Path of Exile 3.12 Alternate Quality Active Skill Gems

We decided to share with you the full table with all gems that have been changed for Heist League. In the table below you will see all active gems and all the alternate qualities that they can get. There are three types of alternatives Anomalous, Divercent and Phantasmal. We remind you that alternate quality gems you will be able to find only in the Greater Heists as a reward. To check more details about Heist league mechanics you can read our guide here.

PoE: Heist Active Skill Gems List of Alternate Qualities

Below you can see three tables of active skill gems divided by their group: dexterity, intelligence and strength skills. You can use the table of contents to scroll to the interested group of active and passive skill gems and their alternative qualities (passive skills are posted in the other article, but you can navigate there from here). [Passives will be added soon]

Also, note that Anomalous qualities are referred to as Alternate 1, Divercent as Alternate 2 and Phantasmal as Alternate 3. Not all of the gems have all of them, so be careful.

Active Skills Gems

Passive Skills Gems

Strength Active Skills

Ancestral Cry

Ancestral Cry

Default

10% increased Cooldown Recovery Rate

Alternate Quality 1

40% increased Warcry Speed

Alternate Quality 2

Buff grants 20% increased Armour

Ancestral Protector

Ancestral Protector

Default

20% increased Totem Damage

Alternate Quality 1

40% increased Totem Placement speed

Alternate Quality 2

40% increased Activation range

Alternate Quality 3

20% increased Buff Effect

Ancestral Warchief

Ancestral Warchief

Default

20% increased Totem Damage

Alternate Quality 1

40% increased Totem Placement speed

Alternate Quality 2

40% increased Activation range

Alternate Quality 3

40% increased Damage with Ailments

Barrage

Anger

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies deal 20% increased Burning Damage

Alternate Quality 2

You and nearby allies gain 5% increased Movement Speed

Animate Guardian

Animate Guardian

Default

Minions have 40% increased Movement Speed

Alternate Quality 1

Minions have 60% increased Area of Effect

Alternate Quality 2

40% increased Minion Maximum Life

Berserk

Berserk

Default

20% increased Attack Damage

Alternate Quality 1

10% increased Cooldown Recovery Rate

Alternate Quality 2

Buff grants 20% more Spell Damage

Bladestorm

Bladestorm

Default

20% increased Skill Effect Duration

Alternate Quality 1

Sand Bladestorms move with 20% increased speed

Alternate Quality 2

Alternate Quality 3

Blood Bladestorm deals 40% increased Damage with Ailments

40% chance to create the wrong Bladestorm

Blood and Sand

Blood and Sand

Default

10% increased Cooldown Recovery Rate

Alternate Quality 1

20% increased Projectile Attack Damage while in Blood Stance
20% increased Projectile Speed while in Sand Stance

Alternate Quality 2

Spells deal 20% increased Area Damage while in Blood Stance
Spells have 10% increased Area of Effect while in Sand Stance

Chain Hook

Chain Hook

Default

10% increased Area of Effect

Alternate Quality 1

+4 to radius

Alternate Quality 2

20% increased Range

Cleave

Cleave

Default

10% increased Attack Speed

Alternate Quality 1

+20 Life gained for each Enemy hit by your Attacks

Alternate Quality 2

40% increased Area of Effect while not Dual Wielding

Alternate Quality 3

100% chance to Destroy Corpses on Kill

Consecrated Path

Consecrated Path

Default

10% increased Area of Effect

Alternate Quality 1

10% increased Attack Speed

Alternate Quality 2

10% increased teleport range

Alternate Quality 3

40% increased Consecrated Ground Area

Decoy Totem

Decoy Totem

Default

20% increased totem life

Alternate Quality 1

40% increased Totem Placement speed

Alternate Quality 2

Alternate Quality 3

Totems Regenerate 20% of Life per second


Totems Explode on Death, dealing 40% of their Life as Physical Damage

Dominating Blow

Dominating Blow

Default

Minions deal 20% increased Damage

Alternate Quality 1

30% increased Minion Duration

Alternate Quality 2

Alternate Quality 3

Summoned Sentinels have 20% increased Cooldown Recovery Rate

Maximum 2 Summoned Normal Sentinels of Dominance

Dread Banner

Dread Banner

Default

10% increased effect of Aura

Alternate Quality 1

60% less Skill Effect Duration
Nearby Enemies deal 2% less Damage

Alternate Quality 2

You and nearby Allies have 5% chance to Impale Enemies on Hit with Attacks

Earthquake

Earthquake

Default

20% increased Damage

Alternate Quality 1

20% increased Skill Effect Duration
60% increased Damage

Alternate Quality 2

Alternate Quality 3

Initial Slam has 40% increased Area of Effect

Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill

Earthshatter

Earthshatter

Default

10% increased Area of Effect

Alternate Quality 1

10% chance to create an additional Fissure

Alternate Quality 2

Alternate Quality 3

20% increased Fissure Length

Fissures deal 60% more Damage
Spikes deal 60% less Damage

Enduring Cry

Enduring Cry

Default

20% increased Skill Effect Duration

Alternate Quality 1

40% increased Warcry Speed

Alternate Quality 2

40% reduced Cooldown Recovery Rate
20% increased Buff Effect

Flesh and Stone

Flesh and Stone

Default

10% increased Cooldown Recovery Rate

Alternate Quality 1

Buff grants 10% increased Evasion Rating and Armour

Alternate Quality 2

Buff grants 20% increased Damage if you've changed Stance recently

General's Cry

General's Cry

Default

10% increased Cooldown Recovery Rate

Alternate Quality 1

40% increased Warcry Speed

Alternate Quality 2

Mirage Warriors have 40% increased Movement Speed

Glacial Hammer

Glacial Hammer

Default

40% increased Duration of Cold Ailments

Alternate Quality 1

10% increased Attack Speed

Alternate Quality 2

20% increased Area of Effect

Ground Slam

Ground Slam

Default

10% increased Area of Effect
20% increased Stun Duration on enemies

Alternate Quality 1

10% increased Attack Speed

Alternate Quality 2

60% increased Area of Effect
40% reduced angle

Heavy Strike

Heavy Strike

Default

20% increased Stun Duration on enemies
20% increased Damage

Alternate Quality 1

20% increased Knockback Distance

Alternate Quality 2

100% reduced Knockback Distance

Herald of Ash

Herald of Ash

Default

Buff grants 15% increased Fire Damage

Alternate Quality 1

20% reduced Area of Effect
60% increased Burning Damage

Alternate Quality 2

20% increased Area of Effect

Herald of Purity

Herald of Purity

Default

20% increased Minion Movement Speed

Alternate Quality 1

Minions have 10% chance to Taunt on Hit

Alternate Quality 2

Summoned Sentinels have 20% increased Cooldown Recovery Rate

Holy Flame Totem

Holy Flame Totem

Default

20% increased Projectile Speed

Alternate Quality 1

Fires an additional Projectile

Alternate Quality 2

Alternate Quality 3

20% of Physical Damage Converted to Fire Damage


20% increased Totem Duration
20% increased Totem Placement speed

Ice Crash

Ice Crash

Default

20% increased Damage

Alternate Quality 1

10% chance to Freeze enemies

Alternate Quality 2

Alternate Quality 3

60% increased Damage with Ailments

Third Stage deals 30% more Damage
First Stage deals 40% less Damage

Immortal Call

Immortal Call

Default

20% increased Skill Effect Duration

Alternate Quality 1

20% increased Cooldown Recovery Rate

Alternate Quality 2

2% less Elemental Damage taken per Endurance Charge removed
2% more Physical Damage taken per Endurance Charge removed

