Check out the latest Patch Notes of League of Legends below.
Marauder Kled, Marauder Kalista, Marauder Xin Zhao, Warden Quinn, and Warden Gragas will be available on January 7, 2021.
W cooldown increased.
Fiddlesticks has been reaping too many rewards in the new jungle.
COOLDOWN 9/8.5/8/7.5/7 seconds ⇒ 10/9.5/9/8.5/8 seconds
Mega Gnar Q base damage and slow increased. Mini Gnar E attack speed duration increased. Mega Gnar E range increased.
Giving Gnar more target access and sticking power in his Mega form so he can have more impact beyond just hopping in and casting his ultimate.
BASE DAMAGE 5/45/85/125/165 ⇒ 25/70/115/160/205SLOW 15/20/25/30/35% for 2 seconds ⇒ 30/35/40/45/50% for 2 seconds
RANGE 600 ⇒ 675
ATTACK SPEED DURATION 4 seconds ⇒ 6 seconds
E shield strength increased late.
Karma has been a little too weak since the preseason changes, so we’re amping up her durability.
SHIELD 80/110/140/170/200 (+50% AP) ⇒ 80/120/160/200/240 (+50% AP)
Q cooldown increased later.
Master Yi is too powerful in Average play, so we’re bumping down the amount of time he’s invulnerable in team fights.
COOLDOWN 18/17/16/15/14 seconds ⇒ 18/17.5/17/16.5/16 seconds
Base health regen decreased. W empowered AD scaling decreased.
A simple adjustment as Pantheon’s just a tad too strong across the board.
HEALTH REGEN 10 ⇒ 9
EMPOWERED AD SCALING 135-165% ⇒ 120-165%
Base health regen and attack damage increased.
Qiyana is weak for all but the most skilled players. We’re giving her some general power for when she isn’t able to capitalize on clutch roams.
HEALTH REGEN 8.5 (+0.65 per level) ⇒ 9 (+0.9 per level)ATTACK DAMAGE 64 ⇒ 66
Q cost now scales.
Ryze is struggling in all roles, so we’re giving him back some mana.
COST 40 mana ⇒ 40/38/36/34/32 mana
E cooldown and cost decreased.
Xayah is having a hard time right now. In addition, since Essence Reaver is now a less appealing first item for her next to Mythics, we’re helping her access her key ability more often and earlier.
COOLDOWN 12/11/10/9/8 seconds ⇒ 10/9.5/9/8.5/8 secondsCOST 40 mana ⇒ 30 mana
Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased.
We’re giving both brothers a stronger two-item power spike. This will give them the 100% crit strike chance that they used to enjoy pre-item rework. To balance the increase in early damage, we’re decreasing their overall damage output. As a reminder, Guinsoo’s Rageblade was changed in 10.25 to interact differently with Yasuo and Yone’s Intent passives, which also impacts their general crit power strike. We’re also clarifying the excess crit strike chance to bonus AD conversion tooltip for easier comprehension.
AD GROWTH 3.2 ⇒ 2.2
INTENT BONUS CRIT STRIKE CHANCE 100% ⇒ 150%INTENT EXCESS AD CONVERSION 1% crit strike converts to 0.5 AD ⇒ 1% crit strike converts to 0.4 AD
Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased.
Brothers stick together; see Yasuo.
AD GROWTH 3 ⇒ 2
INTENT BONUS CRIT STRIKE CHANCE 100% ⇒ 150%INTENT EXCESS AD CONVERSION 1% crit strike converts to 0.5 AD ⇒ 1% crit strike converts to 0.4 AD
We’ve cleaned up some champions’ base stats over the years and are rounding out the remaining 99 champions.
BASE AD, ARMOR, MR, MANA Rounded to the nearest 1BASE HEALTH & MANA REGEN Rounded to the nearest 0.1 or 0.25AD / MR / ARMOR GROWTH Rounded to the nearest 0.01. Except for Vel’Koz’s AD growth, which is 3.142.MANA REGEN GROWTH Rounded to the nearest 0.1
The buffs to Tear in patch 10.24 helped Tear-friendly champions across the board, but we’re still looking to improve overall satisfaction for the item line.
