Below you can see League of Legends Patch 11.2 Notes, which we kindly share from Riot Games.
Ruined Shyvana, Ruined Karma, Ruined Draven, Shan Hai Scrolls Jhin, Shan Hai Scrolls Cho’Gath, Shan Hai Scrolls Neeko, Shan Hai Scrolls Nautilus, and Lunar Beast Viego will be available on January 21, 2021.
The Ruined King
Bring your darkest desires to life with Viego in patch 11.2!
Q cost increased later.
Without her trusty Gunblade, Akali has recovered well, wielding several of the AP Mythics to her advantage instead (Night Harvester, Rocketbelt, Riftmaker). This has put her in a stronger spot than we’d anticipated, so we’re toning her down by reverting her buff from 10.23.
COST 120/110/100/90/80 energy ⇒ 120/115/110/105/100 energy
Q cooldown decreased.
Azir lost the cooldowns on Nashor’s Tooth and thus, some of the wind beneath his wings. We’re giving him a lift by returning some of it directly into his kit.
COOLDOWN 15/13/11/9/7 seconds ⇒ 14/12/10/8/6 seconds
AD growth increased.
Caitlyn’s a bit behind the curve amidst her peers, so we’re taking another shot to keep her hot on the trail.
ATTACK DAMAGE GROWTH 2.88 ⇒ 3.3
Passive Noxian Might bonus AD decreased.
Darius has found a new friend in Stridebreaker, which allows him to execute his combo while quickly stacking his passive. We’re trimming some bonus stats from his passive to match its new consistency.
NOXIAN MIGHT BONUS ATTACK DAMAGE 30-230 ⇒ 20-205
Q health refund on hit and on kill increased. E bonus damage increased. R health regen increased.
Dr. Mundo has been struggling in top lane and the jungle. Giving him a bit more survivability and trading potential, and increasing his signature healing to make Mundo more *slurp* Mundo.
HEALTH REFUND ON HIT 40% ⇒ 50%HEALTH REFUND ON KILL 80% ⇒ 100%
BONUS DAMAGE 3/3.5/4/4.5/5 of his maximum health ⇒ 4/4.5/5/5.5/6% of his maximum health
HEALTH REGEN 50/75/100% maximum health ⇒ 60/85/110% maximum health
Spider Q damage decreased later.
With new items at her disposal and the buff on her Q in patch 10.23, Elise has been scaling too well. Time to wash the spider out.
DAMAGE 70/110/150/190/230 ⇒ 70/105/140/175/210
E shield ratio decreased.
The nerf to Triggerseed’s AP ratio in patch 11.1 was only reflected in Ivern’s tooltips. We fixed it so it actually affects his shield now (oops).
Base health growth increased. Q cost decreased later.
LeBlanc may be all smoke and mirrors, but right now, she’s not fooling anyone. We’re helping this Deceiver by making it less punishing when she uses her abilities and when she engages in mid- to late- game.
HEALTH GROWTH 92 ⇒ 97
COST 50/60/70/80/90 mana ⇒ 50/55/60/65/70 mana
E cost increased later; damage ratio decreased.
Maokai support hit a growth spurt in the new season, and his enemies are feeling a bit… sapped. Making it so bushes around Maokai aren’t as scary.
COST 60/65/70/75/80 mana ⇒ 60/70/80/90/100 manaDAMAGE RATIO 1% per 100 AP ⇒ 0.8% per 100 AP
Q and R cooldowns decreased.
Nocturne is falling behind his jungle pals, so it’s time to give his shadows, Paranoia, and all around darkness some more stage time.
COOLDOWN 10 seconds ⇒ 8 seconds
COOLDOWN 150/125/100 seconds ⇒ 140/115/90 seconds
Base movement speed and health decreased.
Nunu & Willump currently get to have their tank and eat their enemies too. We’re trimming some of their baseline stats so item decisions carry more weight and give them appropriate downsides as well.
MOVEMENT SPEED 345 ⇒ 340HEALTH 570 ⇒ 540
E’s self-healing now increases during R. R self-healing decreased.
Champions like Aatrox and Olaf are able to reach a scary state with massive burst healing from items (Goredrinker and Ravenous Hydra) and runes (Conqueror and Ravenous Hunter). The moments where they feel untouchable aren’t healthy, so we’re shifting their healing to be sourced more from their kit rather than from systems.
NEWIT DOESN’T END HERE Umbral Dash’s self-healing now increases to 26/32/38/44/50% during R – World Ender
SELF-HEALING 50/75/100% ⇒ 30/45/60%
W life steal increased; healing amplification decreased.
Buff axe-throwing buddy gets a similar adjustment to Aatrox. These changes should also tone down Olaf’s overall power, since he’s been chop-chopping down the competition.
