Intelligence Active Skills |
Arc | Default | 10% chance to Shock enemies |
Alternate Quality 1 | 20% increased Chaining range |
Alternate Quality 2 | 10% increased Damage for each time this Skill has Chained |
Alternate Quality 3 | 20% reduced Enemy Stun Threshold |
Arcane Cloak | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | 5% of Damage taken gained as Mana over 4 seconds when Hit |
Alternate Quality 2 | 10% increased Buff Effect |
Arcanist Brand | Default | 10% increased Activation frequency |
Alternate Quality 1 | Supported Skills have 10% increased Area of Effect |
Alternate Quality 2Alternate Quality 3 | Supported Skills have 20% increased Projectile Speed Supported Skills have 20% increased Chaining range |
Armageddon Brand | Default | 10% increased Cast Speed |
Alternate Quality 1 | 5% chance to deal Double Damage |
Alternate Quality 2 | 20% chance for Brands to Attach to a new Enemy each time they Activate |
Assassin’s Mark | Default | Cursed Enemies have a 5% chance to grant a Power Charge when Hit |
Alternate Quality 1 | Cursed enemies take 4% increased Damage |
Alternate Quality 2 | Hits against Cursed Enemies have +0.2% to Critical Strike Chance |
Ball Lightning | Default | 20% increased Lightning Damage |
Alternate Quality 1 | 10% increased Cast Speed |
Alternate Quality 2 | Projectiles have 10% chance to be Supercharged |
Bane | Default | Applied Curses have 10% increased Effect 10% increased Effect of Supported Curses |
Alternate Quality 1 | 20% increased Skill Effect Duration |
Alternate Quality 2 | Enemies have 10% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage |
Blazing Salvo | Default | 10% increased Area of Effect |
Alternate Quality 1 | 40% increased Projectile Speed |
Alternate Quality 2 | Gain 5% of Fire Damage as Extra Chaos Damage |
Blight | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% increased Chaos Damage |
Alternate Quality 2 | 60% increased Secondary Duration |
Bodyswap | Default | 10% increased Cast Speed |
Alternate Quality 1 | 100% increased Burning Damage |
Alternate Quality 2 | 10% increased Area of Effect |
Alternate Quality 3 | 40% increased Damage if not Consuming a Corpse |
Bone Offering | Default | Grants Minions 10% increased Cast Speed |
Alternate Quality 1 | 40% less Skill Effect Duration Minions recover 100 Life when they Block |
Alternate Quality 2 | Grants Minions +2% Chance to Block Attack Damage Grants Minions +2% Chance to Block Spell Damage |
Brand Recall | Default | Brands gain 20% increased Attachment Range |
Alternate Quality 1 | 20% increased Cooldown Recovery Rate |
Clarity | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 10% increased Mana Recovery from Flasks |
Alternate Quality 2 | You and nearby Allies have 20% increased Damage while on Full Mana |
Cold Snap | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% increased Effect of Chill |
Alternate Quality 2 | 40% increased Damage with Hits and Ailments |
Conductivity | Default | Shocks on Cursed enemies have 20% increased Duration |
Alternate Quality 1 | Curses inflicted by this Skill have +5 to maximum Doom |
Alternate Quality 2 | Hits against Cursed Enemies have +20% chance to Shock |
Contagion | Default | 10% increased Area of Effect |
Alternate Quality 1 | 60% increased Chaos Damage |
Alternate Quality 2 | 60% chance to Spread when affected Enemy is Hit |
Conversion Trap | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | Converted Enemies have 20% chance to Taunt on Hit |
Alternate Quality 2 | Converted Enemies deal 400% increased Damage |
Convocation | Default | 20% increased Skill Effect Duration 20% increased Cooldown Recovery Rate |
Alternate Quality 1 | Buff grants 40% increased Movement Speed |
