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Categories: Guides

Path of Exile 3.12 Alternate Quality Active Skill Gems

We decided to share with you the full table with all gems that have been changed for Heist League. In the table below you will see all active gems and all the alternate qualities that they can get. There are three types of alternatives Anomalous, Divercent and Phantasmal. We remind you that alternate quality gems you will be able to find only in the Greater Heists as a reward. To check more details about Heist league mechanics you can read our guide here.

Warning: This is 3.12 patch Gems List

PoE: Heist Active Skill Gems List of Alternate Qualities

Below you can see three tables of active skill gems divided by their group: dexterity, intelligence and strength skills. You can use the table of contents to scroll to the interested group of active and passive skill gems and their alternative qualities (passive skills are posted in the other article, but you can navigate there from here).

Also, note that Anomalous qualities are referred to as Alternate 1, Divercent as Alternate 2 and Phantasmal as Alternate 3. Not all of the gems have all of them, so be careful.

Strength Active Skills

Strength
Active Skills
Ancestral CryDefault10% increased Cooldown Recovery Rate
Alternate Quality 140% increased Warcry Speed
Alternate Quality 2Buff grants 20% increased Armour
Ancestral ProtectorDefault20% increased Totem Damage
Alternate Quality 140% increased Totem Placement speed
Alternate Quality 240% increased Activation range
Alternate Quality 320% increased Buff Effect
Ancestral WarchiefDefault20% increased Totem Damage
Alternate Quality 140% increased Totem Placement speed
Alternate Quality 240% increased Activation range
Alternate Quality 340% increased Damage with Ailments
AngerDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies deal 20% increased Burning Damage
Alternate Quality 2You and nearby allies gain 5% increased Movement Speed
Animate GuardianDefaultMinions have 40% increased Movement Speed
Alternate Quality 1Minions have 60% increased Area of Effect
Alternate Quality 240% increased Minion Maximum Life
BerserkDefault20% increased Attack Damage
Alternate Quality 110% increased Cooldown Recovery Rate
Alternate Quality 2Buff grants 20% more Spell Damage
BladestormDefault20% increased Skill Effect Duration
Alternate Quality 1Sand Bladestorms move with 20% increased speed
Alternate Quality 2Alternate Quality 3Blood Bladestorm deals 40% increased Damage with Ailments40% chance to create the wrong Bladestorm
Blood and SandDefault10% increased Cooldown Recovery Rate
Alternate Quality 120% increased Projectile Attack Damage while in Blood Stance
20% increased Projectile Speed while in Sand Stance
Alternate Quality 2Spells deal 20% increased Area Damage while in Blood Stance
Spells have 10% increased Area of Effect while in Sand Stance
Chain HookDefault10% increased Area of Effect
Alternate Quality 1+4 to radius
Alternate Quality 220% increased Range
CleaveDefault10% increased Attack Speed
Alternate Quality 1+20 Life gained for each Enemy hit by your Attacks
Alternate Quality 240% increased Area of Effect while not Dual Wielding
Alternate Quality 3100% chance to Destroy Corpses on Kill
Consecrated PathDefault10% increased Area of Effect
Alternate Quality 110% increased Attack Speed
Alternate Quality 210% increased teleport range
Alternate Quality 340% increased Consecrated Ground Area
Decoy TotemDefault20% increased totem life
Alternate Quality 140% increased Totem Placement speed
Alternate Quality 2Alternate Quality 3Totems Regenerate 20% of Life per second
Totems Explode on Death, dealing 40% of their Life as Physical Damage
Dominating BlowDefaultMinions deal 20% increased Damage
Alternate Quality 130% increased Minion Duration
Alternate Quality 2Alternate Quality 3Summoned Sentinels have 20% increased Cooldown Recovery RateMaximum 2 Summoned Normal Sentinels of Dominance
Dread BannerDefault10% increased effect of Aura
Alternate Quality 160% less Skill Effect Duration
Nearby Enemies deal 2% less Damage
Alternate Quality 2You and nearby Allies have 5% chance to Impale Enemies on Hit with Attacks
EarthquakeDefault20% increased Damage
Alternate Quality 120% increased Skill Effect Duration
60% increased Damage
Alternate Quality 2Alternate Quality 3Initial Slam has 40% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill
EarthshatterDefault10% increased Area of Effect
Alternate Quality 110% chance to create an additional Fissure
Alternate Quality 2Alternate Quality 320% increased Fissure LengthFissures deal 60% more Damage
Spikes deal 60% less Damage
Enduring CryDefault20% increased Skill Effect Duration
Alternate Quality 140% increased Warcry Speed
Alternate Quality 240% reduced Cooldown Recovery Rate
20% increased Buff Effect
Flesh and StoneDefault10% increased Cooldown Recovery Rate
Alternate Quality 1Buff grants 10% increased Evasion Rating and Armour
Alternate Quality 2Buff grants 20% increased Damage if you’ve changed Stance recently
General’s CryDefault10% increased Cooldown Recovery Rate
Alternate Quality 140% increased Warcry Speed
Alternate Quality 2Mirage Warriors have 40% increased Movement Speed
Glacial HammerDefault40% increased Duration of Cold Ailments
Alternate Quality 110% increased Attack Speed
Alternate Quality 220% increased Area of Effect
Ground SlamDefault10% increased Area of Effect
20% increased Stun Duration on enemies
Alternate Quality 110% increased Attack Speed
Alternate Quality 260% increased Area of Effect
40% reduced angle
Heavy StrikeDefault20% increased Stun Duration on enemies
20% increased Damage
Alternate Quality 120% increased Knockback Distance
Alternate Quality 2100% reduced Knockback Distance
Herald of AshDefaultBuff grants 15% increased Fire Damage
Alternate Quality 120% reduced Area of Effect
60% increased Burning Damage
Alternate Quality 220% increased Area of Effect
Herald of PurityDefault20% increased Minion Movement Speed
Alternate Quality 1Minions have 10% chance to Taunt on Hit
Alternate Quality 2Summoned Sentinels have 20% increased Cooldown Recovery Rate
Holy Flame TotemDefault20% increased Projectile Speed
