
Class: Necromancer


Tidal Aspect

Blood Wave fires two additional waves, each dealing [50-60%] less damage than the previous.

Category: Offensive
Source: Extraction
Class: Necromancer


Torturous Aspect

Enemies afflicted by your Iron Maiden have a [15-25%] chance to be Stunned for [1.0] second when they deal direct damage.

Category: Utility
Source: Deserted Underpass (Kehjistan)
Class: Necromancer


Unyielding Commander’s Aspect

While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take [90%] reduced damage.

Category: Offensive
Source: Faceless Shrine (Hawezar)
Class: Necromancer


Viscous Aspect

Your maximum number of Skeletal Mages is increased by [2].

Category: Utility
Source: Extraction
Class: Necromancer

Rogue


Aspect of Arrow Storms

Lucky Hit: Your Marksman Skills have up to a [10.0%] chance to create an arrow storm at the enemy’s location, dealing [X] Physical damage over [3.0] seconds. You can have up to [5.0] active arrow storms.

Category: Offensive
Source: Howling Warren (Scosglen)
Class: Rogue


Aspect of Branching Volleys

Barrage’s arrows have a [15-25%] chance to split into 2 arrows whenever they ricochet.

Category: Offensive
Source: Shadowed Plunge (Hawezar)
Class: Rogue


Aspect of Bursting Venoms

Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a [10.0%] chance to create a toxic pool that deals [X] Poisoning damage over [3.0] seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.

Category: Offensive
Source: Extraction
Class: Rogue


Aspect of Corruption

Your Imbuement Skill effects have [20-40%] increased potency against Vulnerable enemies.

Category: Offensive
Source: Renegade’s Retreat (Kehjistan)
Class: Rogue


Aspect of Cruel Sustenance

Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.

Category: Defensive
Source: Extraction
Class: Rogue


Aspect of Elusive Menace

While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [3-7]% whenever you’re hit by a Close enemy. Successfully Dodging resets this bonus.

Category: Defensive
Source: Extraction
Class: Rogue


Aspect of Encircling Blades

Flurry damages enemies in a circle around you and deals [8-15%] increased damage.

Category: Offensive
Source: Forsaken Quarry (Fractured Peaks)
Class: Rogue


Aspect of Explosive Verve

Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-18%] increased Movement Speed for [3.0] seconds.

Category: Utility
Source: Derelict Lodge (Fractured Peaks)
Class: Rogue


Aspect of Imitated Imbuement

Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [8-16]% increased damage for 9 seconds.

Category: Offensive
Source: Extraction
Class: Rogue


Aspect of Lethal Dusk

Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1-5]% Maximum Life on Kill for 6 seconds.

Category: Defensive
Source: Extraction
Class: Rogue


Aspect of Noxious Ice

Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [14-29]% additional Poison damage to Frozen enemies.

Category: Utility
Source: Extraction
Class: Rogue


Aspect of Pestilent Points

Every 3rd cast of Puncture is Poison Imbued with [100-150]% of normal potency.

Category: Offensive
Source: Extraction
Class: Rogue


Aspect of Quickening Fog

You automatically drop a Smoke Grenade at the end of Dash. Dash’s Cooldown is reduced by [0.25-0.35] seconds for each enemy Dazed this way, up to [0.75-1.05] seconds.

Category: Utility
Source: Extraction
Class: Rogue


Aspect of Siphoned Victuals

Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20%] chance to drop a Healing Potion.

Category: Defensive
Source: Leviathan’s Maw (Hawezar)
Class: Rogue


Aspect of Stolen Vigor

Each stack of the Momentum Key Passive Heals you for [X] Life per second.

Category: Defensive
Source: Extraction
Class: Rogue


Aspect of Surprise

When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for [2.0] seconds.

Category: Offensive
Source: Extraction
Class: Rogue


Aspect of Synergy

Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by [20%]. Using a Subterfuge Skill increases the damage of your next Agility Skill by [10-30%].

Category: Offensive
Source: Extraction
Class: Rogue


Aspect of Uncanny Treachery

Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for [4.0] seconds. Breaking Stealth with an attack grants you [15-45%] Control Impaired Duration Reduction for [4.0] seconds.

