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Categories: Guides

Path of Exile All Harvest Craft Mods List

In Ritual league with patch 3.13 in Path of Exile Harvest league mechanics returned renewed. Now you can place Horticrafting Station in your hideout, that you can find in decorations. And it will stock recipes that you find during maps clearance. We have described how Harvest league mechanics have been changed here. In this post, you will see the list of all crafting mods that you have a chance to get from slaying monsters of a particular plant type.

TierItemHarvest Crafts RecipeLvl
1Wild Ursaling
#0
Reveals a random Caster modifier crafting effect when Harvested
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Caster modifier Remove a random non-Caster modifier from a non-Influenced item and add a new Caster modifier Augment a non-Influenced Magic or Rare item with a new Caster modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Caster modifier. Caster modifiers are more common Augment a non-Influenced Magic or Rare item with a new Caster modifier with Lucky values
1Wild Hellion
#1
Reveals a random Physical modifier crafting effect when Harvested
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Physical modifier Remove a random non-Physical modifier from a non-Influenced item and add a new Physical modifier Augment a non-Influenced Magic or Rare item with a new Physical modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Physical modifier. Physical modifiers are more common Augment a non-Influenced Magic or Rare item with a new Physical modifier with Lucky values
1Wild Thornwolf
#2
Reveals a random Socket colour crafting effect when Harvested
Reforge the colour of a non-Red socket on an item, turning it Red Reforge the colour of a non-Blue socket on an item, turning it Blue Reforge the colour of a non-Green socket on an item, turning it Green Reforge the colour of two random sockets on an item, turning them Red and Blue Reforge the colour of two random sockets on an item, turning them Red and Green Reforge the colour of two random sockets on an item, turning them Blue and Green Reforge the colour of three random sockets on an item, turning them Red, Blue and Green Reforge the colour of a random socket on an item, turning it White
1Wild Ape
#3
Reveals a random Fire modifier crafting effect when Harvested
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Fire modifier Remove a random non-Fire modifier from a non-Influenced item and add a new Fire modifier Augment a non-Influenced Magic or Rare item with a new Fire modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Fire modifier. Fire modifiers are more common Augment a non-Influenced Magic or Rare item with a new Fire modifier with Lucky values
1Wild Hatchling
#4
Reveals a random Currency crafting effect with improved outcome chances when Harvested
Reforge the number of sockets on an item 10 times, using the outcome with the greatest number of sockets Reforge the links between sockets on an item 10 times, using the outcome with the greatest number of linked sockets Reforge the colours of sockets on an item 10 times, using the outcome with the greatest number of less-common socket colours Quality of a Flask by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20% Quality of a Gem by at least 10%. The maximum quality is 20% Upgrades a Normal Item to a random rarity 10 times, using the outcome with the highest rarity Reforge a Rare item with new random modifiers 10 times, using the outcome with the highest average modifier level Corrupt an item 10 times, or until getting a corrupted implicit modifier
2Wild Bristlebeast
#5
Reveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance
2Wild Snap Hound
#6
Reveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested
Exchange 3 Chaos Orbs for a Divine Orb Exchange 3 Orbs of Transmutation for 3 Orbs of Alchemy Exchange 3 Blessed Orbs for 6 Orbs of Alteration Exchange 3 Orbs of Alchemy for 6 Cartographer’s Chisels Exchange 3 Chromatic Orbs for 6 Gemcutter’s Prisms Exchange 3 Jeweller’s Orbs for 6 Orbs of Fusing Exchange 3 Orbs of Augmentation for 3 Regal Orbs Exchange 3 Scrolls of Wisdom for 6 Orbs of Chance Exchange 3 Simple Sextants for 3 Prime Sextants Exchange 3 Prime Sextants for 3 Awakened Sextants Exchange 3 Orbs of Scouring for 3 Orbs of Annulment Exchange 3 Orbs of Alteration for 3 Chaos Orbs Exchange 3 Vaal Orbs for 6 Orbs of Regret Exchange 3 Cartographer’s Chisels for 3 Vaal Orbs
2Wild Homunculus
#7
Reveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Change a stack of Essences into a different type of the same tier Change a stack of Delirium Orbs into a different type of Delirium Orb Change a stack of Oils into a different colour of Oil Change a stack of Catalysts into a different type of Catalyst
2Wild Chieftain
#8
Allows you to Sacrifice a Map to influence Zana’s crafting options when Harvested
Sacrifice a Map. Add a free craft to your Map device Sacrifice a Map. Add a free Infused Anarchy craft to your Map device Sacrifice a Map. Add a free Infused Nemesis craft to your Map device Sacrifice a Map. Add a free Infused Domination craft to your Map device Sacrifice a Map. Add a free Infused Bloodlines craft to your Map device Sacrifice a Map. Add a free Infused Rampage craft to your Map device Sacrifice a Map. Add a free Infused Ambush craft to your Map device Sacrifice a Map. Add a free Infused Harbinger craft to your Map device
2Wild Spikeback
#9
