Teamfight Tactics mid-set is here. In patch 11.15 that releases early morning on July 21. You will see new characters, including Akshan, new traits and mechanics. That’s a major change to the whole set for TFT and Hyper Roll as well, of course. In this post, you will see the description of these Teamfight Tactics: Reckoning II Dawn of Heroes gameplay changes.
Some of the champions will be added, which means that some of the champions will need to go. Below you can see the list of the champions that will be removed from TFT rotation:
It doesn’t mean that all these traits will be gone, some of them remain or being transformed. But of course, there are other champions that will take place in battle. So the list of champions that will be added to TFT rotation:
You will see that many of the traits will stay even though some characters leave. Also, TFT will get two new traits and new tier 5 champions. Firstly, let’s discuss new TFT traits in Dawn of Heroes.
At the start of combat, the Sentinel with the highest Health gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent Health. The shield Health and the Attack Speed get bigger with more Sentinels.
Here is the list of related champions:
As a big vertical trait, the Sentinel comp gives carry options with Akshan and Lucian a bit late in the game, so keep an extra Cannoneer, or Skirmisher around to hold items for the two. And if you can make it to level 9, do try the anti-lore Viego addition.
At the start of combat, Inanimate champions summon Harrowing Mist in the 1 hex surrounding them for 8 seconds, granting all allies within 50% damage reduction while they remain within the mist.
Locked and loaded, every fifth shot, Cannonnear Champions deal a percent of that attack’s damage in an explosion around the target as physical damage.
Here is the list of related champions:
When Victorious champions score a kill, their next attack is empowered to deal 40% of the target’s missing Health as bonus magic damage.
And now let’s uncover what other traits were removed from TFT.
So this is all you should know about the new champions and traits coming to Teamfught Tactics. But we haven’t mentioned new mechanics yet. So let’s move on to that.
The major changes to the mechanics in Reckoning II: Dawn of Heroes Set are as follows:
We’ll describe them briefly below.
Radiant Items are empowered versions of the existing items in the game, but unlike Shadow Items, they come with no drawbacks. Each player will get to choose one per game at stage 3-2 where they will be offered five options.
Below you can see examples of Radiant Items:
The full list of Radiant items consists of 35 items and we recommend you check the list of all of them here.
You’ll get to choose your Radiant Item from a selection of five in the Radiant Armory that appears for all players at stage 3-6. But there’ll be only one Radiant per game!
Divine Blessing is a new loot orb that appears once a player drops below 40 health. The contents are the same for every player and include a combination of items, gold, consumables, spatulas, and champions.
Divine Blessings are the new way to get back to the game when you are losing, offering a combination of the following:
You can choose one when you fall below 40 HP in TFT. The video presents more gameplay about it.
The Tome of Emblems is a new item that opens a shop that includes four Emblems the player can choose one from.
With the change to Shadow Emblems to componentless Emblems, we’re also adding new Emblems for the remaining (non 5-cost) traits who currently are Spatula-less. Cause we heard you like Emblems with your Emblems, expect to see new Shadow Emblems for Brawler, Draconic, Invoker, and Ranger.
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