Path of Exile 3.17 Archnemesis league is now live and you may find useful information about new league mechanics in our previous post – Path of Exile 3.17 Archnemesis League Mechanics Guide. As for this post, we have created two tables with nemesis modes that drop from enemies while you play and Archnemesis recipes that you need to unlock. All the information you can see below.
Path of Exile Archnemesis Modifiers List
YOU CANNOT CRAFT THEM ANYMORE. All mods appear randomly on rare monsters throughout the game. The list of the mods you can find in the post that we mentioned above.
Archnemesis Mods that drop
Below you can see the table with all currently available archnemesis mods that drop while you play from rare and sometimes magic monsters.
Icon | Name | Description | Reward Icon |
---|---|---|---|
Toxic | Monster has augmented Poison powers | ||
Chaosweaver | Monster is imbued with Chaos Damage and Resistance | ||
Frostweaver | Monster is imbued with Cold Damage and Resistance | ||
Permafrost | Monster has augmented Freeze and Chill powers | ||
Hasted | Monster is faster | ||
Deadeye | Monster is Accurate and applies Marks | ||
Bombardier | Monster has augmented Projectile powers and periodically unleashes a barrage of mortars | ||
Flameweaver | Monster is imbued with Fire Damage and Resistance | ||
Incendiary | Monster has augmented Ignite powers | ||
Arcane Buffer | Monster has augmented Energy Shield powers and releases a stunning nova when Energy Shield breaks | ||
Echoist | Monster repeats skills additional times | ||
Stormweaver | Monster is imbued with Lightning Damage and Resistance | ||
Dynamo | Monster has augmented Shock powers | ||
Bonebreaker | Monster has augmented Stun powers. Monster hits are slower and can’t be evaded | ||
Bloodletter | Monster has augmented Bleed powers. Monster Maims nearby enemies Items dropped from the Monster and its Minions are Corrupted | ||
Steel-infused | Monster is imbued with Physical Damage and Physical Damage Reduction | ||
Gargantuan | Monster is massive, granting more Life, Area of Effect, and Damage | ||
Berserker | Monster Enrages as it loses life | ||
Sentinel | Monster is imbued with Block and Spell Block. Monster Triggers Reckoning when hit | ||
Juggernaut | Monster cannot be Slowed or Stunned. Monster gains Endurance Charges | ||
Vampiric | Monster has augmented Life Leech powers | ||
Overcharged | Monster grants Charges to itself and Allies over time | ||
Soul Conduit | On death, Monster and nearby Allies are revived | ||
Opulent | Monster is fabulously wealthy | ||
Malediction | Monster has a weakening Aura | ||
Consecrator | Monster periodically creates Consecrated Ground, healing allies and making them immune to curses and ailments | ||
Frenzied | Monster and allies periodically Enrage |
As you can see from the table each archnemesis mod has a unique icon and name. As for the description, it is the mod itself, that’s the effect that will be applied to the monsters when you activate the Archnemesis Statue. And in the last column, there are icons of rewards that you get for completing the encounter with this mod.
Archnemesis Recipes – Craftable Mods
Below there is a full list of archnemesis recipes (craftable mods) that you need to unlock. The full process of unlocking archnemesis recipes is here. In a few words, you need to combine specific archnemesis mods that drop in order to unlock new mods. Which mods you need to combine is shown in the table below. How to combine them? Just apply one at the archnemesis statue and complete the encounter, after that apply the next mod at the other archnemesis statue in the same area. When you clear the encounter that had all the required mods the archnemesis recipe will drop from the monster. That craftable mod can be used in new combinations to unlock better archnemesis recipes. You can see all archnemesis recipes below.