Infernal Blow

Infernal Blow

Default

10% increased Area of Effect

Alternate Quality 1

Explosion has 20% chance to apply Uncharged Debuff on Hit

Alternate Quality 2

Alternate Quality 3

60% increased Burning Damage
20% chance to Ignite enemies

80% increased Skill Effect Duration

Infernal Cry

Infernal Cry

Default

20% increased Area of Effect

Alternate Quality 1

40% increased Warcry Speed

Alternate Quality 2

Alternate Quality 3

Exerted Attacks deal 10% increased Damage

20% chance to Cover Enemies in Ash on Hit

Intimidating Cry

Intimidating Cry

Default

10% increased Cooldown Recovery Rate

Alternate Quality 1

40% increased Warcry Speed

Alternate Quality 2

Alternate Quality 3

Exerted Attacks Overwhelm 10% of Physical Damage Reduction

Exerted Attacks deal 10% increased Damage

Leap Slam

Leap Slam

Default

20% increased Stun Duration on enemies

Alternate Quality 1

20% increased Area of Effect

Alternate Quality 2

Alternate Quality 3

20% increased Damage

10% increased Attack Speed

Molten Shell

Molten Shell

Default

20% increased Skill Effect Duration

Alternate Quality 1

Buff can take additional Damage equal to 5% of your Armour

Alternate Quality 2

Reflected Damage Penetrates 20% of Enemy Fire Resistance

Molten Strike

Molten Strike

Default

20% increased Fire Damage

Alternate Quality 1

20% increased Projectile Speed

Alternate Quality 2

Alternate Quality 3

+2 to Melee Strike Range

40% increased Damage over Time

Perforate

Perforate

Default

10% increased Area of Effect

Alternate Quality 1

10% chance to Impale Enemies on Hit

Alternate Quality 2

Alternate Quality 3

20% chance to cause Bleeding

Creates 2 additional Spikes if you've changed Stance Recently
Creates 1 fewer Spikes

Pride

Pride

Default

40% increased Area of Effect

Alternate Quality 1

Attack Hits againts nearby Enemies have 10% chance to inflict Bleeding

Alternate Quality 2

Nearby Enemies have -5% to Physical Damage Reduction

Punishment

Punishment

Default

10% increased Effect of Curse

Alternate Quality 1

Curse has 40% increased Doom gain rate

Alternate Quality 2

20% increased Area of Effect of Curses

Purity of Fire

Purity of Fire

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies have 20% chance to avoid being Ignited

Alternate Quality 2

Your and nearby Allies' Damage Penetrates 4% Fire Resistance

Rallying Cry

Rallying Cry

Default

20% increased Area of Effect

Alternate Quality 1

40% increased Warcry Speed

Alternate Quality 2

Alternate Quality 3

Buff has 40% more Effect on your Minions

Exerted Attacks deal 10% increased Damage

Reckoning

Reckoning

Default

10% increased Area of Effect

Alternate Quality 1

40% chance to Debilitate Enemies for 1 second on Hit

Alternate Quality 2

Alternate Quality 3

20% increased Cooldown Recovery Rate

20% increased Damage

Rejuvenation Totem

Rejuvenation Totem

Default

60% increased Aura Area of Effect

Alternate Quality 1

100% increased Totem Duration

Alternate Quality 2

60% increased effect of Aura

Searing Bond

Searing Bond

Default

20% increased totem life

Alternate Quality 1

40% increased Totem Duration

Alternate Quality 2

Alternate Quality 3

20% increased Damage

+2 to maximum number of Summoned Totems

Seismic Cry

Seismic Cry

Default

10% increased Cooldown Recovery Rate

Alternate Quality 1

40% increased Warcry Speed

Alternate Quality 2

Alternate Quality 3

Exerted Attacks have a 40% chance to Knock Enemies Back on Hit

Exerted Attacks deal 10% increased Damage

Shield Charge

Shield Charge

Default

20% increased Movement Speed

Alternate Quality 1

20% increased Damage

Alternate Quality 2

20% more Damage with Hits at Maximum Charge Distance

Shockwave Totem

Shockwave Totem

Default

20% increased totem life

Alternate Quality 1

10% increased Cast Speed
20% increased Totem Placement speed

Alternate Quality 2

40% of Physical Damage Converted to Cold Damage

Alternate Quality 3

20% chance to Knock Enemies Back on hit

Smite

Smite

Default

10% increased Area of Effect

Alternate Quality 1

20% increased Skill Effect Duration

Alternate Quality 2

20% increased Lightning Damage

Alternate Quality 3

Aura grants 5% increased Attack and Cast Speed

Static Strike

Static Strike

Default

20% increased Skill Effect Duration

Alternate Quality 1

20% increased Damage

Alternate Quality 2

Chains +1 Times
40% reduced Damage

Alternate Quality 3

20% increased Beam frequency
20% reduced Area of Effect

Steelskin

Steelskin

Default

10% increased Cooldown Recovery Rate

Alternate Quality 1

Steelskin Buff can take 10% increased amount of Damage

Alternate Quality 2

Buff grants +20% to all Resistances

Summon Flame Golem

Summon Flame Golem

Default

Minions deal 20% increased Damage
20% increased Minion Maximum Life

Alternate Quality 1

20% increased Buff Effect

Alternate Quality 2

Summoned Golems have 20% increased Cooldown Recovery Rate

Summon Stone Golem

Summon Stone Golem

Default

Minions deal 20% increased Damage
20% increased Minion Maximum Life

Alternate Quality 1

20% increased Buff Effect

Alternate Quality 2

Summoned Golems have 20% increased Cooldown Recovery Rate

Sunder

Sunder

Default

10% increased Area of Effect

Alternate Quality 1

Wave has 10% reduced delay between Areas

Alternate Quality 2

Alternate Quality 3

20% increased Area of Effect

Shockwaves have 20% reduced Area of Effect
Wave has 20% increased Area of Effect

Sweep

Sweep

Default

10% increased Area of Effect

Alternate Quality 1

10% increased Attack Speed

Alternate Quality 2

Alternate Quality 3

2% chance to deal Triple Damage

20% increased Knockback Distance

Tectonic Slam

Tectonic Slam

Default

10% increased Area of Effect

Alternate Quality 1

60% increased Burning Damage
20% chance to Ignite enemies

Alternate Quality 2

2% of Fire Damage Leeched as Life

Alternate Quality 3

20% increased Fire Damage

Vengeance

Vengeance

Default

10% chance to Trigger this Skill when Hit

Alternate Quality 1

20% increased Cooldown Recovery Rate

Alternate Quality 2

Alternate Quality 3

20% increased Damage

40% chance to gain 1 Rage on Hit

Vigilant Strike

Vigilant Strike

Default

40% increased Fortify duration

Alternate Quality 1

40% increased Area of Effect

Alternate Quality 2

Alternate Quality 3

60% increased Cooldown Recovery Rate

20% increased Damage

Vitality

Vitality

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies Leech 0.4% of Physical Attack Damage as Life

