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Categories: Guides

Sacred 2 Inquisitor Class Overview

The Inquisitors are the High Priests of the High Elves. Arrogant and deadly, the Inquisitors are only committed to themselves. The fate of the other inhabitants of Ancaria does not concern them. Their ultimate goal is to assume control over the T-Energy. They’re even willing to use dead bodies for their own purposes, and disgrace the souls of their enemies.

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After the Great War and the migration of the High Elves into the northern regions, an internal power struggle for control over T-Energy broke out. Both the aristocracy and the clergy claimed control over the T-Energy for their own purposes. This conflict smoldered for years and resulted in both factions focusing their power on battling each other. In this unstable political environment the Inquisitor managed to secede unnoticed from the clergy and even gain control over them by manipulation and intrigues. Officially they are still “only” a part of the clergy, but in reality they managed to assume the power.

The Inquisitor is a fighter for the shadows. He has powerful and manipulative spells at his command and is even able to manipulate the minds of his enemies. He has access to devastating spells of destruction and influence based on dark magic, enabling him to fight entire groups of opponents. The Inquisitor is proficient in close combat and his power even increased by damage he’s taken.

The Inquisitor wanders Ancaria pursuing purely selfish goals. Therefore, he may only follow the path of shadow.


Inquisitor Builds

Inquisitor Starting Attributes


Strength: 23


Stamina: 25


Vitality: 23


Dexterity: 27


Intelligence: 27


Willpower: 22

Inquisitor Skills

Combat Art Skills

Primary:
Combat Discipline
Gruesome Inquisition Focus
Astute Supremacy Lore
Nefarious Netherworld Lore

Secondary:
Concentration
Ancient Magic
Astute Supremacy Focus
Nefarious Netherworld Focus

Offensive Skills

Primary:
Hafted Weapons
Dual Wield
Magic Staffs
Tactics Lore
Damage Lore

Secondary:
Ranged Weapons
Sword Weapons
Pole Arms
Speed Lore

Defensive Skills

Primary:
Armor Lore
Toughness
Combat Reflexes

Secondary:
Constitution
Spell Resistance
Pacifism

General skills

Primary:
Riding
Bargaining
Divine Devotion

Secondary:
Blacksmith
Alchemy

Inquisitor Aspects

  • Gruesome Inquisition – The Inquisitor is an excellent melee fighter. He is not defensive; instead, he prefers to attack relentlessly with no regard for his own protection. He knows very well that his best defense lies in preventing a second blow from his opponents. The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them.
  • Astute Supremacy – The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them! His command of magic is so extensive that he can turn his opponents or their attacks into weapons.
  • Nefarious Netherworld – The Inquisitor is also proficient at dark magic that drains the souls from his opponents and even turns the dead into tools. The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death.

Inquisitor Combat Arts


Gruesome Inquisition



Callous Execution

Powerful blow or stab that will inflict heavy damage on an opponent.

  • Bleed – An attack which inflicts damage and causes bleeding (physical damage over time).
    • Tenacity – An attack that will slightly recharge all combat arts.
  • Lacerate – The opponent suffers from a deep wound that will decrease the base hitpoint value for a brief period.
    • Startle – Chance to leave the target opponent stunned for a brief period.
  • Draw Life – Draws life from the opponents.
    • Judgement – Increases chance for critical hits.


Ruthless Mutilation

A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.

  • Deprivation – Even further reduces movement speed of affected opponents.
    • Ire – Increases the damage inflicted upon all affected opponents.
  • Dolor – Adds a chance to draw life from the target opponent.
    • Petrify – Adds a chance to stun opponents briefly.
  • Smolder – Adds fire damage to each successful hit.
    • Frenzy – Chance for double hits on each affected opponent.


Mortifying Pillory

The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage.

  • Disgrace – Reduces the opponent’s armor value for a brief period.
    • Loathing – Increases the chance that more opponents attack the outlaw.
  • Proclamation – Increases the threat the outlaw poses to other opponents.
    • Expulsion – Forces the target to remain an outlaw for a longer period of time.
  • Mortify – Reduces the target’s defense value.
    • Decay – Adds more poison damage.


Frenetic Fervor

Increases attack speed and maximum weapon value for a brief period.

  • Faith – Reduces casting time for spells.
    • Fanaticism – Increases attack speed.
  • Contemplation – Increases the inquisitor’s dodge chance.
    • Resolve – Increases the inquisitor’s attack value.
  • Relentless – Increases the duration of the Frentic Fervor.
    • No Escape – Increases run speed.


Purifying Chastisement (Buff)

Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.

  • Purge – Increases inflicted fire damage.
    • Mystic – Increases inflicted magic damage.
  • Merciless – The threshold for the maximum effectiveness is raised to 35% of remaining hitpoints.
    • Eradicate – Greatly increases the chance for critical hits.
  • Inure – The inquisitor sustains less damage.
    • Hallow – Adds more damage.


