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Categories: Gaming News

Path of Exile: Harvest 3.11.0 Patch Notes

Finally, we had the opportunity to get acquainted with the Path of Exile: Harvest 3.11.0 patch notes. There you will see a description of all the new features that are waiting for us in PoE new league. In our article, you can familiarize yourself with the main points, and with all the patch notes, follow the link. Also, you can check all the details related to the Harvest challenge league in Path of Exile Harvest league announcement.

Pick the best PoE starter build with our guide:
Best Starter Builds for Path of Exile Harvest

If you are concerned about a specific question, we recommend that you look at the answer to it in Path of Exile: Harvest League Details and FAQ.

Harvest 3.11.0 Patch Notes

We have already mentioned the details of the upcoming challenge league. So further we will get you know about some extra patch note details.

New Skill Gems

There are several additions made to the game that cam together with new skill gems.

New Strength Skill Gem:

  • Intimidating Cry: Performs a warcry, Intimidating nearby enemies and taunting them to attack the user, as well as exerting the user’s next two attacks. Grants a buff which reduces the effect of enemy armour against your hits.
  • General’s Cry: Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
  • Seismic Cry: Performs a warcry, taunting nearby enemies to attack the user and exerting the user’s next four Slam attacks. Grants a buff which makes it easier for you to stun enemies.
  • Ancestral Cry: Performs a warcry, taunting all nearby enemies to attack the user and exerting the user’s next eight Strike strike attacks. Grants a buff which gives you bonus armour and melee range.
  • Urgent Orders Support: Supports warcry skills, making them faster to use, but lengthening their cooldowns.
  • Earthshatter: Slam the ground, sending out shockwaves that damage enemies and end in spikes. These spikes can be detonated by any Slam Attack or Warcry. Works with Maces, Sceptres, Axes, Staves and Unarmed.
  • Fist of War Support: Supports slam attacks, ancestrally empowering the supported attack with improved damage and area of effect.

New Intelligence Skill Gem:

  • Wintertide Brand: Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy.
  • Arcanist Brand: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.
  • Swiftbrand Support: Supports Brand skills, causing them to activate more frequently, but reducing their duration.

Also, there is one mixed Intelligence/Strength skill gem:

  • Penance Brand: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.

But not only brands have a lot of new implementations. As there are some other in-game changes and reworks such as:

  • Reworked 3 Warcry Skill Gems: Enduring Cry, Abyssal Cry (now called Infernal Cry) and Rallying Cry.
  • Added 14 new Unique Items, one of which was designed by a Supporter.
  • Rebalanced more than 50 existing Unique Items (not including accomodations made for basetype changes).
  • Added 12 new Divination Cards designed by our Supporters.

Further we will write some more details about them.

Skill Reworks

Warcries

  • Greater support for Warcries has been added to the Passive Skill Tree in the form of new and changed clusters, and even a new keystone.
  • Warcries no longer share a cooldown by default. All Warcries now have a base use time of 0.8sec, and their effects tend to linger for a greater duration. Their base cooldowns are also now longer.
  • Each Warcry is enhanced by the proximity of enemies, and for some warcries, allies or corpses too. This is measured as ‘Power’, with Normal enemies providing 1 Power, Magic enemies providing 2, Rare enemies providing 10, Unique enemies providing 20, and players providing 5. All Warcries also taunt enemies in range.
  • Warcries all now cause a certain number of attacks to become Exerted after the Warcry is used (except Enduring Cry and General’s Cry, however the attacks done by the General’s Cry Mirage Warriors are Exerted). Exerted attacks are enhanced in different ways depending on the Warcry. Your Exerted Attacks can benefit from the effects of multiple Warcries, if the type of attack is valid.

Abyssal Cry (now Infernal Cry)

  • Now taunts all nearby enemies to attack the user, and exerts the next 4 melee attacks. It also covers enemies in ash, slowing them and making them more vulnerable to fire damage. Causes enemies to explode when they die, dealing fire damage in an area.
  • Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area at gem level 1, up to 158% at gem level 20.
  • Now has a base duration of 5 seconds at gem level 1, up to 5.9 seconds at gem level 20.
  • Explosions from slain enemies deal Fire Damage equal to 8% of the monster’s maximum life.
  • Enemies covered in ash take 3% increased Fire Damage per 5 Power, up to 20%.
  • Now gains 1% increased Area of Effect for Infernal Cry (not Combust) per 1% gem quality.
  • Now has a new gem icon.

