Path of Exile 3.16 Scourge Atlas Region Skills Trees List

Each new league in Path of Exile has many changes. This time there Atlas regions has many changes too. In the upcoming patch 3.16 there will be only 4 original regions and The Uncharted Realms. Below you will see the whole list of Regions with new skills trees and their descriptions for patch 3.16 in Scourge league.

In some time we will also write a separate post about maps in these regions with the new PoE maps tier list.

Quick Navigation
Glennach Cairns
Haewark Hamlet
Lira Arthain
Valdo’s Rest
The Uncharted Realms

Glennach Cairns

Abyss League

  • Underground Kingdom
    Areas have 1% chance to contain an Abyss per 2% increased Pack Size.
    Abysses in Areas have 100% increased chance to lead to an Abyssal Depths.
    Abyssal Depths in Areas have 100% increased chance to contain a Lich.
  • Abyssal Army
    Abyss Monsters in Areas grant 50% increased Experience.
    Abysses in Area spawn 100% increased Monsters.
  • Lightless Legion
    Abyssal Depths in Areas have +3 to Monster Level.
    Abyssal Depths in Areas have 100% more Magic Monsters.
    Abyssal Depths in Areas have 100% more Rare Monsters.
    Abyssal Depths in Areas have 50% increased Pack Size.
Minor Node:
  • Abyssal Depths Item Quantity
    10% increased Quantity of Items dropped in Abyssal Depths in Areas

Anarchy League

  • Total Anarchy
    Areas have a 10% chance to contain 20 additional Rogue Exiles.
  • Rogue Trader
    Wild Rogue Exiles in Areas have 50% chance to have additional Rewards.
    Rogue Exiles have 100% more Maximum Life.
Minor Node:
  • Paired Exile Spawn Chance
    15% chance for Rogue Exiles in Areas to appear in Pairs.

Beyond League

  • Scent of Blood
    Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond.
  • Torn Veil
    Powerful Beyond Demons require 1 fewer Portal to summon in Areas.
    Beyond Portals in Areas have 50% increased Merging Radius.
  • Per Diemon
    Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item.
Minor Node:
  • Beyond Monster Experience
    Beyond Demons in Areas grant 10% increased Experience

Incursion League

  • Contested Development
    Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect’s Room.
  • Resource Reallocation
    Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect’s Room.
Minor Node:
  • Incursion Mission Chance
    Areas have 3% chance to grant an additional Alva Mission on Completion.
  • Time Dilation
    Incursions in Areas have 33% chance for all Monsters to be least Magic.
    Time gained from kills is Doubled for Incursions in Areas.

Legion League

  • Protracted Battle
    Legion Encounters in Areas have 50% increased Duration.
    Legion Monsters in Areas take 50% increased Damage while in Stasis.
  • Face to Face
    Legion Encounters in Areas are 100% more likely to include a General.
    Legion Encounters with a General in Areas have both Generals.
  • High Value Targets
    Legions in Areas contains 3 additional Sergeants.
    Legion Sergeants in Areas have 25% additional chance to have Rewards.
Minor Node:
  • Legion Monolith Chance
    Areas have +3% chance to contain a Legion Encounter.

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Haewark Hamlet

Abyss League

  • Seance
    Up to 5 Rare Monsters in Areas are Possessed and their Minions are Touched.
Minor Node:
  • Tormented Monster Item Quantity
    10% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas.

Betrayal League

  • Test of Loyalty
    Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank.
  • Bribery
    Immortal Syndicate Members in Areas drop 200% more Items when Bargained with for Items.
    Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items.
  • Intelligence Gathering
    Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse.
Minor Node:
  • Tribute Quantity
    Monsters Sacrificed at Ritual Altars in Areas grant 8% increased Tribute.

Essence League

  • Controlled Corruption
    Areas contain an additional Essence.
    Corrupting Imprisoned Monsters in Areas cannot release them.
  • Amplified
    Essences found in Areas are a tier higher.
Minor Node:
  • Additional Essence Chance
    Imprisoned Monsters in Areas have 20% chance to have an additional Essence.

