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Categories: Guides

Sacred 2 Dryad Class Overview

They are the masters of hunting! Akin to the Elves, in tune with nature and equipped with the strength of the forests the most powerful and the strongest among them were chosen in order to save their peoples from extinction. Will they restore the natural balance or can they be corrupted by power?

Sacred 2 All Classes

The Dryads live a secluded life in harmony with their environment. They go hunting, they are skilful in using poison and traps and they observe their traditions diligently. Most of them never see life outside their homeland and generally, they are not interested in affairs beyond their borders. Their tight bond with nature bestows abilities deriving from the very strengths of the wilderness upon these fighters of the forest. The most powerful of the Dryad hunters are even knowledgeable of the dark arts of Voodoo.

Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by uncontrolled T-Energy, and creatures that the energy didn’t destroy mutated into powerful monstrosities, which are now haunting their forests.

Which way will the hunter choose? Their iron will to save their homeland may enable her to combat the consequences of the T-Energy infestation, to make amends for the betrayal that the world had to endure, and to restore the order of nature. Will they have the strength to achieve these goals? The nations of Ancaria are to blame for the devastation of this world, and one way to punish them is through using the T-Energy against them. There must be only one power controlling the T-Energy…


Dryad Builds

Dryad Starting Attributes


Strength: 22


Stamina: 25


Vitality: 22


Dexterity: 30


Intelligence: 27


Willpower: 20

Dryad Skills

Combat Art Skills

Primary:
Concentration
Capricious Hunter Focus
Cabalistic Voodoo Lore
Nature Weaver Lore

Secondary:
Combat Discipline
Ancient Magic
Cabalistic Voodoo Focus
Nature Weaver Focus

Offensive Skills

Primary:
Ranged Weapons
Sword Weapons
Pole Arms
Tactics Lore

Secondary:
Dual Wield
Speed Lore
Damage Lore
Magic Staffs

Defensive Skills

Primary:
Shield Lore
Spell Resistance
Combat Reflexes

Secondary:
Armor Lore
Constitution
Pacifism

General skills

Primary:
Alchemy
Enhanced Perception
Divine Devotion

Secondary:
Riding
Bargaining

Dryad Aspects

  • Capricious Hunter – Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none when stealthily attacking from a distance, and can inflict great damage before being seen.
  • Cabalistic Voodoo – Displaying the darker side of the Dryad, this powerful magic slowly removes the life force from her enemies. She can also summon the ethereal ghosts of her defeated foes to fight by her side.
  • Nature Weaver – Nature is one of the strongest forces of battle, and a Dryad in tune with her surroundings is indeed formidable. Using the ancient forces of the world, she subdues her opponents and protects herself.

Dryad Combat Arts


Capricious Hunter



Ravaged Impact

Devastating attack with the equipped ranged or close combat weapon.

  • Perforate – Chance to cause open wounds (damage over time).
    • Envenom – Some of the damage will be converted into Poison damage.
  • Breach – Chance that enemy armor value will be ignored, and that full damage will be inflicted.
    • Trail – Projectiles will home in on the target.
  • Blast – Chance that an explosion will occur when hitting the target (area of effect damage).
    • Double Shot – Two shots in quick succession.


Darting Assault

A rapid ranged or close combat attack hitting multiple targets within range.

  • Reload – Increases the number of projectiles or hits.
    • Edged – Increases damage dealt by Darting Assault.
  • Throwback – Chance to knock opponents back slightly.
    • Wounding – Chance that a successful hit will leave the opponent with an open wound (damage over time).
  • Rotate – The attack is directed at opponents all around the Dryad.
    • Pierce – Chance that a projectile continues on its path after a hit.


Forest Flight

The Dryad will teleport to her target her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports from.

  • Recovery – Heals the Dryad slightly during her Forest Flight movement.
    • Roots – Increases the chance to root nearby enemies.
  • Expert – Decreases the cooldown of Forest Flight.
    • Escape – Increases the chance to break immobilizing spells.
  • Refresh – Adds a light healing effect while moving.
    • Escape – Increases the chance to break immobilizing spells.


Dust Devil

The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also affect allies.

  • Concealment – Increases evade chance inside the cloud.
    • Recondition – Significantly reduces recharge time (Cooldown).
  • Elongate – Dust Devil lasts considerably longer.
    • Spell Shield – Light protection from hostile spells.
  • Sanding – Slightly damages opponents inside the Dust Devil.
    • Spread – Increases circumference of Dust Devil significantly.


Sinister Predator (Buff)

While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a Shrunken Head.

  • Eagle Eye – Increases the Chance for critical hits.
    • Rapid Fire – Increases attack speed of ranged attacks.
  • Marked Shot – Adds a chance that opponents cannot evade or parry incoming shots.
    • Perforate – Chance that projectiles will pierce through their targets and continue on their flight path.
  • Hunting Focus – Decreases the regeneration time of the aspect Capricious Hunter.
    • Unflinching – Reduces the opponent’s chance to deflect projectiles.