Alternate Quality 2

You and nearby Allies deal 20% increased Damage while on Full Life

Vulnerability

Vulnerability

Default

Attacks Hits against Cursed Enemies have 10% chance to inflict Bleeding

Alternate Quality 1

10% increased Effect of Curse

Alternate Quality 2

Attack Hits have 10% chance to Maim Cursed Enemies for 4 seconds

War Banner

War Banner

Default

10% increased effect of Aura

Alternate Quality 1

60% less Skill Effect Duration
You and nearby allies gain 10% increased Accuracy Rating

Alternate Quality 2

20% increased Skill Effect Duration

Warlord's Mark

Warlord's Mark

Default

Cursed Enemies have a 5% chance to grant an Endurance Charge when Hit

Alternate Quality 1

Cursed enemies take 4% increased Damage

Alternate Quality 2

Cursed Enemies grant 2 Rage Regenerated over 1 second when Stunned

Active Dexterity Skills

Animate Weapon

Animate Weapon

Default

Minions have 20% increased Movement Speed

Alternate Quality 1

Minions have 10% chance to Intimidate Enemies for 4 seconds on Hit

Alternate Quality 2

20% chance to create an additional Animate Weapon copy

Alternate Quality 3

Minions deal 0 to 100 Added Lightning Damage

Arctic Armour

Arctic Armour

Default

20% increased Skill Effect Duration

Alternate Quality 1

20% chance to Freeze Enemies for 350 ms when Hit

Alternate Quality 2

1% less Physical Damage taken from Hits
1% less Fire Damage taken from Hits

Artillery Ballista

Artillery Ballista

Default

20% increased Fire Damage

Alternate Quality 1

100% increased Burning Damage

Alternate Quality 2

Fires an additional Arrow

Barrage

Barrage

Default

10% increased Projectile Damage

Alternate Quality 1

20% chance to Knock Enemies Back on hit

Alternate Quality 2

10% increased Attack Speed

Alternate Quality 3

Inflict non-Damaging Ailments as though dealing 100% more Damage

Bear Trap

Bear Trap

Default

20% increased Physical Damage

Alternate Quality 1

40% increased Skill Effect Duration

Alternate Quality 2

Alternate Quality 3

10% increased Cooldown Recovery Rate

20% chance to Impale Enemies on Hit

Blade Blast

Blade Blast

Default

10% increased Area of Effect

Alternate Quality 1

+10% to Chaos Damage over Time Multiplier

Alternate Quality 2

Alternate Quality 3

10% chance to Impale on Spell Hit

10% increased Cast Speed

Blade Flurry

Blade Flurry

Default

10% increased Attack Speed

Alternate Quality 1

Final Flurry has 20% increased Area of Effect

Alternate Quality 2

40% increased Elemental Damage while Channelling

Blade Vortex

Blade Vortex

Default

10% increased Area of Effect

Alternate Quality 1

0.4% of Damage Leeched as Life

Alternate Quality 2

Alternate Quality 3

20% chance to create an additional Blade

60% increased Damage while you have 5 or fewer Bladesext

Bladefall

Bladefall

Default

10% increased Area of Effect

Alternate Quality 1

20% chance to Knock Enemies Back on hit

Alternate Quality 2

40% increased distance between Volleys

Blast Rain

Blast Rain

Default

10% increased Area of Effect

Alternate Quality 1

5% chance to Cover Enemies in Ash on Hit

Alternate Quality 2

40% increased Damage to distant Enemies

Alternate Quality 3

Arrows fall within a 60% increased Area of Effect

Blink Arrow

Blink Arrow

Default

30% increased Arrow Speed

Alternate Quality 1

Minions have 20% increased Duration

Alternate Quality 2

Alternate Quality 3

60% increased Minion Maximum Life

+1 Cooldown Use

Blood Rage

Blood Rage

Default

5% increased Attack Speed

Alternate Quality 1

Alternate Quality 2

Buff grants 2% chance to gain a Frenzy Charge when you Hit a Unique Enemy

Buff grants 0.4% of Elemental Attack Damage leeched as Life

Burning Arrow

Burning Arrow

Default

+10% to Fire Damage over Time Multiplier

Alternate Quality 1

60% increased Critical Strike Chance

Alternate Quality 2

Projectiles Pierce 2 additional Targets

Caustic Arrow

Caustic Arrow

Default

10% increased Area of Effect

Alternate Quality 1

20% chance to inflict Withered on Hit

Alternate Quality 2

20% of Physical Damage Converted to Chaos Damage

Charged Dash

Charged Dash

Default

10% increased Attack Speed

Alternate Quality 1

10% more Movement Speed

Alternate Quality 2

20% increased travel distance
Cobra Lash

Cobra Lash

Default

30% increased Critical Strike Chance

Alternate Quality 1

20% increased Chaining range

Alternate Quality 2

Projectiles deal 15% increased Damage for each remaining Chain

Cremation

Cremation

Default

20% increased Fire Damage

Alternate Quality 1

100% increased Burning Damage

Alternate Quality 2

Alternate Quality 3

Fires Projectiles 5% faster

40% chance to Explode a nearby Corpse when Firing Projectiles

Cyclone

Cyclone

Default

10% increased Area of Effect

Alternate Quality 1

20% chance to Knock Enemies Back on hit

Alternate Quality 2

Alternate Quality 3

5% more Movement Speed

20% Chance to Avoid Interruption from Stuns While Using this Skill

Dash

Dash

Default

10% increased Cooldown Recovery Rate

Alternate Quality 1

20% increased travel distance

Alternate Quality 2

Grants Phasing for 2.0 seconds

Desecrate

Desecrate

Default

20% increased Cast Speed

Alternate Quality 1

200% increased Chaos Damage

Alternate Quality 2

60% chance to spawn an additional Corpse

Alternate Quality 3

Each Corpse spawned has 2% chance to be a Forgotten Corpse

Detonate Dead

Detonate Dead

Default

10% increased Cast Speed

Alternate Quality 1

60% of Fire Damage Converted to Chaos Damage

Alternate Quality 2

Explosion deals 80% increased Damage if the Corpse is Ignited

Double Strike

Double Strike

Default

10% increased Attack Speed

Alternate Quality 1

40% increased Elemental Damage

Alternate Quality 2

20% chance to Maim on Hit

Dual Strike

Dual Strike

Default

+10% to Critical Strike Multiplier
20% increased Critical Strike Chance

Alternate Quality 1

+5 to Melee Strike Range

Alternate Quality 2

100% increased Damage with Hits and Ailments against Enemies that are on Full Life