Rallying Cry

  • Now taunts all nearby enemies to attack the user, and exerts the next 5 melee attacks. Gives nearby allies a buff based on the damage of the user’s weapon.
  • Now has a base duration of 5 seconds at gem level 1, up to 5.9 seconds at gem level 20.
  • Buff grants added Attack Damage equal to 3% of the damage of your main hand weapon per 5 power, up to a maximum of 20%. Counts both allies and enemies in range for power. This buff has 100% more effect on your minions.
  • Exerted attacks deal 5% more Damage per affected ally, up to 25%.
  • Now gains 1% increased Area of Effect per 1% gem quality.

Enduring Cry

  • Now taunts all nearby enemies to attack the user, and grants endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
  • Now has a base duration of 2 seconds.
  • Now grants 1 endurance charge per 5 power, with a minium of 1 charge.
  • Buff grants +2% to all resistances and 2% additional Physical Damage reduction per endurance charge.
  • Now causes you to regenerate 120 life over 1 second at gem level 1, up to 1976 at gem level 20.

Sunder

  • Now slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Enemies hit by the wave will release a damaging shockwave in an area around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
  • The wave creates 5 areas, and cannot stop before creating 2 areas.
  • There is a delay between areas the wave creates. The gem gains reduced delay between areas as it levels, up to 25% reduced delay between areas at gem level 20.
  • The wave can cause a shockwave from up to 5 enemies.
  • The wave gains +2 to the radius of each area in the sequence.
  • Shockwaves now deal 40% less Damage (from 60%).
  • Now gains more area of effect as the gem levels, up to 19% at gem level 20.

Tectonic Slam

  • No longer has a chance to consume endurance charges per attack to create a Charged Slam.
  • Now consumes an endurance charge every third time you create a fissure, and gains 5% more area of effect and +5% branching fissure chance per endurance charge.
  • The spread of fissures has been partially-normalised, ensuring both sides of the main fissure will get at least one branching fissure.
  • Now deals base damage and has an added Damage effectiveness of 180% at gem level 1 (from 170%), up to 220% at gem level 20 (from 200%).

Skill Balance

Mana Costs

  • Skills whose costs are reduced to zero are now shown to have a mana cost of zero, to differentiate them from skills which do not have a mana cost (such as Vaal skills).

Brands

  • Brands have had their detached durations reduced, and these durations are no longer refreshed by Brand Recall. New Brand playstyles are now supported through new passive skill tree clusters, keystones and support gems, as well as a suite of new Brand skills.
  • When an enemy dies while a Brand is attached, the Brand will return to its original position (ie. wherever it appeared when it was first cast) or recalled position.

Slams

  • A number of existing skills are now tagged as ‘Slam’ skills, which determines whether or not they are affected by supports, passives and modifiers to Slam skills. The existing Skills which are now considered Slam skills are: Ground Slam, Vaal Ground Slam, Leap Slam, Ice Crash, Earthquake, Vaal Earthquake, Sunder, Ancestral Warchief, Tectonic Slam, Perforate, Doryani’s Touch, and Consecrated Path.

Totems

  • Made improvements to Totem AI for skills that have some sort of prerequisite for use (such as blades for Blade Blast, or corpses for Detonate Dead).

Specific Skills

Arcane Cloak

  • Now has a mana cost of 0 (rather than no mana cost).

