Club 2 and Lunar City are our newest Arenas. Pick them up in a bundle or on their own.
New Fates II Pass and Pass+
The Fates II Pass works like prior passes; accumulate XP for free rewards. But, for even MORE rewards, you can purchase the Pass+ for 1295RP.
With the Fates Pass+ you can gain access to personalization features that are only available this set with the Pass+. This includes Little Legends, Booms, Arenas, and more.
TFT Bundles List
Bundle
Who’s it for
What’s in it
RP Price
Fates II Pass+ Arena Bundle
Folks who want to earn their way to the party and take in the city sights along the way.
Fates II Pass+
Lunar City Arena
2260RP
Festival of Beasts 2021 Shisa Bundle
Shisa One-trickers looking to throw down a giant staff at each victory; this one’s for you.
3 Lunar Revel Shisa Eggs
3 Lunar Beast Shisa Eggs
The Staff Lunar Revel Boom
4350RP
Festival of Beasts 2021 Furyhorn Bundle
For those who want to drive home their victories with a charging Ox, all the while sporting their favorite Furyhorn variant.
3 Lunar Revel Furyhorn Eggs
3 Lunar Beast Furyhorn Eggs
The Ox Lunar Revel Boom
4350RP
Festival of Beasts 2021 Choncc Bundle
This one’s for those who can’t get enough of the Choncc, and also want to give their opponents a sweet taste of defeat.
3 Lunar Revel Choncc Eggs
3 Lunar Beast Choncc Eggs
The Tangerine Lunar Revel Boom
4350RP
Festival of Beasts 2021 Megabundle
You want it all – we got you.
Fates II Pass+
18 Festival of Beasts 2021 Eggs
2 Heroic Hatchling Eggs
3 Lunar Revel Booms
Lunar City Arena
10380RP
Ranked Changes
Grandmaster and Challenger Ranked Changes: Let the Race Begin!
Region Challenger and Grandmaster Quota Adjustments
BR: 50/100 (No Change)
EUNE: 50/100 ⇒ 100/200
EUW: 200/500 ⇒ 200/400
KR: 200/500 ⇒ 300/600
LAN: 50/100 ⇒ 30/60
LAS: 50/100 ⇒ 30/60
NA: 100/200 ⇒ 250/500
JP: 20/30 ⇒ 50/100
OCE: 50/100 ⇒ 100/200
PH: 50/100 ⇒ 20/40
RU: 20/30 ⇒ 20/40
SG: 20/30 ⇒ 20/40
TH: 20/30 ⇒ 20/40
TR: 50/100 (No Change)
TW: 50/100 (No Change)
VN: 300/700 ⇒ 450/900
Fates Ranked Stage II begins this patch!
Your rank has been “soft” reset down one tier below you. For example, if you are currently in Gold II you will now be in Silver II.
If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You’ll also gain extra LP for finishing top four, so best of luck!
Ranked Rewards Coming to a Patch Near You (Soon)
Don’t get too EMOTEional, ranked rewards for gold and above will be coming next patch, 11.3!
Systems
Lanterns
You get a prize, and you get a prize, and you get a prize! Everybody gets a prize! Just not every time.
Lanterns are the new mid-set mechanic that can drop at various game times, or not at all. They can contain things like Item Components, Loaded Dice, Gold, and more.
Chosen Shop Odds
Consistency Buff.
Level 6: 15/45/40/0/0 ⇒ 0/60/40/0/0
Level 8: 0/15/45/40/0 ⇒ 0/0/60/40/0
Level 9: 0/0/15/45/40 ⇒ 0/0/0/60/40
Reduced the chances of rolling a Chosen slightly, as in you probably wouldn’t have noticed if you didn’t read what you’re reading right now. This outta make it just a tad more difficult to force comps.
Carousel Changes
The best defense is a good offense.
Removed the All Defensive Component First Carousel. Replaced it with a 2x Sword, 2x Bow, 2x Rod, 2x Tear, 1x Glove version.
New Traits
Dragonsoul
The first Dragonsoul allies to take damage in combat receive the Dragon’s Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a Dragonsoul blast, dealing 50% of the target’s maximum Health in magic damage.
On death, this blessing passes to the closest Dragonsoul ally without a blessing.
(3) Dragonsoul: 1 Blessing of 40% Spell Power and Attack Speed
(6) Dragonsoul: 3 Blessing of 80% Spell Power and Attack Speed
(9) Dragonsoul: 6 Blessing of 160% Spell Power and Attack Speed
Fabled
They may appear strong alone, but the power of all three together is ineffable.
(3) Fabled champions’ abilities are empowered from tales of their past valor.
Executioner
Executioner attacks and spells always critically hit targets beneath a certain Health threshold.
(2) Executioners: below 33% Health
(3) Executioners: below 66% Health
(4) Executioners: below 99% Health
Slayer
Slayers gain Lifesteal that gets stronger as their own Health decreases, and deal bonus damage that scales up based on their target’s missing Health.
