The first season of Teamfight tactics is coming to an end. It is known that Beta together wit season 1 of TFT ends 6th November 2019. Up to this date we all have a chance to do our best to get the rank that we deserve. But after that Teamfight Tactics Season 2: Rise of the elements will hit the game, changing it completely.
The core change that gave the name of the name to patch 9.22 Rise of the elements is the gameplay of TFT.
What is Rise of the elements?
First of all, there will be 4 elements in the game: Inferno, Ocean, Mountain, and Wind. Those elements will appear randomly in the beginning of each game you will the sign of the element in the middle of the round where you pick a champion. For you that means, for instance, that on your board there will be a hex that buffs a champion that starts a combat in it. Every player has the same buff. As for the hex location it is random. Moreover, a buff consumes a slot like an item. So if a champion has three items the buff won’t work.
Elemental Buffs description
So what exactly those buffs do:
- Inferno – Gives a champion attack speed for the whole combat
- Ocean – Gives the champion standing it it extra mana in the start of a combat
- Mountain – Gives a champion that starts combat in it a permanent extra health points that stack between rounds and don’t disappear even if a champion moves from an elemental hex
- Wind – Gives higher chance to dodge for the duration of a combat
You may notice that all these elements represent the elements from Summoners Rift! Besides, it is worth mentioning that every new element will appear on stage 3-1 and other round stages.
Teamfight Tactics Season 2 Changes
In addition to all the buffs we will also see new champions and their bonus collection systems. Firstly, forget the old classifications. Now as elements hit TFT all will go around them. You will need to adjust to every match and collect the champions to fit the circumstances.
So all the champions will have to classifications, by element and by their class. Moreover, the classes are new as well. So we created tables to make it more visual for you.
TFT Champions’ elements and their effects
Firstly, you will see what champions represent each of the 13 elements and what bonuses you can get.
Multiple Crystal champions grants them a maximum limit to the amount of damage they can take from a single attack or ability hit.
Multiple Desert champions reduces the enemy team’s armor.
Multiple Electric champions will deal damage to adjacent enemy champions every time they hit critical stick or they deal critical damage to someone.
Multiple Glacial champions grants their attacks a chance to stun their target, increasing with more Glacials.
Multiple Inferno champions causes their abilities to temporarily ignite the ground beneath their targets, damaging enemies standing in the fire.
Multiple Light champions make them to, on death, heal other Light champions for a percentage of their max health and grant them attack speed for the remainder of the round (stacking with multiple Light champion deaths).
Multiple Steel champions makes them briefly immune to damage when they drop below 50% health.
Multiple Mountain champions grants a massive shield to a random ally at the start of combat.
Multiple Ocean champions periodically grants allies mana.
Multiple Poison champions makes their damaging attacks and abilities to increase the mana costs of their targets’ abilities.
Multiple Shadow champions makes them to deal increased damage for the first few seconds of combat.
Two Wind champions on board at once grants your team dodge chance.
Multiple Woodland champions causes one of them to randomly create a clone of themselves (including items) at the start of combat.
As you can see there are so many new champions coming to the Teamfight Tactics Season 2. Further in this we will write about all new Classes in TFT. Note, that all the information for this and following tables we took from official League of Legends blog announcement!
TFT Champions’ classes and their effects
Similarly to elements classes cam give your champions bonuses. But classes point on how a champion fight rather than its nature.
Alchemists can move through other units and never stop moving.
Assassins sneak across the battlefield at the start of combat, jump opposite from where they started.
An Avatar’s element is counted twice for trait bonuses.
Multiple Berserkers grants their attacks a chance to deal damage in a cone behind the target.
Multiple Blademasters grants their attacks a chance to hit extra times, increasing with more Blademasters.
Multiple Summoners increases the health and duration of their spawned allies, increasing with more Summoners.
Two Druids grant all Druids health regeneration.
Multiple Mages grant them a chance after casting an ability to cast it again.
Multiple Mystics grant all allies magic resist, increasing with more Mystics.
Multiple Predators causes their attacks and abilities to immediately kill low-health enemies.
Multiple Rangers periodically grant them a chance to gain a burst of attack speed, increasing with more Rangers.
Multiple Wardens grant them armor, increasing with more Wardens.
So as you can see a lot of them have changed. But also some of the old remained too. That will help you to orientate in Teamfight Tactics Season 2 in the very beginning.
In concision we’d like to remind you that soon TFT comes to mobiles! And don’t forget to return and read in the following post about new champions and items!