Alternate Quality 1Fires an additional Projectile
Alternate Quality 2Alternate Quality 320% of Physical Damage Converted to Fire Damage
20% increased Totem Duration
20% increased Totem Placement speed
Ice CrashDefault20% increased Damage
Alternate Quality 110% chance to Freeze enemies
Alternate Quality 2Alternate Quality 360% increased Damage with AilmentsThird Stage deals 30% more Damage
First Stage deals 40% less Damage
Immortal CallDefault20% increased Skill Effect Duration
Alternate Quality 120% increased Cooldown Recovery Rate
Alternate Quality 22% less Elemental Damage taken per Endurance Charge removed
2% more Physical Damage taken per Endurance Charge removed
Infernal BlowDefault10% increased Area of Effect
Alternate Quality 1Explosion has 20% chance to apply Uncharged Debuff on Hit
Alternate Quality 2Alternate Quality 360% increased Burning Damage
20% chance to Ignite enemies80% increased Skill Effect Duration
Infernal CryDefault20% increased Area of Effect
Alternate Quality 140% increased Warcry Speed
Alternate Quality 2Alternate Quality 3Exerted Attacks deal 10% increased Damage20% chance to Cover Enemies in Ash on Hit
Intimidating CryDefault10% increased Cooldown Recovery Rate
Alternate Quality 140% increased Warcry Speed
Alternate Quality 2Alternate Quality 3Exerted Attacks Overwhelm 10% of Physical Damage ReductionExerted Attacks deal 10% increased Damage
Leap SlamDefault20% increased Stun Duration on enemies
Alternate Quality 120% increased Area of Effect
Alternate Quality 2Alternate Quality 320% increased Damage10% increased Attack Speed
Molten ShellDefault20% increased Skill Effect Duration
Alternate Quality 1Buff can take additional Damage equal to 5% of your Armour
Alternate Quality 2Reflected Damage Penetrates 20% of Enemy Fire Resistance
Molten StrikeDefault20% increased Fire Damage
Alternate Quality 120% increased Projectile Speed
Alternate Quality 2Alternate Quality 3+2 to Melee Strike Range40% increased Damage over Time
PerforateDefault10% increased Area of Effect
Alternate Quality 110% chance to Impale Enemies on Hit
Alternate Quality 2Alternate Quality 320% chance to cause BleedingCreates 2 additional Spikes if you’ve changed Stance Recently
Creates 1 fewer Spikes
PrideDefault40% increased Area of Effect
Alternate Quality 1Attack Hits againts nearby Enemies have 10% chance to inflict Bleeding
Alternate Quality 2Nearby Enemies have -5% to Physical Damage Reduction
PunishmentDefault10% increased Effect of Curse
Alternate Quality 1Curse has 40% increased Doom gain rate
Alternate Quality 220% increased Area of Effect of Curses
Purity of FireDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies have 20% chance to avoid being Ignited
Alternate Quality 2Your and nearby Allies’ Damage Penetrates 4% Fire Resistance
Rallying CryDefault20% increased Area of Effect
Alternate Quality 140% increased Warcry Speed
Alternate Quality 2Alternate Quality 3Buff has 40% more Effect on your MinionsExerted Attacks deal 10% increased Damage
ReckoningDefault10% increased Area of Effect
Alternate Quality 140% chance to Debilitate Enemies for 1 second on Hit
Alternate Quality 2Alternate Quality 320% increased Cooldown Recovery Rate20% increased Damage
Rejuvenation TotemDefault60% increased Aura Area of Effect
Alternate Quality 1100% increased Totem Duration
Alternate Quality 260% increased effect of Aura
Searing BondDefault20% increased totem life
Alternate Quality 140% increased Totem Duration
Alternate Quality 2Alternate Quality 320% increased Damage+2 to maximum number of Summoned Totems
Seismic CryDefault10% increased Cooldown Recovery Rate
Alternate Quality 140% increased Warcry Speed
Alternate Quality 2Alternate Quality 3Exerted Attacks have a 40% chance to Knock Enemies Back on HitExerted Attacks deal 10% increased Damage
Shield ChargeDefault20% increased Movement Speed
Alternate Quality 120% increased Damage
Alternate Quality 220% more Damage with Hits at Maximum Charge Distance
Shockwave TotemDefault20% increased totem life
Alternate Quality 110% increased Cast Speed
20% increased Totem Placement speed
Alternate Quality 240% of Physical Damage Converted to Cold Damage
Alternate Quality 320% chance to Knock Enemies Back on hit
SmiteDefault10% increased Area of Effect
Alternate Quality 120% increased Skill Effect Duration
Alternate Quality 220% increased Lightning Damage
Alternate Quality 3Aura grants 5% increased Attack and Cast Speed
Static StrikeDefault20% increased Skill Effect Duration
Alternate Quality 120% increased Damage
Alternate Quality 2Chains +1 Times
40% reduced Damage
Alternate Quality 320% increased Beam frequency
20% reduced Area of Effect
SteelskinDefault10% increased Cooldown Recovery Rate
Alternate Quality 1Steelskin Buff can take 10% increased amount of Damage
Alternate Quality 2Buff grants +20% to all Resistances
Summon Flame GolemDefaultMinions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 120% increased Buff Effect
Alternate Quality 2Summoned Golems have 20% increased Cooldown Recovery Rate
Summon Stone GolemDefaultMinions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 120% increased Buff Effect
Alternate Quality 2Summoned Golems have 20% increased Cooldown Recovery Rate
SunderDefault10% increased Area of Effect
Alternate Quality 1Wave has 10% reduced delay between Areas
Alternate Quality 2Alternate Quality 320% increased Area of EffectShockwaves have 20% reduced Area of Effect
Wave has 20% increased Area of Effect
SweepDefault10% increased Area of Effect
Alternate Quality 110% increased Attack Speed
Alternate Quality 2Alternate Quality 32% chance to deal Triple Damage20% increased Knockback Distance
Tectonic SlamDefault10% increased Area of Effect
Alternate Quality 160% increased Burning Damage
20% chance to Ignite enemies
Alternate Quality 22% of Fire Damage Leeched as Life
Alternate Quality 320% increased Fire Damage
VengeanceDefault10% chance to Trigger this Skill when Hit
Alternate Quality 120% increased Cooldown Recovery Rate
Alternate Quality 2Alternate Quality 320% increased Damage40% chance to gain 1 Rage on Hit
Vigilant StrikeDefault40% increased Fortify duration
