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Categories: Guides

Sacred 2 Shadow Warrior Class Overview

The Shadow Warrior-a mighty weapon in battle! Enslaved and trained by the High Elves, he excels at melee fighting. They turned him into an elite warrior following only one burning ambition: Victory in battle! He died on the battlefield but was brought back to life from his eternal slumber. Now, he travels between the realm of the dead and the world of the living.

Sacred 2 All Classes

The Shadow Warrior used to be a Human elite guard and he fought bravely for his sovereign during the numerous battles of the High Elven empire. His strength in battle made him a living nightmare dreaded by his enemies. Thus, he was his warlord’s ultimate weapon. His strength, discipline and obedience were second to none. However, inevitably the day will dawn, when even the best of warriors will meet his honorable end on the battlefield. The Gods called upon the elite guard’s soul and brought it to the golden halls of fame where he would eternally rule as a mighty warlord.

Yet his High Elf General had different plans for him! He wanted to see him return to the battle field. Therefore, he decided to bring back the warrior’s soul from the realm of the dead binding it to his lifeless body. Elven High Priests performed an ancient ritual in order to raise him from the dead and attempted to combine it with T-Energy. Alas, the warrior’s will was unrelenting and he defied the priests. The ritual failed! The Human elite fighter became the Shadow Warrior – an undead being with a sharp mind. Raging that he had been torn from paradise he killed all those present at the ceremony and escaped.

Now, he travels between the worlds as an undead being. His only desire is to return to the golden halls of the Elysium in order to find his peace. Alas, the gates are firmly locked and will not admit beings into the eternal halls if they have been created by T-Energy. Even death would not mean salvation; instead, it would throw him into the eternal doom of the dark maelstrom.

Deep within the Shadow Warrior a spark of Humanity is still glowing. He may fight for the peace and liberation of Ancaria while striving to contain the T-Energy that is currently uncontrollable. Thus, the T-Energy that flows through his body would be drained, ending his unholy life peacefully. However, he may also pursue the Shadow path. His hatred concentrates on those, who brought him back. His ambition is gaining control over the T-Energy in order to reach the ultimate power. Deeply torn by his inner conflict he is about to begin his journey through the world of Ancaria…

The Shadow Warrior is an experienced fighter. He is well armored and his skills include the proficient wielding of all available slashing, crushing and pole arm weapons. His self-discipline is second to none. Powered by all these attributes he excels at battling T-Energy creatures. His strength and constitution make him a tough and dangerous opponent. At the same time, he has a decisive advantage on living specimens: he is still in contact with the Realm of the Dead. However, the significance of this unholy alliance only becomes apparent on the battlefield.


Shadow Warrior Builds

Shadow Warrior Starting Attributes


Strength: 27


Stamina: 26


Vitality: 28


Dexterity: 21


Intelligence: 22


Willpower: 26

Shadow Warrior Skills

Combat Art Skills

Primary:
Astral Lord Lore
Death Warrior Focus
Malevolent Champion Focus
Astral Lord Focus

Secondary:
Combat Discipline
Concentration
Ancient Magic

Offensive Skills

Primary:
Sword Weapons
Hafted Weapons
Pole Arms
Tactics Lore

Secondary:
Ranged Weapons
Dual Wield
Speed Lore
Damage Lore

Defensive Skills

Primary:
Shield Lore
Armor Lore
Constitution
Combat Reflexes

Secondary:
Spell Resistance
Toughness
Pacifism

General skills

Primary:
Riding
Blacksmith
Divine Devotion

Secondary:
Alchemy
Enhanced Perception

Shadow Warrior Aspects

  • Death Warrior – The fighting specialist. No subtle conjuring, just raw strength and violence. In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts.
  • Malevolent Champion – The Shadow Warrior is also capable of applying a more strategic and agile close combat style that relies less on sheer strength and armor and more on dexterity and tactics. The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic use in favor of physical attacks.
  • Astral Lord – The Shadow Warrior’s link to the afterlife allows him to call forth his dead comrades in order to fight for him. The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.

Shadow Warrior Combat Arts


Death Warrior



Demonic Blow

The Shadow Warrior focuses his entire strength in a mighty, purposeful blow with his equipped weapon. This attack is especially useful against strong or heavily-armored opponents.

  • Wounding – Chance to cause an open wound (physical damage over time).
    • Vehemence – Allows Demonic Blow to inflict area damage on nearby opponents.
  • Frailty – Temporarily reduces the opponent’s armor class.
    • Poisoning – Adds poison damage (damage over time).
  • Life Leech – Leeches life from opponents when they are hit.
    • Trauma – Chance to cause a severe wound.


Scything Sweep

A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.

  • Force – Scything Sweep is executed with more power and inflicts more damage.
    • Knockback – Increases the chance to knock opponents back. If they tumble against additional opponents they will inflict damage upon impact.
  • Intent – Chance to land critical hits.
    • Numb – A purposeful blow with an added chance to stun opponents for a brief period.
  • Hurl – The sweep hurls slain opponents away as projectiles.
    • Rage – Each hit will store additional energy. This energy will discharge with the first successful hit after the Scything Sweep.


Ruinous Onslaught

The Shadow Warrior charges directly towards his target. The charge increases the Shadow Warrior’s run speed slightly and his defense values substantially.

  • Getaway – Chance to escape root spells.
    • Fend – Further increases defense value.
  • Patch – Heals a small amount of hit points.
    • Adrenaline – The Shadow Warrior sustains less damage during the charge.
  • Routine – Decreases the regeneration time of Ruinous Onslaught.
    • Adrenaline – The Shadow Warrior sustains less damage during the charge.


Rousing Command

The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief period.

