Orphea is a Ranged Assassin hero and the first original hero from Nexus (Heroes of the Storm universe). She has a good set of high damage skills that is great for duelling and teamfighting. However, it has a weak line – average survivability, which directly depends on how successfully you hit with skills. Orphea, who knows how to position herself correctly in teamfight and heals with Chaos stacks, will be impossible to stop. Otherwise, it dies very quickly when it gets into control or from a high-range poke.
Orphea – Heir of Raven Court | |
Primary Abilities | |
Shadow Waltz | After 0.5 seconds, deal 165 damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 35 Mana, and causes Orphea to dash a short distance upon moving. |
Chomp | After 0.625 seconds, deal 305 damage to nearby enemies in front of Orphea. |
Dread | Release a wave of dread that deals 85 damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage. Enemies hit by Dread’s wave or eruption are Slowed by 25% for 2 seconds. |
Heroic Abilities | |
Eternal Feast | After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero. |
Crushing Jaws | After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds. |
Trait | |
Overflowing Chaos | Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt. |
Copy build code* | [T3312223,Orphea] |
*Select a hero, open talents, click on options near build variations and click paste build to enter the code into HOTS directly. After that, you will have the build from the current cheatsheet marked with hearts.
Overflowing Chaos (or Shadow Waltz) Build | ||
Level | Recommended | Alternative |
1 | Ancestral Strength | En Pointe |
4 | Chaotic Assault | Allegrissimo |
7 | Insatiable | Mind Devourer |
10 | Crushing Jaws | Eternal Feast |
13 | Abyssal Symbiosis | Determination |
16 | Dead Magic | Bond of Anguish |
20 | Eldritch Conduit | Engulfing Oblivion |
Shadow Waltz has a low cooldown (especially hitting the enemy Hero) and serves as the main skill for stable damage and healing. The ability to dash a short distance after hitting a Hero with this ability provides the necessary mobility in battle, allowing you to get closer to the desired targets or dodge enemy control.
Chomp – High AoE damage allows you to quickly kill the entire Minion wave. However, due to the very short range against Heroes it will not be so easy to apply, and you will most likely need to dash from Shadow Waltz to get closer.
Dread has a long range, and allows you to deal damage without putting yourself at risk. Also 25% Slow can slow down the target so that it hits the Shadow Waltz’s radius.
Eternal Feast despite its capabilities, this skill is difficult to use to deal a lot of damage. Players in the fight will go out of its radius, especially during the initial delay. Therefore, it is best suited as a zoning skill, which will allow gain control over capture points.
Crushing Jaws is one of the important Abilities in teamfight. AoE stun will allow your team to deal massive amounts of damage. In end-game hitting with this skill followed up with your Basic Abilities guarantees a kill on squishy Heroes.
Overflowing Chaos gives good self sustain and additional damage, so do not forget to use Basic Attacks in order not to lose Chaos stacks to empty.
Strong against | ||||
Muradin | Johanna | Kel’Thuzad | Azmodan | Malfurion |
Weak against | ||||
Sonya | Xul | Greymane | Zeratul | Medivh |
Synergizes with | ||||
Anub’arak | Varian | Sonya | Zul’jin | Uther |
Strengths and Weaknesses
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