Category: Defensive
Source: Demon’s Wake (Scosglen)
Class: Rogue


Aspect of Unstable Imbuements

When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing [X] damage of the same type.

Category: Offensive
Source: Whispering Vault (Dry Steppes)
Class: Rogue


Aspect of Volatile Shadows

When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [X] Shadow damage.

Category: Offensive
Source: Ancient’s Lament (Dry Steppes)
Class: Rogue


Bladedancer’s Aspect

Twisting Blades orbit for a short time after they return to you, dealing [10-15%] of Twisting Blades’ return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20-30%] of the return damage.

Category: Offensive
Source: Jalal’s Vigil (Scosglen)
Class: Rogue


Blast-Trapper’s Aspect

Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30-50%] chance to make them Vulnerable for [3.0] seconds.

Category: Offensive
Source: Kor Valar Ramparts (Fractured Peaks)
Class: Rogue


Cheat’s Aspect

You take [15-25%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain [15.0%] Movement Speed for [2.0] seconds.

Category: Defensive
Source: Luban’s Rest (Scosglen)
Class: Rogue


Escape Artist’s Aspect

Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2-7] attacks within 10 seconds. This effect can only occur once every 45 seconds.

Category: Defensive
Source: Extraction
Class: Rogue


Energizing Aspect

Damaging an Elite enemy with a Basic Skill generates [3-7] Energy.

Category: Resource
Source: Sanguine Chapel (Fractured Peaks)
Class: Rogue


Enshrouding Aspect

Gain a free Dark Shroud shadow every [3.0] seconds when standing still. Each Dark Shroud shadow grants [2-4%] increased Damage Reduction.

Category: Defensive
Source: Ghoa Ruins (Hawezar)
Class: Rogue


Frostbitten Aspect

Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for [2.0] seconds. You deal [10-25%] increased Critical Strike Damage against Frozen enemies.

Category: Utility
Source: Extraction
Class: Rogue


Icy Alchemist’s Aspect

Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surrounding enemies, Chilling them for 25%.

Category: Offensive
Source: Extraction
Class: Rogue


Infiltrator’s Aspect

Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be [5-8] seconds per trap placed.

Category: Offensive
Source: Extraction
Class: Rogue


Mangler’s Aspect

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25-45%] chance to Daze them for [2.0] seconds.

Category: Utility
Source: Extraction
Class: Rogue


Opportunist’s Aspect

When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] total Physical damage and Stun enemies for [0.5] seconds.

Category: Offensive
Source: Prison of Caldeum (Kehjistan)
Class: Rogue


Ravager’s Aspect

Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1-6%] for [2.0] seconds, up to [5-30%].

Category: Mobility
Source: Extraction
Class: Rogue


Ravenous Aspect

Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for [4.0] seconds.

Category: Resource
Source: Shifting City (Dry Steppes)
Class: Rogue


Repeating Aspect

Rapid Fire has a [15-30%] chance to ricochet to another target.

Category: Offensive
Source: Extraction
Class: Rogue


Shadowslicer Aspect

When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [80-100]% of the Base damage.

Category: Offensive
Source: Twisted Hollow (Scosglen)
Class: Rogue


Snap Frozen Aspect

Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [X] damage for [5.0] seconds, absorbing up to a maximum of [X] damage.

Category: Defensive
Source: Extraction
Class: Rogue


Toxic Alchemist’s Aspect

Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies.

Category: Offensive
Source: Extraction
Class: Rogue


Trickshot Aspect

Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot’s Base damage and do not split.

Category: Offensive
Source: Bastion of Faith (Hawezar)
Class: Rogue


Trickster’s Aspect

Caltrops also throw a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for [0.5] seconds.

Category: Offensive
Source: Guulrahn Canals (Dry Steppes)
Class: Rogue


Umbrous Aspect

Lucky Hit: Critical Strikes with Marksman Skills have up to a [40-60]% chance to grant a free Dark Shroud shadow.

Category: Defensive
Source: Extraction
Class: Rogue


Vengeful Aspect

Lucky Hit: Making an enemy Vulnerable has up to a [40-60]% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.

