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Categories: Guides

Path of Exile Archnemesis Modifiers List

The following modifiers are found on Magic and Rare monsters throughout the game in all areas since 3.18.0 using modifiers introduced in the Archnemesis League, replacing the original monster modifiers, as well as Nemesis modifiers and Bloodline modifiers.

Path of Exile Monster Modifiers List

Rare monsters are more likely to have additional Archnemesis modifiers as the character reaches higher tier content:

  • During the acts, Rare Monsters you encounter will only have one or two modifiers.
  • In Maps, you’ll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers.

Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters. This list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. Many of the rarer modifiers (e.g. the “Touched” modifiers) do not appear on magic monsters. There are also three mods that only appear on magic monsters, based on old Bloodlines modifiers: Voidspawn of Abaxoth, Spirit Walkers and Union of Souls.

Each modifier adds a certain amount of increased Life, increased item rarity and item quantity to the monster. Rarer modifiers (towards the bottom of the list) also grant additional monster life bonuses and even better drops.

Archnemesis Modifiers List

Steel-infused (Lvl. 1)
Overwhelm 10% Physical Damage Reduction
40% increased Physical Damage
30% additional Physical Damage Reduction
250% increased Stun Threshold

Flameweaver (Lvl. 1)
25% of Physical Damage Converted to Fire Damage
50% of Physical Damage as Extra Fire Damage
50% increased Fire Damage
+50% to Fire Resistance
50% reduced effect of Scorch
Inflicts Fire Exposure on Hit (10%)

Stormweaver (Lvl. 1)
25% of Physical Damage Converted to Lightning Damage
50% of Physical Damage as Extra Lightning Damage
50% increased Lightning Damage
+50% to Lightning Resistance
50% reduced effect of Lightning Ailments
Inflicts Lightning Exposure on Hit (10%)

Frostweaver (Lvl. 1)
25% of Physical Damage Converted to Cold Damage
50% of Physical Damage as Extra Cold Damage
50% increased Cold Damage
+50% to Cold Resistance
50% reduced effect of Cold Ailments
Inflicts Cold Exposure on Hit (10%)

Gargantuan (Lvl. 1)
20% increased Damage
40% increased maximum Life
80% increased Area of Effect
40% increased Character Size

Hasted (magic) (Lvl. 6)
40% increased Movement Speed
100% increased Evasion Rating
30% increased Attack and Cast Speed
Gain Frenzy Charges on Hit

Hasted (rare) (Lvl. 6)
40% increased Movement Speed
100% increased Evasion Rating
30% increased Attack and Cast Speed
Gain Frenzy Charges on Hit
Nearby Allies have 30% increased Attack and Cast Speed
Nearby Allies have 40% increased Movement Speed

Chaosweaver (Lvl. 6)
25% of Physical Damage Converted to Chaos Damage
15% of Non-Chaos Damage as extra Chaos Damage
+40% to Chaos Resistance
60% reduced Wither Duration on Self

Arcane Buffer (magic) (Lvl. 6)
50% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield

Arcane Buffer (rare) (Lvl. 6)
150% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield

Echoist (Lvl. 6)
Skills Repeat two additional times
200% increased Attack and Cast Speed
Stunned for 1.5 seconds after using a Skill
Travel skills repeat in the same direction

Sentinel (Lvl. 6)
50% chance to Block Attack Damage
50% chance to Block Spell Damage
Monsters take 20% of damage from blocked hits

Sentinel (rare) (Lvl. 6)
50% chance to Block Attack Damage
50% chance to Block Spell Damage
Triggers a Delayed Reckoning when Hit (1.5 second Cooldown)
Monsters take 20% of damage from blocked hits

Splinterer (Lvl. 6)
Skills fire 4 additional Projectiles
30% increased Projectile Damage
30% chance to Avoid Projectiles

Deadeye (magic) (Lvl. 13)
Randomly applies Poacher’s Mark, Assassin’s Mark or Warlord’s Mark
20% increased Damage
100% increased Accuracy Rating

Deadeye (rare) (Lvl. 13)
Randomly applies Poacher’s Mark, Assassin’s Mark or Warlord’s Mark
20% increased Damage
100% increased Accuracy Rating
100% increased Critical Strike Chance
Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance

Electrocuting (Lvl. 13)
Hits always Shock
All Damage can Shock
25% increased effect of Shock
50% increased Shock Duration on Enemies
80% reduced effect of Lightning Ailments