Alternate Quality 3

Deals 10% more added damage

Elemental Hit

Elemental Hit

Default

20% increased Elemental Damage

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

20% increased Effect of non-Damaging Ailments on Enemies

Divine Ire

Ensnaring Arrow

Default

10% increased Attack Speed

Alternate Quality 1

20% increased Area of Effect

Alternate Quality 2

Ensnared Enemies take 10% increased Spell Damage

Ethereal Knives

Ethereal Knives

Default

20% increased Projectile Speed

Alternate Quality 1

Fires 2 additional Projectiles

Alternate Quality 2

10% chance to Impale on Spell Hit

Explosive Arrow

Explosive Arrow

Default

20% increased Skill Effect Duration
20% chance to Ignite enemies

Alternate Quality 1

60% increased Critical Strike Chance

Alternate Quality 2

40% less Skill Effect Duration
Maximum 4 Explosive Arrows stuck in an Enemy

Explosive Trap

Explosive Trap

Default

10% increased Area of Effect

Alternate Quality 1

60% increased Burning Damage

Alternate Quality 2

40% of Physical Damage Converted to Cold Damage

Fire Trap

Fire Trap

Default

20% increased Fire Damage

Alternate Quality 1

20% increased Skill Effect Duration

Alternate Quality 2

20% less Area of Effect
60% chance to Ignite enemies

Flamethrower Trap

Flamethrower Trap

Default

20% increased Fire Damage

Alternate Quality 1

20% less Skill Effect Duration
60% increased Cooldown Recovery Rate

Alternate Quality 2

20% increased Cast Speed

Flicker Strike

Flicker Strike

Default

5% chance to gain a Frenzy Charge on Hit

Alternate Quality 1

60% increased Cooldown Recovery Rate

Alternate Quality 2

20% increased teleport range

Frenzy

Frenzy

Default

10% increased Attack Speed

Alternate Quality 1

Fires an additional Projectile

Alternate Quality 2

Alternate Quality 3

Targets 1 additional nearby Enemy

5% increased Damage with Ailments per Frenzy Charge

Frost Blades

Frost Blades

Default

20% increased Projectile Speed
20% increased Damage

Alternate Quality 1

Fires 2 additional Projectiles

Alternate Quality 2

20% increased Duration of Cold Ailments

Galvanic Arrow

Galvanic Arrow

Default

20% increased Projectile Speed

Alternate Quality 1

20% reduced Enemy Stun Threshold

Alternate Quality 2

Cone Area occurs 80% farther forward

Grace

Grace

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies have 10% chance to avoid Elemental Ailments

Alternate Quality 2

You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits

Haste

Haste

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies have 10% increased Totem Placement speed

Alternate Quality 2

You and nearby Allies have 10% increased Projectile Speed

Alternate Quality 3

Buffs on You and nearby Allies expire 20% faster

Hatred

Hatred

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies have 20% increased Chill and Freeze Duration

Alternate Quality 2

You and nearby Allies have 20% increased Movement Speed while on Chilled Ground

Herald of Agony

Herald of Agony

Default

20% increased Minion Movement Speed

Alternate Quality 1

Minions deal 40% less Damage
Agony Crawler has 20% chance to inflict Withered for 2 seconds on Hit

Alternate Quality 2

Grants 20% chance to Poison on Hit

Herald of Ice

Herald of Ice

Default

Buff grants 15% increased Cold Damage

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

Buff grants 10% chance to Freeze

Ice Shot

Ice Shot

Default

20% increased Cold Damage

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

20% of Physical Damage Converted to Cold Damage

Ice Trap

Ice Trap

Default

10% increased Area of Effect

Alternate Quality 1

Penetrates 5% Cold Resistance

Alternate Quality 2

Freezes enemies as though dealing 100% more Damage

Lacerate

Lacerate

Default

10% increased Area of Effect

Alternate Quality 1

20% increased Physical Damage

Alternate Quality 2

20% increased Bleeding Duration

Lancing Steel

Lancing Steel

Default

20% increased Impale Effect

Alternate Quality 1

Clusters have 30% increased Projectile targeting range

Alternate Quality 2

Projectiles deal up to 40% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther

Alternate Quality 3

10% chance to Impale Enemies on Hit

Lightning Arrow

Lightning Arrow

Default

20% chance to Shock enemies

Alternate Quality 1

20% increased Area of Effect

Alternate Quality 2

Alternate Quality 3

20% of Physical Damage Converted to Lightning Damage

20% chance to Hit an additional Enemy

Lightning Strike

Lightning Strike

Default

20% increased Projectile Speed
20% increased Damage

Alternate Quality 1

Projectiles Pierce 2 additional Targets

Alternate Quality 2

Alternate Quality 3

Fires 2 additional Projectiles

20% of Physical Damage Converted to Lightning Damage

Mirror Arrow

Mirror Arrow

Default

30% increased Arrow Speed

Alternate Quality 1

Minions have 20% increased Duration

Alternate Quality 2

60% increased Minion Maximum Life

Alternate Quality 3

+2 Cooldown Uses

Pestilent Strike

Pestilent Strike

Default

+10% to Damage over Time Multiplier for Poison

Alternate Quality 1

20% increased Area of Effect

Alternate Quality 2

20% increased Skill Effect Duration

Alternate Quality 3

20% of Physical Damage Converted to Chaos Damage

Phase Run

Phase Run

Default

Buff grants 10% increased Movement Speed

Alternate Quality 1

20% increased Skill Effect Duration

Alternate Quality 2

10% chance not to replace the Buff when you use a Skill

Plague Bearer

Plague Bearer

Default

10% increased Area of Effect

Alternate Quality 1

You have 10% Movement Speed while Infecting

Alternate Quality 2

10% reduced Chaos Damage taken while Incubating

Poacher's Mark

Poacher's Mark

Default

Cursed Enemies have a 5% chance to grant a Frenzy Charge when Hit

Alternate Quality 1

Cursed enemies take 4% increased Damage

Alternate Quality 2

Cursed enemies have -5% to Physical Damage Reduction

Precision

Precision

Default

40% increased Area of Effect

Alternate Quality 1

10% reduced Mana Reserved

Alternate Quality 2

You and nearby Allies deal 10% increased Damage
You and nearby Allies have 10% less Area of Effect

Puncture

Puncture

Default

Bleeding inflicted by this Skill deals Damage 10% faster

Alternate Quality 1

Projectiles Pierce 2 additional Targets

Alternate Quality 2

Alternate Quality 3

Targets 2 additional nearby Enemies

10% chance to Maim on Hit

Purity of Ice

Purity of Ice

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies have 20% chance to avoid being Frozen