  • War Song – The battle cry intensifies and increases the attack values even more.
    • Persistence – Prolongs the duration of Rousing Command.
  • Spur – Increases run speed.
    • Impulse – Increases attack speed and cast speed.
  • Surge – The regeneration time of all combat arts is decreased while Rousing Command is active.
    • Leader – Rousing Command will also affect nearby party members.


Grim Resilience (Buff)

This Combat art increases the Shadow Warrior’s hitpoints, higher willpower also increases his spell resistance.

  • Fortify – Increases the hitpoint bonus.
    • Rejuvenation – Increases the hitpoint regeneration rate.
  • Readiness – Adds a defense value rendering the Shadow Warrior harder to hit.
    • Discipline – Reduces the regeneration penalty caused by Grim Resilience.
  • Reflex – Increases the chance to evade attacks.
    • Safeguard – Significantly increases physical resistance.


Malevolent Champion



Frenzied Rampage

This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.

  • Double Attack – Chance to strike twice with one hit.
    • Wounding – Chance that a successful hit will leave the opponent with a open wound (physical damage over time).
  • Double Strike – Increases the chance of double attack.
    • Intent – Chance to land critical hits.
  • Envenom – Adds poison damage to Frenzied Rampage.
    • Vampire – Chance for the Shadow Warrior to leech from the target and add them to his own hitpoints.


Belligerent Vault

The Shadow Warrior leaps purposefully towards his target.

  • Reach – Extends the range of Belligerent Vault.
    • Routine – Decreases the regeneration time for Belligerent Vault.
  • Unaware – Reduces the Opponent’s defense value.
    • Shock – Opponents at the starting location of the jump become confused which slows them down.
  • Commotion – Chance to briefly stun opponents in the designated area when the Shadow Warrior lands.
    • Unbound – Good chance to escape rooting effects.


Augmenting Guidon

A stationary banner which increases defense and attack values for every party member within its range.

  • Elite – Increases attack and defense values by 50%.
    • Ensign – Expands the area of effect.
  • Healing – Heals party members within area of effect.
    • Tutor – Grants more experience from opponents within area of effect.
  • Fear – Reduces attack values of all opponents within area of effect.
    • Leadership – Increases attack speed and cast speed of allied units within area of effect.


Killing Spree

The Shadow Warrior launches himself into a state of battle frenzy, where every successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges.

  • Control – Additionally increases the Shadow Warrior’s attack value.
    • Berserk – The Shadow Warrior’s damage output increases when he is injured.
  • Burst – A damage bonus is added to the energy discharge.
    • Perseverance – Prolongs the duration of Killing Spree.
  • Sway – Additionally increases the Shadow Warrior’s attack speed, casting speed and movement speed.
    • Sear – Adds fire damage to the discharge.


Reflective Emanation (Buff)

Reflective aura with a certain chance to mirror close combat damage back at the attacker.

  • Tough – Adds a chance to reflect stun effects.
    • Backlash – Adds a chance to also reflect ranged attacks.
  • Unstoppable – Adds a chance to reflect root effects.
    • Antimagic – Adds a chance to reflect incoming spells.
  • Riposte – Adds a chance to increase to reflected damage.
    • Idol – Extends the reflective effect to all party members.


Astral Lord



Spectral Hand

Conjures a spectral hand to strike the target opponent.

  • Swiftness – Increases attack speed.
    • Clout – Increases the damage the spectral hand inflicts.
  • Chill – The spectral hand inflicts additional ice damage.
    • Intent – Increases the chance to land critical hits.
  • Double Attack – Chance to strike twice with one hit.
    • Destruction – Increases all damage types of the spectral hand.


Skeletal Fortification

Summons a stationary skeletal tower that will automatically fire projectiles at opponents within a certain radius.

  • Rapid Fire – Increases the skeletal tower’s firing rate.
    • Focus – Reduces the cooldown time for the skeletal tower.
  • Ice Shards – Adds ice damage.
    • Arcane Power – Adds magic damage.
  • Scatter Shot – Adds another projectile to the skeletal tower.
    • Perforate – The arrows pierce through their targets and continue on their flight path.


Rallied Souls

The souls of those who have fallen recently will come to life for a brief period once again and fight alongside the Shadow Warrior. However, their undead life dwindles rapidly.

  • Armament – The animated corpses will receive an armor bonus.
    • Dark Realm – Increases the effective range of the conjuration.
  • Vivification – The animated corpses live considerably longer.
    • Demand – Chance to animate an increased number of corpses.
  • Contagion – Adds a chance for the animated corpses to infect their victims, turning them into undead servants.
    • Furor – Animated corpses inflict more damage.


Shadow Veil

The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells there is a chance Shadow Veil will be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased.

  • Creep – Opponents have to get closer to detect the Shadow Warrior while he is walking amongst them with Shadow Veil active.
    • Avoidance – Reduces the effects of incoming detrimental spells.
  • Nimble – Increases run speed while Shadow Veil is active.
    • Fade – Greatly reduces the detection radius while casting spells.
  • Sinister Pact – The effect of Shadow Veil is permanent rather than temporary.
    • Shadowmaster – Significantly reduces the regeneration time of Shadow Veil.


Nether Allegiance (Buff)

The Shadow Warrior is able to conjure spectral soldiers to accompany him.

  • Accomplice – Summons an additional soldier.
    • Sharp Blades – The spectral soldiers inflict more damage.
  • Commander – Summons another additional soldier.
    • Spectral Shield – Equip summoned soldier with greatly enhanced shields.
  • Balm – Increase life regeneration of the spectral soldiers.
    • Elite Equipment – Upgrades the spectral soldiers’ armor.

Even though Sacred 2 was released many years ago it is still popular among players. That is why we decided to write a series of builds and guides for our readers where they can read how to play with every Scared 2 class.

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