Vampiric (Lvl. 13)
100% of Damage Leeched as Life
Life Leech effects are not removed on Full Life
200% increased total Recovery per second from Life Leech
25% increased Damage while Leeching
Enemies Cannot Leech Life or Energy Shield From you

Overcharged (Lvl. 13)
Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds

Flame Strider (Lvl. 13)
50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage
30% increased Fire Damage
+40% to Fire Resistance
50% reduced effect of Scorch
Ignite on Hit
200% increased Ignite Damage
Leaves a Trail of Burning Ground
Trigger Inferno Bolt when Hit (0.5s global cooldown)
Rare Minions create Flame Beacons on Death

Flame Strider (rare) (Lvl. 13)
50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage
30% increased Fire Damage
+40% to Fire Resistance
50% reduced effect of Scorch
Ignite on Hit
200% increased Ignite Damage
Leaves a Trail of Burning Ground
Rare Minions create Flame Beacons on Death

Frost Strider (Lvl. 13)
50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage
30% increased Cold Damage
+40% to Cold Resistance
200% increased Chill Effect
50% reduced effect of Cold Ailments
Leaves a Trail of Chilled Ground
Rare Minions create Frost Beacons on Death

Frost Strider (rare) (Lvl. 13)
50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage
30% increased Cold Damage
+40% to Cold Resistance
200% increased Chill Effect
50% reduced effect of Cold Ailments
Leaves a Trail of Chilled Ground
Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown)
Rare Minions create Frost Beacons on Death

Storm Strider (Lvl. 13)
50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Leaves a Trail of Shocked Ground
Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown)
Rare Minions create Lightning Beacons on Death

Storm Strider (rare) (Lvl. 13)
50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Leaves a Trail of Shocked Ground
Rare Minions create Lightning Beacons on Death

Ice Prison (rare) (Lvl. 18)
50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage
30% increased Cold Damage
+40% to Cold Resistance
50% reduced effect of Cold Ailments
20% additional Physical Damage Reduction
Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown)

Entangler (Lvl. 18)
Poison on Hit
All damage from Hits can Poison
+25% to Chaos Resistance
Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
Moving will break the Vines over time
Travel Skills will break all Vines instantly

Toxic (magic) (Lvl. 18)
Poison on Hit
All damage from Hits can Poison
30% increased Poison Damage
30% increased Poison Duration
+25% to Chaos Resistance against Damage over Time
50% chance to create a Toxic Volatile on death that chases the player, accelerating over time
Toxic Volatiles create Caustic Ground after exploding

Toxic (rare) (Lvl. 18)
Poison on Hit
All damage from Hits can Poison
30% increased Poison Damage
30% increased Poison Duration
+25% to Chaos Resistance against Damage over Time
Creates Toxic Volatiles on death that chases the player, accelerating over time
Toxic Volatiles create Caustic Ground after exploding

Treant Horde (Lvl. 18)
Rare pack minions are replaced with Powerful Spriggans
50% of Damage from Hits is taken from Rare pack minions’ Life before the Rare monster

Bloodletter (magic) (Lvl. 18)
Attacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Damage taken from Physical Damage over Time
30% reduced Movement Speed

Bloodletter (rare) (Lvl. 24)
Attacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Damage taken from Physical Damage over Time
30% reduced Movement Speed
Nearby Enemies are Maimed with 30% reduced Movement Speed

Bonebreaker (magic) (Lvl. 24)
50% reduced Enemy Stun Threshold
25% chance to Double Stun Duration
40% reduced Attack and Cast Speed
20% increased Character Size
100% increased Global Accuracy Rating
250% increased Stun Threshold
60% increased Global Physical Damage
Extra gore

Bonebreaker (rare) (Lvl. 24)
Always Stuns Enemies on Hit
25% chance to Double Stun Duration
30% reduced Attack and Cast Speed
20% increased Character Size
100% increased Global Accuracy Rating
250% increased Stun Threshold
40% increased Global Physical Damage
Nearby Allies have 40% increased Global Physical Damage
Extra gore

Juggernaut (Lvl. 24)
20% increased Damage
Gain 2 Endurance Charges every second if you’ve been Hit Recently
30% increased Area of Effect
15% increased Character Size
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Cannot be Stunned

Soul Conduit (Lvl. 24)
Up to 30 nearby monsters are raised to fight again on Death
Corpse cannot be destroyed
Cannot be Dominated

Consecrator (Lvl. 24)
Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses

Frenzied (Lvl. 24)
Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied
25% increased Action Speed while Frenzied
50% reduced Damage Taken while Frenzied

