Teamfight Tactics 10.21 Fates Set Items Tier List Cheat Sheet

There is a new set in Teamfight Tactics called Fates. As usual, you will see new roaster of champions and new sets of League of Legends skins. Before we have shared with you TFT Fates Set Champions Tier list that you can read here. Today we have decided to share with you TFT 10.21 Fates Set Items Tier list and cheat sheet.

Below you can see two tables. The first one contains basic TFT items. Five starts means the best tier or S-tier, four stars means A-tier and three stars is for B-tier items.


Item Bonus


B.F. Sword

+15 Attack Damage

Chain Vest

+25 Armor

Needlessly Large Rod

+20 Spell Damage

Sparring Gloves

+10% Crit +10% Dodge

Giant's Belt

+200 Health 

Recurve Bow

+15% Attack Speed 


Combine with other items to get additional perks

Tear of the Goddess

+15 Mana

Negatron Cloak

+25 Magic Resist

The second table contains items that can be collected by the combination of basic items. Here you can see them grouped by tiers and also see the recipe to get them. So you can see all TFT items cobminations cheat sheet and full items tier list below.


Item Bonus


S-Tier Items

Blue Buff

Unique: Sets holders mana to 20 after each cast.


Force of Nature

Gain +1 team size.


Gargoyle Stoneplate

The holder gains 15 Armor and 15 Magic Resist for each enemy targeting them.


Giant Slayer

The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 90%.


Guardian Angel

Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.


Hand of Justice

At the beginning of each planning phase, the wearer gains one of the following: Basic attacks and spells deal +45% Damage or Basic attacks and spells heal for 45% of damage dealt.


Infinity Edge

UNIQUE: The user gains 75% Critical Strike Chance (including base components). Each point of Critical Strike Chance above 100% is converted to 1% Critical Strike Damage.


Jeweled Gauntlet

The holder's spells can inflict critical hits. Gain 50% Critical Strike Damage.



When the holder deals damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.



The wearer is immune to crowd control for the first 10 seconds of combat.


Sunfire Cape

At start of combat, and every 2 seconds thereafter, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.


Zeke's Herald

When combat begins, the wearer and all allies within 1 hexes in the same row gain +40% Attack Speed for the rest of combat.



When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.


Zz'Rot Portal

When the wearer dies, a Construct with 1500/2250/3000/5000★ Health arises to continue the fight. The wearer will also taunt all nearby enemies for 2 seconds at the start of combat.


A-Tier Items


Basic Attacks heal the wearer for 40% of the damage dealt.


Bramble Vest

Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150/250★ magic damage to all nearby enemies (once every 2.5 seconds max).


Chalice of Power

When combat begins, the wearer and all allies within 1 hex in the same row gain 40 Spell Power for the rest of combat.



Contributing to a kill grants +20 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 2).


Dragon's Claw

Reduces incoming magic damage by 60%.


Duelist's Zeal

The holder gains the Duelist trait.


Elderwood Heirloom

The holder gains the Elderwood trait.


Guinsoo's Rageblade

Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.


Hextech Gunblade

The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.


Ionic Spark

Enemies within 3 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.


Last Whisper

When the wearer inflicts a critical hit, the target's Armor is reduced by 75% for 3 seconds. This effect does not stack.


Locket of the Iron Solari

When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/375/500/800★ damage for 8 seconds.


Luden's Echo

Spells deal 180 splash magic damage. If the target is shielded or CC'd, they will take an additional 180 damage.


Mage's Cap

The holder gains the Mage trait. 


Mantle of Dusk

The holder gains the Dusk trait.


Rapid Firecannon

The holder gains 200% Attack Range, and their Basic Attacks can't miss.



When the wearer dies, allies are healed for 800 Health.


Shroud of Stillness

When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 33% until they cast.


Spear of Shojin

The holder's basic attacks restore 5 Mana on-hit.


Sword of the Divine

The holder gains the Divine trait.


Thief's Glove

Each planning phase, fetch two temporary items, quality based upon your player level. Consumes three item slots.


Vanguard's Cuirass

The holder gains the Vanguard trait.


Warlord's Banner

The holder gains the Warlord trait.


Youmuu's Ghostblade

The holder gains the Assassin trait.


B-Tier Items

Frozen Heart

Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.


Rabadon's Deathcap

The holder gains 40 additional Spell Power.


Runaan's Hurricane

Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage and applying on-hit effects.


Statikk Shiv

Every third Basic Attack from the wearer deals 75 magic damage to 3/4/5/9★ enemies, and 175 bonus true damage if they are shielded.


Titan's Resolve

When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.


Trap Claw

Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.


Warmog's Armor

Grants 1000 bonus Health (including components).


Thanks to this post you can learn how to combine items in no time. In addition, now you know on what items you should focus when you play Teamfight Tactics Fates Set Patch 10.21.

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