BUILD PATH Tear of the Goddess + Sapphire Crystal + Needlessly Large Rod + 1000 gold ⇒ Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 goldABILITY POWER 60 ⇒ 65 (this applies to Seraph’s Embrace as well)AWE AP PERCENTAGE FROM MANA 3% ⇒ 2%
Lucidity has been weaker in preseason compared to other options. Looking to bump it up a bit.
Manamune and Muramana have begun to heavily influence marksman item choices. Its value for its relative cost has made it almost always the best 2nd item choice, even rivaling Mythic items for the 1st purchase. We’re adjusting Manamune’s cost to open up decision-making for AD legendary items.
TOTAL COST 2600 ⇒ 2900BUILD PATH Tear of the Goddess + Caulfield’s Warhammer + Sapphire Crystal ⇒ Tear of the Goddess + Caulfield’s Warhammer + Long Sword (stats unchanged)AWE AD PERCENTAGE FROM MANA 2% ⇒ 2.5% (continues to Muramana)
Continuing from above! In 10.25, we limited Muramana’s effect to only trigger on spells that deal physical damage to rein in its purchase on AP mages. This made champions like Ezreal and Corki sad. With other changes to Seraph’s in 11.1, we believe we can lift the restriction and lower the power of the Shock passive, which is appealing to mages.
SHOCK AD PERCENTAGE FROM MANA 4% ⇒ 2.5%REMOVEDTHIS MIGHT COME AS A SHOCK Shock is no longer limited to physical damage spells
We hoped that a bigger, more expensive Runaan’s would appeal to more marksmen as a fourth or fifth item choice. This isn’t panning out, and champs who want it as their second item are suffering from the high cost of their Mythic+Runaan’s+IE core build. We’re rebalancing Runaan’s to feel better as a second purchase.
ATTACK DAMAGE RemovedWIND’S FURY BOLT DAMAGE 40-70% total AD (level 1-18) ⇒ 40% total ADBUILD PATH Pickaxe + Zeal + Dagger + 1025 gold ⇒ Dagger + Zeal + Dagger + 850 goldTOTAL COST 3400 gold ⇒ 2500 gold
Shurelya’s has been trending weaker than the other options in the Mythic category at the same price (Mandate, Locket, Moonstone). With the other Mythics in a better spot, we’re looking to bump Shurelya’s up to par.
MOVEMENT SPEED 40% (decays over 4 seconds) ⇒ 60% (decays over 4 seconds)
We heard players’ concerns that we added too much burst damage into the new items; Mythics in particular. So we’re pulling back specifically on those since that’s where a lot of the systemic damage was added. This is intended to keep the power level of the items neutral, trading more up-front burst for stats instead.
NIGHTSTALKER DAMAGE 100 (+30% bonus AD) ⇒ 65 (+25% bonus AD)ATTACK DAMAGE 55 ⇒ 60DRAKTHARR’S SHADOWCARVER (ORNN UPGRADE) ATTACK DAMAGE 70 ⇒ 75
SANDSWIPE DAMAGE 100 (+30% bonus AD) ⇒ 65 (+25% bonus AD)ABILITY HASTE 10 ⇒ 20SANDSHRIKE’S CLAW (ORNN UPGRADE) ABILITY HASTE 15 ⇒ 25SANDSHRIKE’S CLAW (ORNN UPGRADE) ATTACK DAMAGE 80 ⇒ 75 (this item incorrectly had 5 more AD than it should have, bringing it in line with other Ornn upgrades)
ABILITY POWER 80 ⇒ 90HEALTH 250 ⇒ 350SUPERSONIC DAMAGE 175-250 ⇒ 125UPGRADED AEROPACK (ORNN UPGRADE) ABILITY POWER 110 ⇒ 120UPGRADED AEROPACK (ORNN UPGRADE) HEALTH 350 ⇒ 450
ABILITY POWER 80 ⇒ 90HEALTH 250 ⇒ 300SOULREND DAMAGE 125-200 ⇒ 125VESPERTIDE (ORNN UPGRADE) ABILITY POWER 110 ⇒ 120VESPERTIDE (ORNN UPGRADE) HEALTH 350 ⇒ 400
ATTACK DAMAGE 35 ⇒ 25ABILITY HASTE 10 ⇒ 20INFINITY FORCE (ORNN UPGRADE) ATTACK DAMAGE 45 ⇒ 35INFINITY FORCE (ORNN UPGRADE) ABILITY HASTE 15 ⇒ 25
THIRSTING SLASH DAMAGE 110% AD ⇒ 100% ADTHIRSTING SLASH HEAL 20% AD (+12% missing health) ⇒ 25% AD (+12% missing health) (heal is now calculated sequentially for each champion hit, meaning there are diminishing returns on hitting multiple champions)
ATTACK DAMAGE 50 ⇒ 45ABILITY HASTE 10 ⇒ 20HALTING SLASH DAMAGE 110% AD ⇒ 100% ADDREAMSHATTER (ORNN UPGRADE) ATTACK DAMAGE 60 ⇒ 55DREAMSHATTER (ORNN UPGRADE) ABILITY HASTE 15 ⇒ 25
We have noticed that system healing sources have seemed on the strong side. Pulling a systemic anti-healing lever.