Alternate Quality 2

Your and nearby Allies' Damage Penetrates 4% Cold Resistance

Rain of Arrows

Rain of Arrows

Default

10% increased Area of Effect

Alternate Quality 1

5% chance to fire an additional sequence of arrows

Alternate Quality 2

Alternate Quality 3

Fires 4 additional Arrows

10% chance to Maim on Hit

Lightning Trap

Reave

Default

10% increased Attack Speed

Alternate Quality 1

100% of Physical Damage converted to a random Element

Alternate Quality 2

Alternate Quality 3

20% chance to cause Bleeding

+2 to maximum Stages

Riposte

Riposte

Default

20% increased Damage

Alternate Quality 1

20% increased Cooldown Recovery Rate

Alternate Quality 2

20% chance to gain Onslaught for 4 seconds on Hit

Scourge Arrow

Scourge Arrow

Default

20% increased Projectile Speed

Alternate Quality 1

Each Spore Pod fires 2 Thorn Arrows

Alternate Quality 2

20% increased Damage

Alternate Quality 3

20% chance to Poison on Hit

Seismic Trap

Seismic Trap

Default

20% increased Physical Damage

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

Alternate Quality 3

20% increased Cooldown Recovery Rate

60% reduced Cast Speed
100% increased Damage

Shattering Steel

Shattering Steel

Default

20% increased Impale Effect

Alternate Quality 1

10% increased Area of Effect
20% increased Projectile Speed

Alternate Quality 2

Alternate Quality 3

Fires an additional Projectile

30% increased Projectile Speed

Shrapnel Ballista

Shrapnel Ballista

Default

20% increased Projectile Speed

Alternate Quality 1

Chains +2 Times

Alternate Quality 2

Alternate Quality 3

Projectiles Pierce 2 additional Targets

10% increased Attack Speed

Siege Ballista

Siege Ballista

Default

20% increased Projectile Damage

Alternate Quality 1

Fires 2 additional Projectiles
20% reduced Attack Speed

Alternate Quality 2

Alternate Quality 3

20% increased Projectile Speed

20% chance to Impale Enemies on Hit

Smoke Mine

Smoke Mine

Default

40% increased Area of Effect

Alternate Quality 1

20% increased Skill Effect Duration

Alternate Quality 2

Buff grants 10% increased Attack and Cast Speed

Spectral Shield Throw

Spectral Shield Throw

Default

40% increased Projectile Speed

Alternate Quality 1

20% increased Damage

Alternate Quality 2

Alternate Quality 3

10% increased Attack Speed

+20% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield

Spectral Throw

Spectral Throw

Default

10% increased Attack Speed

Alternate Quality 1

20% increased Projectile Speed

Alternate Quality 2

Fires an additional Projectile
10% reduced Projectile Speed

Split Arrow

Split Arrow

Default

10% increased Attack Speed

Alternate Quality 1

Fires an additional Arrow

Alternate Quality 2

20% increased Damage

Raise Spectre

Splitting Steel

Default

20% increased Impale Effect

Alternate Quality 1

10% chance to inflict an additional Impale when this Skill inflcits Impale

Alternate Quality 2

Alternate Quality 3

10% increased Area of Effect
20% increased Projectile Speed

Grants Minions 40% increased Damage

Summon Ice Golem

Summon Ice Golem

Default

Minions deal 20% increased Damage
20% increased Minion Maximum Life

Alternate Quality 1

20% increased Buff Effect

Alternate Quality 2

Summoned Golems have 20% increased Cooldown Recovery Rate

Temporal Chains

Temporal Chains

Default

10% increased Effect of Curse

Alternate Quality 1

Curse has 40% increased Doom gain rate

Alternate Quality 2

20% increased Curse Duration

Scorching Ray

Tornado Shot

Default

20% increased Projectile Damage

Alternate Quality 1

60% of Physical Damage converted to a random Element

Alternate Quality 2

10% increased Attack Speed

Toxic Rain

Toxic Rain

Default

10% increased Area of Effect

Alternate Quality 1

10% increased Skill Effect Duration

Alternate Quality 2

Alternate Quality 3

20% of Physical Damage Converted to Chaos Damage

Fires 2 additional Arrows
20% reduced Debuff Effect

Unearth

Unearth

Default

10% increased Cast Speed

Alternate Quality 1

20% increased Physical Damage

Alternate Quality 2

Maximum of 2 corpses allowed

Alternate Quality 3

Corpses Spawned have 40% increased Maximum Life

Venom Gyre

Venom Gyre

Default

20% increased Poison Duration

Alternate Quality 1

Returning Projectiles deal 20% more Damage

Alternate Quality 2

100% chance to Fire a caught Projectile when Hit

Viper Strike

Viper Strike

Default

10% increased Attack Speed
10% increased Poison Duration

Alternate Quality 1

20% of Physical Damage Converted to Chaos Damage

Alternate Quality 2

Alternate Quality 3

20% increased Chaos Damage

10% chance to also Poison a nearby Enemy when you inflict Poison

Volatile Dead

Volatile Dead

Default

10% increased Area of Effect

Alternate Quality 1

20% increased Fire Damage

Alternate Quality 2

20% increased Orb Movement Speed

Whirling Blades

Whirling Blades

Default

10% increased Attack Speed

Alternate Quality 1

60% increased Damage

Alternate Quality 2

200% increased Evasion Rating while Moving

Wild Strike

Wild Strike

Default

20% increased Elemental Damage

Alternate Quality 1

20% increased Area of Effect

Alternate Quality 2

Alternate Quality 3

Fires 2 additional Projectiles

20% increased Chaining range

Withering Step

Withering Step

Default

10% increased Effect of Elusive from this Skill

Alternate Quality 1

Inflicts 2 Withered Debuffs the first time each Enemy enters the Area

Alternate Quality 2

20% chance not to remove Buff on Skill use

Active Intelligence Skills

Arc

Arc

Default

10% chance to Shock enemies

Alternate Quality 1

20% increased Chaining range

Alternate Quality 2

10% increased Damage for each time this Skill has Chained

Alternate Quality 3

20% reduced Enemy Stun Threshold

Arcane Cloak

Arcane Cloak

Default

20% increased Skill Effect Duration

Alternate Quality 1

5% of Damage taken gained as Mana over 4 seconds when Hit

Alternate Quality 2

10% increased Buff Effect

Arcanist Brand

Arcanist Brand

Default

10% increased Activation frequency

Alternate Quality 1

Supported Skills have 10% increased Area of Effect

Alternate Quality 2

Alternate Quality 3

Supported Skills have 20% increased Projectile Speed


Supported Skills have 20% increased Chaining range

Armageddon Brand

Armageddon Brand

Default

10% increased Cast Speed

Alternate Quality 1

5% chance to deal Double Damage

Alternate Quality 2

20% chance for Brands to Attach to a new Enemy each time they Activate

Assassin's Mark

Assassin's Mark

Default

Cursed Enemies have a 5% chance to grant a Power Charge when Hit

Alternate Quality 1

Cursed enemies take 4% increased Damage

Alternate Quality 2

Hits against Cursed Enemies have +0.2% to Critical Strike Chance

Ball Lightning

Ball Lightning

Default

20% increased Lightning Damage

Alternate Quality 1

10% increased Cast Speed

Alternate Quality 2

Projectiles have 10% chance to be Supercharged

Bane

Bane

Default

Applied Curses have 10% increased Effect
10% increased Effect of Supported Curses

Alternate Quality 1

20% increased Skill Effect Duration

Alternate Quality 2

Enemies have 10% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage

Blazing Salvo

Blazing Salvo

Default

10% increased Area of Effect

Alternate Quality 1

40% increased Projectile Speed

Alternate Quality 2

Gain 5% of Fire Damage as Extra Chaos Damage

Blight

Blight

Default

10% increased Area of Effect

Alternate Quality 1

20% increased Chaos Damage

Alternate Quality 2

60% increased Secondary Duration

Bodyswap

Bodyswap

Default

10% increased Cast Speed

Alternate Quality 1

100% increased Burning Damage

Alternate Quality 2

10% increased Area of Effect

Alternate Quality 3

40% increased Damage if not Consuming a Corpse

Bone Offering

Bone Offering

Default

Grants Minions 10% increased Cast Speed

Alternate Quality 1

40% less Skill Effect Duration
Minions recover 100 Life when they Block

Alternate Quality 2

Grants Minions +2% Chance to Block Attack Damage
Grants Minions +2% Chance to Block Spell Damage

