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Categories: Guides

Path of Exile 3.13 Reworked Ascendancy Passive Skills Full List

Here is the list of all updated Ascendency Classes Passive Skills. You can see how did they change and what are the new ones. You can use the quick navigation table below to find exactly what you need. We have sorted PoE Ascendency Passive skills by classes.

As you know in PoE 3.13 Echoes of the Atlas and Ritual league will implement a lot of changes to gameplay. That’s the main reason why all Ascendency classes had some changes. You will see that it is difficult to foresee the best build for 3.13 league but we can give you a hint for starting builds to farm what you need for the endgame build. Read our post: Path of Exile 3.13 – Best Starter Ritual League Builds.

Duelist Ascendency Classes

Below you can see the list of all Duelist ascendency skills and their changes.

Slayer Ascendency Skills

SkillModifiersChanges
Bane of LegendsGain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills
No changes
OverwhelmBase Critical Strike Chance for Attacks with Weapons is 7.5%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby enemies have -30% to Critical Strike Multiplier
Added:
Base Critical Strike Chance for Attacks with Weapons is 8%
Headsman20% more Damage against Unique Enemies
10% more Damage if you’ve Killed Recently
Cannot take Reflected Physical Damage
Added:
20% more Damage with Hits and Ailments against Unique Enemies
Endless Hunger20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
Added:
20% increased Attack Speed while Leeching
Brutal Fervour50% increased Attack Damage while Leeching
15% increased Attack Speed while Leeching
6% reduced Damage taken while Leeching
Life Leech effects are not removed at Full Life
Added:
100% increased Maximum Recovery per Life Leech
10% reduced Damage taken while Leeching
Impact+2 to Melee Strike Range
5% increased Area of Effect per Enemy killed recently, up to 50%
50% increased Global Accuracy Rating
Deal up to 15% more Melee Damage to Enemies, based on proximity
Added:
+4 to Melee Strike Range
Masterful Form50% increased Frenzy Charge Duration
50% increased Endurance Charge Duration
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
Added:
+1 to Maximum Frenzy Charges
Attack Damage, Critical Strike Chance10% increased Attack Damage
15% increased Critical Strike Chance
No changes
Attack Damage, Attack Speed5% increased Attack Speed
10% increased Attack Damage
No changes
Attack Damage, Life Leech0.2% of Attack Damage Leeched as Life
10% increased Attack Damage
Added:
0.4% of Attack Damage Leeched as Life
Attack Damage, Area of Effect10% increased Area of Effect
10% increased Attack Damage
No changes
Attack Damage, Frenzy and Endurance Charge Duration10% increased Frenzy Charge Duration
10% increased Endurance Charge Duration
10% increased Attack Damage
Added:
15% increased Endurance Charge Duration
15% increased Frenzy Charge Duration

Gladiator Ascendency Skills

SkillModifiersChanges
Gratuitous Violence30% increased Damage with Hits and Ailments against Bleeding Enemies
Attacks have 25% chance to cause Bleeding
25% more Damage with Bleeding
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
Added:
20% more Damage with Bleeding
Blood in the EyesAttacks have 25% chance to cause Bleeding
10% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Added:
Attacks have 50% chance to cause Bleeding
25% chance to Blind with Hits against Bleeding Enemies
Outmatch and Outlast20% more Damage against Unique Enemies
10% more Damage if you’ve Killed Recently
Cannot take Reflected Physical Damage
No changes
Painforged40% increased Damage if you’ve taken no Damage from Hits Recently
+8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
Your Counterattacks deal Double Damage
Cannot be Stunned by Hits you Block
Nothing added, only removed
Violent Retaliation8% increased Physical Damage for each time you’ve Blocked in the past 10 seconds
+1% Chance to Block Attack Damage for each time you’ve Blocked in the past 10 seconds
80% increased Physical Damage if you’ve Blocked Damage from a Unique Enemy in the past 10 seconds
+4% to maximum Chance to Block Attack Damage
No changes
Versatile CombatantChance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
No changes
Arena Challenger+10 to Maximum Challenger Charges
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
2% more Attack and Movement Speed per Challenger Charge
No changes
Attack Speed, Physical Damage10% increased Physical Damage
4% increased Attack Speed
No changes
Attack Speed, Block Chance+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
4% increased Attack Speed
Added:
+2% Chance to Block Attack Damage
Attack Speed and One Handed Damage4% increased Attack Speed
15% increased Damage with One Handed Weapons
No changes
Attack Speed, Movement Speed4% increased Attack Speed
4% increased Movement Speed
No changes