Icon | Name | Description | Recipe | Rewards |
---|---|---|---|---|
Heralding Minions | Monster’s minions summon invulnerable Lightning Totems on death | Dynamo, Arcane Buffer | ||
Empowering Minions | Monster’s minions are empowered. Minions empower the Monster with additional modifiers on death | Necromancer, Executioner, Gargantuan | ||
Assassin | Monster has augmented Critical powers and has Shroud Walker | Deadeye, Vampiric | ||
Trickster | Monster has damage avoidance. Monster periodically Flees | Overcharged, Assassin, Echoist | ||
Necromancer | Monster can raise Undead. Minions are empowered and revive shortly after dying Rewards are rolled 2 additional times, choosing the rarest result | Bombardier, Overcharged | ||
Rejuvenating | Monster has Life Regeneration. Periodically releases a wave that heals nearby allies and prevents enemy Life and Energy Shield recovery Rewards are rolled 1 additional time, choosing the rarest result | Gargantuan, Vampiric | ||
Executioner | Monster gains Damage based on missing enemy Life. Monster has an aura that prevents enemies recovering Life and Energy Shield above 50% | Frenzied, Berserker | ||
Hexer | Monster is Hexproof. Monster is followed by a Hexing Effigy that creates Hexing areas | Chaosweaver, Echoist | ||
Drought Bringer | Monster disables Flask effects on hit. Monster has an aura that drains Flask charges and prevents gaining Flask charges | Malediction, Deadeye | ||
Entangler | Monster creates Thorned Vines that slow and deal Chaos Damage over time. | Toxic, Bloodletter | ||
Temporal Bubble | Monster is protected by a Temporal Bubble that severely slows those in it and cannot be damaged by those outside of it | Juggernaut, Hexer, Arcane Buffer | ||
Treant Horde | Monster’s minions are replaced with powerful Treants. Some Damage taken from the monster is split between the Treants Monster’s Minions drop a randomly-chosen Reward Type | Toxic, Sentinel, Steel-infused | ||
Frost Strider | Monster leaves Chilling Ground in its wake. Minions create Frost Bearers on death | Frostweaver, Hasted | ||
Ice Prison | Monster periodically entraps players in a cage of ice Rewards are rolled 1 additional time, choosing the rarest result | Permafrost, Sentinel | ||
Soul Eater | Monster empowers when nearby allies die. Periodically summons Phantasms | Soul Conduit, Necromancer, Gargantuan | ||
Flame Strider | Monster leaves Burning Ground in its wake. Minions create Flame Bearers on death | Flameweaver, Hasted | ||
Corpse Detonator | Monster detonates nearby Corpses. Monster periodically creates Corpses | Necromancer, Incendiary | ||
Evocationist | Monster is imbued with Elemental Damage, Resistances and Ailments | Flameweaver, Frostweaver, Stormweaver | ||
Magma Barrier | Monster is protected by a Magmatic shield that explodes when depleted. Monster periodically creates Volatile Flamebloods Rewards are rolled 1 additional time, choosing the rarest result | Incendiary, Bonebreaker | ||
Mirror Image | Monster can create illusions of itself Rewards are rolled 2 additional times, choosing the rarest result | Echoist, Soul Conduit | ||
Storm Strider | Monster leaves Shocking Ground in its wake and spawns Lightning Mirages when hit. Minions create Storm Bearers on death | Stormweaver, Hasted | ||
Mana Siphoner | Monster is surrounded by a ring that deals Lightning Damage over time as well as draining Mana Rewards are rolled 1 additional time, choosing the rarest result | Consecrator, Dynamo | ||
Corrupter | Monster inflicts Corrupted Blood on Hit and when Hit. Minions create Corrupted Bubbles on death Items dropped from the Monster and its Minions are Corrupted | Bloodletter, Chaosweaver | ||
Invulnerable | Monster and its Minions periodically become immune to all Damage. Minions cannot die while Monster is alive | Sentinel, Juggernaut, Consecrator | ||
Crystal-skinned | Monster triggers the creation of Crystals when hit. Crystals explode when the Monster dies | Permafrost, Rejuvenating, Berserker | ||
Empowered Elements | Monster cycles between imbued damage of a particular type and immunity to all other damage types Rewards are rolled 1 additional time, choosing the rarest result | Evocationist, Steel-infused, Chaosweaver | ||
Effigy | Monster creates an Effigy of the player. Damage dealt to the Effigy is also reflected to the bonded player Rewards are rolled 1 additional time, choosing the rarest result | Hexer, Malediction, Corrupter | ||
Lunaris-touched | Monster uses the abilities of Lunaris All Reward Types have an additional reward | Invulnerable, Frost Strider, Empowering Minions | ||
Solaris-touched | Monster uses the abilities of Solaris All Reward Types have an additional reward | Invulnerable, Magma Barrier, Empowering Minions | ||
Arakaali-touched | Monster uses the abilities of Arakaali All Reward Types are Divination Cards | Corpse Detonator, Entangler, Assassin | ||
Brine King-touched | Monster uses the abilities of the Brine King Rewards are rolled 6 additional times, choosing the rarest result | Ice Prison, Storm Strider, Heralding Minions | ||
Tukohama-touched | Monster uses the abilities of Tukohama Rewards are rolled 4 additional times, choosing the rarest result | Bonebreaker, Executioner, Magma Barrier | ||
Abberath-touched | Monster uses the abilities of Abberath Rewards are rolled 4 additional times, choosing the rarest result | Flame Strider, Frenzied, Rejuvenating | ||
Shakari-touched | Monster uses the abilities of Shakari All Reward Types are Uniques | Entangler, Soul Eater, Drought Bringer | ||
Innocence-touched | Monster uses the abilities of Innocence All Reward Types are Currency | Lunaris-touched, Solaris-touched, Mirror Image, Mana Siphoner | ||
Kitava-touched | Monster uses the abilities of Kitava Rewards are doubled | Tukohama-touched, Abberath-touched, Corrupter, Corpse Detonator |
Archnemesis Recipes Cheatsheet
Also, you can use Archnemesis Recipes Cheatsheet below if you need to know how to get a certain recipe of mods.
During the stream, it was mentioned that there are some hidden recipes. Those we will add when they appear in the game.
cant read the text on the cheat sheet too small…………………………………
Zoom it.