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Categories: Guides

Sacred 2 Dragon Mage Class Overview

The Dragon Mage is part of a cloak-and-dagger dragon cult from a remote part of the world. The members of this cult are not only respected but also accepted by dragons and live together with them in a community. Only a chosen few are granted the honour of being instructed by the dragons for training in the ancient dragon magic. A magic that comes from a dimension beyond this world. This energy can take on the powerful T-Energy, which is the source of all life and all magic on Ancaria.

Sacred 2 All Classes

For centuries, the cult of the Dragon Mages has thrived in the remote regions of the world, in places like the extreme south, beyond the sea, or in the vast system of underwater caverns to the north. For the adepts studying the magic of the Dragons, there is only one goal, for which they would be willing to do anything: become one of the Dragon Mages. Only the most powerful who complete this training are capable of assuming the form of a dragon and of using the concentrated power of dragon magic. Only they have the privilege of being allowed to carry the title “Dragon Mage”.

But it is not simple: to prove his power and expertise in the magical arts, the aspiring adept must overcome a journey full of pitfalls in the continent of Ancaria. There he must find his predecessor Dragon Mage, defeat him in a duel, and kill him. This mission is required by the law that the Dragons call “The Word,” and is the only way to rise to the coveted title and receive the Mark of the Dragon. The Elder Dragons sometimes rely on the most promising adherents to carry out special tasks, but the Dragon Mages on the continent are always ready to hinder their would-be successors, and sometimes resort to deception… or betrayal.


Dragon Mage Builds

Dragon Mage Starting Attributes


Strength: 23


Stamina: 26


Vitality: 24


Dexterity: 21


Intelligence: 29


Willpower: 27

Dragon Mage Skills

Combat Art Skills

Primary:
Concentration
Dragon Magic Lore
Elemental Magic Lore
Mentalism Lore

Secondary:
Combat Discipline
Ancient Magic
Dragon Magic Focus
Elemental Magic Focus
Mentalism Focus

Offensive Skills

Primary:
Pole Arms
Magic Staffs
Tactics Lore

Secondary:
Sword Weapons
Speed Lore
Damage Lore

Defensive Skills

Primary:
Shield Lore
Armor Lore
Constitution
Spell Resistance

Secondary:
Toughness
Combat Reflexes
Pacifism

General skills

Primary:
Alchemy
Bargaining
Enhanced Perception

Secondary:
Riding
Divine Devotion

Dragon Mage Aspects

  • Dragon Magic – This offensive aspect is intensely connected to the dragons. He can call them to his support and even turn himself into one.
  • Elemental Magic – This magic gives the power to create creatures out of the elements, which will battle his enemies for him in his stead and will give enemies little chance of getting close to him.
  • Mentalism – This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy.

Dragon Mage Combat Arts


Dragon Magic



Dragon Berserk

Turns into a Dragon Berserk. Attacks will extend the transformation time. Gives a bonus to damage, armor, attack and defense. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects.

  • Frenzy – Hits increase the duration of Berserk Form.
    • Fury – Faster melee attacks.
  • Concentration – Increased duration of the Berserk Form.
    • Steal Life – Increase the life stolen with each hit.
  • Frenzy – Hits increase the duration of Berserk Form.
    • Blood Frenzy – An additional spell for the berserk.


Dragon Form

Turns into a young dragon with strong armor and combat spells. Dragons of this size can’t fly but have the power to feign flying. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects.

  • Scales – Increased protection against physical damage.
    • Firey Claw – Increased melee fire damage.
  • Concentration – Increased duration of the Dragon Form.
    • Skin Regeneration – Increased life regeneration in Dragon Form.
  • Counter Attack – Chance to reflect melee attacks.
    • Fireball – An additional spell while in Dragon Form.


Dragon Strike

Calls a dragon for aerial attacks. A dragon flies over and casts a massive fireball, doing area-of-effect fire damage over time.

  • Heat – Fire burns faster.
    • Terror – Targets are stunned for a short time.
  • Heat – Fire burns faster.
    • Blind – Decreases target’s hit value.
  • Fury – Fire burns stronger.
    • Scatter – Area of effect increased.


Eternal Fire

Ignites an enemy & easily jumps over to nearby enemies.

  • Licking Flames – Fire can jump over to enemies that are further away.
    • Smoldering – Fire is less strong but lasts longer.
  • Hunger – Increased chance to jump over to nearby enemies.
    • Panic – Chance that burning enemies will flee.
  • Fury – Fire burns stronger.
    • Death Blow – Fire damage against badly wounded enemies is doubled.