Assassin (magic) (Lvl. 24)
All hits are Critical Strikes
Blind on Hit
100% increased Blind Effect
50% reduced Extra Damage from Critical Strikes

Assassin (rare) (Lvl. 24)
All hits are Critical Strikes
Blind on Hit
100% increased Blind Effect
50% reduced Extra Damage from Critical Strikes
Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)

Necromancer (Lvl. 24)
Rare Minions have 40% increased Damage
Rare Minions have 150% increased maximum Life
30% increased maximum Life
10% of Non-Chaos Damage as extra Chaos Damage
Summons Skeletons and Zombies

Hexer (Lvl. 24)
Hexproof
Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability

Mirror Image (rare) (Lvl. 24)
Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience
Clones do not inherit mods from the original monster

Spirit Walkers (magic) (Lvl. 24)
Pack spawns with apparitions of each monster
Monster gives 175% reduced Experience on death (Hidden)
350% reduced Quantity of Items dropped by this Monster (Hidden)

Union of Souls (magic) (Lvl. 24)
30% increased maximum Life
20% increased Area of Effect
15% increased Character Size
Pack monsters gain 10% increased Character Size on death
Pack monsters gain 40% increased Maximum Life on death

Storm Herald (Lvl. 24)
50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Casts Lightning Storms targeting Enemies

Prismatic (magic) (Lvl. 24)
Hits always Ignite
Hits always Shock
All Damage can Ignite
All Damage can Shock
All Damage with Hits can Chill
+50% to all Elemental Resistances
60% of Physical Damage as Extra Damage of a random Element

Bombardier (Lvl. 34)
Skills fire 2 additional Projectiles
Skills Chain 2 additional times
Projectiles have 20% chance to be able to Chain when colliding with terrain
Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
Periodically Fires a Nova of Fire Mortars (6 second cooldown)

Malediction (Lvl. 34)
Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed

Rejuvenating (Lvl. 34)
Regenerate 2% of Life per second
20% increased maximum Life
Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
Healing Nova does not affect itself
Healing Nova cannot be used if the Monster with this modifier is on full life

Executioner (Lvl. 34)
15% Damage with Hits per 10% missing Enemy Life
Immune to Culling Strike
Nearby Enemies cannot Recover Life or Energy Shield to above 50%

Temporal Bubble (Lvl. 34)
Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower

Soul Eater (Lvl. 34)
Gains Souls when nearby allies die
Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
Each Soul grants 1% increased Character Size
Summons a Shackled Phantasm monster every 4 seconds

Corpse Detonator (rare) (Lvl. 34)
+40% to Fire Resistance
Creates Corpses nearby (10 second cooldown)
Ignites nearby Corpses, detonating them after a short duration

Magma Barrier (Lvl. 34)
50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage
30% increased Fire Damage
+40% to Fire Resistance
25% additional Physical Damage Reduction
Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
When the Magma Barrier is depleted it explodes for massive Fire Damage
Barrier returns 10 seconds after exploding
Periodically spawns Volatile Flamebloods that chases the player, accelerating over time (9 second cooldown)

Incendiary (Lvl. 34)
Hits always Ignite
All Damage can Ignite
25% increased Ignite Duration
100% increased Ignite Damage
+50% to Fire Resistance against Damage over Time

Crystal-skinned (Lvl. 34)
+30% to all Elemental Resistances
40% of Physical Damage as Extra Damage of a random Element
Fires crystals under Players when they hit you (0.2 second cooldown)
Crystals deal no damage and despawn after 12 seconds
Crystals charge up and explode on death, dealing Fire, Cold, and Lightning damage

Mana Siphoner (Lvl. 34)
50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Surrounded by a Mana Siphoning Ring Aura
Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
Enemies standing inside the Ring are not affected by the Aura

Heralds of the Obelisk (magic) (Lvl. 34)
Minions spawn Invulnerable Totems on death that cast various Lightning spells
Totems despawn on death

Heralding Minions (rare) (Lvl. 34)
Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell[4]
Totems can use Lightning Warp
Totems despawn on death

Benevolent Guardian (Lvl. 34)
Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death
Allies with Immunity cannot gain Immunity
30% chance to Block Attack Damage
30% chance to Block Spell Damage
Monsters take 20% of damage from blocked hits

Final Gasp (Lvl. 34)
Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
Corpse cannot be destroyed
Cannot be Dominated

