Your success in any shooter depends on three things. The first is your ability to hit the enemy, the second is coordinated team action, and the third is equally important is knowing the map. It is the third point that our new guide to Valorant is dedicated to.
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In the closed beta, there were three playable maps. Maybe Riot will surprise us with new ones after the official release of Valorant. But for now, we will tell you about these three we know about. So Valorant maps names are:
Each map in Valorant is unique in its own way. But the goal on each map is the same. Each match is divided into 24 rounds. To win your team must win in 13 no matter in what order. The purpose is to plant or defuse a spike. In the middle of the game on 12th round, teams change sides and the purpose changes as well. If previously you needed to defend the base, now you will attack. Some maps have different opportunities and you need to know how to move via the map in different situations. We will describe each map and give you some positioning tips further.
So before you start your first game have a look at these Valorant maps layouts. At the first sight, you may think they are simple and clear. But pay more attention. Each of the three maps has its particularity. You can see in the mobility of movement on the map. It can be tension ropes, portals or shortcuts. We took layouts from blitz.gg.
Let’s start with the biggest one. Below you can see the Haven map layout. On the red side start defenders and on the green one attackers. Can you see light red and light green lines? Those are the “gates” that disappear when the match starts. You will have a minute to buy guns and get to the starting point you choose for yourself.
There are three points (bases) where you can plant a spike. Those are A, B, and C. All of them have specific positioning and ways to get to them. It may be a bit easier to defend this point as you can split your team to check where your opponents are trying to get. And after that, you can easily and quickly get to the necessary point. Also, there is a good chance to flank your enemies and strike at back. It may take more time to get there, but the moment of surprise attack can give you an advantage.
As for attacking, it can be tricky. There are several hard places to pass through. One of them is C-long. If your opponents have a sniper you will have troubles in getting there. There is also another way to get to point C via C-short, but there is a double door, where enemies can easily hide and hit you unexpectedly. Almost the same situation is on the way to point A. So the best option may be getting through the B.
Bind is one of the two maps with a specific way to move around the map. Here you will see portals. They have only one way in, so if you walk through one of them there is no way back. Use them wisely, as everyone can hear you crossing it.
In Bind map, your chance are pretty equal in defence and in attack rounds. The distance to the points is the same and positioning points are almost the same. The only thing you need to do is listen carefully and react to the situation properly.
Split is another map with specific shortcuts. Here you will see tension ropes between corridors. You can use them in shift-mode so that there won’t be any sound while you are using them. But that will slow you down. Also you can hang on them and shoot. They are working both ways up and down.
As for the locations. The winning rate for defenders in Spilt map is almost 70%. That is because of the great opportunities that your team has over the attackers. You can use the ropes to get faster to the location of the other point and choose high positions to shoot better. Also, you can use mid entrance as a flanking shortcut or as a defensive point. Also, defenders have good vision of all bases and corridors. But there are also some hint to overcome it. Read further to learn more.
Ascent is a map that have been added to Valorant with official release. So if played Valorant Closed Beta Ascent will be new for you too. The map has two points and one specific thing. Here you can open and close doors, important to know when to use it. Also, Ascent requires good orientation and coordination to see all the paths as once.
You will start in equal positions, but defenders have better access to the doors locker. It can be opened only inside so defenders can create one path to the point.
Here you will read some general tips to play better in each map and get advantage over your opponents in any situation.
As we have already mentioned it is a bit tricky one. And the most sensitive site is B. There are different ways that attackers can get there, but also it is easy to lose control there as well. In any case, the main tips here are the following.
Besides, you can try to obtain spheres for your ultimate. But t they are located in the sniper’s sight that can be a risky task.
The main uniqueness of Bind map is portals. But you need to use them wisely as it can become your weakness.
There are also orbs for your ultimate.
Except for ropes this map has another peculiarity. There are two points but there are three main paths to get there. The key is to find the most unprotected sight.
Split map can be very tricky if you play here for the first time, but if you use our tips you can learn playing here in no time.
First of all, learn how to control the door. Even if you are attackers you can use it for your success.
Ascent map can seem a bit tricky at first, but if you feel comfortable playing Valornat you will understand what tactics to choose in a few rounds.
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