Skill | Modifiers | Changes |
Juggernaut | Gain 1 Endurance Charge every second if you’ve been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned | No changes |
Berserker | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you’ve Killed Recently | No changes |
Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 1% of Damage dealt by your Totems is Leeched to you as Life Regenerate 2% of Life per second 10% increased Strength 40% increased Fire Damage | No changes |
Raider | 20% increased Attack Damage
4% chance to Dodge Attack Hits 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy You have Onslaught while on full Frenzy Charges 10% increased Movement Speed | Added: 10% chance to Dodge Attack Hits Phasing |
Deadeye | 50% increased Global Accuracy Rating
Projectiles Pierce 2 additional Targets
Moving while Bleeding doesn’t cause you to take extra Damage Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile | Added: 25% increased Effect of your Marks You and nearby Allies have Tailwind |
Pathfinder | Damage Penetrates 6% of Enemy Elemental Resistances 10% increased Movement Speed during any Flask Effect 10% increased Attack Speed during any Flask Effect Flasks gain 3 Charges every 3 seconds 15% chance for Flasks you use to not consume Charges | Added: Recover 4% of Life when you use a Flask |
Occultist | You can apply an additional Curse Regenerate 1.5% of Energy Shield per second 10% increased Effect of your Curses Cannot Be Stunned while you have Energy Shield | No changes |
Elementalist | Damage Penetrates 10% of Enemy Elemental Resistances
40% increased Effect of Herald Buffs on you Shocks from your Hits always increase Damage taken by at least 10%+1 to maximum number of Golems Cannot take Reflected Elemental Damage | Added: Exposure you inflict applies an extra -20% to the affected Resistance |
Necromancer | Minions deal 30% increased Damage Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies If you’ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect | No changes |
Slayer | 50% reduced Maximum Recovery per Life Leech Life Leech effects are not removed at Full Life Culling Strike 30% increased Area of Effect if you’ve Killed Recently Cannot take Reflected Physical Damage | Nothing added, only removed |
Gladiator | 10% chance to Blind Enemies on Hit with Attacks 15% Chance to Block Spell Damage +3% to maximum Chance to Block Attack Damage 25% more Damage with Bleeding 15% Chance to Block Attack Damage | Added: 25% chance to Blind Enemies on Hit with Attacks |
Champion | 10% chance to Fortify on Melee hit
25% chance to Taunt on Hit
20% chance to Impale Enemies on Hit with Attacks
You and nearby Allies have 8% increased Movement Speed Enemies Taunted by you take 10% increased Damage | Added: 50% chance to Fortify on Melee hit 100% chance to Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills |
Inquisitor | +30% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments
Damage Penetrates 6% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Immune to Elemental Ailments while on Consecrated Ground Nearby Enemies take 10% increased Elemental Damage | Added: Damage Penetrates 8% of Enemy Elemental Resistances |
Hierophant | 20% increased Spell Damage while you have Arcane Surge 8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell | Added: 25% increased Effect of Arcane Surge on you |
Guardian | Every 5 seconds, Regenerate 20% of Life over one second You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other Auras from your Skills grant +1% Physical Damage Reduction to you and Allies 25% reduced Effect of Curses on you While there are at least five nearby Allies, you and nearby Allies have Onslaught | Added: Every 4 seconds, Regenerate 20% of Life over one second |
Assassin | 40% chance to Poison on Hit10% chance to gain Elusive on Kill 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected | Added:10% chance to gain Elusive on Critical Strike |
Trickster | 15% chance to gain a Frenzy Charge and a Power Charge on Kill
50% increased Recovery Rate of Life, Mana and Energy Shield if you’ve Killed an Enemy affected by your Damage Over Time Recently
15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Regenerate 15 Mana per second if you’ve used a Movement Skill Recently | Added: 20% chance to gain a Frenzy Charge and a Power Charge on Kill 70% increased Recovery Rate of Life, Mana and Energy Shield if you’ve Killed an Enemy affected by your Damage Over Time Recently 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage |
Saboteur | Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per secondRegenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second 25% chance to Blind Enemies on Hit Damage Penetrates 8% of Enemy Elemental Resistances 30% increased Area of Effect | Added: Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second |
Strength | +40 to Strength | No changes |
Dexterity | +40 to Dexterity | No changes |
Intelligence | +40 to Intelligence | No changes |
Strength and Dexterity | +20 to Strength and Dexterity | No changes |
Strength and Intelligence | +20 to Strength and Intelligence | No changes |
Dexterity and Intelligence | +20 to Dexterity and Intelligence | No changes |