Familiar (Buff)

The Dragon Mage summons a small dragon familiar which increases his attributes.

  • Firebug – Increase the chance to ignite enemies.
    • Insight – Increased experience from fights won.
  • Protection from Fire – Decreases incoming fire damage.
    • Quick Mind – Increases casting speed.
  • Life Force – Increases hit points.
    • Energy Flux – Reduces the cooldown of spells.


Elemental Magic



Destroyer

Summons stone spirits that attack nearby enemies and explode.

  • Explosive – Increases the destroyer’s damage.
    • Endurance – Destroyer’s live longer before they explode.
  • Swarm – Increases number of destroyers.
    • Endurance – Destroyer’s live longer before they explode.
  • Swarm – Increases number of destroyers.
    • Explosive – Increases the destroyer’s damage.


Gust of Wind

A strong gust of wind that can damage, stun or knock back enemies.

  • Stun – Chance to stun enemies.
    • Poison Mist – Light poisoning.
  • Radius – Increased radius of Gust of Wind.
    • Squall – Gust of Wind spreads faster.
  • Impact – Increased damage from rebound.
    • Poison Mist – Light poisoning.


Magic Barrier

Summons a protective barrier of earth and stone.

  • Barricade – Increases the length of the barrier.
    • Vengeance – Chance to reflect ranged damage.
  • Barricade – Increases the length of the barrier.
    • Solid – The barrier has a higher duration.
  • Vengeance – Chance to reflect ranged damage.
    • Runes – Chance to reflect magic damage.


Tornado

Unleashes a small tornado that moves towards the enemies.

  • Storm Force – The tornado deals more damage.
    • Storm Zone – Tornado’s area of effect increased.
  • Unleashed – Tornado deals damage more often.
    • Tempest – Increased duration of the tornado.
  • Disarm – Chance to disarm the opponent for a few seconds.
    • Critical – Increased chance for critical hits.


Protector (Buff)

Calls an earth elemental protector.

  • Elite – Increases the protector’s level.
    • Regeneration – Protector regenerates life faster.
  • Veteran – Protector’s hit chance increases.
    • Protection – Protector’s armor increases.
  • Familiar – Calls a second protector.
    • Protective Shield – Protector casts damage reduction on caster.


Mentalism



Combat Trance

Combat Trance reduces the caster’s combat art cooldown and protects him from effect damage and stuns.

  • Light Footed – Increased snare resistance.
    • Awareness – Increased stun resistance.
  • Hardened – Increased resistance against side effects.
    • Experienced – Reduces the cooldown of the trance.
  • Hardened – Increased resistance against side effects.
    • Energy Flux – Markedly increased regeneration.


Energy Blaze

Magic energy damages and burns enemies in the area of effect.

  • Confusion – Target attacks more slowly.
    • Blind – Decreases target’s hit value.
  • Impact – Increased damage from the nova.
    • Zone – Increases nova’s area of effect.
  • Afterglow – Magical burn gets stronger.
    • Experience – Lowers the costs for the combat art.


Maelstrom

Enemies are slowed and weakened in the area of effect, missiles are slowed.

  • Grind – Further reduces the armour of enemies in the Maelstrom.
    • Burden – Enemies are slowed down in the Maelstrom.
  • Extension – Maelstrom duration increased.
    • Thicken – Missiles are slowed down in the Maelstrom.
  • Demoralize – Attributes are further decreased in the Maelstrom.
    • Thicken – Missiles are slowed down in the Maelstrom.


Mind Strike

A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts.

  • Sustainability – Disrupting the enemy’s regeneration last longer.
    • Weakness – Increases the regeneration malus.
  • Impact – Increased damage from mind strike.
    • Expansion – Also hits enemies next to the target.
  • Drill – Chance to cause a deep wound.
    • Slow Down – Target’s movement speed reduced for the duration of the spell.


Runes of Protection (Buff)

A magic armour that offers protection from melee attacks and spells.

  • Protection – Increases protection from physical damage.
    • Awe – Increases the chance to stun the target.
  • Protection – Increases protection from physical damage.
    • Stone Skin – Increased chance to block missiles.
  • Flux – Reduces the costs to keep up the runes.
    • Runes – Increases the chance to block spells.

Even though Sacred 2 was released many years ago it is still popular among players. That is why we decided to write a series of builds and guides for our readers where they can read how to play with every Scared 2 class.

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