Path of Exile 3.14 Ultimatum All Rebalanced Essences
Alongside reworks to past league reward systems in Path of Exile: Ultimatum, Essences have also been rebalanced. So that you can best prepare for the expansion launch, here is a list of all the changes made which you can check out in this news post.
9
Screaming Essence of Hatred
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Screaming Essence of Woe
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Shrieking Essence of Woe
Modified
New: Body Armour: (77-90) to maximum Energy Shield
Old: Body Armour: (73-82) to maximum Energy Shield
9
Deafening Essence of Woe
Modified
New: Body Armour: (88-95) to maximum Energy Shield
Old: Body Armour: (83-92) to maximum Energy Shield
New: Shield: (75-85) to maximum Energy Shield
Old: Shield: (70-80) to maximum Energy Shield
New: Other Armour: (38-45) to maximum Energy Shield
Old: Other Armour: (36-42) to maximum Energy Shield
9
Screaming Essence of Greed
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Screaming Essence of Contempt
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Deafening Essence of Contempt
Modified
New: One Handed Weapon: Adds (19-25) to (39-45) Physical Damage
Old: One Handed Weapon: Adds (17-24) to (36-41) Physical Damage
New: Two Handed Weapon: Adds (30-41) to (63-73) Physical Damage
Old: Two Handed Weapon: Adds (27-38) to (58-66) Physical Damage
9
Screaming Essence of Sorrow
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Screaming Essence of Anger
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Screaming Essence of Torment
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Screaming Essence of Fear
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Screaming Essence of Suffering
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Screaming Essence of Rage
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Screaming Essence of Wrath
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Screaming Essence of Doubt
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Screaming Essence of Anguish
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Deafening Essence of Anguish
Modified
New: Other Armour: (31-44)% chance to Avoid being Ignited
Old: Other Armour: (31-34)% chance to Avoid being Ignited
New: Belt: (31-44)% chance to Avoid being Ignited
Old: Belt: (31-34)% chance to Avoid being Ignited
9
Wailing Essence of Loathing
Added
Helmet: 2% reduced Reservation of Skills
Removed
Helmet: 2% reduced Mana Reserved
9
Screaming Essence of Loathing
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Helmet: 3% reduced Reservation of Skills
Removed
Upgrades a normal item to rare with one guaranteed property
Helmet: 3% reduced Mana Reserved
9
Shrieking Essence of Loathing
Added
Helmet: 4% reduced Reservation of Skills
Removed
Helmet: 4% reduced Mana Reserved
9
Deafening Essence of Loathing
Added
Helmet: 5% reduced Reservation of Skills
Removed
Helmet: 5% reduced Mana Reserved
9
Screaming Essence of Spite
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Wailing Essence of Zeal
Added
Body Armour: (21-25)% increased Totem Placement speed
Helmet: (15-20)% increased Warcry Speed
9
Screaming Essence of Zeal
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Body Armour: (26-30)% increased Totem Placement speed
Helmet: (21-25)% increased Warcry Speed
Removed
Upgrades a normal item to rare with one guaranteed property
9
Shrieking Essence of Zeal
Added
Body Armour: (31-35)% increased Totem Placement speed
Helmet: (26-30)% increased Warcry Speed
9
Deafening Essence of Zeal
Added
Body Armour: (36-45)% increased Totem Placement speed
Helmet: (31-35)% increased Warcry Speed
9
Screaming Essence of Misery
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
Removed
Upgrades a normal item to rare with one guaranteed property
Quiver: Projectiles Pierce an additional Target
9
Shrieking Essence of Misery
Added
Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
Removed
Quiver: Projectiles Pierce an additional Target
9
Deafening Essence of Misery
Added
Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana
Removed
Quiver: Projectiles Pierce 2 additional Targets
9
Screaming Essence of Dread
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Other One Handed Weapon: (7-9)% increased Impale Effect