Harvest League

  • Bumper Crop
    The Sacred Grove in Areas contains an additional Harvest.
  • The Grove’s Call
    Areas have +10% chance to contain The Sacred Grove.
  • Heart of the Grove
    Harvest Bosses in Areas always drop a Sacred Blossom.
    Harvests in Areas have 10% chance for the unchosen Crop to not wilt.
Minor Node:
  • Additional Harvest Crafting Chance
    Plants Harvested in Areas have 3% chance to give an additional Crafting option.

Ritual League

  • Sacred Lands
    Areas have +10% chance to contain Ritual Altars.
  • Paid in Blood
    100% increased chance of Ritual Altars with Special Rewards.
    Ritual Altars in Areas allow rerolling Favours 2 additional times.
Minor Node:
  • Tribute Quantity
    Monsters Sacrificed at Ritual Altars in Areas grant 8% increased Tribute.

Metamorph League

  • High Yield
    Metamorph Vat Meters in Areas require 50% less Power to fill.
    Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample.
    You can assemble an additional Metamorph in Areas after the first is Dead.
  • Escaped Experiment
    Areas have 50% chance to contain a rogue Metamorph.
  • Finest Samples
    Metamorphs in Areas have 150% more Life.
    Metamorphs in Areas deal 15% more Damage.
    50% chance for Rewards from Metamorphs in Areas to be Doubled.
Minor Node:
  • Metamorph Chance
    Areas have +3% chance to contain a Metamorph Encounter.

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Lira Arthain

Bestiary League

  • Natural Selection
    Beasts in Areas are more likely to be less common varieties.
  • Big Game
    Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts.
    Red Beasts in Areas have 15% chance to appear in Pairs.
  • Great Migration
    Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters.
Minor Node:
  • Bestiary Mission Chance
    Areas have 3% chance to grant an additional Einhar Mission on Completion.

Breach League

  • Within Their Grasp
    Breachstones dropped by Breach Bosses in Areas have 1% chance to be Pure.
    Breachstones dropped by Breach Bosses in Areas have 3% chance to be Enriched.
    Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged.
    Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone.
  • Gatekeepers
    Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone.
    Breach Bosses in Areas drop double Breach Splinters.
    Breaches in Areas have 100% increased chance to contain a Boss.
  • Flash Breach
    Breaches in Areas open and close 50% faster.
    Breaches in Areas have 30% increased Area of Effect.
    Breaches in Areas have 30% increased Monster density.
Minor Node:
  • Breach Chance
    Areas have +3% chance to contain Breaches.

Expedition League

  • Ancient Writings
    Remnants in Areas have 40% chance to have an additional Suffix Modifier.
    Expedition in Areas have +2 Remnants.
  • Distinguished Demolitionist
    35% increased Explosive Radius in Areas.
    20% increased number of Explosives in Areas
  • Buried Knowledge
    50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas.
    Areas contain 25% increased number of Runic Monster Markers.
Minor Node:
  • Expedition Chance
    Areas have +3% chance to contain an Expedition Encounter.

Heist League

  • Secret Stash
    Areas have +10% chance to contain a Smuggler’s Cache.
  • Inside Job
    Smuggler’s Caches in Areas have 100% increased chance to drop Blueprints.
    Blueprints that drop in Areas have 10% chance to be fully Revealed.
Minor Node:
  • Rogue Marker Stack Size
    20% increased Stack size of Rogue’s Markers found in Areas.

Invasion League

  • Trespassers
    Areas contain additional Invasion bosses.
  • Exotic Goods
    Invasion Bosses in Areas drop 1 additional valuable Item.
Minor Node:
  • Invader Item Quantity
    10% increased Quantity of Items dropped by Invasion Bosses in Areas.

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Valdo’s Rest

Ambush League

  • Twice Tempted
    Areas contain an additional Strongbox.
    Strongboxes in Areas have 10% chance to be openable a second time.
  • Tamper-Proof
    Strongboxes in Areas are at least Rare
    Strongboxes in Areas are Corrupted
Minor Node:
  • Strongbox Pack Chance
    Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters.