Brand Recall

Brand Recall

Default

Brands gain 20% increased Attachment Range

Alternate Quality 1

20% increased Cooldown Recovery Rate

Clarity

Clarity

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies have 10% increased Mana Recovery from Flasks

Alternate Quality 2

You and nearby Allies have 20% increased Damage while on Full Mana

Cold Snap

Cold Snap

Default

10% increased Area of Effect

Alternate Quality 1

20% increased Effect of Chill

Alternate Quality 2

40% increased Damage with Hits and Ailments

Conductivity

Conductivity

Default

Shocks on Cursed enemies have 20% increased Duration

Alternate Quality 1

Curses inflicted by this Skill have +5 to maximum Doom

Alternate Quality 2

Hits against Cursed Enemies have +20% chance to Shock
Contagion

Contagion

Default

10% increased Area of Effect

Alternate Quality 1

60% increased Chaos Damage

Alternate Quality 2

60% chance to Spread when affected Enemy is Hit

Conversion Trap

Conversion Trap

Default

20% increased Skill Effect Duration

Alternate Quality 1

Converted Enemies have 20% chance to Taunt on Hit

Alternate Quality 2

Converted Enemies deal 400% increased Damage

Convocation

Convocation

Default

20% increased Skill Effect Duration
20% increased Cooldown Recovery Rate

Alternate Quality 1

Buff grants 40% increased Movement Speed

Alternate Quality 2

Unnerve nearby Enemies for 4.0 seconds
40% reduced Cooldown Recovery Rate

Dash

Crackling Lance

Default

10% chance to Shock enemies

Alternate Quality 1

20% of Lightning Damage Converted to Chaos Damage

Alternate Quality 2

Lose Intensity 20% slower while moving

Alternate Quality 3

10% increased Cast Speed

Creeping Frost

Creeping Frost

Default

10% increased Area of Effect

Alternate Quality 1

20% increased Skill Effect Duration

Alternate Quality 2

Fires an additional Projectile

Alternate Quality 3

Chilling Area has 40% increased Movement Speed

Dark Pact

Dark Pact

Default

10% increased Area of Effect

Alternate Quality 1

Sacrifices 1% of Skeleton's Life to deal that much Chaos Damage

Alternate Quality 2

Minions recover 2% of Life on Hit

Despair

Despair

Default

Cursed enemies take 10% increased Damage from Damage Over Time effects

Alternate Quality 1

10% increased Effect of Curse

Alternate Quality 2

Spell Hits have 10% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds

Discharge

Discharge

Default

20% increased Elemental Damage

Alternate Quality 1

40% increased Cast Speed

Alternate Quality 2

10% chance to deal Damage without removing Charges

Alternate Quality 3

40% increased Damage if three different Charge types removed

Discipline

Discipline

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies have 10% increased Damage while on Full Energy Shield

Alternate Quality 2

You and nearby Allies gain 40% increased Energy Shield Recharge rate
You and nearby Allies have 30% slower start of Energy Shield Recharge

Divine Ire

Divine Ire

Default

10% increased Area of Effect

Alternate Quality 1

10% increased beam width

Alternate Quality 2

20% of Physical Damage Converted to Cold Damage

Elemental Weakness

Elemental Weakness

Default

Cursed enemies have -5% to Elemental Resistances

Alternate Quality 1

10% increased Effect of Curse

Alternate Quality 2

10% increased Duration of Elemental Ailments on Cursed enemies

Enfeeble

Enfeeble

Default

10% increased Effect of Curse

Alternate Quality 1

Curse has 40% increased Doom gain rate

Alternate Quality 2

Curse Skills have 10% increased Cast Speed

Essence Drain

Essence Drain

Default

20% increased Chaos Damage

Alternate Quality 1

Regenerate 0.10% of Debuff Damage as Life

Alternate Quality 2

100% increased Damage with Hits

Fireball

Fireball

Default

20% increased Projectile Speed

Alternate Quality 1

60% increased Area of Effect
40% reduced Projectile Speed

Alternate Quality 2

Alternate Quality 3

40% less Damage with Ignite
60% increased Effect of non-Damaging Ailments on Enemies

5% chance to Debilitate Enemies for 1 second on Hit

Firestorm

Firestorm

Default

20% increased Damage

Alternate Quality 1

Base duration is -0.06 seconds
First Impact deals 60% more damage

Alternate Quality 2

20% reduced Enemy Stun Threshold

Flame Dash

Flame Dash

Default

10% increased Cooldown Recovery Rate

Alternate Quality 1

20% increased travel distance

Alternate Quality 2

40% chance to Ignite enemies
40% more Burning Damage

Flame Surge

Flame Surge

Default

10% increased Cast Speed

Alternate Quality 1

10% chance to Scorch Enemies

Alternate Quality 2

+5 to Area of Effect length

Flame Wall

Flame Wall

Default

10% increased Area of Effect

Alternate Quality 1

+10% to Fire Damage over Time Multiplier
20% reduced Skill Effect Duration

Alternate Quality 2

40% increased Cast Speed

Alternate Quality 3

Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -10% to their Fire Resistance

Flameblast

Flameblast

Default

20% increased Damage

Alternate Quality 1

40% of Fire Damage Converted to Chaos Damage
20% chance to Poison on Hit

Alternate Quality 2

Alternate Quality 3

2 maximum Stages

+10 to radius
10% less Area of Effect per Stage

Flammability

Flammability

Default

Ignite on Cursed enemies has 10% increased Duration

Alternate Quality 1

Curses inflicted by this Skill have +5 to maximum Doom

Alternate Quality 2

Hits against Cursed Enemies have +20% chance to Ignite

Flesh Offering

Flesh Offering

Default

10% increased Skill Effect Duration

Alternate Quality 1

Grants Minions 0.4% of Damage Leeched as Life

Alternate Quality 2

Grants Minions 10% increased Attack Speed

Freezing Pulse

Freezing Pulse

Default

40% increased Projectile Speed

Alternate Quality 1

Deals 80% of Damage
Projetiles gain Damage over time, dealing up to 60% more Damage by the time they dissipate

Alternate Quality 2

Cannot Pierce Enemies

Frost Bomb

Frost Bomb

Default

20% increased Cold Damage

Alternate Quality 1

10% chance to Freeze enemies

Alternate Quality 2

Alternate Quality 3

20% increased Area of Effect

20% less Skill Effect Duration
20% increased Cooldown Recovery Rate

Frost Shield

Frost Shield

Default

20% increased Effect of Cold Ailments

Alternate Quality 1

20% increased Area of Effect

Alternate Quality 2





Alternate Quality 3

10% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield

Frost Shield Regenerates 0.2% of its Life per second

Frost Wall

Frost Wall

Default

20% increased Skill Effect Duration

Alternate Quality 1

60% increased Damage

Alternate Quality 2

Freezes enemies as though dealing 100% more Damage

Frostbite

Frostbite

Default

Freezes on Cursed enemies have 20% increased Duration

Alternate Quality 1

Curses inflicted by this Skill have +5 to maximum Doom

Alternate Quality 2

Hits against Cursed Enemies have +20% chance to Freeze

Frostblink

Frostblink

Default

20% increased Effect of Cold Ailments

Alternate Quality 1

20% increased Area of Effect

Alternate Quality 2

0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
40% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area