Reveals a random crafting effect that reforges a Rare item a certain way when Harvested
Reforge a Rare item, keeping all Prefixes Reforge a Rare item, keeping all Suffixes Reforge a Rare item, being much less likely to receive the same modifier types Reforge a Rare item, being much more likely to receive the same modifier types
3Wild Bristle Matron
#10
Allows you to sacrifice a Map to gain additional Atlas missions when Harvested
Sacrifice a Map to gain 3 Alva Atlas Missions based on its colour Sacrifice a Map to gain 3 Niko Atlas Missions based on its colour Sacrifice a Map to gain 3 Einhar Atlas Missions based on its colour Sacrifice a Map to gain 3 Jun Atlas Missions based on its colour Sacrifice a Map to gain 3 Zana Atlas Missions based on its colour Sacrifice a Map to gain 1 Atlas Mission for each Master based on its colour
3Wild Hellion Alpha
#11
Allows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested
Sacrifice a Weapon or Armour to create a Belt with similar modifiers Sacrifice a Weapon or Armour to create a Ring with similar modifiers Sacrifice a Weapon or Armour to create an Amulet with similar modifiers Sacrifice a Weapon or Armour to create a Jewel with similar modifiers
3Wild Thornmaw
#12
Allows you to Sacrifice a Map to create items for the Atlas when Harvested
Sacrifice a White or Yellow Map to create random Map Fragments based on its tier Sacrifice a Red Map to create random Map Fragments based on its tier Sacrifice a Map to create random Map currency based on its tier Sacrifice a Map to create a random Scarab based on its colour Sacrifice a Tier 14 Map or higher to create a random Elder Guardian-occupied Map Sacrifice a Tier 14 Map or higher to create a random Shaper Guardian-occupied Map Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map
3Wild Brambleback
#13
Reveals a random Weapon Enchantment that replaces Quality’s effect when Harvested
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
3Wild Infestation Queen
#14
Causes other seeds to offer an additional crafting outcome.
4Ersi, Mother of Thorns
#15
Reveal a random crafting effect that locks a random modifier on an item when Harvested
Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can’t be used on Influenced, Synthesised, or Fractured items Fracture a random Suffix on an item with at least 3 Suffixes. This can’t be used on Influenced, Synthesised, or Fractured items Fracture a random Prefix on an item with at least 3 Prefixes. This can’t be used on Influenced, Synthesised, or Fractured items.
75
1Vivid Arachnid
#16
Reveals a random Attack modifier crafting effect when Harvested
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including an Attack modifier Remove a random non-Attack modifier from a non-Influenced item and add a new Attack modifier Augment a non-Influenced Magic or Rare item with a new Attack modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including an Attack modifier. Attack modifiers are more common Augment a non-Influenced Magic or Rare item with a new Attack modifier with Lucky values
1Vivid Weta
#17
Reveals a random Life modifier crafting effect when Harvested
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Life modifier Remove a random non-Life modifier from a non-Influenced item and add a new Life modifier Augment a non-Influenced Magic or Rare item with a new Life modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Life modifier. Life modifiers are more common Augment a non-Influenced Magic or Rare item with a new Life modifier with Lucky values
1Vivid Leech
#18
Reveals a random Socket number crafting effect when Harvested
three sockets four sockets five sockets six sockets
1Vivid Scorpion
#19
Reveals a random Cold modifier crafting effect when Harvested
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Cold modifier Remove a random non-Cold modifier from a non-Influenced item and add a new Cold modifier Augment a non-Influenced Magic or Rare item with a new Cold modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Cold modifier. Cold modifiers are more common Augment a non-Influenced Magic or Rare item with a new Cold modifier with Lucky values
1Vivid Thornweaver
#20
Reveals a random Speed modifier crafting effect when Harvested
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Speed modifier Remove a random non-Speed modifier from a non-Influenced item and add a new Speed modifier Augment a non-Influenced Magic or Rare item with a new Speed modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Speed modifier. Speed modifiers are more common Augment a non-Influenced Magic or Rare item with a new Speed modifier with Lucky values
2Vivid Razorleg
#21
Reveals a random Gem crafting effect when Harvested
Change a Gem into another Gem, carrying over experience and quality if possible Sacrifice a Corrupted Gem to gain 20% of the gem’s quality as Gemcutter’s Prisms Sacrifice a Corrupted Gem to gain 30% of the gem’s quality as Gemcutter’s Prisms Sacrifice a Corrupted Gem to gain 40% of the gem’s quality as Gemcutter’s Prisms Sacrifice a Corrupted Gem to gain 50% of the gem’s quality as Gemcutter’s Prisms Sacrifice a Corrupted Gem to gain 20% of the gem’s total experience stored as a Facetor’s Lens Sacrifice a Corrupted Gem to gain 30% of the gem’s total experience stored as a Facetor’s Lens Sacrifice a Corrupted Gem to gain 40% of the gem’s total experience stored as a Facetor’s Lens Sacrifice a Corrupted Gem to gain 50% of the gem’s total experience stored as a Facetor’s Lens Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.
