json='{"targeting":{"ab_md":"false","ac_id":"6183f89e3ed0c71ba88da4e7","lo_in":"1","pa_fl":"0","pa_ty":"share","rt_sh":"0.7","si_id":"6184051a3ed0c71ba88da628","sv":"1","pl_id":"620d1ded297ff116cbba7aea"}}'>
Categories: Guides

Path of Exile 3.14 Ultimatum All Rebalanced Essences

Alongside reworks to past league reward systems in Path of Exile: Ultimatum, Essences have also been rebalanced. So that you can best prepare for the expansion launch, here is a list of all the changes made which you can check out in this news post.

9

Screaming Essence of Hatred

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Screaming Essence of Woe

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Shrieking Essence of Woe

Modified
  • New: Body Armour: (77-90) to maximum Energy Shield
  • Old: Body Armour: (73-82) to maximum Energy Shield


9

Deafening Essence of Woe

Modified
  • New: Body Armour: (88-95) to maximum Energy Shield
  • Old: Body Armour: (83-92) to maximum Energy Shield
  • New: Shield: (75-85) to maximum Energy Shield
  • Old: Shield: (70-80) to maximum Energy Shield
  • New: Other Armour: (38-45) to maximum Energy Shield
  • Old: Other Armour: (36-42) to maximum Energy Shield


9

Screaming Essence of Greed

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Screaming Essence of Contempt

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Deafening Essence of Contempt

Modified
  • New: One Handed Weapon: Adds (19-25) to (39-45) Physical Damage
  • Old: One Handed Weapon: Adds (17-24) to (36-41) Physical Damage
  • New: Two Handed Weapon: Adds (30-41) to (63-73) Physical Damage
  • Old: Two Handed Weapon: Adds (27-38) to (58-66) Physical Damage


9

Screaming Essence of Sorrow

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Screaming Essence of Anger

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Screaming Essence of Torment

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Screaming Essence of Fear

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Screaming Essence of Suffering

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Screaming Essence of Rage

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Screaming Essence of Wrath

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Screaming Essence of Doubt

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Screaming Essence of Anguish

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Deafening Essence of Anguish

Modified
  • New: Other Armour: (31-44)% chance to Avoid being Ignited
  • Old: Other Armour: (31-34)% chance to Avoid being Ignited
  • New: Belt: (31-44)% chance to Avoid being Ignited
  • Old: Belt: (31-34)% chance to Avoid being Ignited


9

Wailing Essence of Loathing

Added
  • Helmet: 2% reduced Reservation of Skills
Removed
  • Helmet: 2% reduced Mana Reserved

9

Screaming Essence of Loathing

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Helmet: 3% reduced Reservation of Skills
Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Helmet: 3% reduced Mana Reserved

9

Shrieking Essence of Loathing

Added
  • Helmet: 4% reduced Reservation of Skills
Removed
  • Helmet: 4% reduced Mana Reserved

9

Deafening Essence of Loathing

Added
  • Helmet: 5% reduced Reservation of Skills
Removed
  • Helmet: 5% reduced Mana Reserved

9

Screaming Essence of Spite

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Wailing Essence of Zeal

Added
  • Body Armour: (21-25)% increased Totem Placement speed
  • Helmet: (15-20)% increased Warcry Speed

9

Screaming Essence of Zeal

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Body Armour: (26-30)% increased Totem Placement speed
  • Helmet: (21-25)% increased Warcry Speed
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Shrieking Essence of Zeal

Added
  • Body Armour: (31-35)% increased Totem Placement speed
  • Helmet: (26-30)% increased Warcry Speed

9

Deafening Essence of Zeal

Added
  • Body Armour: (36-45)% increased Totem Placement speed
  • Helmet: (31-35)% increased Warcry Speed

9

Screaming Essence of Misery

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Quiver: Projectiles Pierce an additional Target

9

Shrieking Essence of Misery

Added
  • Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
Removed
  • Quiver: Projectiles Pierce an additional Target

9

Deafening Essence of Misery

Added
  • Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana
Removed
  • Quiver: Projectiles Pierce 2 additional Targets

9

Screaming Essence of Dread

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Other One Handed Weapon: (7-9)% increased Impale Effect
  • Two Handed Melee Weapon: (14-16)% increased Impale Effect
Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Melee Weapon: 1 to Weapon Range
Modified
  • New: Belt: (323-400) to Armour
  • Old: Belt: (139-322) to Armour

9

Shrieking Essence of Dread

Added
  • Other One Handed Weapon: (10-12)% increased Impale Effect
  • Two Handed Melee Weapon: (17-19)% increased Impale Effect
Removed
  • Melee Weapon: 2 to Weapon Range
Modified
  • New: Belt: (401-460) to Armour
  • Old: Belt: (323-400) to Armour