Astute Supremacy



Levin Array

Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor.

  • Disperse – Increases the angle of effectiveness.
    • Elongation – Increases the range of the lightning streaks.
  • Paralyze – Briefly decreases movement speed of affected opponents.
    • Hesitation – Briefly reduces the opponent’s attack speed.
  • Steal Life – Adds a chance to draw life from opponents.
    • Dynamic – Increases the chance for critical hits.


Clustering Maelstrom

Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.

  • Gravitation – Adds a damage bonus to Clustering Maelstrom.
    • Chaos – Opponents tumbling into other opponents will inflict more damage.
  • Vortex – Increases the range of Clustering Maelstrom.
    • Gash – Adds bleeding damage (damage over time).
  • Vortex – Increases the range of Clustering Maelstrom.
    • Stupefy – Adds a chance to stun opponents briefly.


Raving Thrust

An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.

  • Lash Out – Increases the range of Raving Thrust.
    • Bedaze – Adds a chance to stun opponents briefly.
  • Relay – Opponents near the targeted opponent will also be knocked back.
    • Vehemence – Increases damage caused.
  • Lesion – A successful hit greatly reduces the target’s base hitpoints for a brief period.
    • Tumble – Adds a chance to disarm opponents when they are knocked back.


Zealous Doppelganger

Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor.

  • Incentive – Increases the doppelganger’s attack and defense values.
    • Vigor – The doppelganger receives a minor hitpoint regeneration rate.
  • Equal – The doppelganger receives the aspect Gruesome Inquisition.
    • Domination – The doppelganger receives the aspect Astute Supremacy.
  • Determination – The doppleganger’s lifespan increases by 30%.
    • Companion – Causes permanent doppelganger (buff).


Reverse Polarity (Buff)

While active, this aura grants a chance to reflect ranged damage back to its source.

  • Rebound – Adds a chance to reflect magic damage.
    • Sphere – Opponents within a certain radius around the Inquisitor will be hit and damaged by small streaks of lightning.
  • Counterblow – Adds a chance to reflect close combat damage.
    • Perfection – Increases the effectiveness against ranged damage.
  • Exploit – Each party member receives 5% of the damage intended for the Inquisitor.
    • Evade – Increases the defense value.


Nefarious Netherworld



Dislodged Spirit

A single touch causing ice damage while it tears the soul from the opponent. The opponent’s attributes will diminish significantly for a brief period until the soul finds its way back into the body.

  • Gelidity – Increases the ice damage.
    • Spite – Increases the duration of the soul being held.
  • Deprivation – Further decreases opponent’s attributes while the soul is being held.
    • Torture – Adds damage over time.
  • Stimulate – Steals energy from the target, which will decrease the regeneration time of combat arts.
    • Wildfire – If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage.


Paralyzing Dread

Slows down all attacks by opponents in the vicinity of the Inquisitor.

  • Panic – Reduces the opponent’s attack value.
    • Despair – Reduces the opponents’ resistance values.
  • Decrepit – Reduces attack speed even more.
    • Demoralize – Adds a chance to instill fear into opponents and make them run away for a brief period.
  • Extension – Increases the range of effect.
    • Confidence – Increases attack value.


Inexorable Subjugation

A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor.

  • Brunt – Inflicts more magic damage per time unit.
    • Effort – Magic damage is inflicted more frequently.
  • Fanatic – Increases attack speed of the spectral companion.
    • Menace – The spectral companion poses a significantly higher threat to opponents.
  • Probation – Increases the spectral companion’s lifespan.
    • Reclaim – Heals a certain amount of the Inquisitor’s hitpoints when he creates the spectral companion.


Eruptive Desecration

Causes corpses to explode, inflicting damage to nearby opponents.

  • Greed – Adds a chance to receive additional items from the corpse.
    • Restore – The soul of a corpse will heal the Inquisitor.
  • Violence – Increases the damage dealt by explosions.
    • Danger Zone – Increases the damage range of the explosions.
  • Apocalypse – Increases the explosion’s range.
    • Plague – The explosion has an additional poisonous effect.


Soul Reaver (Buff)

Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor’s attack and defense, as well as resetting the souls’ lifespan.

  • Deathmagic – Souls inflict magic damage to nearby opponents.
    • Zealot – Increases the lifespan of each reanimated soul.
  • Recreation – Increases the Inquisitor’s hitpoint regeneration rate while he is accompanied by souls.
    • Source – Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls.
  • Zealot – Increases the lifespan of each reanimated soul.
    • Soul Imbiber – Heals the Inquisitor every time he collects a soul.

Even though Sacred 2 was released many years ago it is still popular among players. That is why we decided to write a series of builds and guides for our readers where they can read how to play with every Scared 2 class.

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