Alternate Quality 140% increased Area of Effect
Alternate Quality 2Alternate Quality 360% increased Cooldown Recovery Rate20% increased Damage
VitalityDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies Leech 0.4% of Physical Attack Damage as Life
Alternate Quality 2You and nearby Allies deal 20% increased Damage while on Full Life
VulnerabilityDefaultAttacks Hits against Cursed Enemies have 10% chance to inflict Bleeding
Alternate Quality 110% increased Effect of Curse
Alternate Quality 2Attack Hits have 10% chance to Maim Cursed Enemies for 4 seconds
War BannerDefault10% increased effect of Aura
Alternate Quality 160% less Skill Effect Duration
You and nearby allies gain 10% increased Accuracy Rating
Alternate Quality 220% increased Skill Effect Duration
Warlord’s MarkDefaultCursed Enemies have a 5% chance to grant an Endurance Charge when Hit
Alternate Quality 1Cursed enemies take 4% increased Damage
Alternate Quality 2Cursed Enemies grant 2 Rage Regenerated over 1 second when Stunned

Dexterity Active Skills

Dexterity
Active Skills
Animate WeaponDefaultMinions have 20% increased Movement Speed
Alternate Quality 1Minions have 10% chance to Intimidate Enemies for 4 seconds on Hit
Alternate Quality 220% chance to create an additional Animate Weapon copy
Alternate Quality 3Minions deal 0 to 100 Added Lightning Damage
Arctic ArmourDefault20% increased Skill Effect Duration
Alternate Quality 120% chance to Freeze Enemies for 350 ms when Hit
Alternate Quality 21% less Physical Damage taken from Hits
1% less Fire Damage taken from Hits
Artillery BallistaDefault20% increased Fire Damage
Alternate Quality 1100% increased Burning Damage
Alternate Quality 2Fires an additional Arrow
BarrageDefault10% increased Projectile Damage
Alternate Quality 120% chance to Knock Enemies Back on hit
Alternate Quality 210% increased Attack Speed
Alternate Quality 3Inflict non-Damaging Ailments as though dealing 100% more Damage
Bear TrapDefault20% increased Physical Damage
Alternate Quality 140% increased Skill Effect Duration
Alternate Quality 2Alternate Quality 310% increased Cooldown Recovery Rate20% chance to Impale Enemies on Hit
Blade BlastDefault10% increased Area of Effect
Alternate Quality 1+10% to Chaos Damage over Time Multiplier
Alternate Quality 2Alternate Quality 310% chance to Impale on Spell Hit10% increased Cast Speed
Blade FlurryDefault10% increased Attack Speed
Alternate Quality 1Final Flurry has 20% increased Area of Effect
Alternate Quality 240% increased Elemental Damage while Channelling
Blade VortexDefault10% increased Area of Effect
Alternate Quality 10.4% of Damage Leeched as Life
Alternate Quality 2Alternate Quality 320% chance to create an additional Blade60% increased Damage while you have 5 or fewer Bladesext
BladefallDefault10% increased Area of Effect
Alternate Quality 120% chance to Knock Enemies Back on hit
Alternate Quality 240% increased distance between Volleys
Blast RainDefault10% increased Area of Effect
Alternate Quality 15% chance to Cover Enemies in Ash on Hit
Alternate Quality 240% increased Damage to distant Enemies
Alternate Quality 3Arrows fall within a 60% increased Area of Effect
Blink ArrowDefault30% increased Arrow Speed
Alternate Quality 1Minions have 20% increased Duration
Alternate Quality 2Alternate Quality 360% increased Minion Maximum Life+1 Cooldown Use
Blood RageDefault5% increased Attack Speed
Alternate Quality 1Alternate Quality 2Buff grants 2% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.4% of Elemental Attack Damage leeched as Life
Burning ArrowDefault+10% to Fire Damage over Time Multiplier
Alternate Quality 160% increased Critical Strike Chance
Alternate Quality 2Projectiles Pierce 2 additional Targets
Caustic ArrowDefault10% increased Area of Effect
Alternate Quality 120% chance to inflict Withered on Hit
Alternate Quality 220% of Physical Damage Converted to Chaos Damage
Charged DashDefault10% increased Attack Speed
Alternate Quality 110% more Movement Speed
Alternate Quality 220% increased travel distance
Cobra LashDefault30% increased Critical Strike Chance
Alternate Quality 120% increased Chaining range
Alternate Quality 2Projectiles deal 15% increased Damage for each remaining Chain
CremationDefault20% increased Fire Damage
Alternate Quality 1100% increased Burning Damage
Alternate Quality 2Alternate Quality 3Fires Projectiles 5% faster40% chance to Explode a nearby Corpse when Firing Projectiles
CycloneDefault10% increased Area of Effect
Alternate Quality 120% chance to Knock Enemies Back on hit
Alternate Quality 2Alternate Quality 35% more Movement Speed20% Chance to Avoid Interruption from Stuns While Using this Skill
DashDefault10% increased Cooldown Recovery Rate
Alternate Quality 120% increased travel distance
Alternate Quality 2Grants Phasing for 2.0 seconds
DesecrateDefault20% increased Cast Speed
Alternate Quality 1200% increased Chaos Damage
Alternate Quality 260% chance to spawn an additional Corpse
Alternate Quality 3Each Corpse spawned has 2% chance to be a Forgotten Corpse
Detonate DeadDefault10% increased Cast Speed
Alternate Quality 160% of Fire Damage Converted to Chaos Damage
Alternate Quality 2Explosion deals 80% increased Damage if the Corpse is Ignited
Double StrikeDefault10% increased Attack Speed
Alternate Quality 140% increased Elemental Damage
Alternate Quality 220% chance to Maim on Hit
Dual StrikeDefault+10% to Critical Strike Multiplier
20% increased Critical Strike Chance
Alternate Quality 1+5 to Melee Strike Range
Alternate Quality 2100% increased Damage with Hits and Ailments against Enemies that are on Full Life
Alternate Quality 3Deals 10% more added damage
Elemental HitDefault20% increased Elemental Damage
Alternate Quality 110% increased Area of Effect
Alternate Quality 220% increased Effect of non-Damaging Ailments on Enemies
Ensnaring ArrowDefault10% increased Attack Speed
Alternate Quality 120% increased Area of Effect
Alternate Quality 2Ensnared Enemies take 10% increased Spell Damage
Ethereal KnivesDefault20% increased Projectile Speed
Alternate Quality 1Fires 2 additional Projectiles
Alternate Quality 210% chance to Impale on Spell Hit
Explosive ArrowDefault20% increased Skill Effect Duration
