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Categories: Builds

Sacred 2 Temple Guardian Builds

Temple Guardian is one of the most popular classes in the well-known RPG called Sacred 2. The game was released many years ago and now can be named a classical RPG. It is not as popular as before but still has a good share of funs so we decided to make some builds starting with Sacred 2 Temple Guardian Builds.

Temple Guardian Class Overview

Builds List:


Deathly Spears Temple Guardian [Melee]

Attributes


Stamina – Strength – Vitality

One point per level in Stamina, second point (from 50+ level) in Intelligence and from level 150+ one point in Vitality.

Skills

  • High Priority (150+ points): Devout Guardian Focus and Tactics Lore.
  • Unlocking Mastery (75+ points): Combat Discipline, Concentration, Armor Lore, Warding Energy Lore, Constitution and Toughness.
  • Low Priority (1+ points): Hafted Weapons and Source Warden Focus.

Combat Arts

Sorted by Modifications priority:


Devout Guardian

Dedicated Blow: Bedazed – Confident – Enforce
T-Energy Shroud: Power – Recharge – Reflection
Deathly Spears: Gore – Singe – Jab
Combat Alert: Assault – Riposte – Permanent
Battle Extension: Hydraulics – Impairment – Double Attack


Source Warden

Untouchable Force: Mind Control – Calm – Crumble
Charged Grid: Substance – Substance – Longevity
Fiery Ember: Scald – Frost Protection – Sustain
Icy Evanescence: Freeze – Fire Protection – Sustain

Memorizing Runes: only use 1 for Dedicated Blow and Battle Extension. At early levels use Blacksmith to socket runes, then try to get items with +to Combat Arts. For other skills and buffs use extra runes if Regeneration Time is already very low (1-1.5 seconds, depending on Combat Art) or Regeneration penalty is not too high (or duration is equal to Cooldown + Reg. Time).

Combos: 1) Icy Evanescence + Charged Grid, 2) Fiery Ember + Charged Grid and 3) Deathly Spears + Dedicated Blow

Equipment

Recommended Set: Combat Modules CC10, Cybernetic Tormentor and Lumen’s Servants

Important Item Modifiers:

  • All Skills +X
  • All Combat Arts +X
  • Regeneration Time -X%
  • Regeneration per hit +X
  • Damage +X%
  • Attack Speed +X%
  • Opponent’s chance to evade -X%
  • Opponent level for deathblow +X%
  • Leech life from opponents +X%
  • Run Speed +X%
  • Damage Mitigation +X%
  • Max. Hitpoints +X

Amplifying Discharge Temple Guardian [Spell]

Attributes


Stamina – Intelligence

One (two from 50+ level) point per level in Stamina, all extra points (from 50+ level) in Intelligence.

Skills

  • High Priority (150+ points): Lost Fusion Lore and Lost Fusion Focus.
  • Unlocking Mastery (75+ points): Devout Guardian Focus, Concentration, Warding Energy Lore, Constitution, Armor Lore and Bargaining.
  • Low Priority (1+ points): Combat Discipline and Blacksmith.

Combat Arts

Sorted by Modifications priority:


Lost Fusion

Amplifying Discharge: Ricochet – Ricochet – Ice Bullets
Jolting Touch: Payback – Self Repair – Flux
Furious Emblazer: Accelerant – Incapacitate – Intensify


Devout Guardian

T-Energy Shroud: Power – Recharge – Reflection
Combat Alert: Barricade – Riposte – Permanent
Deathly Spears: Batter – Singe – Jab

Memorizing Runes: only use 1 for each Combat Art, except for Deathly Spears. At early levels use Blacksmith to socket runes, then try to get items with +to Combat Arts. For other skills and buffs use extra runes if Regeneration Time is already very low (1-1.5 seconds, depending on Combat Art) or Regeneration penalty is not too high.

Equipment

Recommended Set: Technical Modules and Lumen’s Servants

Important Item Modifiers:

  • All Skills +X
  • All Combat Arts +X
  • Aspect: “Lost Fusion” +X
  • Regeneration Time: Lost Fusion -X%
  • Regeneration Time -X%
  • Damage: +X%
  • Chance for critical hits +X%
  • Opponent level for deathblow +X%
  • Casting Speed +X%
  • Run Speed +X%
  • Max. Shield Energy +X%
  • Shield Regeneration +X%

Fiery Ember Temple Guardian [Spell]

Attributes


Stamina – Intelligence

One (two from 50+ level) point per level in Stamina, all extra points (from 50+ level) in Intelligence.

Skills

  • High Priority (150+ points): Source Warden Lore and Source Warden Focus.
  • Unlocking Mastery (75+ points): Devout Guardian Focus, Concentration, Warding Energy Lore, Constitution, Armor Lore and Bargaining.
  • Low Priority (1+ points): Combat Discipline and Blacksmith.

Combat Arts

Sorted by Modifications priority:


Source Warden

Fiery Ember: Incinerate – Churn – Sustain
Primal Mutation: Combust – Helpless – Demolition
Charged Grid: Havoc – Unnatural Selection – Longevity
Untouchable Force: Mind control – Calm – Crumble
Icy Evanescence: Ice Needles – Deep frost – Sustain


Devout Guardian

T-Energy Shroud: Power – Recharge – Reflection
Combat Alert: Barricade – Riposte – Permanent
Deathly Spears: Batter – Singe – Jab

Memorizing Runes: only use 1 for each Combat Art, except for Deathly Spears. At early levels use Blacksmith to socket runes, then try to get items with +to Combat Arts. For other skills and buffs use extra runes if Regeneration Time is already very low (1-1.5 seconds, depending on Combat Art) or Regeneration penalty is not too high.

Equipment

Recommended Set: T-Energy Modules, XTM-2174, Guardians of Light and Lumen’s Servants

Important Item Modifiers:

  • All Skills +X
  • All Combat Arts +X
  • Aspect: “Source Warden” +X
  • Regeneration Time: Source Warden -X%
  • Regeneration Time -X%
  • Damage: +X%
  • Casting Speed +X%
  • Run Speed +X%
  • Max. Shield Energy +X%
  • Shield Regeneration +X%

This is the list of the most popular and effective Sacred 2 Temple Guardian builds. You can pick and of them and enjoy playing the game.

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Tags: Sacred 2

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