Path of Exile 3.14 Ultimatum Modifiers Guide

Path of Exile Ultimatum league has very simple mechanics, which you can read in our previous guide: Path of Exile 3.14 Ultimatum Mechanics Guide. But still, you can find ways to make your Ultimatum run more effective. We have written tips about Ultimatum Modifiers about what of them fit your build and you can activate them and which of them are better to avoid.

Ultimatum Modifiers Full List

Below you can see the full list of all Path of Exile 3.14 Ultimatum Modifiers with their description. After that you will find Ultimatum tips.

IconName Description
ChokingMiasmaChoking MiasmaA cloud that deals Chaos Damage over Time will follow you
ChokingMiasmaChoking Miasma IIA large cloud that deals Chaos Damage over Time will follow you
ChokingMiasmaChoking Miasma IIIA large and fast cloud that deals Chaos Damage over Time will follow you
StormcallerRunesStormcaller RunesRunes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunesStormcaller Runes IILarge runes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunesStormcaller Runes IIIMany large runes will appear that will call deadly Lightning storms if you remain in them
FlamethrowerRaging DeadSkulls will appear that spit Fire if you remain near them
FlamethrowerRaging Dead IIMany skulls will appear that spit Fire if you remain near them
FlamethrowerRaging Dead IIIMany skulls will appear that pursue you and spit Fire when near you
FrostInfectionBlistering ColdFrozen pustules will periodically appear and explode when you approach
FrostInfectionBlistering Cold IIMany frozen pustules will periodically appear and rapidly explode when you approach
FrostInfectionBlistering Cold IIIMany frozen pustules will periodically appear, chill you, and rapidly explode when you approach
RestlessDeadRestless GroundPatches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
RestlessDeadRestless Ground IIMany patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
RestlessDeadRuinRestless Ground IIIMany patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms Fail on reaching 7 Ruin
RevenantStalking RuinAn invulnerable shade stalks you, inflicting Ruin with its Melee Attacks Fail on reaching 7 Ruin
RevenantStalking Ruin IIAn invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells Fail on reaching 7 Ruin
RevenantStalking Ruin IIIAn invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells Fail on reaching 7 Ruin
SawbladeRazor DanceBlades will periodically appear and fly at you, applying Corrupted Blood on Hit
SawbladeRazor Dance IIMany blades will periodically appear and fly at you, applying Corrupted Blood on Hit
SawbladeRazor Dance IIISwarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
PhysicalTotemTotem of Costly MightAn invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second
ElementalTotemTotem of Costly PotencyAn invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second
EncounterDaemonEffectThe TrialmasterUnknown
CantLeaveAreaLimited ArenaThe encounter area will be much smaller
MonsterAppliesRuinRuinA Monster type will apply Ruin with its special ability Fail on reaching 7 Ruin
MonsterAppliesRuinRuin IIA Monster type will apply double Ruin with its special ability Fail on reaching 7 Ruin
MonsterAppliesRuinRuin IIITwo Monster types will apply double Ruin with their special abilities Fail on reaching 7 Ruin
ReducedRecoveryReduced Recovery30% Reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecoveryReduced Recovery II60% Reduced Life, Mana, and Energy Shield Recovery Rate
LessenedReachLessened ReachPlayers have 50% less Area of Effect and Projectile Speed
BuffsExpireFasterBuffs Expire FasterBuffs expire three times faster on players
LessCooldownRecoveryLess Cooldown recoveryCooldowns take five times longer to recharge
EscalatingDamageTakenEscalating Damage TakenFor the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50%
EscalatingMonsterSpeedEscalating Monster SpeedAll Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50%
ChaoticTouchBonus Chaos DamageMonsters deal 30% of Physical Damage Added as Chaos Damage
UnluckyCritsUnlucky CriticalsYour Critical Strike Chance is Unlucky
HinderingFlasksHindering FlasksUsing a Flask Hinders you by 50% for 4 seconds
LimitedFlasksLimited FlasksUsing a Flask removes any existing Flask effects
CurseAilmentReflectionAilment and Curse ReflectionCurses and Non-damaging Ailments you apply are Reflected
LightningDamageFromManaLightning Damage from Mana CostsTake 50% of Mana costs as Lightning Damage
LightningDamageFromManaLightning Damage from Mana CostsTake 200% of Mana costs as Lightning Damage
LightningDamageFromManaLightning Damage from Mana CostsTake 1000% of Mana costs as Lightning Damage
ScatteredProjectilesRandom ProjectilesYour Projectiles fly in random directions Monsters fire additional Projectiles
SharedAurasTreacherous AurasYour Auras that affect Allies also affect Enemies
OccasionalImpotenceOccasional ImpotenceYou and your Minions deal no damage for 2 seconds every 8 seconds
SiphonedChargesSiphoned ChargesLose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy and Endurance Charges on hit

PoE Ultimatum Tips – What to pick and avoid?

Everything depends on your build. The main principle is to activate those modifiers that don’t affect your build mechanics or those that you can easily evade. For example, if you play with a channelling build it will be smart to avoid modifiers that spawn clouds that follow you or areas that deal damage if you stand in them or next to them, such as Stormcaller Runes.

What modifiers to pick?

If you play a build that uses evasion and dodge for defence the best choice is ruin mechanic modifiers: Ruin, Stalking Ruin and Restless Ground III.

Modifiers that are easy for mobile builds are Choking Miasma, Razor Dance.

If your build doesn’t have skills or spells with cooldown you can choose Less Cooldown Recovery modifier. The same strategy can follow players who play builds without buffs and pick Buffs Expire Faster modifier.

Strong builds with a lot of damage and fast clearing speed are great against modifiers that strengthen monsters such as Escalating Monster Speed or Bonus Chaos Damage. In this case, you can also take modifiers that influence the size of the arena – Bonus Chaos Damage.

What Ultimatum modifiers are better to avoid?

Next you will read about modifiers that are not safe or can be dangerous to pick almost for any build.

  • Hindering Flasks and Limited Flasks – almost all builds are vulnerable without flasks.
  • Reduced Recovery is not recommended for builds with high Life and Energy Shield Regen or depend on mana.
  • Lightning Damage from Mana Costs on levels 2 and 3 will melt players who spam mana-expensive abilities.
  • Treacherous Auras is obviously tough and dangerous for builds where auras play important role in defence or damage dealing.

Also, don’t forget to read what are winning conditions. Some trials will have easy ones like defeating monsters, but others will require you to protect the totem or survive for a certain amount of time. All of these can influence your success in addition to modifiers, so be careful and don’t rush in making the choice.

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