Two Handed Melee Weapon: (14-16)% increased Impale Effect
Removed
Upgrades a normal item to rare with one guaranteed property
Melee Weapon: 1 to Weapon Range
Modified
New: Belt: (323-400) to Armour
Old: Belt: (139-322) to Armour
9
Shrieking Essence of Dread
Added
Other One Handed Weapon: (10-12)% increased Impale Effect
Two Handed Melee Weapon: (17-19)% increased Impale Effect
Removed
Melee Weapon: 2 to Weapon Range
Modified
New: Belt: (401-460) to Armour
Old: Belt: (323-400) to Armour
9
Deafening Essence of Dread
Added
Other One Handed Weapon: (13-15)% increased Impale Effect
Two Handed Melee Weapon: (20-22)% increased Impale Effect
Removed
Melee Weapon: 3 to Weapon Range
Modified
New: Belt: (481-520) to Armour
Old: Belt: (420-480) to Armour
9
Screaming Essence of Scorn
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Removed
Upgrades a normal item to rare with one guaranteed property
9
Deafening Essence of Scorn
Modified
New: Gloves: (31-44)% chance to Avoid being Stunned
Old: Gloves: (31-34)% chance to Avoid being Stunned
New: Helmet: (31-44)% chance to Avoid being Stunned
Old: Helmet: (31-34)% chance to Avoid being Stunned
9
Screaming Essence of Envy
Added
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: Adds (37-59) to (79-103) Chaos Damage
Two Handed Weapon: Adds (61-103) to (149-193) Chaos Damage
Quiver: Adds (7-9) to (13-17) Chaos Damage to Attacks
Removed
Upgrades a normal item to rare with one guaranteed property
Weapon: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
9
Shrieking Essence of Envy
Added
One Handed Weapon: Adds (43-67) to (89-113) Chaos Damage
Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage
Quiver: Adds (9-11) to (15-19) Chaos Damage to Attacks
Removed
Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
9
Deafening Essence of Envy
Added
One Handed Weapon: Adds (53-79) to (101-131) Chaos Damage
Two Handed Weapon: Adds (89-131) to (181-229) Chaos Damage
Quiver: Adds (11-13) to (19-23) Chaos Damage to Attacks
Removed
Weapon: (0.9-1)% of Physical Attack Damage Leeched as Mana
Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana
9
Essence of Hysteria
Added
Weapon: Cast Level 20 Fire Burst on Hit
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
Helmet: Socketed Gems deal 30% more Damage while on Low Life
Amulet: 150% increased Recovery per second from Life Leech
Removed
Weapon: 10% chance to Cast Level 20 Fire Burst on Hit
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 1 second
Helmet: Socketed Gems have 50% chance to Ignite
Amulet: 40% increased total Recovery per second from Life Leech
Modified
New: Body Armour: 25% increased Area of Effect
Old: Body Armour: 10% increased Area of Effect
New: Shield: Adds 60 to 100 Fire Damage if you’ve Blocked Recently
Old: Shield: Adds 40 to 80 Fire Damage if you’ve Blocked Recently
New: Quiver: Gain 15% of Physical Damage as Extra Fire Damage
Old: Quiver: Gain 10% of Physical Damage as Extra Fire Damage
9
Essence of Insanity
Added
Boots: 70% increased Mana Regeneration Rate while Shocked
Body Armour: You gain Onslaught for 6 seconds when Hit
Quiver: Projectiles Pierce 2 additional Targets
Removed
Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground
Body Armour: Gain Onslaught for 3 seconds when Hit
Quiver: You and your Minions take 10% reduced Reflected Damage
Modified
New: Shield: 25% chance to gain a Power Charge when you Block
Old: Shield: 10% chance to gain a Power Charge when you Block
New: Ring: You and your Minions take 40% reduced Reflected Damage
Old: Ring: You and your Minions take 10% reduced Reflected Damage
9
Essence of Delirium
Added
Shield: +15% Chance to Block Spell Damage while on Low Life
Quiver: 25% increased Effect of your Marks
Amulet: +10% to Damage over Time Multiplier
Ring: Hexes you inflict have +5 to maximum Doom
Removed
Shield: Recover 2% of your maximum Mana when you Block
Quiver: 40% increased Damage with Poison
Amulet: 0.5% of Chaos Damage Leeched as Life
Ring: 40% increased Damage with Poison
Modified
New: Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
Old: Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
We hope that this post will help you play successfully in the upcoming league.