We decided to share with you the full table with all gems that have been changed for Heist League. In the table below you will see all active gems and all the alternate qualities that they can get. There are three types of alternatives Anomalous, Divercent and Phantasmal. We remind you that alternate quality gems you will be able to find only in the Greater Heists as a reward. To check more details about Heist league mechanics you can read our guide here.
Warning: This is 3.12 patch Gems List
Below you can see three tables of active skill gems divided by their group: dexterity, intelligence and strength skills. You can use the table of contents to scroll to the interested group of active and passive skill gems and their alternative qualities (passive skills are posted in the other article, but you can navigate there from here).
Also, note that Anomalous qualities are referred to as Alternate 1, Divercent as Alternate 2 and Phantasmal as Alternate 3. Not all of the gems have all of them, so be careful.
Strength Active Skills | ||
Ancestral Cry | Default | 10% increased Cooldown Recovery Rate |
Alternate Quality 1 | 40% increased Warcry Speed | |
Alternate Quality 2 | Buff grants 20% increased Armour | |
Ancestral Protector | Default | 20% increased Totem Damage |
Alternate Quality 1 | 40% increased Totem Placement speed | |
Alternate Quality 2 | 40% increased Activation range | |
Alternate Quality 3 | 20% increased Buff Effect | |
Ancestral Warchief | Default | 20% increased Totem Damage |
Alternate Quality 1 | 40% increased Totem Placement speed | |
Alternate Quality 2 | 40% increased Activation range | |
Alternate Quality 3 | 40% increased Damage with Ailments | |
Anger | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies deal 20% increased Burning Damage | |
Alternate Quality 2 | You and nearby allies gain 5% increased Movement Speed | |
Animate Guardian | Default | Minions have 40% increased Movement Speed |
Alternate Quality 1 | Minions have 60% increased Area of Effect | |
Alternate Quality 2 | 40% increased Minion Maximum Life | |
Berserk | Default | 20% increased Attack Damage |
Alternate Quality 1 | 10% increased Cooldown Recovery Rate | |
Alternate Quality 2 | Buff grants 20% more Spell Damage | |
Bladestorm | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | Sand Bladestorms move with 20% increased speed | |
Alternate Quality 2Alternate Quality 3 | Blood Bladestorm deals 40% increased Damage with Ailments40% chance to create the wrong Bladestorm | |
Blood and Sand | Default | 10% increased Cooldown Recovery Rate |
Alternate Quality 1 | 20% increased Projectile Attack Damage while in Blood Stance 20% increased Projectile Speed while in Sand Stance | |
Alternate Quality 2 | Spells deal 20% increased Area Damage while in Blood Stance Spells have 10% increased Area of Effect while in Sand Stance | |
Chain Hook | Default | 10% increased Area of Effect |
Alternate Quality 1 | +4 to radius | |
Alternate Quality 2 | 20% increased Range | |
Cleave | Default | 10% increased Attack Speed |
Alternate Quality 1 | +20 Life gained for each Enemy hit by your Attacks | |
Alternate Quality 2 | 40% increased Area of Effect while not Dual Wielding | |
Alternate Quality 3 | 100% chance to Destroy Corpses on Kill | |
Consecrated Path | Default | 10% increased Area of Effect |
Alternate Quality 1 | 10% increased Attack Speed | |
Alternate Quality 2 | 10% increased teleport range | |
Alternate Quality 3 | 40% increased Consecrated Ground Area | |
Decoy Totem | Default | 20% increased totem life |
Alternate Quality 1 | 40% increased Totem Placement speed | |
Alternate Quality 2Alternate Quality 3 | Totems Regenerate 20% of Life per second Totems Explode on Death, dealing 40% of their Life as Physical Damage | |
Dominating Blow | Default | Minions deal 20% increased Damage |
Alternate Quality 1 | 30% increased Minion Duration | |
Alternate Quality 2Alternate Quality 3 | Summoned Sentinels have 20% increased Cooldown Recovery RateMaximum 2 Summoned Normal Sentinels of Dominance | |