20% chance to Ignite enemies
Alternate Quality 160% increased Critical Strike Chance
Alternate Quality 240% less Skill Effect Duration
Maximum 4 Explosive Arrows stuck in an Enemy
Explosive TrapDefault10% increased Area of Effect
Alternate Quality 160% increased Burning Damage
Alternate Quality 240% of Physical Damage Converted to Cold Damage
Fire TrapDefault20% increased Fire Damage
Alternate Quality 120% increased Skill Effect Duration
Alternate Quality 220% less Area of Effect
60% chance to Ignite enemies
Flamethrower TrapDefault20% increased Fire Damage
Alternate Quality 120% less Skill Effect Duration
60% increased Cooldown Recovery Rate
Alternate Quality 220% increased Cast Speed
Flicker StrikeDefault5% chance to gain a Frenzy Charge on Hit
Alternate Quality 160% increased Cooldown Recovery Rate
Alternate Quality 220% increased teleport range
FrenzyDefault10% increased Attack Speed
Alternate Quality 1Fires an additional Projectile
Alternate Quality 2Alternate Quality 3Targets 1 additional nearby Enemy5% increased Damage with Ailments per Frenzy Charge
Frost BladesDefault20% increased Projectile Speed
20% increased Damage
Alternate Quality 1Fires 2 additional Projectiles
Alternate Quality 220% increased Duration of Cold Ailments
Galvanic ArrowDefault20% increased Projectile Speed
Alternate Quality 120% reduced Enemy Stun Threshold
Alternate Quality 2Cone Area occurs 80% farther forward
GraceDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies have 10% chance to avoid Elemental Ailments
Alternate Quality 2You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits
HasteDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies have 10% increased Totem Placement speed
Alternate Quality 2You and nearby Allies have 10% increased Projectile Speed
Alternate Quality 3Buffs on You and nearby Allies expire 20% faster
HatredDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies have 20% increased Chill and Freeze Duration
Alternate Quality 2You and nearby Allies have 20% increased Movement Speed while on Chilled Ground
Herald of AgonyDefault20% increased Minion Movement Speed
Alternate Quality 1Minions deal 40% less Damage
Agony Crawler has 20% chance to inflict Withered for 2 seconds on Hit
Alternate Quality 2Grants 20% chance to Poison on Hit
Herald of IceDefaultBuff grants 15% increased Cold Damage
Alternate Quality 110% increased Area of Effect
Alternate Quality 2Buff grants 10% chance to Freeze
Ice ShotDefault20% increased Cold Damage
Alternate Quality 110% increased Area of Effect
Alternate Quality 220% of Physical Damage Converted to Cold Damage
Ice TrapDefault10% increased Area of Effect
Alternate Quality 1Penetrates 5% Cold Resistance
Alternate Quality 2Freezes enemies as though dealing 100% more Damage
LacerateDefault10% increased Area of Effect
Alternate Quality 120% increased Physical Damage
Alternate Quality 220% increased Bleeding Duration
Lancing SteelDefault20% increased Impale Effect
Alternate Quality 1Clusters have 30% increased Projectile targeting range
Alternate Quality 2Projectiles deal up to 40% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther
Alternate Quality 310% chance to Impale Enemies on Hit
Lightning ArrowDefault20% chance to Shock enemies
Alternate Quality 120% increased Area of Effect
Alternate Quality 2Alternate Quality 320% of Physical Damage Converted to Lightning Damage20% chance to Hit an additional Enemy
Lightning StrikeDefault20% increased Projectile Speed
20% increased Damage
Alternate Quality 1Projectiles Pierce 2 additional Targets
Alternate Quality 2Alternate Quality 3Fires 2 additional Projectiles20% of Physical Damage Converted to Lightning Damage
Mirror ArrowDefault30% increased Arrow Speed
Alternate Quality 1Minions have 20% increased Duration
Alternate Quality 260% increased Minion Maximum Life
Alternate Quality 3+2 Cooldown Uses
Pestilent StrikeDefault+10% to Damage over Time Multiplier for Poison
Alternate Quality 120% increased Area of Effect
Alternate Quality 220% increased Skill Effect Duration
Alternate Quality 320% of Physical Damage Converted to Chaos Damage
Phase RunDefaultBuff grants 10% increased Movement Speed
Alternate Quality 120% increased Skill Effect Duration
Alternate Quality 210% chance not to replace the Buff when you use a Skill
Plague BearerDefault10% increased Area of Effect
Alternate Quality 1You have 10% Movement Speed while Infecting
Alternate Quality 210% reduced Chaos Damage taken while Incubating
Poacher’s MarkDefaultCursed Enemies have a 5% chance to grant a Frenzy Charge when Hit
Alternate Quality 1Cursed enemies take 4% increased Damage
Alternate Quality 2Cursed enemies have -5% to Physical Damage Reduction
PrecisionDefault40% increased Area of Effect
Alternate Quality 110% reduced Mana Reserved
Alternate Quality 2You and nearby Allies deal 10% increased Damage
You and nearby Allies have 10% less Area of Effect
PunctureDefaultBleeding inflicted by this Skill deals Damage 10% faster
Alternate Quality 1Projectiles Pierce 2 additional Targets
Alternate Quality 2Alternate Quality 3Targets 2 additional nearby Enemies10% chance to Maim on Hit
Purity of IceDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies have 20% chance to avoid being Frozen
Alternate Quality 2Your and nearby Allies’ Damage Penetrates 4% Cold Resistance
Rain of ArrowsDefault10% increased Area of Effect
Alternate Quality 15% chance to fire an additional sequence of arrows
Alternate Quality 2Alternate Quality 3Fires 4 additional Arrows10% chance to Maim on Hit
ReaveDefault10% increased Attack Speed
Alternate Quality 1100% of Physical Damage converted to a random Element
Alternate Quality 2Alternate Quality 320% chance to cause Bleeding+2 to maximum Stages
RiposteDefault20% increased Damage
Alternate Quality 120% increased Cooldown Recovery Rate
Alternate Quality 220% chance to gain Onslaught for 4 seconds on Hit
Scourge ArrowDefault20% increased Projectile Speed
Alternate Quality 1Each Spore Pod fires 2 Thorn Arrows
Alternate Quality 220% increased Damage
Alternate Quality 320% chance to Poison on Hit
Seismic TrapDefault20% increased Physical Damage
Alternate Quality 110% increased Area of Effect