Champion Ascendency Skills

SkillModifiersChanges
FortitudeYou have FortifyNo changes
Unstoppable Hero10% increased Attack Speed while you have Fortify
+1000 to Armour and Evasion Rating while you have Fortify
30% increased Attack Damage while you have Fortify
Cannot be Stunned while you have Fortify
Added:
20% increased Attack Speed while you have Fortify
+500 to Armour and Evasion Rating while you have Fortify
Conqueror6% reduced Damage taken if you’ve Taunted an Enemy Recently
Regenerate 2% of Life per second if you’ve Taunted an Enemy Recently
Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets
100% chance to Taunt on Hit
Added:
10% reduced Damage taken if you’ve Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets
Worthy FoeEnemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
No changes
Inspirational15% increased effect of Non-Curse Auras from your Skills
You and nearby Allies have 12% increased Movement Speed
Banner Skills Reserve no Mana
When you create a Banner, it gains 40% of the Stages of your placed Banner
You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage
Added:
30% increased effect of Non-Curse Auras from your Skills
First to Strike, Last to FallYour Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
No changes
Master of Metal20% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 2 additional Hits
If you’ve Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Added:
Impales you inflict last 1 additional Hit
Armour and Evasion, Taunt Duration15% increased Evasion Rating and Armour
20% increased Taunt Duration
No changes
Armour and Evasion, Fortify Effect10% increased Attack Damage
15% increased Evasion Rating and Armour
Added:
5% increased Effect of Fortify on you
Armour and Evasion, Aura Effect15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills
No changes
Armour and Evasion, Attack Damage15% increased Evasion Rating and Armour
10% increased Attack Damage
No changes
Armour and Evasion, Impale Chance8% increased Impale Effect
15% increased Evasion Rating and Armour
Added:
10% chance to Impale Enemies on Hit with Attacks

Marauder Ascendency Classes

Below you can see the list of all Marauder ascendency skills and their changes.

SkillModifiersChanges
UnstoppableAction Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned
No changes
UnbreakableArmour received from Body Armour is doubled
5% reduced Damage taken
Regenerate 2% of Life per second
1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
No changes
UnyieldingArmour received from Body Armour is doubled
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
No changes
Undeniable+1000 to Accuracy Rating
1% increased Attack Speed per 200 Accuracy Rating
30% increased Accuracy Rating if you’ve dealt a Critical Strike in the past 8 seconds
30% increased Damage if you’ve dealt a Critical Strike in the past 8 seconds
Gain Accuracy Rating equal to your Strength
Added:
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Unflinching30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gain 1 Endurance Charge every second if you’ve been Hit Recently
No changes
Unrelenting8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
No changes
Armour, Endurance Charge Duration18% increased Endurance Charge Duration
15% increased Armour
Added:
15% increased Endurance Charge Duration
Armour, Attack Speed15% increased Armour
6% increased Attack Speed
No changes
Armour, Movement Speed15% increased Armour
4% increased Movement Speed
No changes
Armour, Life Regeneration20% increased Stun Duration on Enemies
15% increased Armour
Added:
Regenerate 0.5% of Life per second
Armour, Stun Duration15% increased Armour
20% increased Stun Duration on Enemies
No changes

Berserker Ascendency Skills

SkillModifiersChanges
War BringerWarcries grant 10 Rage per 5 Power if you have less than 25 Rage
Warcries Sacrifice 10 Rage if you have at least 25 Rage
Exerted Attacks deal 50% more Damage if a Warcry Sacrificed Rage Recently
No changes
Rite of RuinInherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
Lose 0.1% of Life per second per Rage while you are not losing Rage
No changes
Pain Reaver25% increased Attack Speed if you’ve been Hit Recently
2% of Attack Damage Leeched as Life
2% of Attack Damage Leeched as Mana
50% increased Maximum total Recovery per second from Life Leech if you’ve taken a Savage Hit Recently
Added:
30% increased Attack Speed if you’ve been Hit Recently
Flawless Savagery50% increased Critical Strike Chance for Attacks
+25% to Critical Strike Multiplier
Adds 20 to 30 Physical Damage to Attacks if you’ve dealt a Critical Strike Recently
No changes
Crave the SlaughterGain 1 Rage on Hit with Attacks, no more than once every 0.3 secondsAdded:
+10 to Maximum Rage
Aspect of Carnage10% increased Damage taken
40% more Damage
No changes
Blitz10% reduced Critical Strike Chance per Blitz Charge
Gain a Blitz Charge on Critical Strike
2% more Attack Speed per Blitz Charge
+20 to Maximum Blitz Charges
Added:
8% reduced Critical Strike Chance per Blitz Charge
Physical Attack Damage, Life Leeched per Second10% increased total Recovery per second from Life Leech
12% increased Attack Physical Damage
Added:
30% increased total Recovery per second from Life Leech
Physical Attack Damage, Critical Strike Chance12% increased Attack Physical Damage
15% increased Critical Strike Chance
No changes
Physical Attack Damage, Attack Speed12% increased Attack Physical Damage
6% increased Attack Speed
No changes
Physical Attack Damage, Warcry Speed12% increased Attack Physical Damage
20% increased Warcry Speed
No changes