Dread Banner | Default | 10% increased effect of Aura |
Alternate Quality 1 | 60% less Skill Effect Duration Nearby Enemies deal 2% less Damage | |
Alternate Quality 2 | You and nearby Allies have 5% chance to Impale Enemies on Hit with Attacks | |
Earthquake | Default | 20% increased Damage |
Alternate Quality 1 | 20% increased Skill Effect Duration 60% increased Damage | |
Alternate Quality 2Alternate Quality 3 | Initial Slam has 40% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill | |
Earthshatter | Default | 10% increased Area of Effect |
Alternate Quality 1 | 10% chance to create an additional Fissure | |
Alternate Quality 2Alternate Quality 3 | 20% increased Fissure LengthFissures deal 60% more Damage Spikes deal 60% less Damage | |
Enduring Cry | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | 40% increased Warcry Speed | |
Alternate Quality 2 | 40% reduced Cooldown Recovery Rate 20% increased Buff Effect | |
Flesh and Stone | Default | 10% increased Cooldown Recovery Rate |
Alternate Quality 1 | Buff grants 10% increased Evasion Rating and Armour | |
Alternate Quality 2 | Buff grants 20% increased Damage if you’ve changed Stance recently | |
General’s Cry | Default | 10% increased Cooldown Recovery Rate |
Alternate Quality 1 | 40% increased Warcry Speed | |
Alternate Quality 2 | Mirage Warriors have 40% increased Movement Speed | |
Glacial Hammer | Default | 40% increased Duration of Cold Ailments |
Alternate Quality 1 | 10% increased Attack Speed | |
Alternate Quality 2 | 20% increased Area of Effect | |
Ground Slam | Default | 10% increased Area of Effect 20% increased Stun Duration on enemies |
Alternate Quality 1 | 10% increased Attack Speed | |
Alternate Quality 2 | 60% increased Area of Effect 40% reduced angle | |
Heavy Strike | Default | 20% increased Stun Duration on enemies 20% increased Damage |
Alternate Quality 1 | 20% increased Knockback Distance | |
Alternate Quality 2 | 100% reduced Knockback Distance | |
Herald of Ash | Default | Buff grants 15% increased Fire Damage |
Alternate Quality 1 | 20% reduced Area of Effect 60% increased Burning Damage | |
Alternate Quality 2 | 20% increased Area of Effect | |
Herald of Purity | Default | 20% increased Minion Movement Speed |
Alternate Quality 1 | Minions have 10% chance to Taunt on Hit | |
Alternate Quality 2 | Summoned Sentinels have 20% increased Cooldown Recovery Rate | |
Holy Flame Totem | Default | 20% increased Projectile Speed |
Alternate Quality 1 | Fires an additional Projectile | |
Alternate Quality 2Alternate Quality 3 | 20% of Physical Damage Converted to Fire Damage 20% increased Totem Duration 20% increased Totem Placement speed | |
Ice Crash | Default | 20% increased Damage |
Alternate Quality 1 | 10% chance to Freeze enemies | |
Alternate Quality 2Alternate Quality 3 | 60% increased Damage with AilmentsThird Stage deals 30% more Damage First Stage deals 40% less Damage | |
Immortal Call | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | 20% increased Cooldown Recovery Rate | |
Alternate Quality 2 | 2% less Elemental Damage taken per Endurance Charge removed 2% more Physical Damage taken per Endurance Charge removed | |
Infernal Blow | Default | 10% increased Area of Effect |
Alternate Quality 1 | Explosion has 20% chance to apply Uncharged Debuff on Hit | |
Alternate Quality 2Alternate Quality 3 | 60% increased Burning Damage 20% chance to Ignite enemies80% increased Skill Effect Duration | |
Infernal Cry | Default | 20% increased Area of Effect |
Alternate Quality 1 | 40% increased Warcry Speed | |
Alternate Quality 2Alternate Quality 3 | Exerted Attacks deal 10% increased Damage20% chance to Cover Enemies in Ash on Hit | |
Intimidating Cry | Default | 10% increased Cooldown Recovery Rate |
Alternate Quality 1 | 40% increased Warcry Speed | |
Alternate Quality 2Alternate Quality 3 | Exerted Attacks Overwhelm 10% of Physical Damage ReductionExerted Attacks deal 10% increased Damage | |