Alternate Quality 2Alternate Quality 320% increased Cooldown Recovery Rate60% reduced Cast Speed
100% increased Damage
Shattering SteelDefault20% increased Impale Effect
Alternate Quality 110% increased Area of Effect
20% increased Projectile Speed
Alternate Quality 2Alternate Quality 3Fires an additional Projectile30% increased Projectile Speed
Shrapnel BallistaDefault20% increased Projectile Speed
Alternate Quality 1Chains +2 Times
Alternate Quality 2Alternate Quality 3Projectiles Pierce 2 additional Targets10% increased Attack Speed
Siege BallistaDefault20% increased Projectile Damage
Alternate Quality 1Fires 2 additional Projectiles
20% reduced Attack Speed
Alternate Quality 2Alternate Quality 320% increased Projectile Speed20% chance to Impale Enemies on Hit
Smoke MineDefault40% increased Area of Effect
Alternate Quality 120% increased Skill Effect Duration
Alternate Quality 2Buff grants 10% increased Attack and Cast Speed
Spectral Shield ThrowDefault40% increased Projectile Speed
Alternate Quality 120% increased Damage
Alternate Quality 2Alternate Quality 310% increased Attack Speed+20% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield
Spectral ThrowDefault10% increased Attack Speed
Alternate Quality 120% increased Projectile Speed
Alternate Quality 2Fires an additional Projectile
10% reduced Projectile Speed
Split ArrowDefault10% increased Attack Speed
Alternate Quality 1Fires an additional Arrow
Alternate Quality 220% increased Damage
Splitting SteelDefault20% increased Impale Effect
Alternate Quality 110% chance to inflict an additional Impale when this Skill inflcits Impale
Alternate Quality 2Alternate Quality 310% increased Area of Effect
20% increased Projectile SpeedGrants Minions 40% increased Damage
Summon Ice GolemDefaultMinions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 120% increased Buff Effect
Alternate Quality 2Summoned Golems have 20% increased Cooldown Recovery Rate
Temporal ChainsDefault10% increased Effect of Curse
Alternate Quality 1Curse has 40% increased Doom gain rate
Alternate Quality 220% increased Curse Duration
Tornado ShotDefault20% increased Projectile Damage
Alternate Quality 160% of Physical Damage converted to a random Element
Alternate Quality 210% increased Attack Speed
Toxic RainDefault10% increased Area of Effect
Alternate Quality 110% increased Skill Effect Duration
Alternate Quality 2Alternate Quality 320% of Physical Damage Converted to Chaos DamageFires 2 additional Arrows
20% reduced Debuff Effect
UnearthDefault10% increased Cast Speed
Alternate Quality 120% increased Physical Damage
Alternate Quality 2Maximum of 2 corpses allowed
Alternate Quality 3Corpses Spawned have 40% increased Maximum Life
Venom GyreDefault20% increased Poison Duration
Alternate Quality 1Returning Projectiles deal 20% more Damage
Alternate Quality 2100% chance to Fire a caught Projectile when Hit
Viper StrikeDefault10% increased Attack Speed
10% increased Poison Duration
Alternate Quality 120% of Physical Damage Converted to Chaos Damage
Alternate Quality 2Alternate Quality 320% increased Chaos Damage10% chance to also Poison a nearby Enemy when you inflict Poison
Volatile DeadDefault10% increased Area of Effect
Alternate Quality 120% increased Fire Damage
Alternate Quality 220% increased Orb Movement Speed
Whirling BladesDefault10% increased Attack Speed
Alternate Quality 160% increased Damage
Alternate Quality 2200% increased Evasion Rating while Moving
Wild StrikeDefault20% increased Elemental Damage
Alternate Quality 120% increased Area of Effect
Alternate Quality 2Alternate Quality 3Fires 2 additional Projectiles20% increased Chaining range
Withering StepDefault10% increased Effect of Elusive from this Skill
Alternate Quality 1Inflicts 2 Withered Debuffs the first time each Enemy enters the Area
Alternate Quality 220% chance not to remove Buff on Skill use

Intelligence Active Skills

Intelligence
Active Skills
ArcDefault10% chance to Shock enemies
Alternate Quality 120% increased Chaining range
Alternate Quality 210% increased Damage for each time this Skill has Chained
Alternate Quality 320% reduced Enemy Stun Threshold
Arcane CloakDefault20% increased Skill Effect Duration
Alternate Quality 15% of Damage taken gained as Mana over 4 seconds when Hit
Alternate Quality 210% increased Buff Effect
Arcanist BrandDefault10% increased Activation frequency
Alternate Quality 1Supported Skills have 10% increased Area of Effect
Alternate Quality 2Alternate Quality 3Supported Skills have 20% increased Projectile Speed
Supported Skills have 20% increased Chaining range
Armageddon BrandDefault10% increased Cast Speed
Alternate Quality 15% chance to deal Double Damage
Alternate Quality 220% chance for Brands to Attach to a new Enemy each time they Activate
Assassin’s MarkDefaultCursed Enemies have a 5% chance to grant a Power Charge when Hit
Alternate Quality 1Cursed enemies take 4% increased Damage
Alternate Quality 2Hits against Cursed Enemies have +0.2% to Critical Strike Chance
Ball LightningDefault20% increased Lightning Damage
Alternate Quality 110% increased Cast Speed
Alternate Quality 2Projectiles have 10% chance to be Supercharged
BaneDefaultApplied Curses have 10% increased Effect
10% increased Effect of Supported Curses
Alternate Quality 120% increased Skill Effect Duration
Alternate Quality 2Enemies have 10% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage
Blazing SalvoDefault10% increased Area of Effect
Alternate Quality 140% increased Projectile Speed
Alternate Quality 2Gain 5% of Fire Damage as Extra Chaos Damage
BlightDefault10% increased Area of Effect
Alternate Quality 120% increased Chaos Damage
Alternate Quality 260% increased Secondary Duration
BodyswapDefault10% increased Cast Speed
Alternate Quality 1100% increased Burning Damage
Alternate Quality 210% increased Area of Effect
Alternate Quality 340% increased Damage if not Consuming a Corpse
Bone OfferingDefaultGrants Minions 10% increased Cast Speed
Alternate Quality 140% less Skill Effect Duration
Minions recover 100 Life when they Block
Alternate Quality 2Grants Minions +2% Chance to Block Attack Damage
Grants Minions +2% Chance to Block Spell Damage
