Junkrat is a Ranged Assassin hero from the Overwatch universe. He has high poke damage, and his lack of mana allows him to deal sustained damage throughout the entire teamfight. At the same time, his skills help him stay at a safe distance when dealing damage, and also allow him to escape from pursuit or even prevent ganks. High AoE damage will be indispensable for teamfights in narrow corridors or when holding a point. All of this makes the Junkrat a dangerous foe who can not only deal massive burst damage but also turn the battlefield into real mayhem!
Talent Build Cheat Sheet
Copy build code* | [T3131133,Junkrat] |
Select a hero, open talents, click on options near build variations and click paste build to enter the code into HOTS directly. After that, you will have the build from the current cheat sheet marked with hearts.
Useful Strategies and Tips
Frag Launcher is the primary source of damage. It is imperative to learn how to use it quickly and accurately, otherwise, Junkrat will be useless. In addition, this skill is great for taking Mercenary Camps, thanks to the AoE damage. It should also be remembered that grenades have a long cast range and can serve as a good way to check bushes and other areas for enemies.
Concussion Mine is a very powerful skill. It allows Junkrat to get away from danger, as well as block the enemy’s escape route, or even throw them straight under your towers. However, improper or untimely use of mine can lead to disastrous results – the enemy will be able to leave your team. At the same time, Concussion Mine will not affect your teammates in any way, they will not knockback.
Steel Trap is a very versatile skill. Besides crowd-control, which can be used as a follow-up control for your team, it also has a number of useful uses. It works great as a ward in a bush to avoid a lane gank, or as a way to protect yourself from the fact that enemies can bypass you in a teamfight, blocking the passage with it.
RIP-Tire. This Heroic ability is great for initiating or dealing serious damage in a teamfight while staying at a safe distance from it. After a short time, Junkrat becomes rooted and gains control of RIP-Tire, allowing him to control its route, as well as jump over it over terrain and structures (with a short 3-second cooldown). This will allow you to catch opponents by surprise and maximize damage.
Rocket Ride deals huge damage, but opponents can easily dodge it. Therefore, it is extremely important to use this skill when you are sure that the enemies will be controlled or will not be able to leave the radius. This skill also activates Total Mayhem, which deals additional damage after Junkrat lands. It should also be remembered that Rocket Ride has 1.25 seconds of channelling, which can knock down enemies. Once Junkrat’s rocket lands he will resummon at the Altar with full hp and rocket, with a bonus of 150% movement speed until he is dismounted. This will allow him to quickly return to teamfight or lane.
Total Mayhem allows you to deal damage and remain a dangerous foe even after Junkrat has been killed. If there is no chance of surviving, then it would be a good decision to use Steel Trap for yourself and thus try to finish off the enemy hero upon Junkrat death. Or try to be in the centre of the teamfight in order to hurt as many opponents as possible. Level 7 talent Dirty Trickster, allows you to inflict serious retaliatory damage to those opponents who try to ask you or inflict damage.
Synergies and Counters
Strong against | ||||
Sgt. Hammer | Cassia | Alexstrasza | Arthas | Mei |
Weak against | ||||
Nova | Tracer | Valeera | Zeratul | Illidan |
Synergizes with | ||||
Maiev | Johanna | Arthas | Garrosh | E.T.C. |
Strengths and Weaknesses
- Good long range poke
- Crowd Control
- No mana cost skills