Here you can check all the implementations and changes that have been made to League of Legends with the release of 10.24 patch.
Cosmic Flight Anivia, Cosmic Charger Hecarim, Cosmic Invoker Illaoi, Cosmic Destiny Nami, Cosmic Huntress Nidalee, Cosmic Sting Skarner, Cosmic Hunter Varus, Cosmic Devourer Vladimir, Dark Cosmic Lissandra, and Star Guardian Soraka Prestige Edition are available now on November 24th, 2020. You can see all of them in their best in our post here.
W damage over time decreased.
BASE DAMAGE OVER TIME DAMAGE 5/7.5/10/12.5/15 ⇒ 4/6/8/10/12DAMAGE
RATIO 0.5% AP per 100 AP (every half second) ⇒ 0.25% AP per 100 AP (every half second)
BUGFIX Damage no longer occasionally fires at a slightly increased pace.
Passive bonus movement speed to bonus damage conversion decreased. E bonus movement speed decreased later and bugfixed.
BONUS MOVEMENT SPEED TO BONUS AD CONVERSION 15-30% (level 1/3/6/9/12/15/18) ⇒ 12-24% (level 1/3/6/9/12/15/18)
BONUS MOVEMENT SPEED 25-85% (based on time active) ⇒ 25-75% (based on time active)
BUGFIX Hecarim no longer gains more than 25% movement speed immediately after casting E – Devastating Charge
Passive bonus attack speed reduced.
BONUS ATTACK SPEED 2% per 100 ability power ⇒ 1% per 100 ability power
Passive melee blade bonus damage ratio decreased; dash range against immobilized enemies decreased.
MELEE BLADE DAMAGE RATIO 10% AD ⇒ 7.5% AD
DASH RANGE AGAINST IMMOBILIZED ENEMY 800/850/900/950/1000 (level 1/4/8/12/16) ⇒ 650/725/800/875/950 (level 1/4/8/12/16)
Q bonus AD increased; bonus AD per 1% missing health increased.
Q – BLOODLUSTBONUS AD 5/10/15/20/25 ⇒ 10/15/20/25/30
BONUS AD PER 1% MISSING HEALTH 0.15/0.2/0.25/0.3/0.35 ⇒ 0.15/0.25/0.35/0.45/0.55
Q Blight detonation cooldown reduction removed; damage from Blight effects detonated with Q are now increased by the amount of time Varus charges it for, up to 50%; Q now shows crit text when fully charged. W bonus damage reduced; detonating a Blight stack on enemy champions and Epic Monsters now reduces all basic cooldowns by 12% of the max cooldown per stack. R now snaps Varus to face the target direction on start of cast; missile speed reduced.
REMOVED BLIGHT COOLDOWN REDUCTION Cooldown is no longer reduced by 3 seconds if Piercing Arrow detonates on a Blighted enemy
NEW BOW UP Damage from Blight effects detonated with Piercing Arrow are now increased by the amount of time Varus charges it for up to 50%, in addition to increasing Piercing Arrow’s damage for up to 50%
NEW VFX Piercing Arrow will now show crit text when fully charged
BONUS DAMAGE 7/10.5/14/17.5/21 ⇒ 7/8/9/10/11
NEW BOW DOWN Detonating a Blight stack on enemy champions and Epic Monsters now reduces all basic cooldowns by 12% of the max cooldown per stack
NEW SNAPBACK Varus now snaps to face the target direction on start of cast
MISSILE SPEED 1950 ⇒ 1500
Passive crit doubling now takes place after Rageblade’s on-hit calculations.
ORDER OF OPERATIONS Way of the Wanderer’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.
Passive crit doubling now takes place after Rageblade’s on-hit calculations.
ORDER OF OPERATIONS Way of the Hunter’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.
There’s been a lot of changes to items that we have reflected in our post with all League of Legends items list. You can see the post below.
League of Legends All Items List
Midlaners hold a significant amount of power across all levels of play. We think pulling a small amount of power out of this lane during early and mid-game will keep things in check, while also nerfing heavy roamers. Of note, these changes went out in patch 10.23, but were missed in the documentation—so if you’ve been counting, you’re not crazy.
As we wrap up the year, we’ve also wrapped up the Early Surrender and LP Consolation projects we mentioned in September, which are now ready for feedback! We’ve implemented the following:
For more details, read this article!
We’re continuing to iterate on the Item Shop based on the feedback you’ve given us. As a part of that work, we’re also updating over 60 icons to improve silhouette read, differentiate colors, reduce noise, and improve rendering quality. We hear and agree with the feedback that many of these icons are too difficult to identify quickly and are working towards cleaner, clearer icons. Thanks again for all your feedback!
We’ve got another VFX update for you in this patch! It’s time for everyone’s favourite Void bug to skitter into the spotlight: Kha’Zix! And continuing down our Void friends, we’ve got some ear candy (SFX changes) for the Void’s eye…
Once again, our goals for these sorts of smaller updates is to improve the overall gameplay clarity of VFX and SFX whilst bringing them up to modern League of Legends standards. This means that our efforts are primarily aimed at abilities which do not clearly communicate their hitbox.
PASSIVE – UNSEEN THREAT Blade VFX more glowy; target effects better fit into the Void color scheme
BASIC ATTACK Updated swipes and new hit effects
Q – TASTE THEIR FEAR Updated isolated target indicator; reduced noise on target VFX
W – VOID SPIKE New missile trail effects. Updated Explosion area of effect to match the hitbox.
E – LEAP Reduced noise on landing effect. Updated area of effect to match the hitbox.
R – VOID ASSAULT Updated cloaking effect. Improved decloaking effect.
MECHA KHA’ZIX W rockets stay closer to the missile hitbox. Updated W and E area of effects.
GUARDIAN OF THE SANDS KHA’ZIX Updated W and E area of effects
DEATH BLOSSOM KHA’ZIX Updated W and E area of effects
DARK STAR KHA’ZIX Updated W and E area of effects
CHAMPIONSHIP KHA’ZIX Updated W and E area of effects
Q – PLASMA FISSION Hit sound no longer plays twice when the Q hits an enemy for the first time before splitting on base and all skins.
BATTLECAST VEL’KOZ Dance sound effects now loop correctly. Restored the sound that plays while the Q plasma bolt travels after splitting has been restored.
ARCLIGHT VEL’KOZ Dance sound effects now loop correctly. Restored the sound that plays when an enemy has been hit by the W detonate.
INFERNAL VEL’KOZ Vel’Koz will now play metal sounds when hit instead of flesh sounds. Restored respawn sound effects. Restored the sound that plays when a second stack of his passive is applied to enemy champions.
EZREAL -5% damage dealt ⇒ -3% damage dealt
MINION AOE DAMAGE Minions now take 75% damage from AoE attacks and abilities
TEAR OF THE GODDESS STACKING TIME 100% faster ⇒ 50% faster
SS CDR TO SS HASTE CHANGE Players now gain 70 Summoner Spell Haste rather than 40% Summoner Spell CDR
HORIZON FOCUS BUGFIX Horizon Focus will now properly proc off of long-range snowballs
It's been a while since Manor Lords or Lords of the Manor was released in…
We've decided to compile a monthly list of games that are released on PC and…
I'm already going through the third scenario for newcomers to the Sims 4. The previous…
This website uses cookies.