Chieftain Ascendency Skills

SkillModifiersChanges
Arohongui, Moon’s PresenceEnemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
Totems are Immune to Fire Damage
Added:
25% increased Area of Effect while you have a Totem
Ngamahu, Flame’s Advance50% of Physical Damage Converted to Fire Damage
Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds
No changes
Hinekora, Death’s Fury1% of Fire Damage Leeched as Life
10% increased Strength
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
No changes
Tasalio, Cleansing WaterRegenerate 2% of Life per second
10% of Physical Damage from Hits taken as Fire Damage
Unaffected by Ignite
+100% to Fire Resistance
50% increased Life Recovery Rate if you’ve taken Fire Damage from an Enemy Hit Recently
Added:
15% of Physical Damage from Hits taken as Fire Damage
Tukohama, War’s Herald1% of Damage dealt by your Totems is Leeched to you as Life
50% increased Effect of Buffs granted by your Active Ancestor Totems
25% increased Area of Effect while you have a Totem
Ancestor Totems have 100% increased Activation range
Added:
2% of Damage dealt by your Totems is Leeched to you as Life100% increased Effect of Buffs granted by your Active Ancestor Totems
Tawhoa, Forest’s StrengthTrigger Level 20 Tawhoa’s Chosen when you Attack with a Non-Vaal Slam Skill near an EnemyNo changes
Ramako, Sun’s LightDamage Penetrates 15% Fire Resistance
25% chance to Ignite
+25% to Fire Damage over Time Multiplier
No changes
Valako, Storm’s Embrace+1 to Maximum Endurance Charges
Regenerate 0.5% of Life per second per Endurance Charge
15% more Damage if you’ve lost an Endurance Charge in the past 8 seconds
Gain 1 Endurance Charge every second if you’ve used a Warcry Recently
No changes
Life Regeneration, Endurance Charge on KillRegenerate 0.5% of Life per second
5% chance to gain an Endurance Charge on Kill
No changes
Life Regeneration, Fire DamageRegenerate 0.5% of Life per second
10% increased Fire Damage
No changes
Life Regeneration, Area of EffectRegenerate 0.5% of Life per second
10% increased Area of Effect
No changes
Life Regeneration, Totem Placement SpeedRegenerate 0.5% of Life per second
10% increased Totem Placement speed
No changes
Life Regeneration, Fire ResistanceRegenerate 0.5% of Life per second
+10% to Fire Resistance
No changes

Ranger Ascendency Classes

Below you can see the list of all Ranger ascendency skills and their changes.

Raider Ascendency Skills

SkillModifiersChanges
Bane of Legends10% increased Attack Speed
20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
+1 to Maximum Frenzy Charges
Nothing added, only removed
Avatar of the Slaughter8% increased Evasion Rating per Frenzy Charge
3% increased Movement Speed per Frenzy Charge
3% increased Attack Speed per Frenzy Charge
8% increased Attack Damage per Frenzy Charge
Added:
10% increased Evasion Rating per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Attack Damage per Frenzy Charge
Rapid Assault20% increased Attack Damage
+5% chance to Evade Attack Hits
10% chance to gain Onslaught for 10 Seconds when you Hit a Rare or Unique Enemy
Gain Onslaught for 10 seconds on Kill
Added:
50% increased Onslaught Effect
Onslaught
Avatar of the Chase30% increased Attack Damage during Onslaught
30% more chance to Evade Melee Attacks during Onslaught
30% more chance to Evade Projectile Attacks during Onslaught
100% increased Onslaught Effect
Added:
35% more chance to Evade Melee Attacks during Onslaught
35% more chance to Evade Projectile Attacks during Onslaught
Quartz Infusion40% increased Elemental Damage
10% chance to Dodge Attack Hits
You have Phasing while at maximum Frenzy Charges
You have Phasing during Onslaught
Gain Phasing for 4 seconds on Kill
Added:
15% chance to Dodge Attack Hits
15% chance to Dodge Spell Hits
Phasing
Avatar of the Veil10% increased Movement Speed while Phasing
10% chance to Dodge Spell Hits while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances
Nearby Enemies have 15% less Accuracy Rating while you have Phasing
Immune to Elemental Ailments while Phasing
Added:
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
Nearby Enemies have 20% less Accuracy Rating while you have Phasing
Attack Damage, Critical Strike Chance20% increased Frenzy Charge Duration
15% increased Evasion Rating
Added:
15% increased Frenzy Charge Duration
Evasion, Onslaught Duration15% increased Evasion Rating
15% increased Onslaught Effect
No changes
Evasion, Movement Speed15% increased Evasion Rating
4% increased Movement Speed
No changes

Deadeye Ascendency Skills

SkillModifiersChanges
Powerful PrecisionProjectiles Pierce 3 additional Targets
Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
Projectiles Pierce all nearby Targets
Removed!
Occupying ForceMirage Archers are not attached to you+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
New!
Ngamahu, Flame’s Advance3% less Damage taken per Gale Force
Lose all Gale Force when Hit
New!
Focal Point
(Fast and Deadly)
30% increased Projectile Damage
10% increased Attack Speed
50% more Global Accuracy Rating
Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate
Added:
75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Marks you inflict are not removed from Dying Enemies
RicochetProjectiles deal 10% more Damage for each remaining Chain
Skills Chain +1 times
Added:
Projectiles have 30% chance to be able to Chain when colliding with terrain
Endless MunitionsSkills fire an additional Projectile
50% increased Area of Effect
+200 to Accuracy Rating
Added:
Skills fire 2 additional Projectiles
Far Shot30% increased Projectile Speed
Far Shot
Added:
Projectile Barrages have no spread
Rupturing
(Rupture)
+40% to Critical Strike Multiplier against Bleeding Enemies
80% increased Critical Strike Chance against Bleeding Enemies
Attacks have 25% chance to cause Bleeding
Moving while Bleeding doesn’t cause you to take extra Damage
Gain +30 Life when you Hit a Bleeding Enemy
Added:
Critical Strikes which inflict Bleeding also inflict Rupture
Gathering WindsIf you’ve used a Skill Recently, you and nearby Allies have Tailwind
+1000 Evasion Rating while you have Tailwind
10% increased Effect of Tailwind on you for each Skill you’ve used Recently, up to 100%
Added:
Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind
Projectile Damage, Critical Strike Chance10% increased Projectile Damage
10% increased Critical Strike Chance
Removed!
Projectile Damage, Mirage Archer Duration10% increased Projectile Damage
15% increased Mirage Archer Duration
New!
Projectile Damage, Attack Speed5% increased Attack Speed
10% increased Projectile Damage
New!
Life Regeneration, Totem Placement Speed10% increased Global Accuracy Rating
10% increased Projectile Damage
New!
Life Regeneration, Fire Resistance10% increased Projectile Speed
10% increased Projectile Damage
New!
Projectile Damage, Projectile Speed10% increased Global Accuracy Rating
10% increased Projectile Damage
Added:
10% increased Projectile Speed
Projectile Damage, Mark Cast Speed5% increased Attack Speed
10% increased Projectile Damage
Added:
Mark Skills have 25% increased Cast Speed
Projectile Damage, Accuracy10% increased Global Accuracy Rating
10% increased Projectile Damage
Added:
15% increased Mirage Archer Duration