Alternate Quality 2 | Unnerve nearby Enemies for 4.0 seconds 40% reduced Cooldown Recovery Rate |
Crackling Lance | Default | 10% chance to Shock enemies |
Alternate Quality 1 | 20% of Lightning Damage Converted to Chaos Damage |
Alternate Quality 2 | Lose Intensity 20% slower while moving |
Alternate Quality 3 | 10% increased Cast Speed |
Creeping Frost | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% increased Skill Effect Duration |
Alternate Quality 2 | Fires an additional Projectile |
Alternate Quality 3 | Chilling Area has 40% increased Movement Speed |
Dark Pact | Default | 10% increased Area of Effect |
Alternate Quality 1 | Sacrifices 1% of Skeleton’s Life to deal that much Chaos Damage |
Alternate Quality 2 | Minions recover 2% of Life on Hit |
Despair | Default | Cursed enemies take 10% increased Damage from Damage Over Time effects |
Alternate Quality 1 | 10% increased Effect of Curse |
Alternate Quality 2 | Spell Hits have 10% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds |
Discharge | Default | 20% increased Elemental Damage |
Alternate Quality 1 | 40% increased Cast Speed |
Alternate Quality 2 | 10% chance to deal Damage without removing Charges |
Alternate Quality 3 | 40% increased Damage if three different Charge types removed |
Discipline | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 10% increased Damage while on Full Energy Shield |
Alternate Quality 2 | You and nearby Allies gain 40% increased Energy Shield Recharge rate You and nearby Allies have 30% slower start of Energy Shield Recharge |
Divine Ire | Default | 10% increased Area of Effect |
Alternate Quality 1 | 10% increased beam width |
Alternate Quality 2 | 20% of Physical Damage Converted to Cold Damage |
Elemental Weakness | Default | Cursed enemies have -5% to Elemental Resistances |
Alternate Quality 1 | 10% increased Effect of Curse |
Alternate Quality 2 | 10% increased Duration of Elemental Ailments on Cursed enemies |
Enfeeble | Default | 10% increased Effect of Curse |
Alternate Quality 1 | Curse has 40% increased Doom gain rate |
Alternate Quality 2 | Curse Skills have 10% increased Cast Speed |
Essence Drain | Default | 20% increased Chaos Damage |
Alternate Quality 1 | Regenerate 0.10% of Debuff Damage as Life |
Alternate Quality 2 | 100% increased Damage with Hits |
Fireball | Default | 20% increased Projectile Speed |
Alternate Quality 1 | 60% increased Area of Effect 40% reduced Projectile Speed |
Alternate Quality 2Alternate Quality 3 | 40% less Damage with Ignite 60% increased Effect of non-Damaging Ailments on Enemies5% chance to Debilitate Enemies for 1 second on Hit |
Firestorm | Default | 20% increased Damage |
Alternate Quality 1 | Base duration is -0.06 seconds First Impact deals 60% more damage |
Alternate Quality 2 | 20% reduced Enemy Stun Threshold |
Flame Dash | Default | 10% increased Cooldown Recovery Rate |
Alternate Quality 1 | 20% increased travel distance |
Alternate Quality 2 | 40% chance to Ignite enemies 40% more Burning Damage |
Flame Surge | Default | 10% increased Cast Speed |
Alternate Quality 1 | 10% chance to Scorch Enemies |
Alternate Quality 2 | +5 to Area of Effect length |
Flame Wall | Default | 10% increased Area of Effect |
Alternate Quality 1 | +10% to Fire Damage over Time Multiplier 20% reduced Skill Effect Duration |
Alternate Quality 2 | 40% increased Cast Speed |
Alternate Quality 3 | Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -10% to their Fire Resistance |
Flameblast | Default | 20% increased Damage |
Alternate Quality 1 | 40% of Fire Damage Converted to Chaos Damage 20% chance to Poison on Hit |
Alternate Quality 2Alternate Quality 3 | 2 maximum Stages+10 to radius 10% less Area of Effect per Stage |