Arctic Breath (now Creeping Frost)

  • There was an error which caused Arctic Breath to not correctly inherit damage penalties from gems like Greater Multiple Projectiles Support after gem level 1. We have fixed this, and have compensated the damage accordingly.
  • Now deals 11 to 16 Cold Damage at gem level 1 (unchanged), up to 383 to 572 Cold Damage at gem level 20 (from 301 to 450).
  • Now deals 16.7 base Cold Damage per second at gem level 1 (unchanged), up to 1391.2 Cold Damage per second at gem level 20 (from 1383.5)

Armageddon Brand

  • Now activates every 0.75 seconds while attached (from 0.8 seconds).
  • Now deals 34 to 51 Fire Damage at gem level 1 (from 29 to 43), up to 398 to 597 Fire Damage at gem level 20 (from 332 to 498).
  • Now has an added Damage effectiveness of 85% (from 75%).
  • Now deals 120% more Damage with Ignite at gem level 1 (unchanged), up to 250% more at gem level 20 (from 180%).
  • Now has a detached duration of 6 seconds (from 10).
  • Now has a base area of effect radius of 22 units (from 18).

Ball Lightning

  • Now deals 3 to 57 Lightning Damage at gem level 1 (from 3 to 48), to 28 to 533 Lightning Damage at gem level 20 (from 22 to 426).
  • Now has an added Damage effectiveness of 50% (from 40%).
  • Now costs 12 mana at gem level 1 (from 13), up to 23 mana at gem level 20 (from 25).

Bear Trap

  • Now has an added Damage effectiveness of 260% (from 200%).

Bodyswap

  • Improved the targeting behaviour of triggered Bodyswap when nothing was targeted. It now prioritises corpses if there are any near your targeted location.

Brand Recall

  • No longer refreshes the duration of recalled Brands.
  • Now spends 20% of each recalled brand’s mana cost to activate them when they are recalled.
  • Now has a cooldown of 4 seconds (from 3).
  • Now gains up to 40% increased cooldown recovery speed at gem level 6 (from 50%).

Cyclone

  • No longer makes you immune to Stun while channelling.

Dual Strike

  • Now deals base Damage and has an added damage effectiveness of 125% at gem level 1 (unchanged), up to 190% at gem level 20 (from 170%).

Earthquake

  • Aftershocks no longer have added Attack Physical Damage.
  • Aftershocks now deal 150% more Damage with hits and ailments.
  • Can now be used while unarmed.
  • The base radius of the initial hit is now 14 units (from 18).

Fireball

  • Now has an added Damage effectiveness of 240% (from 180%).
  • No longer gains additional explosion radius as the gem levels up.
  • Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
  • Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).

Firestorm

  • Now deals 7 to 11 Fire Damage at gem level 1 (from 4 to 11).
  • Now has an added Damage effectiveness of 45% (from 30%).

Freezing Pulse

  • Now has an added Damage effectiveness of 200% (from 150%).

Frostbolt

  • Now has an added Damage effectiveness of 220% (from 160%).

Ground Slam

  • No longer has added Attack Physical Damage.
  • Now deals base damage and has an added damage effectiveness of 115% at gem level 1 (from 95%), up to 150% at gem level 20 (from 125%).
  • No longer tagged as a Physical gem.

Herald of Purity

  • No longer grants added Physical Damage with Spells and Attacks.
  • Now grants 9% more Physical Damage at gem level 1, up to 12% more Physical Damage at gem level 20.

Herald of Thunder

  • No longer has a 0.4 second cooldown on the storm repeatedly striking the same enemy. Now favours striking enemies that have been struck fewer times.
  • Now deals 1 to 31 Lightning Damage at gem level 1 (from 1 to 34), up to 23 to 1108 Lightning Damage at gem level 20 (from 27 to 1303).
  • Now has an added damage Effectiveness of 100% (from 120%).

Ice Crash

  • No longer has added Cold Damage.
  • Now converts 100% of Physical Damage to Cold Damage (from 50%).
  • Now deals base Damage and has an added Damage effectiveness of 230% at gem level 1 (from 190%), up to 280% at gem level 20 (from 240%).
  • Second stage now deals 15% less damage (from 10%).
  • Third stage now deals 30% less damage (from 20%).

Ice Trap

  • Now has an added Damage effectiveness of 200% (from 150%).

Infernal Blow

  • Now converts 60% of Physical Damage to Fire Damage (from 50%).