Cabalistic Voodoo



Twisted Torment

Damages the target and slows it down for a brief period. Increases the chance for victims to drop shrunken heads when they die of Twisted Torment.

  • Encumber – Further slows down victims.
    • Headhunter – Additionally increases the chance to receive a shrunken head when the victim dies.
  • Tear – Increases Damage over Time.
    • Sadist – Increases duration of Twisted Torment.
  • Envenom – Adds Poison damage to Twisted Torment.
    • Ravage – Increases the damage frequency of Twisted Torment.


Viperish Disease

Infects the victim with harmful poison. The more the target has been injured the more damage Viperish will inflict. If the Dryad carries a shrunken head it will increase the chance that opponents of the same type will also catch the disease.

  • Gangrene – Targets do not need to be as severely injured before the damage output of Viperish Disease increases.
    • Relapse – Increases the duration of Viperish Disease which leaves more time for opponents to become infected.
  • Transmission – Increases the chance to transmit the disease even with no shrunken head equipped.
    • Headhunter – Increases the chance to recieve a shrunken head when the victim dies.
  • Gouge – Chance of inflicting a deep wound on first target.
    • Contaminate – Extends the range of Viperish Disease.


Black Curse

Lowers all attributes of the target for a brief period. Enhanced effect against opponents who correspond to an equipped shrunken head.

  • Porous – Reduces the opponent’s resistance to physical damage.
    • Headhunter – Increases the chance to receive a shrunken head when the victim dies.
  • Elongate – Reduces opponent’s attack speed.
    • Distress – Increases the chance to recieve a shrunken head when the victim dies.
  • Expert – Reduces the regeneration time of Black Curse.
    • Dispel – Deactivates the target’s permanent beneficial spells.


Malicious Totem

Summons a totem that will fire small poisonous arrows. Shrunken heads may increase damage.

  • Anxiety – Chance that hit opponents will run away.
    • Solid – Increased duration of Malicious Totem.
  • Pointed – Arrows inflict more damage.
    • Venomous – Increases poison damage on arrows.
  • Expert – Reduces the cooldown of Malicious Totem.
    • Rapid Fire – Increases the totem’s firing rate.


Moribund Animus (Buff)

An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads.

  • Malice – The hireling inflicts more damage.
    • Stone Skin – Improved armor for the hireling.
  • Elevation – Inreases hirelings level.
    • Headhunter – Increases the chance to receive a shrunken head when the victim dies.
  • Fury – Improves hirelings attack speed.
    • Headhunter – Increases the chance to receive a shrunken head when the victim dies.


Nature Weaver



Edaphic Lances

Spears break out of the ground and damage everyone who touches them.

  • Thorns – Adds more thorns to Edaphic Lances.
    • Density – Decreases distance between thorns, thus causing more damage to nearby opponents.
  • Thorns – Adds more thorns to Edaphic Lances.
    • Stings – Each thorn inflicts more damage.
  • Barbs – Successful hits have an increased chance to inflict bleeding wounds.
    • Singe – Thorns inflict additional fire damage.


Tangled Vine

A root sprouts from the ground, holding opponents in one place while damaging them.

  • Tendrils – Increases the damage of the strangling roots.
    • Sprawl – Increased duration of Tangled Vine.
  • Singe – Roots inflict additional fire damage.
    • Impair – Reduces the rooted opponents attack speed.
  • Encroach – Increases the range of Tangled Vine.
    • Intent – Increased chance to land critical hits.


Goldenglade Touch

Heals the Dryad over a brief period of time.

  • Flow – Increases hitpoint regeneration rate.
    • Bandage – Rapid heal when casting the spell.
  • Amity – Lightly heals nearby allies.
    • Persevere – Increases the attribute Willpower.
  • Amity – Lightly heals nearby allies.
    • Diligence – Increases duration of Goldenglade Touch.


Acute Mind

Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence.

  • Proficiency – Decreases the cooldown of Acute Mind.
    • Insight – Additionally increases intelligence.
  • Defiant – Decreases the impairments and wounds.
    • Insight – Additionally increases intelligence.
  • Celerity – Increases attack speed and cast speed.
    • Easiness – Additionally decreases the regeneration time.


Ancient Bark (Buff)

While active, Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect.

  • Rugged – Increases all armor values.
    • Slippery – Increases defense values.
  • Divert – Chance to deflect close combat damage to the attacker.
    • Repel – Additional chance to evade weapon attacks.
  • Invigorate – Improved healing.
    • Effortless – Ancient Bark costs less energy.

Even though Sacred 2 was released many years ago it is still popular among players. That is why we decided to write a series of builds and guides for our readers where they can read how to play with every Scared 2 class.

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