Brand RecallDefaultBrands gain 20% increased Attachment Range
Alternate Quality 120% increased Cooldown Recovery Rate
ClarityDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies have 10% increased Mana Recovery from Flasks
Alternate Quality 2You and nearby Allies have 20% increased Damage while on Full Mana
Cold SnapDefault10% increased Area of Effect
Alternate Quality 120% increased Effect of Chill
Alternate Quality 240% increased Damage with Hits and Ailments
ConductivityDefaultShocks on Cursed enemies have 20% increased Duration
Alternate Quality 1Curses inflicted by this Skill have +5 to maximum Doom
Alternate Quality 2Hits against Cursed Enemies have +20% chance to Shock
ContagionDefault10% increased Area of Effect
Alternate Quality 160% increased Chaos Damage
Alternate Quality 260% chance to Spread when affected Enemy is Hit
Conversion TrapDefault20% increased Skill Effect Duration
Alternate Quality 1Converted Enemies have 20% chance to Taunt on Hit
Alternate Quality 2Converted Enemies deal 400% increased Damage
ConvocationDefault20% increased Skill Effect Duration
20% increased Cooldown Recovery Rate
Alternate Quality 1Buff grants 40% increased Movement Speed
Alternate Quality 2Unnerve nearby Enemies for 4.0 seconds
40% reduced Cooldown Recovery Rate
Crackling LanceDefault10% chance to Shock enemies
Alternate Quality 120% of Lightning Damage Converted to Chaos Damage
Alternate Quality 2Lose Intensity 20% slower while moving
Alternate Quality 310% increased Cast Speed
Creeping FrostDefault10% increased Area of Effect
Alternate Quality 120% increased Skill Effect Duration
Alternate Quality 2Fires an additional Projectile
Alternate Quality 3Chilling Area has 40% increased Movement Speed
Dark PactDefault10% increased Area of Effect
Alternate Quality 1Sacrifices 1% of Skeleton’s Life to deal that much Chaos Damage
Alternate Quality 2Minions recover 2% of Life on Hit
DespairDefaultCursed enemies take 10% increased Damage from Damage Over Time effects
Alternate Quality 110% increased Effect of Curse
Alternate Quality 2Spell Hits have 10% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds
DischargeDefault20% increased Elemental Damage
Alternate Quality 140% increased Cast Speed
Alternate Quality 210% chance to deal Damage without removing Charges
Alternate Quality 340% increased Damage if three different Charge types removed
DisciplineDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies have 10% increased Damage while on Full Energy Shield
Alternate Quality 2You and nearby Allies gain 40% increased Energy Shield Recharge rate
You and nearby Allies have 30% slower start of Energy Shield Recharge
Divine IreDefault10% increased Area of Effect
Alternate Quality 110% increased beam width
Alternate Quality 220% of Physical Damage Converted to Cold Damage
Elemental WeaknessDefaultCursed enemies have -5% to Elemental Resistances
Alternate Quality 110% increased Effect of Curse
Alternate Quality 210% increased Duration of Elemental Ailments on Cursed enemies
EnfeebleDefault10% increased Effect of Curse
Alternate Quality 1Curse has 40% increased Doom gain rate
Alternate Quality 2Curse Skills have 10% increased Cast Speed
Essence DrainDefault20% increased Chaos Damage
Alternate Quality 1Regenerate 0.10% of Debuff Damage as Life
Alternate Quality 2100% increased Damage with Hits
FireballDefault20% increased Projectile Speed
Alternate Quality 160% increased Area of Effect
40% reduced Projectile Speed
Alternate Quality 2Alternate Quality 340% less Damage with Ignite
60% increased Effect of non-Damaging Ailments on Enemies5% chance to Debilitate Enemies for 1 second on Hit
FirestormDefault20% increased Damage
Alternate Quality 1Base duration is -0.06 seconds
First Impact deals 60% more damage
Alternate Quality 220% reduced Enemy Stun Threshold
Flame DashDefault10% increased Cooldown Recovery Rate
Alternate Quality 120% increased travel distance
Alternate Quality 240% chance to Ignite enemies
40% more Burning Damage
Flame SurgeDefault10% increased Cast Speed
Alternate Quality 110% chance to Scorch Enemies
Alternate Quality 2+5 to Area of Effect length
Flame WallDefault10% increased Area of Effect
Alternate Quality 1+10% to Fire Damage over Time Multiplier
20% reduced Skill Effect Duration
Alternate Quality 240% increased Cast Speed
Alternate Quality 3Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -10% to their Fire Resistance
FlameblastDefault20% increased Damage
Alternate Quality 140% of Fire Damage Converted to Chaos Damage
20% chance to Poison on Hit
Alternate Quality 2Alternate Quality 32 maximum Stages+10 to radius
10% less Area of Effect per Stage
FlammabilityDefaultIgnite on Cursed enemies has 10% increased Duration
Alternate Quality 1Curses inflicted by this Skill have +5 to maximum Doom
Alternate Quality 2Hits against Cursed Enemies have +20% chance to Ignite
Flesh OfferingDefault10% increased Skill Effect Duration
Alternate Quality 1Grants Minions 0.4% of Damage Leeched as Life
Alternate Quality 2Grants Minions 10% increased Attack Speed
Freezing PulseDefault40% increased Projectile Speed
Alternate Quality 1Deals 80% of Damage
Projetiles gain Damage over time, dealing up to 60% more Damage by the time they dissipate
Alternate Quality 2Cannot Pierce Enemies
Frost BombDefault20% increased Cold Damage
Alternate Quality 110% chance to Freeze enemies
Alternate Quality 2Alternate Quality 320% increased Area of Effect20% less Skill Effect Duration
20% increased Cooldown Recovery Rate
Frost ShieldDefault20% increased Effect of Cold Ailments
Alternate Quality 120% increased Area of Effect
Alternate Quality 2





Alternate Quality 3
10% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield’s Life before your Life or Energy Shield

Frost Shield Regenerates 0.2% of its Life per second
Frost WallDefault20% increased Skill Effect Duration
Alternate Quality 160% increased Damage
Alternate Quality 2Freezes enemies as though dealing 100% more Damage
FrostbiteDefaultFreezes on Cursed enemies have 20% increased Duration
Alternate Quality 1Curses inflicted by this Skill have +5 to maximum Doom
Alternate Quality 2Hits against Cursed Enemies have +20% chance to Freeze