Pathfinder Ascendency Skills

SkillModifiersChanges
Nature’s Adrenaline20% increased Attack Speed during any Flask Effect
15% increased Movement Speed during any Flask Effect
No changes
Master Surgeon30% increased Life Recovery from Flasks
Gain a Flask Charge when you deal a Critical Strike
Removes Bleeding when you use a Flask
Added:
Recover 6% of Life when you use a Flask
Nature’s Boon6% reduced Elemental Damage taken
Flasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges
No changes
Master AlchemistImmune to Elemental Ailments during any Flask Effect
40% increased Elemental Damage during any Flask Effect
20% chance to Freeze, Shock and Ignite during any Flask Effect
No changes
Veteran BowyerGain 10% of Physical Damage as Extra Damage of a random Element
Damage Penetrates 10% Elemental Resistances
Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges
Added:
Gain 15% of Physical Damage as Extra Damage of a random Element
Nature’s Reprisal30% increased Chaos Damage
Chaos Skills have 50% increased Area of Effect
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Added:
40% of Physical Damage Converted to Chaos Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Chaos Skills have 50% increased Area of Effect
Master ToxicistGain 10% of Physical Damage as Extra Chaos Damage10% of Physical Damage Converted to Chaos Damage10% more Chaos Damage with Attack Skills
You lose Virulence 50% slower
Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage
Added:
Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Flask Effect and DurationFlasks applied to you have 5% increased Effect
8% increased Flask Effect Duration
No changes
Flask Effect and Charges GainedFlasks applied to you have 5% increased Effect
10% increased Flask Charges gained
No changes
Flask Effect, Attack DamageFlasks applied to you have 5% increased Effect
10% increased Attack Damage
No changes
Flask Effect, Poison Duration15% increased Chaos Damage
Flasks applied to you have 5% increased Effect
Added:
10% increased Poison Duration

Shadow Ascendency Classes

Below you can see the list of all Shadow ascendency skills and their changes.

Assassin Ascendency Skills

SkillModifiersChanges
Unstable Infusion20% chance to gain a Power Charge on Non-Critical Strike10% chance to gain a Power Charge on Critical Strike+1 to Maximum Power ChargesNo changes
Deadly Infusion10% increased Movement Speed while at maximum Power Charges
+5% to Critical Strike Multiplier per Power Charge+1.5% Critical Strike Chance while at maximum Power Charges
Nothing added, only removed
Ambush and Assassinate+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
Critical Strikes have Culling Strike
25% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life
No changes
Opportunistic20% increased Movement Speed if you’ve Killed Recently
10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
25% more Damage while there is at most one Rare or Unique Enemy nearby
Damage from your Critical Strikes cannot be Reflected
Added:
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Toxic Delivery10% reduced Damage taken from Damage Over Time
+0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Gain 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies
Poison you inflict with Critical Strikes deals 50% more Damage
Added:
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Noxious Strike+25% to Damage over Time Multiplier for Poison
50% increased Damage with Poison
5% increased Poison Duration for each Poison you have inflicted Recently
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit
Added:
+30% to Damage over Time Multiplier for Poison
Mistwalker50% chance to gain Elusive on Critical Strike
15% increased Attack and Cast Speed while Elusive
8% reduced Damage taken while Elusive
25% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
Added:
Gain Elusive on Critical Strike
50% increased Elusive Effect
Critical Strike Chance, Power Charge Duration10% increased Power Charge Duration
15% increased Critical Strike Chance
Added:
15% increased Power Charge Duration
Critical Strike Chance and Multiplier15% increased Critical Strike Chance
+10% to Critical Strike Multiplier
No changes
Critical Strike Chance, Damage Over Time15% increased Damage over Time
15% increased Critical Strike Chance
Added:
10% increased Damage over Time
Critical Strike Chance, Elusive Effect4% increased Movement Speed
15% increased Critical Strike Chance
Added:
10% increased Elusive Effect