Category: Offensive
Source: Inferno Dungeon (Kehjistan)
Class: Rogue

Sorcerer


Aspect of Abundant Energy

Crackling Energy has a [30-40]% chance to chain to an additional enemy.

Category: Offensive
Source: Extraction
Class: Sorcerer


Aspect of Ancient Flame

While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by [40-50%].

Category: Offensive
Source: Extraction
Class: Sorcerer


Aspect of Armageddon

A hail of Meteorites falls during Inferno, dealing [X] Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.

Category: Offensive
Source: Extraction
Class: Sorcerer


Aspect of Binding Embers

Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds.

Category: Utility
Source: Extraction
Class: Sorcerer


Aspect of Biting Cold

When you Freeze an enemy there is a [30-40]% chance they become Vulnerable for 3 seconds.

Category: Offensive
Source: Forgotten Depths (Dry Steppes)
Class: Sorcerer


Aspect of Concentration

Your Mana Regeneration is increased by [20-30]% if you have not taken damage in the last 3 seconds.

Category: Resource
Source: Extraction
Class: Sorcerer


Aspect of Conflagration

While channeling Incinerate, your Burning damage is increased by [20-30%].

Category: Offensive
Source: Light’s Watch (Fractured Peaks)
Class: Sorcerer


Aspect of Control

You deal [25-35%] more damage to Immobilized, Stunned, or Frozen enemies.

Category: Offensive
Source: Sunken Library (Kehjistan)
Class: Sorcerer


Aspect of Efficiency

Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by [15-25]%.

Category: Resource
Source: Domhainne Tunnels (Scosglen)
Class: Sorcerer


Aspect of Engulfing Flames

While enemies are affected by more Damage Over Time than their total Life, you deal [30-40%] increased Burning damage to them.

Category: Offensive
Source: Extraction
Class: Sorcerer


Aspect of Fortune

Your Lucky Hit Chance is increased by [10-20%] while you have a Barrier active.

Category: Utility
Source: Extraction
Class: Sorcerer


Aspect of Frozen Memories

The Avalanche Key Passive now applies to [1] additional casts.

Category: Offensive
Source: Extraction
Class: Sorcerer


Aspect of Frozen Orbit

Frozen Orb stays in place after reaching its destination and explodes [2.0] additional times for [20-30%] of its damage.

Category: Offensive
Source: Extraction
Class: Sorcerer


Aspect of Overwhelming Currents

Unstable Currents has a [10-20%] chance to cast an additional Shock Skill.

Category: Offensive
Source: Extraction
Class: Sorcerer


Aspect of Piercing Cold

Ice Shards pierce [3-4] times, dealing [20-25%] less damage per subsequent enemy hit.

Category: Offensive
Source: Dead Man’s Dredge (Fractured Peaks)
Class: Sorcerer


Aspect of Searing Wards

After spending [100-200] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.

Category: Defensive
Source: Extraction
Class: Sorcerer


Aspect of Shattered Stars

Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over 6 seconds.

Category: Offensive
Source: Extraction
Class: Sorcerer


Aspect of Singed Extremities

After Immobilize wears off, enemies are Slowed by [40-60]% for 4 seconds.

Category: Utility
Source: Earthen Wound (Hawezar)
Class: Sorcerer


Aspect of Splintering Energy

Lightning Spear has a [41-50]% chance to spawn an additional Lightning Spear when you cast it.

Category: Offensive
Source: Crumbling Hekma (Kehjistan)
Class: Sorcerer


Aspect of Static Cling

Your casts of Charged Bolts have a [15-25%] chance to be attracted to enemies and and last [300.0%] longer.

Category: Offensive
Source: Wretched Delve (Scosglen)
Class: Sorcerer


Aspect of the Bounding Conduit

Gain [20-25%] Movement Speed for [3.0] seconds after Teleporting.

Category: Mobility
Source: Komdor Temple (Kehjistan)
Class: Sorcerer


Aspect of the Frozen Tundra

While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold damage. Your Ice Spikes have a 50% increased explosion radius.