DURATION THAT ALL ITEMS APPLY GRIEVOUS WOUNDS 2 seconds ⇒ 3 seconds
In the 10.23 patch notes, we incorrectly indicated that lifesteal now works on physical damage on-hit effects. To correct the record: When it comes to added damage on attacks, lifesteal applies to all effects labelled as on-hit (as denoted with a yellow sword). Currently, this type of effect is only found on items, not champions.
We’re continuing to iterate on the shop and chat. We can’t stop. We won’t stop.
Ranked is back! Find the local time for your region below so you can hit the Rift running:
To make the race to be the first Grandmaster or Challenger more exciting, we’ve changed the unlock process. Challenger and Grandmaster are still limited to the top couple hundred accounts on the server, but players must also have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one!
AMUMU -5% damage dealt ⇒ NormalHECARIM -10% damage taken ⇒ +5% damage dealt & -10% damage takenKAYLE -5% damage dealt & +6% damage taken ⇒ -5% damage dealt & +3% damage takenKHA’ZIX +8% damage dealt & -8% damage taken ⇒ +8% damage dealt & -10% damage takenKLED -5% damage taken ⇒ +5% damage dealt & -5% damage takenQIYANA +10% damage dealt & -10% damage taken ⇒ +10% damage dealt & -15% damage takenRUMBLE Normal ⇒ -5% damage takenRYZE +3% damage dealt % +5% damage taken ⇒ +5% damage dealt & -10% damage takenSEJUANI -8% damage taken ⇒ +5% damage dealt & -8% damage takenSHACO Normal ⇒ +5% damage dealtSION -8% damage dealt & +8% damage taken ⇒ -8% damage dealt & +5% damage takenTAHM KENCH -5% damage taken ⇒ +5% damage dealt & -5% damage takenTEEMO -15% damage dealt & +10% damage taken ⇒ -10% damage dealt & +10% damage takenVEIGAR -8% damage dealt & +5% damage taken ⇒ -5% damage dealt & +5% damage takenVOLIBEAR Normal ⇒ -5% damage taken
ANIVIA -5% damage taken ⇒ NormalASHE -5% damage dealt ⇒ -5% damage dealt % +5% damage takenIVERN Normal ⇒ -5% damage dealtJANNA +5% damage taken, -10% Healing, & -10% shielding ⇒ -5% damage dealt, +5% damage taken, -10% Healing, & -10% shieldingKINDRED +10% damage dealt & -5% damage taken ⇒ +5% damage dealt & -5% damage takenLUCIAN +5% damage dealt ⇒ +3% damage dealtMISS FORTUNE -8% damage dealt & +5% damage taken ⇒ -8% damage dealt & +8% damage takenPANTHEON +5% damage dealt ⇒ NormalREK’SAI +10% damage dealt & -15% damage taken ⇒ +10% damage dealt & -12% damage takenRENGAR +5% damage dealt & -10% damage taken ⇒ +5% damage dealt & -8% damage takenSHYVANA +5% damage dealt & -5% damage taken ⇒ -5% damage takenTRISTANA +5% damage dealt ⇒ NormalWARWICK +5% damage dealt & -8% damage taken ⇒ +5% damage dealt & -5% damage takenYONE +5% damage dealt & -5% damage taken ⇒ +3% damage dealt & -5% damage takenYUUMI +5% damage dealt ⇒ +3% damage dealt
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