LIFE STEAL 14/16/18/20/22% ⇒ 16/18/20/22/24%HEALING AMPLIFICATION 0-50% (based on missing health) ⇒ 0-33% (based on missing health)
Base AS ratio increased. Passive non-kill Mist Wraith drop chance and gold from Mist Wraith increased. Q healing and damage ratio increased.
Aiming to support support Senna with more gold so that she can buy more items. We’re also giving her Q and attack speed stronger scaling across builds, which should open up more itemization options.
ATTACK SPEED RATIO 0.2 ⇒ 0.3
NON-KILL MIST WRAITH DROP CHANCE 22% ⇒ 28%GOLD FROM MIST WRAITH 3 ⇒ 8
HEALING RATIO 25% AP ⇒ 40% APDAMAGE RATIO 40% AD ⇒ 50% ADKRAK ON, THEN Senna’s Q on enemy champions now adds a stack on Kraken Slayer (max one stack).
Passive damage increased.
Leaning just a little bit closer! into Shaco’s exciting and unique points of play for stronger jungle clearing and assassination buffs.
DAMAGE 10-25 (level 1-18) ⇒ 20-35 (level 1-18)
Q total Rejuvenation heal increased later. W heal and heal ratio increased.
We know you’ve been licking your (grievous) wounds since its buff last patch, so we’re increased Soraka’s heal power all around.
TOTAL REJUVENATION HEAL 50/60/70/80/90 ⇒ 50/65/80/95/110
HEAL 80/115/150/185/220 ⇒ 90/125/160/195/230HEAL RATIO 60% AP ⇒ 70% AP
Q bonus damage ratio increased. W bonus attack speed increased.
Helping the Troll King get back on his feet in the jungle and top lane, with some added power to his clear and trading.
BONUS DAMAGE RATIO 10/20/30/40/50% AD ⇒ 15/25/35/45/55% AD
BONUS ATTACK SPEED 20/40/60/80/100% ⇒ 30/50/70/90/110%
Base mana growth increased. R cooldown decreased early.
Varus is a straight shooter but he’s been behind the curve, especially with builds that aren’t attack speed heavy. Giving him a nudge up.
MANA GROWTH 33 ⇒ 40
COOLDOWN 120/90/60 seconds ⇒ 100/80/60 seconds
W minion spell shard drops updated.
With a new item landscape, it’s time for us to add some pizazz to the pool of minion drops from Zoe’s Spell Thief. In doing this, we also removed Redemption because it offered frustrating power across the map when dropped.
MINION SPELL SHARD DROPS NOW INCLUDE Randuin’s Omen, Locket of the Iron Solari, Turbo Chemtank, Shurelya’s Battlesong, Youmuu’s Ghostblade, Goredrinker, Stridebreaker, Prowler’s ClawMINION SPELL SHARD DROPS NO LONGER INCLUDE RedemptionITEM SHARD BUGFIXES Casting Zoe’s W – Spell Thief with a shard of an item in her inventory no longer causes that actual item to go on cooldown. Additionally, using an item with a damaging passive right after using its shard no longer causes the second instance to deal 0 damage.
Essence Reaver has been a little weak, so we’re giving it a bump up for mana-hungry champions.
SPELLBLADE MANA RESTORE 3% of maximum mana ⇒ 40% of mana from damage dealt from Spellblade (before damage reduction)
Galeforce is outperforming the other marksmen Mythics, both in the “crit chance” space and for champions who can flex into Lethality. As such, we’re pulling back some of the power we gave Galeforce in earlier patches.
CLOUDBURST COOLDOWN 60 seconds ⇒ 90 seconds (applies to Ornn’s Typhoon as well)
While Rocketbelt’s gap closing ability is its intended unique factor, it shouldn’t be the only source for engages every game.
SUPERSONIC BONUS MOVEMENT SPEED 50% for 2 seconds ⇒ 30% for 1.5 seconds
Despite a recent trip to the patch notes in 10.25, Imperial is still a strong item for solo lanes and champions with multiple CC abilities. Our priority here is to move it out of the hands of solo laners and to simplify its confusing trigger condition.
COORDINATED FIRE COOLDOWN Applies when ally consumes the mark ⇒ initial application of slow/immobilize
Kraken Slayer is extremely powerful on champion abilities that churn out on-hits. Those abilities tend to have on-hit modifiers for this exact purpose, so Kraken Slayer will now leverage those modifiers of the following champion abilities:
With the cost reduction to Chemtank, the niches for Shurelya’s and Chemtank are getting too close for comfort, so we’re differentiating the two while making it more suitable for enchanters and AP users.