9

Deafening Essence of Dread

Added
  • Other One Handed Weapon: (13-15)% increased Impale Effect
  • Two Handed Melee Weapon: (20-22)% increased Impale Effect
Removed
  • Melee Weapon: 3 to Weapon Range
Modified
  • New: Belt: (481-520) to Armour
  • Old: Belt: (420-480) to Armour


9

Screaming Essence of Scorn

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
  • Upgrades a normal item to rare with one guaranteed property

9

Deafening Essence of Scorn

Modified
  • New: Gloves: (31-44)% chance to Avoid being Stunned
  • Old: Gloves: (31-34)% chance to Avoid being Stunned
  • New: Helmet: (31-44)% chance to Avoid being Stunned
  • Old: Helmet: (31-34)% chance to Avoid being Stunned


9

Screaming Essence of Envy

Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • One Handed Weapon: Adds (37-59) to (79-103) Chaos Damage
  • Two Handed Weapon: Adds (61-103) to (149-193) Chaos Damage
  • Quiver: Adds (7-9) to (13-17) Chaos Damage to Attacks
Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Weapon: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana

9

Shrieking Essence of Envy

Added
  • One Handed Weapon: Adds (43-67) to (89-113) Chaos Damage
  • Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage
  • Quiver: Adds (9-11) to (15-19) Chaos Damage to Attacks
Removed
  • Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana

9

Deafening Essence of Envy

Added
  • One Handed Weapon: Adds (53-79) to (101-131) Chaos Damage
  • Two Handed Weapon: Adds (89-131) to (181-229) Chaos Damage
  • Quiver: Adds (11-13) to (19-23) Chaos Damage to Attacks
Removed
  • Weapon: (0.9-1)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana

9

Essence of Hysteria

Added
  • Weapon: Cast Level 20 Fire Burst on Hit
  • Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
  • Helmet: Socketed Gems deal 30% more Damage while on Low Life
  • Amulet: 150% increased Recovery per second from Life Leech
Removed
  • Weapon: 10% chance to Cast Level 20 Fire Burst on Hit
  • Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 1 second
  • Helmet: Socketed Gems have 50% chance to Ignite
  • Amulet: 40% increased total Recovery per second from Life Leech
Modified
  • New: Body Armour: 25% increased Area of Effect
  • Old: Body Armour: 10% increased Area of Effect
  • New: Shield: Adds 60 to 100 Fire Damage if you’ve Blocked Recently
  • Old: Shield: Adds 40 to 80 Fire Damage if you’ve Blocked Recently
  • New: Quiver: Gain 15% of Physical Damage as Extra Fire Damage
  • Old: Quiver: Gain 10% of Physical Damage as Extra Fire Damage


9

Essence of Insanity

Added
  • Boots: 70% increased Mana Regeneration Rate while Shocked
  • Body Armour: You gain Onslaught for 6 seconds when Hit
  • Quiver: Projectiles Pierce 2 additional Targets
Removed
  • Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground
  • Body Armour: Gain Onslaught for 3 seconds when Hit
  • Quiver: You and your Minions take 10% reduced Reflected Damage
Modified
  • New: Shield: 25% chance to gain a Power Charge when you Block
  • Old: Shield: 10% chance to gain a Power Charge when you Block
  • New: Ring: You and your Minions take 40% reduced Reflected Damage
  • Old: Ring: You and your Minions take 10% reduced Reflected Damage


9

Essence of Delirium

Added
  • Shield: +15% Chance to Block Spell Damage while on Low Life
  • Quiver: 25% increased Effect of your Marks
  • Amulet: +10% to Damage over Time Multiplier
  • Ring: Hexes you inflict have +5 to maximum Doom
Removed
  • Shield: Recover 2% of your maximum Mana when you Block
  • Quiver: 40% increased Damage with Poison
  • Amulet: 0.5% of Chaos Damage Leeched as Life
  • Ring: 40% increased Damage with Poison
Modified
  • New: Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
  • Old: Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds

We hope that this post will help you play successfully in the upcoming league.

Share
Published by

Recent Posts

Walkthrough of the Sims 4 Scenario – Parenting Predicaments

Next up for us is another scenario for newcomers to The Sims 4. We have…

May 14, 2024

Hades 2: Beginner’s Guide and Tips

Welcome to Hades 2, the mysterious underworld! You can't escape this roguelike dungeon crawler without…

May 13, 2024

Honkai: Star Rail Robin Build

Robin is one of the characters from Honkai: Star Rail, her main role is support.…

May 13, 2024

This website uses cookies.