Flammability | Default | Ignite on Cursed enemies has 10% increased Duration |
Alternate Quality 1 | Curses inflicted by this Skill have +5 to maximum Doom |
Alternate Quality 2 | Hits against Cursed Enemies have +20% chance to Ignite |
Flesh Offering | Default | 10% increased Skill Effect Duration |
Alternate Quality 1 | Grants Minions 0.4% of Damage Leeched as Life |
Alternate Quality 2 | Grants Minions 10% increased Attack Speed |
Freezing Pulse | Default | 40% increased Projectile Speed |
Alternate Quality 1 | Deals 80% of Damage Projetiles gain Damage over time, dealing up to 60% more Damage by the time they dissipate |
Alternate Quality 2 | Cannot Pierce Enemies |
Frost Bomb | Default | 20% increased Cold Damage |
Alternate Quality 1 | 10% chance to Freeze enemies |
Alternate Quality 2Alternate Quality 3 | 20% increased Area of Effect20% less Skill Effect Duration 20% increased Cooldown Recovery Rate |
Frost Shield | Default | 20% increased Effect of Cold Ailments |
Alternate Quality 1 | 20% increased Area of Effect |
Alternate Quality 2
Alternate Quality 3 | 10% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield’s Life before your Life or Energy Shield
Frost Shield Regenerates 0.2% of its Life per second |
Frost Wall | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | 60% increased Damage |
Alternate Quality 2 | Freezes enemies as though dealing 100% more Damage |
Frostbite | Default | Freezes on Cursed enemies have 20% increased Duration |
Alternate Quality 1 | Curses inflicted by this Skill have +5 to maximum Doom |
Alternate Quality 2 | Hits against Cursed Enemies have +20% chance to Freeze |
Frostblink | Default | 20% increased Effect of Cold Ailments |
Alternate Quality 1 | 20% increased Area of Effect |
Alternate Quality 2 | 0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area 40% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area |
Frostbolt | Default | 20% increased Cold Damage |
Alternate Quality 1 | 100% reduced Damage 20% chance to inflict Cold Exposure on Hit |
Alternate Quality 2 | 20% less Projectile Speed |
Alternate Quality 3 | 20% chance for Projectiles to Return |
Glacial Cascade | Default | 20% increased Damage |
Alternate Quality 1 | 10% increased Area of Effect |
Alternate Quality 2 | 20% reduced Area of Effect Final Burst Deals 40% more Damage |
Herald of Thunder | Default | Buff grants 15% increased Lightning Damage |
Alternate Quality 1 | 20% increased Skill Effect Duration |
Alternate Quality 2 | Buff grants 10% increased Damage taken Buff grants 30% increased Damage |
Hexblast | Default | 10% increased Area of Effect |
Alternate Quality 1 | 10% increased Cast Speed |
Alternate Quality 2 | 40% increased Damage with Ailments 20% increased Effect of non-Damaging Ailments on Enemies |
Alternate Quality 3 | Hexblast has 10% chance to not remove a Hex |
Ice Nova | Default | 10% increased Area of Effect |
Alternate Quality 1 | 30% increased Damage with Hits against Chilled Enemies |
Alternate Quality 2 | 10% increased Cast Speed |
Alternate Quality 3 | 10% increased Effect of Chill |
Ice Spear | Default | 40% increased Projectile Speed |
Alternate Quality 1 | Projectiles Pierce 2 additional Targets |
Alternate Quality 2Alternate Quality 3 | 20% increased Cold DamageTravels 20% reduced distance before changing forms |
Icicle Mine | Default | 20% increased Projectile Speed |
Alternate Quality 1 | Fires 2 additional Projectiles |
Alternate Quality 2 | 20% increased Critical Strike Chance |
Incinerate | Default | 20% increased Fire Damage |
Alternate Quality 1 | 10% increased Area of Effect |
Alternate Quality 2 | 4% more Damage with Hits and Ailments for each stage Final wave deals 200% less Damage with Hits Final wave deals 200% less Damage with Ignite |