Frostbolt

Frostbolt

Default

20% increased Cold Damage

Alternate Quality 1

100% reduced Damage
20% chance to inflict Cold Exposure on Hit

Alternate Quality 2

20% less Projectile Speed

Alternate Quality 3

20% chance for Projectiles to Return

Glacial Cascade

Glacial Cascade

Default

20% increased Damage

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

20% reduced Area of Effect
Final Burst Deals 40% more Damage

Herald of Thunder

Herald of Thunder

Default

Buff grants 15% increased Lightning Damage

Alternate Quality 1

20% increased Skill Effect Duration

Alternate Quality 2

Buff grants 10% increased Damage taken
Buff grants 30% increased Damage

Hexblast

Hexblast

Default

10% increased Area of Effect

Alternate Quality 1

10% increased Cast Speed

Alternate Quality 2

40% increased Damage with Ailments
20% increased Effect of non-Damaging Ailments on Enemies

Alternate Quality 3

Hexblast has 10% chance to not remove a Hex

Ice Nova

Ice Nova

Default

10% increased Area of Effect

Alternate Quality 1

30% increased Damage with Hits against Chilled Enemies

Alternate Quality 2

10% increased Cast Speed

Alternate Quality 3

10% increased Effect of Chill

Ice Spear

Ice Spear

Default

40% increased Projectile Speed

Alternate Quality 1

Projectiles Pierce 2 additional Targets

Alternate Quality 2

Alternate Quality 3

20% increased Cold Damage

Travels 20% reduced distance before changing forms

Icicle Mine

Icicle Mine

Default

20% increased Projectile Speed

Alternate Quality 1

Fires 2 additional Projectiles

Alternate Quality 2

20% increased Critical Strike Chance

Incinerate

Incinerate

Default

20% increased Fire Damage

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

4% more Damage with Hits and Ailments for each stage
Final wave deals 200% less Damage with Hits
Final wave deals 200% less Damage with Ignite

Kinetic Blast

Kinetic Blast

Default

10% increased Area of Effect

Alternate Quality 1

Projectiles Pierce 2 additional Targets

Alternate Quality 2

Projectiles gain 30% increased Area of Effect after Forking

Kinetic Bolt

Kinetic Bolt

Default

20% increased Projectile Speed

Alternate Quality 1

Increases and Reductions to Cast Speed apply to Attack Speed

Alternate Quality 2

+2 Mana gained for each Enemy hit

Lightning Spire Trap

Lightning Spire Trap

Default

20% chance to Shock enemies

Alternate Quality 1

20% less Skill Effect Duration
60% increased Cooldown Recovery Rate

Alternate Quality 2

10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed

Lightning Tendrils

Lightning Tendrils

Default

20% increased Lightning Damage

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

Alternate Quality 3


10% increased Cast Speed

Deals 60% of Damage
Stronger Pulses deal 200% more Damage with Hits and Ailments

Lightning Trap

Lightning Trap

Default

20% increased Lightning Damage
10% increased Effect of Lightning Ailments

Alternate Quality 1

20% increased Projectile Speed

Alternate Quality 2

20% chance for Projectiles to Return

Lightning Warp

Lightning Warp

Default

20% increased Cast Speed

Alternate Quality 1

20% increased Area of Effect

Alternate Quality 2

Alternate Quality 3

60% increased Damage
20% increased Duration

10% less Duration

Magma Orb

Magma Orb

Default

20% increased Damage

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

20% increased Projectile Speed

Alternate Quality 3

10% chance to Detonate for Double Damage instead of Chaining

Malevolence

Malevolence

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby allies have 10% increased Skill Effect Duration

Alternate Quality 2

You and nearby Allies deal 10% increased Damage with Ailments

Orb of Storms

Orb of Storms

Default

20% increased Lightning Damage

Alternate Quality 1

Beams Split towards 2 additional targets

Alternate Quality 2

20% less Skill Effect Duration
20% increased Cast Speed

Penance Brand

Penance Brand

Default

10% increased Area of Effect

Alternate Quality 1

20% of Physical Damage Converted to Fire Damage

Alternate Quality 2

20% chance to Shock enemies

Power Siphon

Power Siphon

Default

20% increased Damage

Alternate Quality 1

Fires an additional Projectile

Alternate Quality 2

+20% to Damage over Time Multiplier for Ailments from Critical Strikes

Purifying Flame

Purifying Flame

Default

40% increased Area of Effect

Alternate Quality 1

10% chance to also create Consecrated Ground around you

Alternate Quality 2

Alternate Quality 3

Consecrated Ground applies 5% increased Damage taken to Enemies

20% increased Effect of Consecrated Ground

Purity of Elements

Purity of Elements

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies have 10% chance to avoid Elemental Ailments

Alternate Quality 2

Your and nearby Allies' Damage Penetrates 4% Elemental Resistances

Purity of Lightning

Purity of Lightning

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies have 20% chance to avoid being Shocked

Alternate Quality 2

Your and nearby Allies' Damage Penetrates 4% Lightning Resistance

Pyroclast Mine

Pyroclast Mine

Default

20% increased Area of Effect

Alternate Quality 1

100% increased Burning Damage
20% chance to Ignite enemies

Alternate Quality 2

Alternate Quality 3

20% increased effect of Aura

40% increased Damage if firing at least 7 Projectiles

Raise Spectre

Raise Spectre

Default

20% increased Minion Movement Speed

Alternate Quality 1

20% increased Minion Maximum Life
Minions deal 20% increased Melee Damage

Alternate Quality 2

Alternate Quality 3

Minions have 10% reduced Enemy Stun Threshold

Minions are Created with maximum Frenzy Charges

Raise Zombie

Raise Zombie

Default

20% increased Minion Movement Speed
20% increased Minion Maximum Life

Alternate Quality 1

Raised Zombies' Slam Attack has 40% increased Cooldown Recovery Rate

Alternate Quality 2

Minions Regenerate 2% of Life per second

Alternate Quality 3

Minions gain 10% of Physical Damage as Extra Chaos Damage
Minions take Chaos Damage equal to 20% of their Life over one second when Raised

Righteous Fire

Righteous Fire

Default

20% increased Burning Damage

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

Buff Grants 20% increased Spell Damage

Scorching Ray

Scorching Ray

Default

10% increased beam length

Alternate Quality 1

20% increased Skill Effect Duration

Alternate Quality 2

40% less Skill Effect Duration
40% increased Cast Speed

Shock Nova

Shock Nova

Default

40% increased Shock Duration on enemies

Alternate Quality 1

Ring has 40% chance to Shock
Ring Shocks as if dealing 100% more Damage

Alternate Quality 2

20% increased Lightning Damage

Sigil of Power

Sigil of Power

Default

10% increased Area of Effect

Alternate Quality 1

Maximum -1 Stages

Alternate Quality 2

Buff Grants 20% chance to Shock enemies

Alternate Quality 3

10% reduced Mana Cost of your Skills while in Area
Buff Grants 20% increased Spell Damage