Category: Offensive
Source: Extraction
Class: Sorcerer


Aspect of the Frozen Wake

While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for 15%.

Category: Offensive
Source: Extraction
Class: Sorcerer


Aspect of the Unbroken Tether

Chain Lightning has a [30-40]% chance to chain 2 additional times.

Category: Offensive
Source: Extraction
Class: Sorcerer


Aspect of the Unwavering

Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills.

Category: Defensive
Source: Putrid Aquifer (Kehjistan)
Class: Sorcerer


Aspect of Three Curses

Meteor deals [35-50%] increased Critical Strike Damage against Healthy targets.

Category: Offensive
Source: Serpent’s Lair (Hawezar)
Class: Sorcerer


Charged Aspect

Collecting Crackling Energy increases your Movement Speed by [10-15%] for [4.0] seconds.

Category: Mobility
Source: Maddux Watch (Scosglen)
Class: Sorcerer


Elementalist’s Aspect

Core or Mastery Skills cast at or above [100.0] Mana gain a [20-40%] increased Critical Strike Chance.

Category: Offensive
Source: Pallid Delve (Dry Steppes)
Class: Sorcerer


Encased Aspect

While Deep Freeze is active, you restore [20-30]% of your Maximum Life and Mana per second.

Category: Defensive
Source: Extraction
Class: Sorcerer


Everliving Aspect

You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies.

Category: Defensive
Source: Extraction
Class: Sorcerer


Flamewalker’s Aspect

Coming in contact with your Firewall grants you [15-25%] Movement Speed for [4.0] seconds.

Category: Mobility
Source: Cultist Refuge (Fractured Peaks)
Class: Sorcerer


Frostblitz Aspect

Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [30-40%].

Category: Defensive
Source: Extraction
Class: Sorcerer


Glacial Aspect

When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal 15% increased damage to Frozen enemies.

Category: Offensive
Source: Extraction
Class: Sorcerer


Gravitational Aspect

Ball Lightning orbits around you, but its damage is decreased by [10-20%].

Category: Offensive
Source: Extraction
Class: Sorcerer


Incendiary Aspect

Lucky Hit: Burning damage has up to a [12-17]% chance to restore 10 Mana.

Category: Resource
Source: Tomb of the Saints (Kehjistan)
Class: Sorcerer


Mage-Lord’s Aspect

The Vyr’s Mastery Key Passive’s Damage Reduction is increased by [20-30%] for each Close enemy, up to [60-90%].

Category: Offensive
Source: Extraction
Class: Sorcerer


Prodigy’s Aspect

Using a Cooldown restores [15-25] Mana.

Category: Resource
Source: Witchwater (Hawezar)
Class: Sorcerer


Recharging Aspect

Each time Chain Lightning bounces off you, gain [4-6] Mana.

Category: Resource
Source: Zenith (Fractured Peaks)
Class: Sorcerer


Serpentine Aspect

You may have 1 additional Hydra active, but Hydra’s duration is reduced by [10-20]%.

Category: Offensive
Source: Extraction
Class: Sorcerer


Shattered Aspect

Explosions from the Shatter Key Passive deal [30-40%] increased damage if enemies die while Frozen.

Category: Offensive
Source: Extraction
Class: Sorcerer


Snowguard’s Aspect

While within your own Blizzard, you take [20-25]% less damage.

Category: Defensive
Source: Fetid Mausoleum (Hawezar)
Class: Sorcerer


Snowveiled Aspect

Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds.

Category: Defensive
Source: Sarat’s Lair (Scosglen)
Class: Sorcerer


Stable Aspect

While Unstable Currents is not active, your Shock Skills have a [7-12]% chance to trigger a free cast from it.

Category: Offensive
Source: Extraction
Class: Sorcerer


Storm Swell Aspect

You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier.

Category: Offensive
Source: Onyx Hold (Dry Steppes)
Class: Sorcerer

Remember to carefully choose which Aspects to extract and imprint, considering their compatibility with specific gear slots. With the knowledge gained from this guide, you are well-equipped to harness the true power of Legendary Aspects and conquer the dark forces that await you in Sanctuary. Good luck, adventurer!

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