Trickster Ascendency Skills

SkillModifiersChanges
Swift Killer+1 to Maximum Frenzy Charges and Maximum Power Charges
15% chance to gain a Frenzy Charge and a Power Charge on Kill
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
Gain a Power or Frenzy Charge each second while Channelling
No changes
Patient Reaper50% increased Damage over Time
Recover 2% of Life on Kill
Recover 2% of Energy Shield on Kill
Recover 4% of Mana on Kill
70% increased Recovery Rate of Life, Mana and Energy Shield if you’ve Killed an Enemy affected by your Damage Over Time Recently
Added:
Recover 3% of Life on Kill
Recover 3% of Energy Shield on Kill
Recover 3% of Mana on Kill
Ghost Dance+3% to Chance to Evade while you have Energy Shield
2% reduced Damage taken per Ghost Shroud
When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating
10% increased Movement Speed while you have Energy Shield
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
Added:
3% reduced Damage taken per Ghost Shroud
When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating
Escape Artist6% increased Attack and Cast Speed per Ghost Shroud
10% chance to Dodge Spell Hits if you have Energy Shield
+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour
Cannot be Stunned while you have Ghost Shrouds
Added:
5% increased Attack and Cast Speed per Ghost Shroud
Prolonged Pain20% increased Poison Duration
10% reduced Damage taken from Damage Over Time
20% more Damage over Time
20% increased Skill Effect Duration
Nothing added, only removed
Weave the Arcane25% increased maximum Mana
20% chance to Recover 10% of Mana when you use a Skill
6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana
20% increased Attack and Cast Speed if you’ve used a Movement Skill Recently
Added:
30% increased maximum Mana
30% chance to Recover 10% of Mana when you use a Skill
Harness the Void25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Added:
27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Attack and Cast Speed, Frenzy Charge Duration10% increased Frenzy Charge Duration
10% increased Power Charge Duration
4% increased Attack and Cast Speed
Added:
15% increased Frenzy Charge Duration
15% increased Power Charge Duration
Attack and Cast Speed, Damage10% increased Damage over Time
4% increased Attack and Cast Speed
Added:
10% increased Damage
Attack and Cast Speed, Evasion and Energy Shield4% increased Attack and Cast Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
No changes
Attack and Cast Speed, Maximum Mana4% increased Attack and Cast Speed
8% increased maximum Mana
No changes

Saboteur Ascendency Skills

SkillModifiersChanges
PyromaniacRegenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
20% reduced Mana Cost of Skills that throw Traps
20% reduced Mana Reservation of Skills that throw Mines
Immune to Ignite and Shock
Added:
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Born in the Shadows30% increased Damage with Hits and Ailments against Blinded Enemies
25% chance to Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
Cannot be Blinded
Added:
Blind Enemies on Hit
Explosives Expert30% increased Area of Effect
8% reduced Area Damage taken from Hits
+30% to Critical Strike Multiplier against Burning Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
80% increased Critical Strike Chance against Shocked Enemies
Added:
+40% to Critical Strike Multiplier against Burning Enemies
Bomb SpecialistYou gain 4% increased Area of Effect for each Mine
20% increased Mine Throwing Speed if you Detonated Mines Recently
40% increased Damage if you Detonated Mines Recently
Mines have 20% increased Detonation Speed
Added:
You gain 5% increased Area of Effect for each Mine
25% increased Mine Throwing Speed if you Detonated Mines Recently
Mines have 25% increased Detonation Speed
Perfect Crime10% increased Cooldown Recovery Rate for throwing Traps
You gain 8% increased Damage for each Trap
20% Chance for Traps to Trigger an additional time
Added:
You gain 10% increased Damage for each Trap
25% Chance for Traps to Trigger an additional time
25% reduced Mana Cost of Skills that throw Traps
Demolitions Specialist100% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 40%
Added:
150% increased Effect of Auras from Mines
Chain Reaction30% increased Trap Damage
15% increased Cooldown Recovery Rate for throwing Traps
Skills used by Traps have 20% increased Area of Effect
When your Traps Trigger, your nearby Traps also Trigger
Added:
50% increased Cooldown Recovery Rate for throwing Traps
Skills used by Traps have 50% increased Area of Effect
Trap and Mine Damage, Movement Speed10% increased Trap Damage
10% increased Mine Damage
4% increased Movement Speed
No changes
Trap and Mine Damage, Elemental Resistances10% increased Trap Damage
10% increased Mine Damage
+6% to all Elemental Resistances
No changes
Trap and Mine Damage, Mine Throwing Speed10% increased Trap Damage
10% increased Mine Damage
5% increased Trap Throwing Speed
No changes

Templar Ascendency Classes

Below you can see the list of all Templar ascendency skills and their changes.

