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Categories: Guides

WoW WotLK Classic Glory of the Hero Achievement Guide

The Glory of the Hero is an important achievement in WoW Wrath of the Lich King Classic because for completing it you will get a Red Proto-Drake as a reward. Proto-Drakes are the fastest mounts in WotLK so you should consider completing this achievement. In that case, you will need WoW WotLK Classic Glory of the Hero Achievement Guide.

Achievements are divided into dungeons in which they are obtained, indicating the difficulty and tips on how to complete them.

Utgarde Keep

On The Rocks (Difficulty: Medium)
Defeat Prince Keleseth in Utgarde Keep on Heroic Difficulty without shattering any Frost Tombs.
The difficulty in this achievement lies solely in your healer. The Frost Tomb ability incapacitates a random person in the group who must be kept up throughout the encounter. The use of a Frost Resistance totem or aura can increase your chances to resist the tomb however you can no longer use a PvP trinket or human racial to escape the Frost Tomb and still receive the achievement. During the possibility of your healer being Ice Tombed, it is advisable for your tank to save his cooldowns for this scenario. Any person in your group capable of healing should do so at this moment. Geared players that can do AoE damage (a warrior’s whirlwind for example) should be careful not to accidentally break a close Frost Tomb.

The Nexus

Split Personality (Difficulty: Hard)
Defeat Grand Magus Telestra in The Nexus on Heroic Difficulty after having killed her images within 5 seconds of each other during both splits.
The achievement is somewhat self-described though there are a few tips that might assist you. If you have a class capable of multiple incapacitates (rogue for example), put them on the Frost image to reduce the amount of AoE damage the group is absorbing. Once each mob is reduced to 40% do not reapply any DoT abilities. One “glitch” if you may call it to this achievement is that the Frost image is not capable of being killed while casting Blizzard. If you have a class that can interrupt save it for when the Frost mage is below 5% health or wait out the Blizzard before calling out for all three images to be simultaneously killed.


Chaos Theory (Difficulty: Easy)
Defeat Anomalus in The Nexus on Heroic Difficulty without destroying any Chaotic Rifts.
This achievement once understood is one of the easiest to complete. The ramp right before the boss is where most of this encounter will take place. Have the tank pick up Anomalus and bring him to the top of the ramp while the rest of the group stands at the lower platform within range of the boss. Melee can do their normal thing during this phase. The encounter goes on as normal until the rifts spawn. The melee DPS need to join the rest of the group at the bottom platform while the tank stands still. The damage from the rifts has a chain lightning effect and how the group is positioned makes it so only the tank is hit by this easing the amount of healing required exponentially. After 45 seconds the boss will lose his damage immunity and the fight ensues. Multiple mobs do still spawn from the rifts but they can be handled by the now somewhat useless melee DPS.


Intense Cold (Difficulty: Easy)
Defeat Keristrasza in The Nexus on Heroic Difficulty without allowing Intense Cold to reach more than two stacks.
Intense Cold is a debuff that increases based on your lack of mobility. The more you move, the better. Casters need to move or jump after every cast while melee can keep jumping the entire time during this encounter. Frost resistance is also useful to have here because of a group-wide Frost Nova that happens infrequently during the encounter. Make sure to utilize magic dispels on someone going for this achievement as well as use a PvP trinket and/or a human racial in case of a long stretch of no dispels. Melee needs to stay away from tail swipe so as to avoid the RNG possibility of being knocked back, frost nova and out of range of a dispeller.

Azjol-Nerub

Watch Him Die (Difficulty: Very hard)
Defeat Krik’thir the Gatewatcher in Azjol-Nerub on Heroic Difficulty while Watcher Gashra, Watcher Narjil and Watcher Silthik are still alive.
We’re going to utilize some interesting game mechanics (mob pathing) in order to buy more time for your group. This is probably one of the most DPS-demanding achievements so make sure people utilize all their cooldowns. If you look to your right as you enter the boss’s room, you will see a ledge that runs all the way over to the right of the boss. Have your healer run all the way over when your group is ready before the pull. Don’t worry, he won’t aggro any of the mobs or start the encounter. Have the tank charge into the boss and drag him to the right pillar (near the right side of the door). The healer needs to spam heals in order to gain healing aggro on all the other mobs in the room. They will turn around and run towards him following along the same path that your healer ran there. Once they are close, the healer can jump down and the mobs will begin running back toward him. This buys your group around 15 seconds of extra DPS time. If you have a priest in your group, have them use shackle on Skirmishers as they have a charge ability that can sometimes cause this strategy to fail. Keep at it, it is definitely doable without heroism with a geared group.