2Vivid Sapsucker
#22
Allows you to change a Map into other Maps when Harvested
Change a Map into another of the same tier, prioritising Maps that you have not yet completed Sacrifice a Map for multiple Maps one tier lower Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.
2Vivid Parasite
#23
Allows you to add an Implicit modifier to certain Jewel types when Harvested
Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel Implicit modifier on an Abyss Jewel or Timeless Jewel Implicit modifier on a Cluster Jewel
2Vivid Striketail
#24
Reveals a random Flask Enchantment that depletes as it is used when Harvested
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use
2Vivid Nestback
#25
Reveals a random Map Enchantment when Harvested
Enchant a non-Unique Map with “Has an additional modifier from Zana’s crafting bench at random” Enchant a non-Unique Map with “Map doesn’t consume Sextant charges” Enchant a non-Unique Map with “Map has a Vaal Side Area” Enchant a non-Unique Map with “Map boss is surrounded by Tormented Spirits”
3Vivid Whipleg
#26
Reveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested
Exchange 10 Chaos Orbs for an Exalted Orb Exchange 10 Orbs of Transmutation for 10 Orbs of Alchemy Exchange 10 Blessed Orbs for 20 Orbs of Alteration Exchange 10 Orbs of Alchemy for 20 Cartographer’s Chisels Exchange 10 Chromatic Orbs for 20 Gemcutter’s Prisms Exchange 10 Jeweller’s Orbs for 20 Orbs of Fusing Exchange 10 Orbs of Augmentation for 10 Regal Orbs Exchange 10 Scrolls of Wisdom for 20 Orbs of Chance Exchange 10 Simple Sextants for 10 Prime Sextants Exchange 10 Prime Sextants for 10 Awakened Sextants Exchange 10 Orbs of Scouring for 10 Orbs of Annulment Exchange 10 Orbs of Alteration for 10 Chaos Orbs Exchange 10 Vaal Orbs for 20 Orbs of Regret Exchange 10 Cartographer’s Chisels for 10 Vaal Orbs
3Vivid Watcher
#27
Allows you to enhance specialised Currency a certain way when Harvested
Upgrade the tier of an Essence Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs Upgrade an Oil into an Oil one tier higher Upgrade an Engineer’s Orb to an Infused Engineer’s Orb
3Vivid Vulture
#28
Allows you to modify a Scarab a certain way when Harvested
Change a Scarab to another Scarab of the same rarity upgrade a Scarab, with a chance for it to become Winged Split a Scarab into two Scarabs of lower rarity
3Vivid Abberarach
#29
Allows you to upgrade an Offering to the Goddess when Harvested
Change an Offering to the Goddess into a Tribute to the Goddess Change an Offering to the Goddess into a Gift to the Goddess Change an Offering to the Goddess into a Dedication to the Goddess
3Vivid Devourer
#30
Adds 10 random Wild and Primal harvest outcomes.