Inquisitor Ascendency Skills

SkillModifiersChanges
Instruments of ZealGain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you’ve Attacked in the past second
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
+4 to Maximum Fanatic Charges
New!
Righteous Providence100% increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments
+45% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments
20% increased Effect of Non-Damaging Ailments
Added:
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence
Inevitable JudgementCritical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
No changes
Augury of PenitenceNearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage
No changes
Instruments of Virtue30% increased Spell Damage if you’ve Cast a Spell Recently
50% increased Attack Damage if you’ve Cast a Spell Recently
20% increased Attack Speed if you’ve Attacked Recently
30% increased Cast Speed if you’ve Attacked Recently
Added:
10% more Attack Damage for each Non-Instant Spell you’ve Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
SanctuaryConsecrated Ground you create applies 10% increased Damage taken to Enemies
Regenerate 15 Mana per Second while on Consecrated Ground
You have Consecrated Ground around you while stationary
Added:
Consecrated Ground you create applies 15% increased Damage taken to Enemies
Pious Path20% increased Attack and Cast Speed while on Consecrated Ground
Regenerate 200 Energy Shield per Second while on Consecrated Ground
Consecrated Ground you create grants Immunity to Elemental Ailments
to you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
Added:
Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies
Elemental Damage, Attack and Cast Speed10% increased Elemental Damage
4% increased Attack and Cast Speed
New!
Elemental Damage, Attack and Cast Speed10% increased Elemental Damage
4% increased Attack and Cast Speed
No changes
Elemental Damage, Life Regeneration10% increased Elemental Damage
Regenerate 0.5% of Life per second
No changes
Elemental Damage and Resistances10% increased Elemental Damage
+6% to all Elemental Resistances
No changes
Attack Damage, Frenzy and Endurance Charge Duration+15% to Critical Strike Multiplier
10% increased Elemental Damage
Added:
+10% to Critical Strike Multiplier

Hierophant Ascendency Skills

SkillModifiersChanges
Instruments of Zeal30% increased maximum Mana
10% of Damage is taken from Mana before Life
Transfiguration of Mind
No changes
Sanctuary of ThoughtGain 20% of Maximum Mana as Extra Maximum Energy Shield
10% less Mana Reservation of Skills
50% less Mana Cost of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
No changes
Pursuit of Faith6% increased Damage per Enemy Killed by you or your Totems Recently
10% increased Attack and Cast Speed while you have a Totem
+1 to maximum number of Summoned Totems
100% increased Totem Duration
Added:
100% increased Totem Placement speed
Ritual of Awakening50% increased Totem Placement speed
3% more Damage per Summoned Totem
Skills that would Summon a Totem Summon two Totems instead
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
Added:
5% more Damage per Summoned Totem
Conviction of Power25% chance to gain an Endurance Charge when you gain a Power Charge
50% chance to gain a Power Charge when you Summon a Totem
15% chance to gain a Power Charge if you or your Totems kill an Enemy
5% reduced Elemental Damage taken while you have an Endurance Charge
Damage Penetrates 5% Elemental Resistances while you have a Power Charge
Added:
+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges
Illuminated Devotion25% increased Area of Effect while you have Arcane Surge
40% increased Spell Damage while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Added:
30% increased Area of Effect while you have Arcane Surge
Immune to Elemental Ailments while you have Arcane Surge
Arcane BlessingImmune to Elemental Ailments while you have Arcane Surge
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Added:
50% increased Effect of Arcane Surge on you
Sign of PurposeBrand Recall has 100% increased Cooldown Recovery Rate
Brands have 100% more Activation Frequency if 75% of Attached Duration expired
No changes
Mana Regeneration, Arcane Surge Effect10% increased Spell Damage
20% increased Mana Regeneration Rate
Added:
10% increased Effect of Arcane Surge on you
Mana Regeneration, Totem Placement Speed20% increased Mana Regeneration Rate
20% increased Totem Placement speed
No changes
Mana Regeneration, Mana10% increased maximum Mana
20% increased Mana Regeneration Rate
Added:
8% increased maximum Mana
Mana Regeneration, Mana (Mana Regeneration, Power and Endurance Charge Duration)20% increased Endurance Charge Duration
20% increased Power Charge Duration
20% increased Mana Regeneration Rate
Added:
8% increased maximum Mana
Attack Damage, Frenzy and Endurance Charge Duration20% increased Mana Regeneration Rate
14% increased Brand Damage
No changes

Guardian Ascendency Skills

SkillModifiersChanges
Time of Need25% reduced Effect of Curses on you
Every 5 seconds, remove Curses and Elemental Ailments from you
Every 5 seconds, Regenerate 30% of Life over one second
Added:
80% reduced Effect of Curses on you
Every 4 seconds, Regenerate 30% of Life over one second
Radiant FaithGrants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
No changes
Bastion of HopeIf you’ve Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you’ve Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you’ve Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
No changes
Harmony of Purpose10% chance to gain a Power, Frenzy or Endurance Charge on Hit
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Added:
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
Unwavering FaithAuras from your Skills grant +1% Physical Damage Reduction to you and Allies
Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies
No changes
Radiant CrusadeWhile there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
While there are at least five nearby Allies, you and nearby Allies have Onslaught
+20% to all Elemental Resistances
Added:
30% increased Area of Effect while you have Arcane Surge
Immune to Elemental Ailments while you have Arcane Surge
Unwavering CrusadeNearby Allies deal 30% increased Damage
Nearby Allies have 15% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit
Added:
Nearby Allies have 20% increased Attack, Cast and Movement Speed
Armour and Energy Shield, Block Chance14% increased Armour
5% increased maximum Energy Shield
+2% Chance to Block Attack Damage
No changes
Armour and Energy Shield, Life Regeneration14% increased Armour
5% increased maximum Energy Shield
Regenerate 0.5% of Life per second
No changes
Armour and Energy Shield, Aura Effect14% increased Armour
5% increased maximum Energy Shield
5% increased effect of Non-Curse Auras from your Skills
No changes
Armour and Energy Shield, Charge Duration20% increased Endurance, Frenzy and Power Charge Duration
14% increased Armour
5% increased maximum Energy Shield
Added:
15% increased Endurance, Frenzy and Power Charge Duration
Armour and Energy Shield, Minion Damage14% increased Armour
5% increased maximum Energy Shield
Minions deal 10% increased Damage
No changes

Witch Ascendency Classes

Below you can see the list of all Witch ascendency skills and their changes.

