League of Legends Ekko Build Guide

Here is a post about Ekko champion from League of Legends. You will find brief information with tips and tips on how to play Ekko. Read our Ekko build and cheat sheet. In our League of Legends builds you will see the most popular and universal variation of any build.

Ekko is one of the great tricksters in the world as he mastered the time. He can use his knowledge of the events to travel to past and prevent them. His passive is called Z-Drive Resonance. Which does that every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.

Ekko Rune Set

Ekko gets the most power from Domination runes with support from Sorcery.

Ekko Runes Set

Bonuses look the following way:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Summoner Spells

Recommended Setup





A typical set for a mid laner. You need Teleport to get faster to where your aid is needed. If you think that in this match roaming is not an option then take Ignite.

Skill Order







Phase Dive

Parallel Convergence

Here you can see the priority of abilities that you need to level up to play Ekko. The logic is the following. If R is active you max it if not you max Q and so on. But the first three skill points you spend one per each spell starting with Q.

Ekko Item Set

Starting Items


Boots Options

Corrupting Potion

Oracle Lens

Sorcerer's Shoes

Mercury's Treads

Core Items

Situative Items

Hextech Rocketbelt

Lich Bane

Zhonya's Hourglass

Rabadon's Deathcap

Void Staff

Best Build Example

Zhonya's Hourglass

Lich Bane

Hextech Rocketbelt

Rabadon's Deathcap

Mejai's Soulstealer

This table works as a Ekko Items cheat sheet. You can take all the items from the bottom row and play with them. They are perfect for any situation and a great match for Ekko Rune Set mentioned above. In some particular situations you can think of buying Void Staff, for example, against AP tanks.

General Tips and Ekko Combos

Below you can see the list of the most popular and effective Ekko Combos.

E1 > Q > E2 > AA

Your standard trading combo in lane and rotation in teamfights. You can cast your Q mid-roll (E1) and it will hit your target around the time your E2 lands. Saves the cast time after your blink and allows a much faster damage rotation.

E1 > E2 > Q > AA

If you’re not sure you can hit your Q if you cast it mid E1, you can also cast your Q after your E2 hits. Just note this is a slightly longer combo, which leaves you more vulnerable to enemy abilities.

Q > E1 > E2 > AA

Another rotation you can do is to cast your Q, E1 to the side to dodge an enemy skillshot (think Lux snare), then E2 to hit the enemy target as your Q hits.

E1 > Hextech Rocketbelt > E2 > Q > AA

Adding rocketbelt to the combo, you want to cast it after your E1 so the rockets hit the enemy target. Don’t cast Q mid E1 as it won’t be in range yet.

E1 > Flash > Hextech Rocketbelt > E2 > Q > AA

Same combo as above except with flash for even more range. With this combo, you can basically 1-shot a squishy from across the screen in a teamfight.

W > Zhonya’s Hourglass

If you have hourglass, you can W then instantly hourglass. W has a 3 second channel time and hourglass lasts for 2.5 seconds, so the stun goes off almost immediately.

E1 > R > E2 > AA

If you’re using your ult to re-engage on an enemy target, be sure to E1 before your ult so you can instantly E2-AA as you leave ult for passive proc.

W > Zhonya’s Hourglass > R

Good stall rotation in a teamfight.

E1 > Flash > Hextech Rocketbelt > E2 > Q > AA > W > Zhonya’s Hourglass > R

In this example, you would close a ton of distance with E, flash, and rocketbelt to 1-shot a squishy then immediately W-Hourglass and R after the stun hits for AOE damage on the rest of the enemy team.

Great thanks to YAMIKAZE for such detailed review of Ekko Combos.

Counter Picks and Synergies

Strong against

Weak against





Synergies with



Pros & Cons
      • Great Engagement
      • High Damage
      • Can escape
      • Easily gets near target
      • Need to learn many combos
      • Requires good understanding of map
      • Requires map control
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