(3) Slayers: 15 to 30% Lifesteal and Bonus Damage
(6) Slayers: 25 to 50% Lifesteal and Bonus Damage
Syphoner
Drain the pain away.
All allies heal for some of the damage they deal with spells and attacks.
(2) Syphoners: 10% for Allies; 40% for Syphoners
(4) Syphoners: 25% for Allies; 100% for Syphoners
Daredevil
Samira makes her TFT debut. Like some other 5 cost units she’s got a new trait that acts as an exception to the rules less daring champion abide by.
Daredevils seek the thrill of battle, dashing after every other attack. After every dash, they shield themselves for 10% of their max Health and their next attack fires 2 shots, gaining Style.
At max Style, they cast their spell.
Blacksmith
Ornn’s breaking the rules, and runnin the jewels. Woo!
After each combat a Blacksmith participates in, they will make progress forging an Artifact. The higher their star-level, the faster they work. Once the Artifact is complete, it will become available to bestow upon an ally.
Each ally may only equip one Artifact.
TFT New Champions List
Nasus
Divine/Syphoner
Tier 1
Wither: Nasus withers the enemy with the highest percent health, dealing 400/600/850 magic damage over 5 seconds, and slowing their attack speed and movement speed by 50% for the duration.
Tristana
Dragonsoul/Sharpshooter
Tier 1
Rapid Fire: Tristana excites her dragon, increasing her attack speed by 50/60/80% and dealing 30/60/90 magic damage on-hit for 3 seconds.
Brand
Dragonsoul/Mage
Tier 1
Dragonfire Pillar: After a brief delay, Brand erupts the ground under the enemy with the highest health in flames, dealing 200/300/500 magic damage to enemies within. If an enemy is caught within the epicenter, they are stunned for 1.5/2/3 seconds.
Vladimir
Actually not a vampire. Still sparkles when given items.
Cultist/Syphoner
Tier 2
Transfusion: Vladimir deals 350/500/750 magic damage to his target. All nearby allies are healed for 40% of damage dealt.
Braum
Dragonsoul/Vanguard
Tier 2
Unbreakable: Braum puts up his shield at the furthest enemy for 4 seconds reducing his damage taken from that direction by 75/80/90%.
Rakan
Elderwood/Keeper
Tier 2
Grand Entrance: Rakan dashes to the furthest enemy within attack range, disarming all units he passes through for 2.5/3/4 seconds and taunting his target. Rakan then shields himself by 300/550/950 for 4 seconds.
Nautilus
Fabled/Vanguard
Tier 2
Impact Crater: Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/4/5 seconds, and dealing 300/450/1000 magic damage.
Fabled Bonus: Nautilus reduces incoming damage by 60% for 5 seconds.
Sivir
Cultist/Sharpshooter
Tier 3
On the Hunt: Sivir rallies allies within 2 hexes, granting them 40/50/70% bonus attack speed for 5 seconds. Additionally, Sivir grants herself 100/200/400 bonus attack damage for the duration.
Shyvana
Brawler/Dragonsoul
Tier 3
Dragon’s Descent: Shyvana dashes up to 2 hexes away from her current target and transforms to her Dragon Form, becoming a Ranged attacker for 60 seconds. While in Dragon Form, Shyvana gains 40/45/50% bonus health, 30/60/120 attack damage and basic attacks apply a burn on enemies hit for 2 seconds, dealing a total of 150/300/600 bonus magic damage.
Darius
Come on and slam, and welcome to the mid-set.
Fortune/Slayer
Tier 3
Fortune’s Guillotine: Darius dunks an enemy dealing 550/800/1300 magic damage. While dunking, Darius is unstoppable. If this kills the target, Darius immediately casts again dealing 25% reduced damage.
Neeko
Fabled/Mystic
Tier 3
Pop Blossom: Neeko throws a seed at a random target that explodes for 150/225/375 magic damage three times, with each explosion increasing the radius by one hex.
Fabled Bonus: The third explosion is empowered dealing 300/450/900 magic damage.
Kayle
Divine/Executioner
Tier 4
Ascend: Kayle Ascends, causing her attacks to launch waves that deal 100/185/500 bonus magic damage to enemies hit.
Olaf
Dragonsoul/Slayer
Tier 4
Ragnarok: Olaf gains 150/175/350% attack speed, immunity to crowd control, and his attacks cleave in a cone in front of him for 40/45/50% physical damage for the rest of combat.
Aurelion Sol
This guy is crazy OP in Expedition. Oops, wrong game.
Dragonsoul/Mage
Tier 4
Voice of Lightning: Aurelion Sol breathes lightning in a line towards the farthest enemy, dealing 350/550/1750 magic damage and Overcharging all enemies in the area for 10 seconds. If an enemy is already Overcharged, Aurelion Sol consumes the effect and deals 50% bonus damage.