FrostblinkDefault20% increased Effect of Cold Ailments
Alternate Quality 120% increased Area of Effect
Alternate Quality 20% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
40% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
FrostboltDefault20% increased Cold Damage
Alternate Quality 1100% reduced Damage
20% chance to inflict Cold Exposure on Hit
Alternate Quality 220% less Projectile Speed
Alternate Quality 320% chance for Projectiles to Return
Glacial CascadeDefault20% increased Damage
Alternate Quality 110% increased Area of Effect
Alternate Quality 220% reduced Area of Effect
Final Burst Deals 40% more Damage
Herald of ThunderDefaultBuff grants 15% increased Lightning Damage
Alternate Quality 120% increased Skill Effect Duration
Alternate Quality 2Buff grants 10% increased Damage taken
Buff grants 30% increased Damage
HexblastDefault10% increased Area of Effect
Alternate Quality 110% increased Cast Speed
Alternate Quality 240% increased Damage with Ailments
20% increased Effect of non-Damaging Ailments on Enemies
Alternate Quality 3Hexblast has 10% chance to not remove a Hex
Ice NovaDefault10% increased Area of Effect
Alternate Quality 130% increased Damage with Hits against Chilled Enemies
Alternate Quality 210% increased Cast Speed
Alternate Quality 310% increased Effect of Chill
Ice SpearDefault40% increased Projectile Speed
Alternate Quality 1Projectiles Pierce 2 additional Targets
Alternate Quality 2Alternate Quality 320% increased Cold DamageTravels 20% reduced distance before changing forms
Icicle MineDefault20% increased Projectile Speed
Alternate Quality 1Fires 2 additional Projectiles
Alternate Quality 220% increased Critical Strike Chance
IncinerateDefault20% increased Fire Damage
Alternate Quality 110% increased Area of Effect
Alternate Quality 24% more Damage with Hits and Ailments for each stage
Final wave deals 200% less Damage with Hits
Final wave deals 200% less Damage with Ignite
Kinetic BlastDefault10% increased Area of Effect
Alternate Quality 1Projectiles Pierce 2 additional Targets
Alternate Quality 2Projectiles gain 30% increased Area of Effect after Forking
Kinetic BoltDefault20% increased Projectile Speed
Alternate Quality 1Increases and Reductions to Cast Speed apply to Attack Speed
Alternate Quality 2+2 Mana gained for each Enemy hit
Lightning Spire TrapDefault20% chance to Shock enemies
Alternate Quality 120% less Skill Effect Duration
60% increased Cooldown Recovery Rate
Alternate Quality 210% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed
Lightning TendrilsDefault20% increased Lightning Damage
Alternate Quality 110% increased Area of Effect
Alternate Quality 2Alternate Quality 3
10% increased Cast SpeedDeals 60% of Damage
Stronger Pulses deal 200% more Damage with Hits and Ailments
Lightning TrapDefault20% increased Lightning Damage
10% increased Effect of Lightning Ailments
Alternate Quality 120% increased Projectile Speed
Alternate Quality 220% chance for Projectiles to Return
Lightning WarpDefault20% increased Cast Speed
Alternate Quality 120% increased Area of Effect
Alternate Quality 2Alternate Quality 360% increased Damage
20% increased Duration10% less Duration
Magma OrbDefault20% increased Damage
Alternate Quality 110% increased Area of Effect
Alternate Quality 220% increased Projectile Speed
Alternate Quality 310% chance to Detonate for Double Damage instead of Chaining
MalevolenceDefault40% increased Area of Effect
Alternate Quality 1You and nearby allies have 10% increased Skill Effect Duration
Alternate Quality 2You and nearby Allies deal 10% increased Damage with Ailments
Orb of StormsDefault20% increased Lightning Damage
Alternate Quality 1Beams Split towards 2 additional targets
Alternate Quality 220% less Skill Effect Duration
20% increased Cast Speed
Penance BrandDefault10% increased Area of Effect
Alternate Quality 120% of Physical Damage Converted to Fire Damage
Alternate Quality 220% chance to Shock enemies
Power SiphonDefault20% increased Damage
Alternate Quality 1Fires an additional Projectile
Alternate Quality 2+20% to Damage over Time Multiplier for Ailments from Critical Strikes
Purifying FlameDefault40% increased Area of Effect
Alternate Quality 110% chance to also create Consecrated Ground around you
Alternate Quality 2Alternate Quality 3Consecrated Ground applies 5% increased Damage taken to Enemies20% increased Effect of Consecrated Ground
Purity of ElementsDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies have 10% chance to avoid Elemental Ailments
Alternate Quality 2Your and nearby Allies’ Damage Penetrates 4% Elemental Resistances
Purity of LightningDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies have 20% chance to avoid being Shocked
Alternate Quality 2Your and nearby Allies’ Damage Penetrates 4% Lightning Resistance
Pyroclast MineDefault20% increased Area of Effect
Alternate Quality 1100% increased Burning Damage
20% chance to Ignite enemies
Alternate Quality 2Alternate Quality 320% increased effect of Aura40% increased Damage if firing at least 7 Projectiles
Raise SpectreDefault20% increased Minion Movement Speed
Alternate Quality 120% increased Minion Maximum Life
Minions deal 20% increased Melee Damage
Alternate Quality 2Alternate Quality 3Minions have 10% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy Charges
Raise ZombieDefault20% increased Minion Movement Speed
20% increased Minion Maximum Life
Alternate Quality 1Raised Zombies’ Slam Attack has 40% increased Cooldown Recovery Rate
Alternate Quality 2Minions Regenerate 2% of Life per second
Alternate Quality 3Minions gain 10% of Physical Damage as Extra Chaos Damage
Minions take Chaos Damage equal to 20% of their Life over one second when Raised
Righteous FireDefault20% increased Burning Damage
Alternate Quality 110% increased Area of Effect
Alternate Quality 2Buff Grants 20% increased Spell Damage
Scorching RayDefault10% increased beam length
Alternate Quality 120% increased Skill Effect Duration
Alternate Quality 240% less Skill Effect Duration
40% increased Cast Speed
Shock NovaDefault40% increased Shock Duration on enemies
Alternate Quality 1Ring has 40% chance to Shock