Siphoning Trap

Siphoning Trap

Default

20% increased Effect of Cold Ailments

Alternate Quality 1

20% increased Skill Effect Duration

Alternate Quality 2

Applies beams to the closest 2 Enemies

Alternate Quality 3

Regenerate 0.4% of Energy Shield per second for each affected Enemy

Soulrend

Soulrend

Default

20% increased Chaos Damage

Alternate Quality 1

20% increased Area of Effect

Alternate Quality 2

Alternate Quality 3

20% increased Skill Effect Duration

100% increased Damage with Hits

Spark

Spark

Default

20% increased Projectile Speed

Alternate Quality 1

Projectiles Pierce 2 additional Targets

Alternate Quality 2

Fires 2 additional Projectiles

Alternate Quality 3

40% of Lightning Damage Converted to Chaos Damage

Spellslinger

Spellslinger

Default

Supported Skills deal 20% increased Spell Damage

Alternate Quality 1

Supported Skills have 20% chance to Freeze, Shock and Ignite

Alternate Quality 2

Supported Skills have 40% reduced Cooldown Recovery Rate
Supported Skills have Added Spell Damage equal to 40% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage

Spirit Offering

Spirit Offering

Default

10% increased Skill Effect Duration

Alternate Quality 1

40% increased Cast Speed

Alternate Quality 2

Minions gain +20% to all Elemental Resistances

Storm Brand

Storm Brand

Default

10% increased Cast Speed

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

20% chance to Chain an additional time

Alternate Quality 3

20% increased Effect of Shock

Storm Burst

Storm Burst

Default

10% increased Area of Effect

Alternate Quality 1

10% increased Skill Effect Duration

Alternate Quality 2

40% reduced Explosion Area of Effect
40% increased Area of Effect while Channelling

Storm Call

Storm Call

Default

10% increased Area of Effect

Alternate Quality 1

40% reduced Cast Speed
40% increased Area of Effect

Alternate Quality 2

10% reduced Skill Effect Duration

Alternate Quality 3

5% chance for Lightning to Strike the Marker when Cast

Stormbind

Stormbind

Default

10% increased Cast Speed

Alternate Quality 1

20% increased Effect of Shock

Alternate Quality 2

Runes have 10% increased Area of Effect for each time they've been Improved

Alternate Quality 3

20% more Damage
Runes deal 60% less Damage with Hits and Ailments for each time they have been Improved

Stormblast Mine

Stormblast Mine

Default

10% chance to Shock enemies
10% increased Effect of Lightning Ailments

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

20% increased effect of Aura

Alternate Quality 3

20% increased Lightning Damage

Summon Carrion Golem

Summon Carrion Golem

Default

Minions deal 20% increased Damage
20% increased Minion Maximum Life

Alternate Quality 1

20% increased Buff Effect

Alternate Quality 2

Summoned Golems have 20% increased Cooldown Recovery Rate

Summon Chaos Golem

Summon Chaos Golem

Default

Minions deal 20% increased Damage
20% increased Minion Maximum Life

Alternate Quality 1

20% increased Buff Effect

Alternate Quality 2

Summoned Golems have 20% increased Cooldown Recovery Rate

Summon Holy Relic

Summon Holy Relic

Default

Minions have 10% increased Area of Effect

Alternate Quality 1

60% increased Minion Maximum Life

Alternate Quality 2

Summoned Holy Relics have 20% increased Cooldown Recovery Rate

Summon Lightning Golem

Summon Lightning Golem

Default

Minions deal 20% increased Damage
20% increased Minion Maximum Life

Alternate Quality 1

20% increased Buff Effect

Alternate Quality 2

Summoned Golems have 20% increased Cooldown Recovery Rate

Summon Raging Spirit

Summon Raging Spirit

Default

20% increased Minion Movement Speed

Alternate Quality 1

Minions have 20% increased Duration

Alternate Quality 2

Maximum 2 Summoned Raging Spirits

Alternate Quality 3

Minions can't be Damaged for 2 seconds after being Summoned

Summon Skeletons

Summon Skeletons

Default

Minions deal 20% increased Damage

Alternate Quality 1

Minions can't be Damaged for 2 seconds after being Summoned

Alternate Quality 2

Minions' Attacks have 10% chance to Maim Enemies on Hit

Alternate Quality 3

100% chance to Summon a Skeleton Archer instead of a Skeleton Warrior

Summon Skitterbots

Summon Skitterbots

Default

40% increased Minion Movement Speed

Alternate Quality 1

Minions have 20% increased Area of Effect

Alternate Quality 2

Minions have 10% increased Effect of non-Damaging Ailments on Enemies

Tempest Shield

Tempest Shield

Default

20% increased Lightning Damage

Alternate Quality 1

Chains +2 Times

Alternate Quality 2

+1% Chance to Block Attack Damage while holding a Shield
+1% Chance to Block Spell Damage while holding a Shield

Void Sphere

Void Sphere

Default

10% increased Area of Effect

Alternate Quality 1

40% reduced Skill Effect Duration
40% increased Cooldown Recovery Rate

Alternate Quality 2

60% of Physical Damage Converted to Cold Damage

Alternate Quality 3

Void Sphere has 10% increased Pulse Frequency

Vortex

Vortex

Default

10% increased Area of Effect

Alternate Quality 1

20% increased Cold Damage

Alternate Quality 2

20% less Skill Effect Duration
20% increased Cooldown Recovery Rate

Alternate Quality 3

40% increased Damage when Cast on Frostbolt

Wave of Conviction

Wave of Conviction

Default

20% increased Elemental Damage

Alternate Quality 1

20% increased Area of Effect

Alternate Quality 2

20% increased Skill Effect Duration

Alternate Quality 3

20% of Physical Damage Converted to Cold Damage

Winter Orb

Winter Orb

Default

10% increased Cast Speed

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

20% increased Skill Effect Duration

Alternate Quality 3

40% increased Projectile Speed

Wintertide Brand

Wintertide Brand

Default

+10% to Cold Damage over Time Multiplier

Alternate Quality 1

10% increased Area of Effect

Alternate Quality 2

40% increased Skill Effect Duration
40% reduced Cast Speed

Wither

Wither

Default

20% increased Skill Effect Duration

Alternate Quality 1

Hindered Enemies deal 4% reduced Chaos Damage

Alternate Quality 2

100% chance to apply an additional Withered Debuff if you Cast this spell yourself

Wrath

Wrath

Default

40% increased Area of Effect

Alternate Quality 1

5% increased effect of Aura

Alternate Quality 2

2% reduced Mana Reserved

Zealotry

Default

40% increased Area of Effect

Alternate Quality 1

You and nearby Allies have +5% to Critical Strike Multiplier

Alternate Quality 2

You and nearby Allies Regenerate 0.40% of Life per second

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