Hadronox Denied (Difficulty: Easy)
Defeat Hadronox in Azjol-Nerub on Heroic Difficulty before he webs the top doors and prevents more creatures from spawning.
Some things we are going to do with a bit of extra creativity. If anyone in your group is capable of dropping out of combat (rogue, hunter, Night Elf for example) they can make this a breeze! Have your predetermined party member-run in and attack a Crusher and then vanish. The mobs will despawn for a moment which buys your group enough time to run all the way down to the boss. Complete the boss like normal and enjoy your practically free achievement.


Gotta Go! (Difficulty: Very hard)
Defeat Anub’arak in Azjol-Nerub on Heroic Difficulty in 2 minutes or less.
This achievement is being fixed in the next content patches (in 3.0.8 with twice as much time) due to its extreme use of group stacking. Either it requires a good setup and insane DPS.

Ahn’kahet: The Old Kingdom

The Party’s Over (Difficulty: Hard)
Defeat Prince Taldaram in Ahn’kahet on Heroic Difficulty with less than 5 people.
This achievement is self-explanatory but if you’re having any difficulty, it’s better to lose a melee DPS in exchange for ranged due to Prince Taldaram’s Flame Ball ability.


Volazj’s Quick Demise (Difficulty: Easy)
Defeat Herald Volazj in Ahn’kahet on Heroic Difficulty in 2 minutes or less.
The Insanity cast by this boss is probably one of the most frustrating abilities of a boss but it definitely cuts into this timed achievement. Take the boss over to either pillar in the room and DPS away. When he starts casting Insanity, everyone (including the tank) runs behind the pillar. As long as everyone is out of Line of Sight of the boss he will run back and fight like normal again completely skipping the hardest part.


Respect Your Elders (Difficulty: Hard)
Defeat Elder Nadox in Ahn’kahet on Heroic Difficulty without killing any Ahn’kahar Guardians.
Utilising a class that can kite (druid, rogue or hunter for example), get aggro on the boss and move quickly to the entrance of the zone where your group should be waiting. The boss spawns Guardians at a certain percentage but they spawn in the boss’ original room so you have ample time to kill the boss before the Guardians can cast damage immunity on the boss. Or use off-tank to hold Guardians on the opposite side of the room with the off-healer who can drop aggro (like priest or night elf).


Volunteer Work (Difficulty: Medium)
Defeat Jedoga Shadowseeker in Ahn’kahet on Heroic Difficulty without killing any Twilight Volunteers.
The difficulty in this encounter is another healing intense one. Once a Twilight Volunteer reaches Jedoga she will become enraged. Melee needs to move out while she is enraged due to her high damage whirlwind-like ability. Once enrage falls off, melee can get back in and do DPS. Make sure to use some kind of disarm if you have it available but there is no serious strategy to this just use all your cooldowns to end the fight as quickly as possible.

Drak’Tharon Keep

Consumption Junction (Difficulty: Medium)
Defeat Trollgore in Drak’Tharon Keep on Heroic Difficulty before Consume reaches ten stacks.
Requires a bit of co-ordination. Have a DPS at the top of the stairs to deal with adds, tank pulled him into the gap between the stairs and the pillar and positioned him so that the boss was further in the gap than he was. Everyone else hides behind the pillar out of LoS. Watch for the consumption buff, pop out for 10 seconds, deal damage and hide again, and repeat. He should only gain one consumption stack each time from the tank. DPS isn’t an issue if you make sure you are not consumed.


Better Off Dred (Difficulty: Hard)
Engage King Dred in Drak’Tharon Keep on Heroic Difficulty and slay 6 Drakkari Gutrippers or Drakkari Scytheclaw during his defeat.
A very geared group will find this to be very simple but there is an easy solution: utilize an off-tank or a second healer. There shouldn’t be a need to switch out anyone for this achievement if one of the three DPS in the group can fill either role. Utilize the off-tank to pick up the incoming adds or have two healers keep up the sole tank while he tanks both.