Xayah
Elderwood/Executioner/Keeper
Tier 4
Featherstorm: Xayah leaps into the air becoming untargetable, invulnerable, and throwing out a fan of feather daggers that deal 250/275/325% AD physical damage to enemies within a cone. Xayah then recalls her feathers, striking enemies for 100/200/400 magic damage per feather.
Cho’Gath
Brawler/Fabled
Tier 4
Rupture: Cho’Gath erupts a large area, dealing 200/400/1500 magic damage and knocking up all enemies for 2/2.5/8 seconds.
Fabled Bonus: Cho’Gath additionally knocks up all enemies on the board.
Tryndamere
Duelist/Warlord
Tier 4
Spinning Slash: Tryndamere spins towards the most enemies in a line dealing 140% of his attack damage to enemies in his path and empowering his next three basic attacks to do 75/100/200% additional damage.
Swain
Dragonsoul/Syphoner
Tier 5
Draconic Ascension: Swain transforms into his Dragon Form for 6 seconds. While in Dragon Form, he gains 60/75/100% maximum health, deals 75/150/1000 magic damage each second to enemies with 2.5/2.5/5 hexes and breathes a cone of fire every 2 seconds that deals 175/350/5000 magic damage, reduces healing by 50% for the duration and burns 25% maximum health as true damage over 10 seconds.
Ornn
Blacksmith/Elderwood
Tier 5
Stampede: Ornn summons an elemental from behind the furthest enemy to travel towards him, slowing the attack speed of enemies hit by 50% for 3 seconds and dealing 150/250/750 magic damage. If the elemental runs into Ornn, he headbutts it, redirecting it towards another distant enemy, stunning them for 1.5/2/15 seconds and dealing 150/250/750 magic damage.
Samira
Daredevil/Sharpshooter/Slayer
Tier 5
Inferno Trigger: Samira dashes and becomes unstoppable, unleashing 3/3/10 shots per second at 3 enemies within 2.5 hexes for 2 seconds, each shot deals 50/60/100% AD physical damage. For the duration, Samira gains 100% dodge chance.
Kindred Dance of Dread Damage: 450/650/1000 ⇒ 400/600/1000
Veigar Attack Speed: 0.6 ⇒ 0.65
Tier 4
Morgana’s getting trait and ability swaps that improve upon her identity as a dazzling drain tank. She’ll still be dazzling, but she’ll be doing even more drain tanking with the new Syphoner trait at the cost of her Magic Resist shred. Morg’s tool tip may be a bit dazzled with her new changes. Expect a fix to that later, but for now know that her spell DOES NOT SHRED MAGIC RESIST.
Morgana Tormented Shadow no longer heals Morgana for a portion of the damage dealt. Spell now reduces enemy Attack Damage by 40% while they remain inside.
Morgana Tormented Shadow no longer shreds Magic Resist
Sejuani Mana: 70/150 ⇒ 80/160
Tier 5
Azir’s Crowd Control and Sand Soldiers have made him a must pick for just about any situation. By sanding down some of his CC, maybe some other players will shuffle him back into the pool so I can get to 9 Warlords more consistently. Speaking of consistency, Yone’s been far too strong as a mid game power grab, so we’re giving him a mini-rework. Yone’s now going to have to defeat his marked opponents faster if he’s to truly conquer his demons.
Azir Emperor’s Divide Knock Up Duration: 2 ⇒ 1.5 sec
Azir Emperor’s Divide Slow Duration: 4 ⇒ 3
Lee Sin God Fist Damage: 250/450/1000 ⇒ 200/375/1000
Yone Seal Fate Armor and Magic Resist Reduction: 60% ⇒ 40%
Yone Seal Fate Shred and Unforgotten Execute Marker now only lasts for 8 seconds
Yone Unforgotten no longer deals missing health damage. Instead, Unforgotten will deal additional percent damage based on the target’s missing health for up to 100% additional damage
Items
Turns out making a bunch of aura items to empower one super carry that then grabs a Hurricane and goes to town is a bit strong. Giantslayer is giving players Jack and the Beanstalk flashbacks, and that’s just not okay, because giants are people too. The new set has more healing mechanics (syphoner, slayer), so trimming some power from Hand of Justice and Hextech Gunblade will help prevent cases of extreme over-healing.
Chalice of Power Spell Power: 35 ⇒ 30
Giantslayer Max Damage: 90% ⇒ 80%
Hand of Justice Damage & Healing: 45% ⇒ 40%
Hextech Gunblade Max Shield: 400 ⇒ 300
Hurricane Bonus Damage: 90% ⇒ 80%
Statikk Shiv Bounces: 3/4/5 ⇒4/5/6
Zeke’s Herald Bonus Attack Speed: 35% ⇒ 30%
Zz’Rot Portal Construct now gains bonus 0/0/10/20/40/80/120/200 Armor and MR based on the Stage