Lightning Trap

  • Now has an added Damage effectiveness of 170% (from 135%).

Lightning Spire Trap

  • Now has an added Damage effectiveness of 60% (from 70%).

Magma Orb

  • Now has an added Damage effectiveness of 185% (from 140%).
  • Now chains +2 times at gem level 1 (from +1), up to +3 times at gem level 20 (from +2).
  • Now deals 9 to 12 Fire Damage at gem level 1 (unchanged), up to 856 to 1284 Fire Damage at gem level 20 (from 716 to 1073).
  • Now gains base radius as the gem levels, up to +4 to radius at gem level 20 (previously did not gain radius).

Molten Strike

  • Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 120%), up to 148% at gem level 20 (from 139%).
  • NEW: Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel.

Orb of Storms

  • Now has an added Damage effectiveness of 65% (from 70%).
  • An error which caused Orb of Storms’ strike frequency to benefit doubly from increased cast speed was fixed, which has affected the balance of this skill, particularly for high cast-speed builds.

Perforate

  • Now deals base Damage and has an added Damage effectiveness of 125% at gem level 1 (from 140%), up to 170% at gem level 20 (from 196%).
  • Now has 2 to 3 added Attack Physical Damage at gem level 1, up to 75 to 113 at gem level 20 (previously had no added damage).
  • Now creates 7 spikes (from 6).
  • Now creates 2 additional spikes if you’ve changed stance recently.
  • Now deals 75% less Damage while in Blood stance (from 65%)
  • Now gains more area of effect while in Sand stance as the gem levels, up to 76% more at gem level 20.

Purifying Flame

  • Now has an added damage effectiveness of 180% (from 140%).

Storm Brand

  • Now has a base critical strike chance of 6% (from 5.5%).
  • Now has an added Damage effectiveness of 30% (from 40%).
  • Now activates every 0.5 seconds while attached (from 0.6 seconds)
  • Now has a detached duration of 6 seconds (from 10).

Summon Holy Relic

  • Now has a base critical strike chance of 5% on its Nova skill (previously erroniously had 0%).

Static Strike

  • Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 107%), up to 150% at gem level 20 (from 160%).
  • Now has a base duration of 2 seconds (from 4).
  • Now converts 50% of Physical Damage to Lightning Damage (from 60%).
  • No longer causes beams to deal 60% less Damage while Stationary and 40% less Damage while Moving.
  • Beams now deal 40% less Damage at all gem levels.
  • No longer creates a stacking buff, and no longer gains 10% increased Beam frequency per Buff Stack.
  • Beams now hit enemies every 0.4 seconds at gem level 1, down to 0.32 seconds at gem level 20 (from 0.4 seconds at all gem levels).

Wave of Conviction

  • Now has an added Damage effectiveness of 220% (from 160%).

Vaal Skill Balance

Vaal Earthquake

  • Base attack speed is now 75% to match Earthquake (from 100%).
  • Now has an added Damage effectiveness of 60% at gem level 1 (from 50%), up to 71% at gem level 20 (from 61%).

Vaal Fireball

  • Now has an added Damage effectiveness of 240% (from 180%).
  • No longer gains additional explosion radius as the gem levels up.
  • Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
  • Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).

Vaal Ground Slam

  • No longer has added attack physical damage.
  • Now has an added damage effectiveness of 190% at gem level 1 (from 185%), up to 300% at gem level 20 (from 227%).
  • Base attack speed is now 90% to match Ground Slam (from 100%).

Vaal Lightning Trap

  • Now has an added Damage effectiveness of 170% (from 135%).

Vaal Molten Shell

  • Now grants 25 additional armour at gem level 1 (from 60), up to 429 additional armour at gem level 20 (from 1030).
  • Now grants 20% more armour at gem level 1, up to 29% more armour at gem level 20.
  • Now causes 30% of Damage taken from hits to be taken from the buff before your life or energy shield at gem level 1, up to 35% at gem level 20 (from 80% at all levels).
  • The buff can now take Damage equal to 30% of your armour (from 60%), up to a maximum of 30000.
  • Now reflects 300% of Damage taken from buff as Fire Damage each second or when the buff expires or is depleted at gem level 1 (from 100%), up to 9000% at gem level 20 (from 3000%).
  • Now removes and is removed by any other Guard skill.