Oh Novos! (Difficulty: Very Easy)
Defeat Novos the Summoner in Drak’Tharon Keep on Heroic Difficulty without allowing any undead minions to reach the floor.
Keeping your tank, healer, and best DPS at the base of the steps send your other 2 DPS to the middle or higher on top of the stairs. Have them DPS everything they see except for the abominations. Have them call out when they see one and just have the group run up and kill it then resume your normal positions. After a certain amount of time, the boss will lose immunity and the mobs from the stairs will stop spawning.

The Violet Hold

Defenseless (Difficulty: Very Easy)
Defeat Cyanigosa in The Violet Hold without using Defense Control Crystals and with Prison Seal Integrity at 100% while in Heroic Difficulty.
Make sure your tank is picking up all the mobs as soon as they spawn to avoid the Prison Seal Integrity from dropping below 100%.


Lockdown! (Difficulty: Very Easy)
Defeat Xevozz, Lavanthor, Ichoron, Zuramat the Obliterator, Erekem, and Moragg in The Violet Hold on Heroic Difficulty.
Just keep running Heroic Violet Hold every day until you can check this one-off. It’s just a “takes some time” kind of achievement.


Dehydration (Difficulty: Easy)
Defeat Ichoron in the Violet Hold on Heroic Difficulty without allowing any Ichor Globules to merge.
During the entire fight with this boss, designate one of your DPS to stand right next to the Defense Control Crystal and be ready to click it as soon as Ichoron splits into Ichor Globules. Rinse and repeat until the boss is dead.


A Void Dance (Difficulty: Medium)
Defeat Zuramat the Obliterator in The Violet Hold without killing any void sentries.
This is purely a DPS race. It is important to make use of all cooldowns while trying for this achievement. Do not neglect the use of any Shadow Resistance kind of group buffs.

Gundrak

What the Eck? (Difficulty: Very easy)
Defeat Gal’darah in Gundrak on Heroic Difficulty while under the effects of Eck Residue.
During the heroic mode of Gundrak, an extra boss is available named Eck the Ferocious. He occasionally uses a frontal cone effect that places the “Eck Residue” debuff on you. The debuff has no side effects but it does go away on death which is the only challenging part of this achievement. You need to kill the last boss without dying once after getting the buff or you’ll be trying this one again another day.


Share The Love (Difficulty: Medium)
Defeat Gal’darah in Gundrak on Heroic Difficulty and have 5 unique party members get impaled throughout the fight.
This challenge practically demands an off-tank and trying it without one might lead to a lot of headaches. Once your off-tank has been impaled he can go ahead and get aggro from the boss and wait on your main tank to get impaled. Once everyone has been impaled, finish the boss off. Group makeup is a huge part of this achievement.


Less-rabi (Difficulty: Hard)
Defeat Moorabi in Gundrak on Heroic Difficulty while preventing him from transforming into a mammoth at any point during the encounter.
A very high DPS group is preferred. Killing him without needing to interrupt many times is the ideal way to avoid a Transformation as it limits the chances of failure. He casts Transformation based on his HP (100%-51% he will cast the transform every 10 seconds; 50%-0% he will cast the transform every 5 seconds). It’s a whole lot easier with a shaman who has 5/5 Reverberation, reducing the CD on his interrupts to 5 seconds. But be aware, that the cast time is decreased by his health, no amount of interrupts so save burst for the end (40% and below).


Snakes. Why’d It Have To Be Snakes? (Difficulty: Easy)
Defeat Slad’ran in Gundrak on Heroic Difficulty without getting snake wrapped.
Have your tank kite the boss up near the top of the ramp from the previous room while the DPS and healer are waiting on the very top. DPS the boss like normal and run out of LoS whenever he starts casting his big nuke. The snakes spawn in the boss’ original room so this buys you ample time to DPS the boss before snake wrap becomes an issue.

Halls of Stone

Good Grief (Difficulty: Very easy)
Defeat the Maiden of Grief in the Halls of Stone on Heroic Difficulty in 1 minute or less.
This is probably one of the easiest achievements for Glory of the Hero.


Brann Spankin’ New (Difficulty: Very hard)
Defeat the Tribunal of Ages encounter in the Halls of Stone on Heroic Difficulty without allowing Brann Bronzebeard to take any damage.
This difficulty of this achievement depends on the awareness and AoE abilities of your tank. Place the entire group at the steps entrance and pick up every mob you can. The use of some kind of AoE slow (frost trap, piercing howl, earthbound totem for example) serves as an excellent means to buy your group time to catch mobs that get away initially. If Brann Bronzebeard is hit, you can reset this encounter by running to the end of the hall.