Blight League

  • Epidemiology
    Blight Chests in Areas have 100% more chance to contain Blighted Maps.
    Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest.
  • Spores on the Wind
    Maps found in Areas have 5% chance to have an ‘Area contains an additional Blight Encounter’ Enchantment Modifier.
  • Immune Response
    Blight Encounters in Areas spawn 100% more non-Unique Monsters.
    Blight Monsters in Areas spawn 150% faster.
Minor Node:
  • Lucky Blight Chests
    Varieties of Items contained in 1 Blight Chest in Areas are Lucky.

Delirium League

  • Great Forces
    Delirium in Areas increases 50% faster with distance from the mirror.
  • Persecutory Delusion
    Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses.
    Delirium Bosses in Areas drop 100% increased Simulacrum Splinters.
    Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels.
  • The Singular Eternity
    Delirium Fog in Areas dissipates 25% slower.
    Delirium Fog in Areas lasts 10 additional seconds before dissipating.
Minor Node:
  • Delirium Chance
    Areas have +3% chance to contain a mirror of Delirium.

Delve League

  • Packed with Energy
    15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.
    35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas.
    +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas.
  • Guarded Hoards
    Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite.
    Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters.
  • Sulphite Infusion
    White Tier Maps grant 200 additional Voltaxic Sulphite on Completion.
    Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion.
    Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion.
Minor Nodes:
  • Delve Mission Chance
    Areas have 3% chance to grant an additional Niko Mission on Completion.

Harbinger League

  • Ominous Arrival
    Areas contain an additional Harbinger.
  • Diplomatic Escort
    Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss.
Minor Node:
  • Additional Harbinger Drops
    Harbingers in Areas drop an additional Stack of Currency Shards.

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The Uncharted Realms

Sirus

  • Adept Tracker
    25% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel.
  • Atlas Awakened
    +1 to Awakening Level.
  • Thaumaturgical Awakening
    Sirus, Awakener of Worlds has 50% increased chance to drop an Awakened Support Gem.
Minor Node:
  • Influenced Item Chance
    Items found in Areas have 10% increased chance to be Influenced.

Synthesis

  • Neural Pathways
    +1% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+).
  • Vivid Memories
    100% increased effect of Additional Modifiers on Unique Synthesis Maps.
    Monsters in Synthesis Maps have 1% chance to drop Synthesised Items.
  • Synthetic Source
    Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item.
    Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers.
Minor Node:
  • Synthesis Monster Pack Size
    5% increased Synthesised Monster Pack size

War of the Atlas

  • Remnants of the Past
    Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+).
    Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+).
  • Gaze into the Abyss
    The Elder has +10% chance to drop a Watcher’s Eye.
    The Shaper drops 3 additional Shaper Items.
  • Guardian’s Aid
    Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life.
    Allies have a chance to drop their Fragments.
Minor Node:
  • Shaper, Elder and Guardian Influenced Item Chance
    The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item.

Zana and Masters

  • Master of the Atlas
    Areas have 5% chance to grant an additional Zana Mission on Completion.
  • Paths Not Taken
    Zana Missions in Areas have double the Base number of Map options.
    Zana Missions in Areas have additional Maps that can appear in the Map options.
  • Echoes of War
    Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters.
  • Close Allies
    Gain 1 additional Atlas Mission from each Master each day.
    Areas have +7% chance to grant an Atlas Mission on Completion.
Minor Nodes:
  • Zana Map Quality
    +5% to Quality of Maps offered by Zana Missions in Areas.
  • Atlas Mission Chance
    Areas have +3% chance to grant an Atlas Mission on Completion.

Atlas maps

  • Enduring Influence
    Sextant Modifiers have 1 additional use
  • Secrets of the Stones
    25% increased Effect of Watchstone Modifiers
Minor Nodes:
  • Atlas Currency Chance
    Unique Map Bosses have 5% chance to drop additional Map Currency Items.
  • Unique Watchstone Chance
    Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone.

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The Uncharted Realms opens after you complete the Mavens invitation. You can read more in our Echoes of the Atlas guide.

We hope that this information about Atlas Regions Passive Skills Trees will be helpful for you.

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