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Categories: Other games and misc.

Heroes of The Storm – Hogger Enters the Nexus

A new champion is going to enter Nexus in Heroes of the Storm and it is going to be Hogger from World of Warcraft universe. A new bruiser champion will bring lots of fun and excitement. Read more to learn the facts about Hogger in HoTS we’ve taken from Blizzard.

Ability Breakdown:

This leveller of low-levels is primed and ready to pounce! When taking advantage of the Rage mechanic, which lowers the cooldown on his abilities as he gets deeper into the fray, Hogger becomes a rampaging monster. With the ability to dish out tons of area damage and by generating pathing blockers with his Trait, Loot Hoard, Hogger’s ability to start a fight, grab a kill, and escape intact is second to (g)none.

Basic Abilities

(D) – LOOT HOARD

Gain Rage from taking damage or dealing Basic Attack damage. Hogger’s Basic Abilities refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it will quickly decay. Cooldown: 20 seconds.

(Q) – STAGGERING BLOW

Hogger takes a swing with his flail, dealing damage to and knocking away enemies in a wide arc. Enemies who then collide with unpathable terrain take an additional burst of damage, are stunned for .75 seconds, and grant Hogger 15 Rage. Cooldown: 12 seconds.

(W) – EZ-THRO DYNAMITE

Throw a stick of Dynamite with a 1.5 second fuse to the targeted location. Upon hitting an enemy Hero directly or expiring, the Dynamite explodes, dealing damage and slowing enemies hit by 30% for 2 seconds. Hitting a Hero directly also grants Hogger 10 Rage. Cooldown: 8 seconds.

(E) – HOGG WILD

After .25 seconds, Hogger launches himself towards the targeted direction. While spinning, Hogger deals damage every .125 seconds to nearby enemies, increased by 1% per point of Rage. If Hogger hits terrain while spinning, he will bounce off it and travel in a new direction. Cooldown: 14 seconds.

Heroic Abilities

(R) – HOARDAPULT

Hogger attaches himself to an empowered Loot Hoard and heaves it a great distance, dealing damage on impact and slowing enemies in a large area. If Hogger is nearby, the empowered Loot Hoard created with Hoardapult will dislodge a chunk of Meat towards Hogger every 10 seconds. Cooldown: 70 seconds.

(R) – SHOCKWAVE

After .5 seconds, Hogger slams the ground, sending a shockwave travelling in a long line. Enemies hit by the initial slam take 306 damage and are stunned for 1.25 seconds while those hit by the shockwave take 210 damage and are stunned for .5 seconds. Cooldown: 60 seconds.

Counters and Synergies

Works Well With:

Aggressive Warriors

Warriors with immediate crowd control, such as Diablo and E.T.C., excel at providing some initial lockdown, forcing enemies to reckon with being between a Hogger and a Loot Hoard.

Area Damage

Hogger’s abilities frequently damage multiple opponents, leaving them hurt, but not yet vulnerable to a takedown. Allies such as Junkrat, Valla, and Kael’thas are great at capitalizing on these target-rich environments.

Anduin

It’s not uncommon for bounces from Hogg Wild to launch Hogger into unexpectedly dangerous territory. A friendly Leap of Faith can bring him home safe and sound.

Struggles Against: 

Knockback

Once committed to a fight with Hogg Wild, Hogger is out of consistent ways to continue hunting down his prey if knocked away.

Sustained Healing

Much of Hogger’s bite is in his sudden burst of abilities. If his bites don’t find purchase, his enemies can quickly turn the table.

Malthael

Hogger prefers to rapidly enter and exit fights, but he can struggle to cleanly get out of Malthael’s grasp.

Soon we will design a build best suited for Hogger, so don’t miss the updates.

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