Kinetic Blast | Default | 10% increased Area of Effect |
Alternate Quality 1 | Projectiles Pierce 2 additional Targets |
Alternate Quality 2 | Projectiles gain 30% increased Area of Effect after Forking |
Kinetic Bolt | Default | 20% increased Projectile Speed |
Alternate Quality 1 | Increases and Reductions to Cast Speed apply to Attack Speed |
Alternate Quality 2 | +2 Mana gained for each Enemy hit |
Lightning Spire Trap | Default | 20% chance to Shock enemies |
Alternate Quality 1 | 20% less Skill Effect Duration 60% increased Cooldown Recovery Rate |
Alternate Quality 2 | 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed |
Lightning Tendrils | Default | 20% increased Lightning Damage |
Alternate Quality 1 | 10% increased Area of Effect |
Alternate Quality 2Alternate Quality 3 | 10% increased Cast SpeedDeals 60% of Damage Stronger Pulses deal 200% more Damage with Hits and Ailments |
Lightning Trap | Default | 20% increased Lightning Damage 10% increased Effect of Lightning Ailments |
Alternate Quality 1 | 20% increased Projectile Speed |
Alternate Quality 2 | 20% chance for Projectiles to Return |
Lightning Warp | Default | 20% increased Cast Speed |
Alternate Quality 1 | 20% increased Area of Effect |
Alternate Quality 2Alternate Quality 3 | 60% increased Damage 20% increased Duration10% less Duration |
Magma Orb | Default | 20% increased Damage |
Alternate Quality 1 | 10% increased Area of Effect |
Alternate Quality 2 | 20% increased Projectile Speed |
Alternate Quality 3 | 10% chance to Detonate for Double Damage instead of Chaining |
Malevolence | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby allies have 10% increased Skill Effect Duration |
Alternate Quality 2 | You and nearby Allies deal 10% increased Damage with Ailments |
Orb of Storms | Default | 20% increased Lightning Damage |
Alternate Quality 1 | Beams Split towards 2 additional targets |
Alternate Quality 2 | 20% less Skill Effect Duration 20% increased Cast Speed |
Penance Brand | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% of Physical Damage Converted to Fire Damage |
Alternate Quality 2 | 20% chance to Shock enemies |
Power Siphon | Default | 20% increased Damage |
Alternate Quality 1 | Fires an additional Projectile |
Alternate Quality 2 | +20% to Damage over Time Multiplier for Ailments from Critical Strikes |
Purifying Flame | Default | 40% increased Area of Effect |
Alternate Quality 1 | 10% chance to also create Consecrated Ground around you |
Alternate Quality 2Alternate Quality 3 | Consecrated Ground applies 5% increased Damage taken to Enemies20% increased Effect of Consecrated Ground |
Purity of Elements | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 10% chance to avoid Elemental Ailments |
Alternate Quality 2 | Your and nearby Allies’ Damage Penetrates 4% Elemental Resistances |
Purity of Lightning | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 20% chance to avoid being Shocked |
Alternate Quality 2 | Your and nearby Allies’ Damage Penetrates 4% Lightning Resistance |
Pyroclast Mine | Default | 20% increased Area of Effect |
Alternate Quality 1 | 100% increased Burning Damage 20% chance to Ignite enemies |
Alternate Quality 2Alternate Quality 3 | 20% increased effect of Aura40% increased Damage if firing at least 7 Projectiles |
Raise Spectre | Default | 20% increased Minion Movement Speed |
Alternate Quality 1 | 20% increased Minion Maximum Life Minions deal 20% increased Melee Damage |
Alternate Quality 2Alternate Quality 3 | Minions have 10% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy Charges |
Raise Zombie | Default | 20% increased Minion Movement Speed 20% increased Minion Maximum Life |
