Heroes of the Storm Junkrat Build Guide

Junkrat is a Ranged Assassin hero from the Overwatch universe. He has high poke damage, and his lack of mana allows him to deal sustained damage throughout the entire teamfight. At the same time, his skills help him stay at a safe distance when dealing damage, and also allow him to escape from pursuit or even prevent ganks. High AoE damage will be indispensable for teamfights in narrow corridors or when holding a point. All of this makes the Junkrat a dangerous foe who can not only deal massive burst damage but also turn the battlefield into real mayhem!

Junkrat - Junker Demolitionist

Primary Abilities

Frag Launcher

Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 118 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.

Concussion Mine

Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.

Steel Trap

Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds. Limit 1 active trap.

Heroic Abilities


Create a motorized bomb with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.

Rocket Ride

After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 890 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.


Total Mayhem

Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies. Deals 75% less damage to Structures. Detonate Mine Detonate an active Concussion Mine.

Talent Build Cheat Sheet

Copy build code*[T1132133,Junkrat]

Select a hero, open talents, click on options near build variations and click paste build to enter the code into HOTS directly. After that, you will have the build from the current cheat sheet marked with hearts.

Frag Launcher Build





Tricky Shuffles

Extra-Wound Timers


Taste For Explosions

Chattering Teeth


Dirty Trickster

Sticky Wicket


Rocket Ride



Bombs Away

Gotta Trap 'Em All!


Spread Volley

Burst Fire



Extra Oomph

Useful Strategies and Tips

Frag Launcher is the primary source of damage. It is imperative to learn how to use it quickly and accurately, otherwise, Junkrat will be useless. In addition, this skill is great for taking Mercenary Camps, thanks to the AoE damage. It should also be remembered that grenades have a long cast range and can serve as a good way to check bushes and other areas for enemies.

Concussion Mine is a very powerful skill. It allows Junkrat to get away from danger, as well as block the enemy’s escape route, or even throw them straight under your towers. However, improper or untimely use of mine can lead to disastrous results – the enemy will be able to leave your team. At the same time, Concussion Mine will not affect your teammates in any way, they will not knockback.

Steel Trap is a very versatile skill. Besides crowd-control, which can be used as a follow-up control for your team, it also has a number of useful uses. It works great as a ward in a bush to avoid a lane gank, or as a way to protect yourself from the fact that enemies can bypass you in a teamfight, blocking the passage with it.

RIP-Tire. This Heroic ability is great for initiating or dealing serious damage in a teamfight while staying at a safe distance from it. After a short time, Junkrat becomes rooted and gains control of RIP-Tire, allowing him to control its route, as well as jump over it over terrain and structures (with a short 3-second cooldown). This will allow you to catch opponents by surprise and maximize damage.

Rocket Ride deals huge damage, but opponents can easily hit it. Therefore, it is extremely important to use this skill when you are sure that the enemies will be controlled or will not be able to leave the radius. This skill also activates Total Mayhem, which deals additional damage after Junkrat lands. It should also be remembered that Rocket Ride has 1.25 seconds of channelling, which can knock down enemies. Once Junkrat’s rocket lands he will resummon at the Altar with full hp and rocket, with a bonus of 150% movement speed until he is dismounted. This will allow him to quickly return to teamfight or lane.

Total Mayhem allows you to deal damage and remain a dangerous foe even after Junkrat has been killed. If there is no chance of surviving, then it would be a good decision to use Steel Trap for yourself and thus try to finish off the enemy hero upon Junkrat death. Or try to be in the centre of the teamfight in order to hurt as many opponents as possible. Level 7 talent Dirty Trickster, allows you to inflict serious retaliatory damage to those opponents who try to ask you or inflict damage.

Synergies and Counters

Junkrat synergizes with strong frontline Heroes (such as E.T.C. or Garrosh) and support Heroes, who can heal him and slow or lock enemies (such as Malfurion or Tyrande).

Junkrat is countered by Assassins with high mobility skills (such as Tracer or Genji) and Heroes, who can easily dive him in the backline (such as Illidan or Zeratul).

Strengths and Weaknesses
      • Good long range poke
      • Crowd Control
      • No mana cost skills
      • Very squishy
      • No self sustain
      • Bad timed Concussion Mine can help enemy team
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