Occultist Ascendency Skills

SkillModifiersChanges
Profane BloomCursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Your Hexes can affect Hexproof Enemies
Added:
Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
MaledictionWhen you Kill an Enemy, for each Curse on that Enemy, gain 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds
You can apply an additional Curse15% increased Effect of your Curses
Enemies you Curse have Malediction
Nothing added, only removed
Vile BastionRegenerate 1% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
Regenerate 40 Energy Shield per second
Added:
Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second
Void BeaconNearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Nearby Enemies have -20% to Cold Resistance
No changes
Forbidden Power5% increased Area of Effect per Power Charge
5% increased Spell Damage per Power Charge
+1 to Maximum Power Charges
Gain a Power Charge after Spending a total of 200 Mana
Added:
6% increased Area of Effect per Power Charge
6% increased Damage per Power Charge
Withering Presence+20% to Chaos Damage over Time Multiplier
+60% to Chaos Resistance
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time
Added:
15% more Chaos Damage
Frigid Wake+20% to Cold Damage over Time Multiplier
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
Added:
15% more Cold Damage
Energy Shield, Curse Effect6% increased maximum Energy Shield
5% increased Effect of your Curses
No changes
Energy Shield, Cold and Chaos Damage6% increased maximum Energy Shield
10% increased Chaos Damage
10% increased Cold Damage
No changes
Energy Shield, Power Charge Duration18% increased Power Charge Duration
6% increased maximum Energy Shield
Added:
15% increased Power Charge Duration
Energy Shield, Energy Shield Recharge Rate6% increased maximum Energy Shield
15% increased Energy Shield Recharge Rate
No changes
Energy Shield, Chaos Damage+5% to Chaos Damage over Time Multiplier
6% increased maximum Energy Shield
Added:
10% increased Chaos Damage
Energy Shield, Cold Damage+5% to Cold Damage over Time Multiplier
6% increased maximum Energy Shield
Added:
10% increased Cold Damage

Elementalist Ascendency Skills

SkillModifiersChanges
Beacon of RuinChills from your Hits always reduce Action Speed by at least 10%
Shocks from your Hits always increase Damage taken by at least 15%
20% more Damage with Ignite
30% increased Effect of Non-Damaging Ailments
Removed!
Shaper of DesolationEvery 14 seconds:
Gain Chilling Conflux for 4 seconds
Gain Shocking Conflux for 4 seconds
Gain Igniting Conflux for 4 seconds
Gain Chilling, Shocking and Igniting Conflux for 2 seconds
Removed!
Shaper of StormsYour Hits always Shock
All Damage with Hits can Shock
Shocks from your Hits always increase Damage taken by at least 15%
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
New!
Shaper of WinterAll Damage with Hits can Chill
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40%
New!
Shaper of FlamesYour Hits always Ignite
All Damage with Hits can Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
New!
Liege of the PrimordialSummoned Golems are Immune to Elemental Damage
20% increased Damage per Summoned Golem
+1 to maximum number of Golems
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Added:
25% increased Damage per Summoned Golem
Summoned Golems are Resummoned 4 seconds after being Killed
Mastermind of DiscordDamage penetrates 25% Cold Resistance while affected by Herald of Ice
Damage penetrates 25% Fire Resistance while affected by Herald of Ash
Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder
25% increased Effect of Herald Buffs on you
25% reduced Mana Reservation of Herald Skills
Added:
Exposure you inflict applies an extra -25% to the affected ResistanceRegenerate 1% of Mana per second if you’ve inflicted Exposure Recently
Heart of Destruction
(Pendulum of Destruction)
Gain 75% increased Area of Effect for 5 seconds
Gain 75% increased Elemental Damage for 5 seconds
Added:
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don’t have Convergence
Bastion of Elements(Paragon of Calamity)0.5% of Elemental Damage Leeched as Life
For each Element you’ve been hit by Damage of Recently, 40% increased Damage of that Element
For each Element you’ve been hit by Damage of Recently, 8% reduced Damage taken of that Element
Cannot take Reflected Elemental Damage
Added:
Triggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 100 Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Elemancer20% increased Golem Damage per Summoned Golem
+1 to maximum number of Golems
35% chance to Avoid Elemental Ailments per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Added:
Summoned Golems are Immune to Elemental Damage
Elemental Damage, Status Ailment Chance10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite
Removed!
Elemental Damage, Cold Ailment Effect10% increased Elemental Damage
10% increased Effect of Cold Ailments
New!
Elemental Damage, Fire Damage over Time Multiplier+4% to Fire Damage over Time Multiplier
10% increased Elemental Damage
New!
Elemental Damage, Lightning Ailment Effect10% increased Elemental Damage10% increased Effect of Lightning AilmentsNew!
Elemental Damage, Attack and Cast Speed10% increased Elemental Damage
4% increased Attack and Cast Speed
No changes
Elemental Damage and Resistances10% increased Elemental Damage
+6% to all Elemental Resistances
No changes