HEALTH 350 ⇒ 200REMOVEDBONUS MOVEMENT SPEED Shurelya’s no longer grants 5% movement speedNEWABILITY POWER Shurelya’s now grants 40 APBASE MANA REGEN 50% ⇒ 100%BUILD PATH Kindlegem + Faerie Charm + Winged Moonplate + 650 gold ⇒ Kindlegem + Bandleglass Mirror + 750g
Given the premium price you pay for a Stoneplate, it’s not quite powerful enough, as it’s very comparable to its cheaper Legendary competitors. We’re buffing up its durability stats to help you soak up all of the aggro.
FORTIFY BONUS ARMOR AND MR 3% (max 15%) ⇒ 5% (max 25%)
We’re lowering the cost of some of the utility Lethality items to create a new division of 2600 gold AD items, both for AD supports and traditional assassins.
TOTAL COST 2800 gold ⇒ 2600 goldATTACK DAMAGE 55 ⇒ 50BUILD PATH Serrated Dirk + Caulfield’s Warhammer + 600 gold ⇒ Serrated Dirk + Long Sword + Long Sword + 800 gold
TOTAL COST 2800 gold ⇒ 2600 goldATTACK DAMAGE 60 ⇒ 55
TOTAL COST 2700 gold ⇒ 2600 goldHEALTH 200 ⇒ 150
We’re adjusting some of the stats on marksman Legendary items so that they give more attack speed than their components.
BUILD PATH Zeal + Dagger + Dagger + 850 gold ⇒ Zeal + Dagger + Dagger + 950 goldATTACK SPEED 40% ⇒ 45%
BUILD PATH Zeal + Dagger + Dagger + 850 gold ⇒ Zeal + Dagger + Dagger + 950 goldATTACK SPEED 40% ⇒ 45%
Sunfire Aegis has been wildly popular in contrast to other tank Mythic options, even though they seem similarly powerful in terms of win rate. The hope is that by making a separate, lower price tier for the other tank Mythic items (with each also getting a kiss and a buff), they will have more occasions where they’ll be purchased by support tanks and junglers.
MYTHIC PASSIVE 5 ability haste per Legendary item ⇒ 5% tenacity and slow resist per Legendary item
TOTAL COST 3200 gold ⇒ 2800 goldBUILD PATH Bami’s Cinder + Null-Magic Mantle + Chain Vest + 850 gold ⇒ Bami’s Cinder + Cloth Armor + Null-Magic Mantle + 950 goldABILITY HASTE 15 ⇒ 20ARMOR 50 ⇒ 25
ARMOR 65 ⇒ 40MAGIC RESIST 35 ⇒ 40ABILITY HASTE 20 ⇒ 25
TOTAL COST 3200 gold ⇒ 2800 goldBUILD PATH Bami’s Cinder + Cloth Armor + Negatron Cloak + 900 old ⇒ Bami’s Cinder + Cloth Armor + Null-Magic Mantle + 950 goldMAGIC RESIST 50 ⇒ 25ABILITY HASTE 15 ⇒ 20MYTHIC PASSIVE 5% tenacity and slow resist per Legendary item ⇒ 5 ability haste per Legendary item
MAGIC RESIST 65 ⇒ 40ARMOR 35 ⇒ 40ABILITY HASTE 20 ⇒ 25
AKALI +10% damage dealt & -15% damage taken ⇒ +15% damage dealt & -15% damage takenANNIE -5% damage dealt ⇒ NormalAZIR +10% damage dealt ⇒ +10% damage dealt & -5% damage takenEZREAL -5% damage dealt & +5% damage taken ⇒ -5% damage dealt & +3% damage takenMASTER YI Normal ⇒ -3% damage takenNUNU & WILLUMP -5% damage taken ⇒ +5% damage dealt & -5% damage takenRUMBLE -5% damage taken ⇒ +5% damage dealt & -5% damage takenSYLAS Normal ⇒ -5% damage takenTAHM KENCH +5% damage dealt & -5% damage taken ⇒ +5% damage dealt & -10% damage taken
ASHE -5% damage dealt & +5% damage taken ⇒ -10% damage dealt & +5% damage takenCORKI -3% damage taken ⇒ NormalELISE +5% damage dealt & -10% damage taken ⇒ +5% damage dealt & -5% damage takenGRAGAS -5% damage taken ⇒ -3% damage takenKLED +5% damage dealt & -5% damage taken ⇒ -5% damage takenNASUS Normal ⇒ +5% damage takenRELL Normal ⇒ -5% damage dealtRIVEN +5% damage dealt & -5% damage taken ⇒ +3% damage dealt & -5% damage takenYONE +3% damage dealt & -5% damage taken ⇒ +3% damage dealt & -3% damage takenYORICK +3% damage dealt ⇒ Normal
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