Alternate Quality 1 | Raised Zombies’ Slam Attack has 40% increased Cooldown Recovery Rate |
Alternate Quality 2 | Minions Regenerate 2% of Life per second |
Alternate Quality 3 | Minions gain 10% of Physical Damage as Extra Chaos Damage Minions take Chaos Damage equal to 20% of their Life over one second when Raised |
Righteous Fire | Default | 20% increased Burning Damage |
Alternate Quality 1 | 10% increased Area of Effect |
Alternate Quality 2 | Buff Grants 20% increased Spell Damage |
Scorching Ray | Default | 10% increased beam length |
Alternate Quality 1 | 20% increased Skill Effect Duration |
Alternate Quality 2 | 40% less Skill Effect Duration 40% increased Cast Speed |
Shock Nova | Default | 40% increased Shock Duration on enemies |
Alternate Quality 1 | Ring has 40% chance to Shock Ring Shocks as if dealing 100% more Damage |
Alternate Quality 2 | 20% increased Lightning Damage |
Sigil of Power | Default | 10% increased Area of Effect |
Alternate Quality 1 | Maximum -1 Stages |
Alternate Quality 2 | Buff Grants 20% chance to Shock enemies |
Alternate Quality 3 | 10% reduced Mana Cost of your Skills while in Area Buff Grants 20% increased Spell Damage |
Siphoning Trap | Default | 20% increased Effect of Cold Ailments |
Alternate Quality 1 | 20% increased Skill Effect Duration |
Alternate Quality 2 | Applies beams to the closest 2 Enemies |
Alternate Quality 3 | Regenerate 0.4% of Energy Shield per second for each affected Enemy |
Soulrend | Default | 20% increased Chaos Damage |
Alternate Quality 1 | 20% increased Area of Effect |
Alternate Quality 2Alternate Quality 3 | 20% increased Skill Effect Duration100% increased Damage with Hits |
Spark | Default | 20% increased Projectile Speed |
Alternate Quality 1 | Projectiles Pierce 2 additional Targets |
Alternate Quality 2 | Fires 2 additional Projectiles |
Alternate Quality 3 | 40% of Lightning Damage Converted to Chaos Damage |
Spellslinger | Default | Supported Skills deal 20% increased Spell Damage |
Alternate Quality 1 | Supported Skills have 20% chance to Freeze, Shock and Ignite |
Alternate Quality 2 | Supported Skills have 40% reduced Cooldown Recovery Rate Supported Skills have Added Spell Damage equal to 40% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage |
Spirit Offering | Default | 10% increased Skill Effect Duration |
Alternate Quality 1 | 40% increased Cast Speed |
Alternate Quality 2 | Minions gain +20% to all Elemental Resistances |
Storm Brand | Default | 10% increased Cast Speed |
Alternate Quality 1 | 10% increased Area of Effect |
Alternate Quality 2 | 20% chance to Chain an additional time |
Alternate Quality 3 | 20% increased Effect of Shock |
Storm Burst | Default | 10% increased Area of Effect |
Alternate Quality 1 | 10% increased Skill Effect Duration |
Alternate Quality 2 | 40% reduced Explosion Area of Effect 40% increased Area of Effect while Channelling |
Storm Call | Default | 10% increased Area of Effect |
Alternate Quality 1 | 40% reduced Cast Speed 40% increased Area of Effect |
Alternate Quality 2 | 10% reduced Skill Effect Duration |
Alternate Quality 3 | 5% chance for Lightning to Strike the Marker when Cast |
Stormbind | Default | 10% increased Cast Speed |
Alternate Quality 1 | 20% increased Effect of Shock |
Alternate Quality 2 | Runes have 10% increased Area of Effect for each time they’ve been Improved |
Alternate Quality 3 | 20% more Damage Runes deal 60% less Damage with Hits and Ailments for each time they have been Improved |
Stormblast Mine | Default | 10% chance to Shock enemies 10% increased Effect of Lightning Ailments |
Alternate Quality 1 | 10% increased Area of Effect |
Alternate Quality 2 | 20% increased effect of Aura |
Alternate Quality 3 | 20% increased Lightning Damage |
