Teamfight Tactics Patch 11.3 Notes

We kindly share with you official Teamfight Tactics Patch 11.3 Notes from Riot Games.

Teamfight Tactics Patch 11.3 Notes


 Dragonsoul is getting a vengeful quality of life, or should I say death, improvement, Spirit 4 is losing some of its spirit, and Slayer 6 is embracing its heavy metal late game identity. But the real topic here is Divine. With only its duration scaling in the past, Divine has struggled to find its foothold as a trait worth investing deeply into. We want to make Divine worth devoting your comp to by giving Divine units a powerful moment of ascension that escalates in potency with each level. 

  • Dragonsoul: Upon passing the blessing after death, the ally’s next basic attack will immediately trigger the Dragon Breath
  • Divine Buff Duration: 3/6/9/15 ⇒ 6 seconds across all
  • Divine Buff Damage Reduction: 45% ⇒ 35/45/55/65%
  • Divine Buff Bonus True Damage: 45% ⇒ 35/45/55/65%
  • Spirit Attack Speed: 20/40% ⇒ 20/35%
  • Slayer Lifesteal: 15-30 / 25-50% ⇒ 15-30 / 30-60%
  • Slayer Damage: 20-45 / 30-75% ⇒ 20-45 / 35-80%


Tier 1

 The changes here are meant to empower some of the underperforming units, so here are some underperforming Brand-dead jokes to accompany them:

What do you call an angry fire on a shooting range?

A Ranging Fire. 

  • Brand Attack Range: 660 ⇒ 890

 Did you hear about the spider changes?

It’s the Elisest we could do. 

  • Elise’s attacks in Spider Form now increase the cost of her target’s next spell by 35/35/50%
  • Elise Health on Spider Form Transformation: 35/40/45% ⇒ 25/30/45%

 What did Tristana call Brand at the relay race?

Rapid Fire. 

  • Tristana Rapid Fire Attack Speed: 50/60/80% ⇒ 60/70/90%

 What do you call a mad Diana?

A lunartic. 

  • Diana Pale Cascade Orbs now spawn further away from her body when her size increases (ie: Titan’s Resolve)

Tier 3

 Okay, one more… What’s Darius’ favorite beverage?

A Guillotini with extra damage. 

  • Darius Fortune’s Guillotine Damage: 550/800/1300 ⇒ 550/850/1400


 This is part of making our Mana Reave system consistent. 

  • Shroud of Stillness Mana Cost Increase: 33% ⇒ 35%


  • I was not the first to reach Challenger. I know, I know, we’re all disappointed. But let’s still give it up for Coralie…
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