Berserker (Lvl. 39)
Gains Increased Damage with life lost up to 40% at zero life
Gains Increased Movement Speed with life lost up to 40% at zero life
Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
Gains reduced Damage Taken with life lost up to 30% at zero life
Gains increased Character Size with life lost up to 50% at zero life
Immune to Culling Strike

Prismatic (rare) (Lvl. 46)
Hits always Ignite
Hits always Shock
All Damage can Ignite
All Damage can Shock
All Damage with Hits can Chill
+50% to all Elemental Resistances
60% of Physical Damage as Extra Damage of a random Element
Nearby allies have +50% to all Elemental Resistances

Drought Bringer (Lvl. 46)
Regenerate 1.5% of Life per second
Removes a Power, Frenzy or Endurance charges on Hit
Nearby Enemies’ Flasks lose 6 Charges every 3 seconds
Nearby Enemies cannot gain Flask Charges

Corrupter (Lvl. 46)
Inflicts Corrupted Blood on Hit
Inflicts Corrupted Blood when Hit
Corrupted Blood lasts for 4 seconds

Empowered Elements (Lvl. 46)
Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos
While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type
Fire Affinity grants 100% of Physical Damage as Extra Fire Damage
Cold Affinity grants 100% of Physical Damage as Extra Cold Damage
Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage
Physical Affinity grants 60% increased Physical Damage
Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage

Effigy (Lvl. 46)
Summons an Effigy of a targeted player at the player’s location (10 second cooldown)
Effigy links to the target player
Effigy is immune to damage for 2 seconds after linking to a player
While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
Running away from the Effigy will sever the link between itself and the player

Empowering Minions (Lvl. 60)
Rare Minions have 30% increased Damage
Rare Minions have 100% increased maximum Life
Gain a random common Archnemesis Mod when a Rare Minion dies (maximum 3)

Permafrost (Lvl. 68)
35% chance to Freeze on Hit
All damage can Freeze
25% increased Freeze Duration
80% reduced effect of Cold Ailments
Creates areas of Vortex ground

Trickster (Lvl. 68)
+100% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage
50% less Damage Over Time Taken
Non-Damaging Ailments Reflection
Every 8 seconds Flee for 4 seconds
While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
While not fleeing take 50% less damage over time

Opulent (Lvl. 68)
5000% increased Quantity of Items Dropped
20000% increased Rarity of Items Dropped
Creates Cursed Urns which can contain valuable loot but apply Gambler’s Greed for 10 seconds
Gambler’s Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks)

Lunaris-touched (Lvl. 73)
50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Lunaris which use their skills

Solaris-touched (Lvl. 73)
50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Solaris which use their skills

Arakaali-touched (Lvl. 73)
50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Arakaali which use their skills

Brine King-touched (Lvl. 73)
50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of the Brine King which use their skills

Tukohama-touched (Lvl. 73)
50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Tukohama which use their skills

Abberath-touched (Lvl. 73)
50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Abberath which use their skills

Shakari-touched (Lvl. 73)
50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Shakari which use their skills

Innocence-touched (Lvl. 77)
50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Innocence which use their skills

Kitava-touched (Lvl. 77)
50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Kitava which use their skills

Reminding you that these mods you will not need to craft anymore. They randomly appear on rare monsters throughout the game.

Archnemesis Special Drop List

Archnemesis ModDropped Items Modifier
Empowering MinionsDropped items have maximum sockets
NecromancerDropped quality items converted to 20 quality currency
Drought BringerDropped items are converted to utility flasks
EntanglerDropped items are converted to jewels
Temporal BubbleDropped items are fully linked
Soul EaterDropped items are fully linked
Corpse DetonatorDropped items are converted to rings
Magma BarrierDropped items have maximum sockets
Mirror ImageDropped items are duplicated
Mana SiphonerDropped items are converted to amulets
CorrupterDropped items are corrupted
Crystal-skinnedDropped items are converted to gems
Empowered ElementsDropped items are fractured
EffigyDropped items have all white sockets
Lunaris-touchedDropped items are converted to currency based on rarity
Solaris-touchedDropped items are converted to currency based on rarity
Arakaali-touchedDropped items are converted to divination cards
Brine King-touchedDropped items are converted to divination cards
Tukohama-touchedDropped items are converted to maps
Abberath-touchedDropped items are converted to maps
Shakari-touchedDropped items are converted to currency based on rarity
Innocence-touchedDropped items are converted to scarabs based on rarity
Kitava-touchedDropped items are one rarity higher
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