Betrayal league was released in 2018, since then its part of the mechanics has changed, but the key factor has remained unchanged – Immortal Syndicate is very profitable for currency farming. But on one condition – it is necessary to properly organize the Investigation Board and how to do this, we will tell you in this guide.
The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. Meeting Jun on the map, you will face three Syndicate activities – Intervention and Research will certainly appear, but the third will be random – Fortification or Transportation. Therefore, we will use Intervention and Research safehouses for farming, and Fortification or Transportation for additional intelligence for the first two. We ignore Syndicate Mastermind completely, since killing Catarina completely cuts the entire board.
Therefore, Intervention and Research will be the most profitable branches for farming. In these divisions, we leave only two masters – a leader and a member and bind the rest of the masters to Fortification or Transportation. Since there can be 14 out of 17 of them on the board in total, we get such a set up – (5-5-2-2). Why only 2 masters? This is due to the fact that when you clear the safehouse, the leader will be imprisoned, and the second member will take his place. This allows you to swap two masters without the risk that he will fly out of the division (rank 1 masters, after clearing the safehouse they may remain without binding to the current division) if he is not alone – then he simply becomes the leader, since a random member of the division becomes the new leader.
Another important point. Each master has his own set of rewards, which changes depending on which division he is in. Therefore, it is critical to have the right craftsmen in the right place. Now it remains to understand which 4 masters do you need? You will often have to find the answer to this question yourself since the rewards received vary in value depending on the demand in the current league. The most optimal are:
To find out if the options are better, we recommend using these two useful resources:
Special thanks to Ayeleth for this Syndicate Cheat Sheet (updated for patch 3.19):
The whole process of forming a board for Syndicate farming can be divided into 3 stages:
At the very beginning, the main thing is to figure out which of the masters is now active (as mentioned above, there are 17 of them in total, and on the board, there can be a maximum of 14). If the necessary masters were not found, then you need to exclude those that are not needed. This can be done by lowering their rank (masters at rank 1 may want to leave the syndicate) or at the expense of the Betrayal option (one of the masters will be removed from the current board). And as soon as the masters you need appear, the last thing remains – creating relationships. They are of three types – neutral (none), friendly or rivalry. Why is it needed and why is it important? When you meet a Syndicate encounter, there is a chance to meet up to 4 other masters:
Only build relationships between chosen masters and any other one, not between members of Fortification or Transportation. This reduces the chance that the desired masters will appear during encounters.
Rival relationships take precedence over-friendly ones but don’t ignore the latter as this will reduce the total number of masters in encounters.
Do not run Intervention and Research safehouses when you have jobless masters (he can take the place of the leader) and after the board is ready and all the masters are in the divisions you need, you never run Fortification or Transportation safehouse.
Never remove rivals or make relationships neutral (this will practically cancel all your work).
In order to farm Syndicate, you need to be able to spawn it. This can happen in the following cases:
The process of creating a farm board and understanding the Betrayal league mechanics is not an easy task. Therefore, be prepared for difficulties. A perfect board with the right masters and relationships will take about a hundred (or even more) Jun’s missions, but the result is worth it!
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