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Categories: Gaming News

Diablo III Season 29: Visions of Enmity and Paragon Ceiling Feature Details

The upcoming season details have been announced with the start of PTR. We will share some of them below, also you will learn more about the Paragon ceiling feature that will be added in D3 Season 29. One more important piece of information is the appearance of Solo Self Found mode in Diablo 3 which we explained in the previous post.

Season 29: Visions of Enmity details

By stepping through Diabolical Fissures you will find your way to Visions of Enmity.

Nephalem Level 1 or higher have a chance at encountering a Diabolical Fissure by slaying demons in the open world. Should your smiting of hellspawn trigger a Fissure, press onward and into a Vision of Enmity and get rewards.

The Visions are quite unstable and have the potential to produce additional Fissures after enemies are dispatched inside – keep an eye out for these opportunities to maximize your chance of earning useful gear.

New Monster Affixes

  • Enervating: Creates an area of effect around the monster that reduces the player’s Movement Speed by 65% and Cooldown Reduction by 50% if the player is in the vicinity of the monster.
  • Necrotic: The player’s healing is reduced by 65%. Monsters have a damage-over-time effect that deals 180% of the player’s max health over 30 seconds. This effect is removed if the player is healed above 95%.
  • Resource Leech: Hitting a player removes 65% of their maximum resource.

Paragon Ceiling feature details

There will be changes to Paragon Points to work in tandem with Solo Self Found and the Season 29 theme. You can only assign a total of 800 Paragon Points to your character. Previously, you were only able to assign a total of 50 Paragon Points to each attribute within the Core, Defense, Offense, and Utility categories, but now you can assign up to 200 in each attribute. Each category can only have 200 Paragon Points placed into them.

Movement Speed: Movement Speed changed to 0.125% per point because the old value would have provided players with 100% Movement Speed, which was too much according to Blizzard. Players now have the option to place points into this stat, allowing them to surpass 25% Movement Speed from item bonuses.

Area Damage: Area Damage should perform the same, if not a bit better, and with substantial improvements to performance.

More game changes you can read in the original post. There are some class balances and and bug fixes to learn.

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