Support Gem Balance

Archmage Support

  • Supported skills now gain added lightning damage equal to 70% of Mana Cost at gem level 1 (unchanged), up to 108% at gem level 20 (from 127%).

Shockwave Support

  • Now gains additional uses as the gem levels up, up to 4 at gem level 20.
  • Now deals 160% of base Damage at gem level 1 (unchanged), up to 260% at gem level 20 (from 210%).

Slower Projectiles Support

  • Supported skills now have 20% less projectile speed at gem level 1 (from 30%), up to 30% less at gem level 20 (from 49%).

Passive Tree Balance

We’ve taken the opportunity with this patch to review the passive skill tree as a whole, with a few specific goals in mind:

PathofExile
  • We wanted to add support for mechanics that have been added in the past few years that as of yet do not have adequate support on the passive tree. Some of these mechanics include Rage, Unleash, Corpse manipulation, Warcries, Heralds and Banners.
  • Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. In this patch, we have endeavoured to give each cluster its own identity and function.
  • Timeless Jewel Keystone passives have become a popular feature for many builds, but are prohibitively difficult to acquire (especially without trade). We’ve moved some of the most build-defining Keystones out of the Timeless Jewels and into the tree itself. These Keystones have been added to the tree: The Agnostic, Glancing Blows, Supreme Ego, Wind Dancer and Eternal Youth.
  • We’ve also added new Keystones as part of our effort to support newer mechanics. These Keystones are: The Impaler, Imbalanced Guard and Call to Arms.
  • We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient. Ultimately, the passive skill tree should provide more interesting choices regardless of your build.
  • Due to the volume of the changes to the passive skill tree, we won’t be listing each change out. Instead, you can check out the new tree for yourself here.

Ascendancy Balance

Necromancer

  • Corpse Pact: Now has an upper limit on increases to cast speed per corpse consumed recently of 200%.

Chieftain

  • Tawhoa, Forest’s Strength has moved and is no longer a prerequisite for Valako, Storm’s Embrace. It has been redesigned, and now grants level 20 Tawhoa’s Chosen skill, which is triggered when you use a slam attack, creating an image which mirrors your Slam attack. This skill has a short cooldown.
  • A new small passive leads to Tawhoa, Forest’s Strength. It grants 10% increased Area of Effect and 0.5% Life Regeneration per Second.
  • Valako, Storm’s Embrace no longer grants 3% more damage for each Endurance Charge lost recently, up to 15%. Instead, it now grants 15% more damage for 8 seconds when you lose or consume any Endurance Charges.
  • The small passive leading to Valako, Storm’s Embrace no longer grants 15% increased Endurance Charge Duration. It now grants 5% chance to gain an Endurance Charge on Kill.

Berserker

  • War Bringer has been redesigned. It now causes Warcries to grant 5 Rage per 5 Power if you have less than 25 Rage, and causes them to sacrifice 25 Rage if you have at least 25 Rage. It also causes Exerted Attacks to deal 50% more Damage if a Warcry sacrificed Rage recently.
  • The small passive leading to War Bringer no longer grants 20% increased Warcry Duration. It now grants 20% increased Warcry Speed.

Hierophant

  • Sign of Purpose has been redesigned. It now causes Brands to have 100% more Activation Frequency in the final 25% of their Attached Duration. It also causes Brand Recall to have 100% increased Cooldown Recovery Speed.

Atlas and Map Changes

  • Map tiers and locations have been shuffled (though the ‘pin’ locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
  • Improved the responsiveness of Sirus’ storms to phase transitions.
  • Improved the layouts of the Spider Lair map to minimise backtracking.
  • Zana can now send you on a mission to find and activate a Legion Monolith.

Moreover, you will see a lot of other changes in Path of Exile regarding the quality of life, minor in-game changes and, of course, addition of Delirium League into the Core of PoE. Besides, if you are more interested in gear changes then check out the full list of patch notes here.

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