Abuse the Ooze (Difficulty: Hard)
Defeat Sjonnir the Ironshaper in the Halls of Stone on Heroic Difficulty and kill 5 Iron Sludges during the encounter.
Begin this boss encounter like normal by killing side mobs and DPS the boss. Once the boss is below 50% health, stop DPS on him. Keep the DPS up on the side mobs until Oozes start spawning. Allow only two to reach the centre of the room while killing all other Oozes. The two will soon combine and turn into an Iron Sludge which can then be killed and the process can be completed. It is important to not let the Oozes overflow because the Iron Sludge does an AoE poison volley which can get pretty nasty. This is just a long fight involving some coordination between two of your DPS classes.

Halls of Lightning

Timely Death (Difficulty: Hard)
Defeat Loken in the Halls of Lightning on Heroic Difficulty in 2 minutes or less.
This one is easy to get if your whole group stays alive but in reality, everyone staying alive is the real achievement. It’s important for the entire group to stack up on your tank for almost the entire encounter while making sure to stay at max melee range to buy yourself a second or so during his AoE nuke. Everyone needs to turn around (not walk backwards) and run when he starts casting. When he’s done, immediately get back in melee range of him. If healing is low for your group, it is advisable for the person with the lightning debuff to separate from the group by about 5 yards (no more or his aura will probably kill them) to avoid spreading the debuff.


Lightning Struck (Difficulty: Very easy)
Defeat General Bjarngrim in the Halls of Lightning on Heroic Difficulty while he has a Temporary Electrical Charge.
The Temporary Electrical Charge places a buff on the boss that increases his damage by 30%. There is nothing different to the boss fight except that he just hits that much harder. Like most DPS race achievements (or healer/tank ones like this) utilize all cooldowns whenever they’re up. It is advisable for your tank to save his cooldowns for when the boss is in Berserker Stance.


Shatter Resistant (Difficulty: Easy)
Defeat Volkhan in the Halls of Lightning on Heroic Difficulty without allowing him to shatter more than 4 Brittle Golems.
This is one more of the DPS race achievements. Have your tank pick up the Golems that spawn while the DPS ignores them and zergs the boss.

The Culling of Stratholme

The Culling of Time (Difficulty: Very hard)
Defeat the Infinite Corruptor in The Culling of Stratholme on Heroic Difficulty.
The Infinite Corruptor is a boss that is only available if your group can clear him in less than 25 minutes. This involves killing 10 separate groups, 3 trash pulls and 3 bosses, and another long hallway. Until you have a geared group, utilizing class composition is your best bet to get this boss (who also drops a flying drake). The boss takes around 2 minutes to kill with an undergeared group to give yourself an idea of what time frame you’re looking at. Utilize as many AoE classes as you can and make sure to bring someone capable of dispelling poisons as they are the biggest debuff during this zone.


Zombiefest! (Difficulty: Hard)
Kill 100 Risen Zombies in 1 minute in The Culling of Stratholme on Heroic Difficulty.
There are 85 zombies in the first street area and more in the back. In order to snag Zombiefest! you need to kill the first boss and clear the spawning packs until the second boss spawns. The second boss needs to be kited all the way to the Inn with the tank, healer, and your best AoE DPS. The other two DPS need to run to the front street while waiting on zombies to respawn. When they do, everyone needs to AoE as much as possible. Both “groups” will get credit for the other groups’ kill so being spread out is okay here. Once the achievement is earned you can DPS down the second boss. It is important to note that once the second boss is killed that no more zombies will respawn.

Utgarde Pinnacle

The Incredible Hulk (Difficulty: Easy)
Force Svala Sorrowgrave to kill a Scourge Hulk on Heroic Difficulty in Utgarde Pinnacle.
There is a Scourge Hulk in the same room that can be utilized for this achievement. While Svala Sorrowgrave talks to Arthas your group needs to DPS the Scourge Hulk down to less than 9,000 health (make sure not to kill it though). Treat the boss like normal and during the sacrifice portion of the fight have your tank drag the Scourge Hulk to where he will be hit by the sword.