Necromancer Ascendency Skills

SkillModifiersChanges
Mindless AggressionMinions deal 30% increased Damage
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
Minions have 10% increased Movement Speed
No changes
Unnatural Strength+2 to Level of all Minion Skill GemsNo changes
Bone BarrierGrants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life
No changes
Mistress of Sacrifice30% increased Skill Effect Duration
30% increased Minion Duration
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Added:
40% increased Skill Effect Duration
Essence Glutton20% increased maximum Mana
Regenerate 8% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
Nothing added, only removed
Commander of DarknessAuras from your Skills grant 3% increased Attack and Cast Speed to you and Allies
You and nearby Allies have +30% to Elemental Resistances
You and nearby Allies deal 30% increased Damage
No changes
PlaguebringerWith at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you’ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
No changes
Corpse Pact30% increased Damage if you have Consumed a corpse Recently
Corpses you Spawn have 50% increased Maximum Life
Enemies near corpses you Spawned Recently are Chilled and Shocked
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Nothing added, only removed
Minion Damage and LifeMinions deal 15% increased Damage
Minions have 10% increased maximum Life
Added:
Minions deal 10% increased Damage
Minion Damage, Skill DurationMinions deal 15% increased Damage
10% increased Skill Effect Duration
Added:
Minions deal 10% increased Damage
Minion Damage, ManaMinions deal 15% increased Damage
8% increased maximum Mana
Added:
Minions deal 10% increased Damage
Minion Damage, Aura EffectMinions deal 15% increased Damage
5% increased effect of Non-Curse Auras from your Skills
Added:
Minions deal 10% increased Damage
Minion Damage, Cast SpeedMinions deal 15% increased Damage
4% increased Cast Speed
Added:
Minions deal 10% increased Damage

Scion Ascendency Classes

Below you can see the list of all Scion ascendency skills and their changes.

Ascendant Skills

SkillModifiersChanges
JuggernautGain 1 Endurance Charge every second if you’ve been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned
No changes
BerserkerGain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you’ve Killed Recently
No changes
Chieftain20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage
No changes
Raider20% increased Attack Damage
4% chance to Dodge Attack Hits
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
Added:
10% chance to Dodge Attack Hits
Phasing
Deadeye50% increased Global Accuracy Rating
Projectiles Pierce 2 additional Targets
Moving while Bleeding doesn’t cause you to take extra Damage
Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
Added:
25% increased Effect of your Marks
You and nearby Allies have Tailwind
PathfinderDamage Penetrates 6% of Enemy Elemental Resistances
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for Flasks you use to not consume Charges
Added:
Recover 4% of Life when you use a Flask
OccultistYou can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield
No changes
ElementalistDamage Penetrates 10% of Enemy Elemental Resistances
40% increased Effect of Herald Buffs on you
Shocks from your Hits always increase Damage taken by at least 10%+1 to maximum number of Golems
Cannot take Reflected Elemental Damage
Added:
Exposure you inflict applies an extra -20% to the affected Resistance
NecromancerMinions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you’ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
No changes
Slayer50% reduced Maximum Recovery per Life Leech
Life Leech effects are not removed at Full Life
Culling Strike
30% increased Area of Effect if you’ve Killed Recently
Cannot take Reflected Physical Damage
Nothing added, only removed
Gladiator10% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
15% Chance to Block Attack Damage
Added:
25% chance to Blind Enemies on Hit with Attacks
Champion10% chance to Fortify on Melee hit
25% chance to Taunt on Hit
20% chance to Impale Enemies on Hit with Attacks
You and nearby Allies have 8% increased Movement Speed
Enemies Taunted by you take 10% increased Damage
Added:
50% chance to Fortify on Melee hit
100% chance to Taunt on Hit
15% increased effect of Non-Curse Auras from your Skills
Inquisitor+30% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments
Damage Penetrates 6% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Immune to Elemental Ailments while on Consecrated Ground
Nearby Enemies take 10% increased Elemental Damage
Added:
Damage Penetrates 8% of Enemy Elemental Resistances
Hierophant20% increased Spell Damage while you have Arcane Surge
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Added:
25% increased Effect of Arcane Surge on you
GuardianEvery 5 seconds, Regenerate 20% of Life over one second
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught
Added:
Every 4 seconds, Regenerate 20% of Life over one second
Assassin40% chance to Poison on Hit10% chance to gain Elusive on Kill
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
Added:10% chance to gain Elusive on Critical Strike
Trickster15% chance to gain a Frenzy Charge and a Power Charge on Kill
50% increased Recovery Rate of Life, Mana and Energy Shield if you’ve Killed an Enemy affected by your Damage Over Time Recently
15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Regenerate 15 Mana per second if you’ve used a Movement Skill Recently
Added:
20% chance to gain a Frenzy Charge and a Power Charge on Kill
70% increased Recovery Rate of Life, Mana and Energy Shield if you’ve Killed an Enemy affected by your Damage Over Time Recently
20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
SaboteurRegenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per secondRegenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Added:
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Strength+40 to StrengthNo changes
Dexterity+40 to DexterityNo changes
Intelligence+40 to IntelligenceNo changes
Strength and Dexterity+20 to Strength and DexterityNo changes
Strength and Intelligence+20 to Strength and IntelligenceNo changes
Dexterity and Intelligence+20 to Dexterity and IntelligenceNo changes

We have collected these data on Path of Exile official website and will keep all these ascendency passive skills up to date.

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