Summon Carrion Golem | Default | Minions deal 20% increased Damage 20% increased Minion Maximum Life |
Alternate Quality 1 | 20% increased Buff Effect |
Alternate Quality 2 | Summoned Golems have 20% increased Cooldown Recovery Rate |
Summon Chaos Golem | Default | Minions deal 20% increased Damage 20% increased Minion Maximum Life |
Alternate Quality 1 | 20% increased Buff Effect |
Alternate Quality 2 | Summoned Golems have 20% increased Cooldown Recovery Rate |
Summon Holy Relic | Default | Minions have 10% increased Area of Effect |
Alternate Quality 1 | 60% increased Minion Maximum Life |
Alternate Quality 2 | Summoned Holy Relics have 20% increased Cooldown Recovery Rate |
Summon Lightning Golem | Default | Minions deal 20% increased Damage 20% increased Minion Maximum Life |
Alternate Quality 1 | 20% increased Buff Effect |
Alternate Quality 2 | Summoned Golems have 20% increased Cooldown Recovery Rate |
Summon Raging Spirit | Default | 20% increased Minion Movement Speed |
Alternate Quality 1 | Minions have 20% increased Duration |
Alternate Quality 2 | Maximum 2 Summoned Raging Spirits |
Alternate Quality 3 | Minions can’t be Damaged for 2 seconds after being Summoned |
Summon Skeletons | Default | Minions deal 20% increased Damage |
Alternate Quality 1 | Minions can’t be Damaged for 2 seconds after being Summoned |
Alternate Quality 2 | Minions’ Attacks have 10% chance to Maim Enemies on Hit |
Alternate Quality 3 | 100% chance to Summon a Skeleton Archer instead of a Skeleton Warrior |
Summon Skitterbots | Default | 40% increased Minion Movement Speed |
Alternate Quality 1 | Minions have 20% increased Area of Effect |
Alternate Quality 2 | Minions have 10% increased Effect of non-Damaging Ailments on Enemies |
Tempest Shield | Default | 20% increased Lightning Damage |
Alternate Quality 1 | Chains +2 Times |
Alternate Quality 2 | +1% Chance to Block Attack Damage while holding a Shield +1% Chance to Block Spell Damage while holding a Shield |
Void Sphere | Default | 10% increased Area of Effect |
Alternate Quality 1 | 40% reduced Skill Effect Duration 40% increased Cooldown Recovery Rate |
Alternate Quality 2 | 60% of Physical Damage Converted to Cold Damage |
Alternate Quality 3 | Void Sphere has 10% increased Pulse Frequency |
Vortex | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% increased Cold Damage |
Alternate Quality 2 | 20% less Skill Effect Duration 20% increased Cooldown Recovery Rate |
Alternate Quality 3 | 40% increased Damage when Cast on Frostbolt |
Wave of Conviction | Default | 20% increased Elemental Damage |
Alternate Quality 1 | 20% increased Area of Effect |
Alternate Quality 2 | 20% increased Skill Effect Duration |
Alternate Quality 3 | 20% of Physical Damage Converted to Cold Damage |
Winter Orb | Default | 10% increased Cast Speed |
Alternate Quality 1 | 10% increased Area of Effect |
Alternate Quality 2 | 20% increased Skill Effect Duration |
Alternate Quality 3 | 40% increased Projectile Speed |
Wintertide Brand | Default | +10% to Cold Damage over Time Multiplier |
Alternate Quality 1 | 10% increased Area of Effect |
Alternate Quality 2 | 40% increased Skill Effect Duration 40% reduced Cast Speed |
Wither | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | Hindered Enemies deal 4% reduced Chaos Damage |
Alternate Quality 2 | 100% chance to apply an additional Withered Debuff if you Cast this spell yourself |
Wrath | Default | 40% increased Area of Effect |
Alternate Quality 1 | 5% increased effect of Aura |
Alternate Quality 2 | 2% reduced Mana Reserved |
Zealotry | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have +5% to Critical Strike Multiplier |
Alternate Quality 2 | You and nearby Allies Regenerate 0.40% of Life per second |