Lodi Dodi We Loves the Skadi (Difficulty: Hard)
Defeat Skadi the Ruthless in Utgarde Pinnacle on Heroic Difficulty within 3 minutes of starting the gauntlet event.
The method used for this achievement is the same one used for My Girl Loves to Skadi All the Time, you can do both at the same time. Harpooners spawn during the gauntlet event every other wave. Your group can kill wave after wave until each member loots one Harpoon. After they do, run out of the gauntlet room and the boss will reset. Run back in quickly and get to the end of the hallway before the boss reappears. When you’re ready, have someone run-up to the boss to start the gauntlet. AoE down all the mobs that spawn while everyone stands inside the room so as to avoid the boss’ breath ability. Ignore the first time he passes but the second time it says he’s within range of the harpoons have everyone run out and shoot so he lands. Finish up the rest of the mobs and DPS the boss down. You will have a spare 45-60 seconds if all is done correctly.


My Girl Loves to Skadi All the Time (Difficulty: Hard)
Defeat Skadi the Ruthless in Utgarde Pinnacle on Heroic Difficulty after having killed Grauf from 100% to dead in a single pass.
The method used for this achievement is the same one used for Lodi Dodi We Loves the Skadi, you can do both at the same time. Harpooners spawn during the gauntlet event every other wave. Your group can kill wave after wave until each member loots one Harpoon. After they do, run out of the gauntlet room and the boss will reset. Run back in quickly and get to the end of the hallway before the boss reappears. When you’re ready, have someone run-up to the boss to start the gauntlet. AoE down all the mobs that spawn while everyone stands inside the room so as to avoid the boss’ breath ability. Ignore the first time he passes but the second time it says he’s within range of the harpoons have everyone run out and shoot so he lands. Finish up the rest of the mobs and DPS the boss down. You will have a spare 45-60 seconds if all is done correctly.


King’s Bane (Difficulty: Medium)
Defeat King Ymiron in Utgarde Pinnacle on Heroic Difficulty without anyone in the party triggering Bane.
There are two ways to earn this achievement. One way is to treat it like a DPS race and get the boss down every 20% in under 20 seconds every time. If you do this, he will never cast Bane. If the group does not have this kind of DPS they will need to watch for the boss’ buff bar. Whenever Bane comes up everyone needs to stop all attacks and wait for the buff to fall off.

The Oculus

Experienced Drake Rider (Difficulty: Very easy)
On three different visits to The Oculus, get credit for defeating Ley-Guardian Eregos while riding an Amber, Emerald, and Ruby drake on Heroic Difficulty.
This achievement is simply earned by utilizing a different drake while killing the last boss three times.


Make It Count (Difficulty: Hard)
Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty within 20 minutes of Drakos the Interrogator’s death.
High DPS is required, nobody can be new to the instance. A good setup is 2 Emerald, 1 Amber and 2 Ruby. Add more Ambers for higher DPS. Stick together when on your drakes, if you think you might die make sure you are over a platform just in case. When flying from and to construct platforms fly into the middle and out again to avoid blue drakes. Don’t be afraid to kill a few dragons on the way to the outer platforms for the Constructs and second boss. Better to take a few seconds to knock out the 3 or 4 you might aggro than to ignore them and have someone die as a result.


Ruby Void (Difficulty: Hard)
Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using a Ruby Drake.
The easiest way to do this achievement is to utilize 4 Emerald Drakes and 1 Amber Drake. The group needs to kite Ley-Guardian Eregos around the top for quite a while while the Amber Drake keeps the 100% damage buff on the boss. The drakes that spawn move very slowly and are easily kiteable throughout the encounter. It is vital that everyone stays together which will make this achievement rather simple.


Emerald Void (Difficulty: Hard)
Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Emerald Drake.
This achievement is considered one of the hardest though it can be made a lot simpler if you think out of the box. Your group should get 2 Ruby Drakes and 3 Amber Drakes. Your healer needs to be one of the two Ruby Drakes. Have the entire group stack above the platform where the chest spawns and let the healer begin tanking while the group goes all out. When the first Ruby Drake dies, the healer will fall to the platform where he can begin healing the other 4 drakes and the other Ruby Drake can get aggro.


Amber Void (Difficulty: Hard)
Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Amber Drake.
Utilize 3 Emerald Drakes and 2 Ruby Drakes. Have the two tanks switch aggro back and forth while 2 Emerald Drakes heal the tank with aggro while the current off tank DPSs down mobs. Use the last Emerald Drake to heal the two tank healers.

This guide was compiled and based on the work of User Pari4h. We hope you complete the Glory of the Hero Achievement.

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