4Namharim, Born of Night
#31
Allows you to give an item a Synthesised implicit modifier when Harvested
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items
100
1Primal Rhoa
#32
Reveals a random Defence modifier crafting effect when Harvested
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Defence modifier Remove a random non-Defence modifier from a non-Influenced item and add a new Defence modifier Augment a non-Influenced Magic or Rare item with a new Defence modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Defence modifier. Defence modifiers are more common Augment a non-Influenced Magic or Rare item with a new Defence modifier with Lucky values
1Primal Dustspitter
#33
Reveals a random Lightning modifier crafting effect when Harvested
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Lightning modifier Remove a random non-Lightning modifier from a non-Influenced item and add a new Lightning modifier Augment a non-Influenced Magic or Rare item with a new Lightning modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Lightning modifier. Lightning modifiers are more common Augment a non-Influenced Magic or Rare item with a new Lightning modifier with Lucky values
1Primal Feasting Horror
#34
Reveals a random Socket link crafting effect when Harvested
Reforge the links between sockets on an item, linking three sockets Reforge the links between sockets on an item, linking four sockets Reforge the links between sockets on an item, linking five sockets Reforge the links between sockets on an item, linking six sockets
1Primal Maw
#35
Reveals a random Chaos modifier crafting effect when Harvested
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Chaos modifier Remove a random non-Chaos modifier from a non-Influenced item and add a new Chaos modifier Augment a non-Influenced Magic or Rare item with a new Chaos modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Chaos modifier. Chaos modifiers are more common Augment a non-Influenced Magic or Rare item with a new Chaos modifier with Lucky values
1Primal Cleaveling
#36
Reveals a random Unique Item transformation effect when Harvested
Change a Unique item into another random Unique item Change a Unique into a random Unique Weapon or Quiver Change a Unique into a random Unique Armour Change a Unique into a random Unique Ring, Amulet or Belt Change a Unique Weapon into another Unique Weapon of that weapon type Change a Unique Armour into another Unique Armour of that type Change a Unique Ring, Amulet or Belt into another Unique item of that type Change a Unique Jewel into another Unique Jewel
2Primal Rhex
#37
Allows you to sacrifice Divination Cards to create Divination Cards when Harvested
Change a Divination Card into another random Divination Card Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card Sacrifice a stack of Divination Cards for that many different Divination Cards
2Primal Dustcrab
#38
Allows you to exchange certain Map Fragments for another of the same type when Harvested
Change a Sacrifice or Mortal Fragment into another random Fragment of that type Change a Shaper Fragment into another random Shaper Fragment Change an Elder Fragment into another random Elder Fragment of that type
2Primal Viper
#39
Reveals a random Critical modifier crafting effect when Harvested
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Critical modifier Remove a random non-Critical modifier from a non-Influenced item and add a new Critical modifier Augment a non-Influenced Magic or Rare item with a new Critical modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Critical modifier. Critical modifiers are more common Augment a non-Influenced Magic or Rare item with a new Critical modifier with lucky values
2Primal Chimeral
#40
Reveals a random crafting effect that upgrades a Normal or Magic item’s Rarity when Harvested
Upgrade a Magic item to a Rare item, adding two random modifiers Upgrade a Magic item to a Rare item, adding three random modifiers Upgrade a Magic item to a Rare item, adding four random modifiers Upgrade a Normal item to a Magic item, adding one random high-tier modifier Upgrade a Normal item to a Magic item, adding two random high-tier modifiers Upgrade a Magic item to a Rare item, adding two random high-tier modifiers Upgrade a Magic item to a Rare item, adding three random high-tier modifiers Upgrade a Magic item to a Rare item, adding four random high-tier modifiers
2Primal Scrabbler
#41
Allows you to modify an item, resulting in Lucky modifier values when Harvested
Reforge a Rare item with Lucky modifier values, keeping all Prefixes Reforge a Rare item with Lucky modifier values, keeping all Suffixes Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values Augment a non-Influenced Rare item with a new modifier, with Lucky modifier values Reroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values Reroll the values of Suffix modifiers on a Magic or Rare item, with Lucky modifier values
3Primal Rhex Matriarch
#42
Allows you to exchange Pale Court Keys, Splinters, Breachstones or Emblems for others of the same type when Harvested
Change a Pale Court Key into another random Pale Court Key Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type
75
3Primal Crushclaw
#43
Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested
Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family Change a Harbinger Unique or Unique Piece into a random Beachhead Map
82
3Primal Blisterlord
#44
Allows you to randomise the Atlas Influence types on an Influenced item when Harvested
Randomise the Influence types on an Influenced Normal, Magic or Rare Weapon or Quiver, as well as reforging the item with new random modifiers Randomise the Influence types on an Influenced Normal, Magic or Rare Armour, as well as reforging the item with new random modifiers Randomise the Influence types on an Influenced Normal, Magic or Rare Jewellery, as well as reforging the item with new random modifiers
82
3Primal Cystcaller
#45
Reveals a random Body Armour Enchantment that replaces Quality’s effect when Harvested
Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality
75
3Primal Reborn
#46
Causes other seeds to offer a Lucky crafting outcome.75
4Janaar, the Omen
#47
Reveals a random crafting effect for Influenced items when Harvested
Remove a random non-Influence modifier from an item and add a new Influence modifier Augment a Magic or Rare item with a new Influence modifier Remove a random Influence modifier from an item Randomise the numeric values of the random Influence modifiers on a Magic or Rare item Remove a random Influence modifier from an item and add a new Influence modifier Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including an Influence modifier. Influence modifiers are more common Augment a Magic or Rare item with a new Influence modifier with Lucky values
80

We hope this list will help you better understand Harvest Crafting mechanics.

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