Ring Shocks as if dealing 100% more Damage
Alternate Quality 220% increased Lightning Damage
Sigil of PowerDefault10% increased Area of Effect
Alternate Quality 1Maximum -1 Stages
Alternate Quality 2Buff Grants 20% chance to Shock enemies
Alternate Quality 310% reduced Mana Cost of your Skills while in Area
Buff Grants 20% increased Spell Damage
Siphoning TrapDefault20% increased Effect of Cold Ailments
Alternate Quality 120% increased Skill Effect Duration
Alternate Quality 2Applies beams to the closest 2 Enemies
Alternate Quality 3Regenerate 0.4% of Energy Shield per second for each affected Enemy
SoulrendDefault20% increased Chaos Damage
Alternate Quality 120% increased Area of Effect
Alternate Quality 2Alternate Quality 320% increased Skill Effect Duration100% increased Damage with Hits
SparkDefault20% increased Projectile Speed
Alternate Quality 1Projectiles Pierce 2 additional Targets
Alternate Quality 2Fires 2 additional Projectiles
Alternate Quality 340% of Lightning Damage Converted to Chaos Damage
SpellslingerDefaultSupported Skills deal 20% increased Spell Damage
Alternate Quality 1Supported Skills have 20% chance to Freeze, Shock and Ignite
Alternate Quality 2Supported Skills have 40% reduced Cooldown Recovery Rate
Supported Skills have Added Spell Damage equal to 40% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
Spirit OfferingDefault10% increased Skill Effect Duration
Alternate Quality 140% increased Cast Speed
Alternate Quality 2Minions gain +20% to all Elemental Resistances
Storm BrandDefault10% increased Cast Speed
Alternate Quality 110% increased Area of Effect
Alternate Quality 220% chance to Chain an additional time
Alternate Quality 320% increased Effect of Shock
Storm BurstDefault10% increased Area of Effect
Alternate Quality 110% increased Skill Effect Duration
Alternate Quality 240% reduced Explosion Area of Effect
40% increased Area of Effect while Channelling
Storm CallDefault10% increased Area of Effect
Alternate Quality 140% reduced Cast Speed
40% increased Area of Effect
Alternate Quality 210% reduced Skill Effect Duration
Alternate Quality 35% chance for Lightning to Strike the Marker when Cast
StormbindDefault10% increased Cast Speed
Alternate Quality 120% increased Effect of Shock
Alternate Quality 2Runes have 10% increased Area of Effect for each time they’ve been Improved
Alternate Quality 320% more Damage
Runes deal 60% less Damage with Hits and Ailments for each time they have been Improved
Stormblast MineDefault10% chance to Shock enemies
10% increased Effect of Lightning Ailments
Alternate Quality 110% increased Area of Effect
Alternate Quality 220% increased effect of Aura
Alternate Quality 320% increased Lightning Damage
Summon Carrion GolemDefaultMinions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 120% increased Buff Effect
Alternate Quality 2Summoned Golems have 20% increased Cooldown Recovery Rate
Summon Chaos GolemDefaultMinions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 120% increased Buff Effect
Alternate Quality 2Summoned Golems have 20% increased Cooldown Recovery Rate
Summon Holy RelicDefaultMinions have 10% increased Area of Effect
Alternate Quality 160% increased Minion Maximum Life
Alternate Quality 2Summoned Holy Relics have 20% increased Cooldown Recovery Rate
Summon Lightning GolemDefaultMinions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 120% increased Buff Effect
Alternate Quality 2Summoned Golems have 20% increased Cooldown Recovery Rate
Summon Raging SpiritDefault20% increased Minion Movement Speed
Alternate Quality 1Minions have 20% increased Duration
Alternate Quality 2Maximum 2 Summoned Raging Spirits
Alternate Quality 3Minions can’t be Damaged for 2 seconds after being Summoned
Summon SkeletonsDefaultMinions deal 20% increased Damage
Alternate Quality 1Minions can’t be Damaged for 2 seconds after being Summoned
Alternate Quality 2Minions’ Attacks have 10% chance to Maim Enemies on Hit
Alternate Quality 3100% chance to Summon a Skeleton Archer instead of a Skeleton Warrior
Summon SkitterbotsDefault40% increased Minion Movement Speed
Alternate Quality 1Minions have 20% increased Area of Effect
Alternate Quality 2Minions have 10% increased Effect of non-Damaging Ailments on Enemies
Tempest ShieldDefault20% increased Lightning Damage
Alternate Quality 1Chains +2 Times
Alternate Quality 2+1% Chance to Block Attack Damage while holding a Shield
+1% Chance to Block Spell Damage while holding a Shield
Void SphereDefault10% increased Area of Effect
Alternate Quality 140% reduced Skill Effect Duration
40% increased Cooldown Recovery Rate
Alternate Quality 260% of Physical Damage Converted to Cold Damage
Alternate Quality 3Void Sphere has 10% increased Pulse Frequency
VortexDefault10% increased Area of Effect
Alternate Quality 120% increased Cold Damage
Alternate Quality 220% less Skill Effect Duration
20% increased Cooldown Recovery Rate
Alternate Quality 340% increased Damage when Cast on Frostbolt
Wave of ConvictionDefault20% increased Elemental Damage
Alternate Quality 120% increased Area of Effect
Alternate Quality 220% increased Skill Effect Duration
Alternate Quality 320% of Physical Damage Converted to Cold Damage
Winter OrbDefault10% increased Cast Speed
Alternate Quality 110% increased Area of Effect
Alternate Quality 220% increased Skill Effect Duration
Alternate Quality 340% increased Projectile Speed
Wintertide BrandDefault+10% to Cold Damage over Time Multiplier
Alternate Quality 110% increased Area of Effect
Alternate Quality 240% increased Skill Effect Duration
40% reduced Cast Speed
WitherDefault20% increased Skill Effect Duration
Alternate Quality 1Hindered Enemies deal 4% reduced Chaos Damage
Alternate Quality 2100% chance to apply an additional Withered Debuff if you Cast this spell yourself
WrathDefault40% increased Area of Effect
Alternate Quality 15% increased effect of Aura
Alternate Quality 22% reduced Mana Reserved
ZealotryDefault40% increased Area of Effect
Alternate Quality 1You and nearby Allies have +5% to Critical Strike Multiplier
Alternate Quality 2You and nearby Allies Regenerate 0.40% of Life per second
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