Leap Slam | Default | 20% increased Stun Duration on enemies |
Alternate Quality 1 | 20% increased Area of Effect | |
Alternate Quality 2Alternate Quality 3 | 20% increased Damage10% increased Attack Speed | |
Molten Shell | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | Buff can take additional Damage equal to 5% of your Armour | |
Alternate Quality 2 | Reflected Damage Penetrates 20% of Enemy Fire Resistance | |
Molten Strike | Default | 20% increased Fire Damage |
Alternate Quality 1 | 20% increased Projectile Speed | |
Alternate Quality 2Alternate Quality 3 | +2 to Melee Strike Range40% increased Damage over Time | |
Perforate | Default | 10% increased Area of Effect |
Alternate Quality 1 | 10% chance to Impale Enemies on Hit | |
Alternate Quality 2Alternate Quality 3 | 20% chance to cause BleedingCreates 2 additional Spikes if you’ve changed Stance Recently Creates 1 fewer Spikes | |
Pride | Default | 40% increased Area of Effect |
Alternate Quality 1 | Attack Hits againts nearby Enemies have 10% chance to inflict Bleeding | |
Alternate Quality 2 | Nearby Enemies have -5% to Physical Damage Reduction | |
Punishment | Default | 10% increased Effect of Curse |
Alternate Quality 1 | Curse has 40% increased Doom gain rate | |
Alternate Quality 2 | 20% increased Area of Effect of Curses | |
Purity of Fire | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 20% chance to avoid being Ignited | |
Alternate Quality 2 | Your and nearby Allies’ Damage Penetrates 4% Fire Resistance | |
Rallying Cry | Default | 20% increased Area of Effect |
Alternate Quality 1 | 40% increased Warcry Speed | |
Alternate Quality 2Alternate Quality 3 | Buff has 40% more Effect on your MinionsExerted Attacks deal 10% increased Damage | |
Reckoning | Default | 10% increased Area of Effect |
Alternate Quality 1 | 40% chance to Debilitate Enemies for 1 second on Hit | |
Alternate Quality 2Alternate Quality 3 | 20% increased Cooldown Recovery Rate20% increased Damage | |
Rejuvenation Totem | Default | 60% increased Aura Area of Effect |
Alternate Quality 1 | 100% increased Totem Duration | |
Alternate Quality 2 | 60% increased effect of Aura | |
Searing Bond | Default | 20% increased totem life |
Alternate Quality 1 | 40% increased Totem Duration | |
Alternate Quality 2Alternate Quality 3 | 20% increased Damage+2 to maximum number of Summoned Totems | |
Seismic Cry | Default | 10% increased Cooldown Recovery Rate |
Alternate Quality 1 | 40% increased Warcry Speed | |
Alternate Quality 2Alternate Quality 3 | Exerted Attacks have a 40% chance to Knock Enemies Back on HitExerted Attacks deal 10% increased Damage | |
Shield Charge | Default | 20% increased Movement Speed |
Alternate Quality 1 | 20% increased Damage | |
Alternate Quality 2 | 20% more Damage with Hits at Maximum Charge Distance | |
Shockwave Totem | Default | 20% increased totem life |
Alternate Quality 1 | 10% increased Cast Speed 20% increased Totem Placement speed | |
Alternate Quality 2 | 40% of Physical Damage Converted to Cold Damage | |
Alternate Quality 3 | 20% chance to Knock Enemies Back on hit | |
Smite | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% increased Skill Effect Duration | |
Alternate Quality 2 | 20% increased Lightning Damage | |
Alternate Quality 3 | Aura grants 5% increased Attack and Cast Speed | |
Static Strike | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | 20% increased Damage | |
Alternate Quality 2 | Chains +1 Times 40% reduced Damage | |
Alternate Quality 3 | 20% increased Beam frequency 20% reduced Area of Effect | |
Steelskin | Default | 10% increased Cooldown Recovery Rate |
Alternate Quality 1 | Steelskin Buff can take 10% increased amount of Damage | |
Alternate Quality 2 | Buff grants +20% to all Resistances | |
Summon Flame Golem | Default | Minions deal 20% increased Damage 20% increased Minion Maximum Life |
Alternate Quality 1 | 20% increased Buff Effect | |
Alternate Quality 2 | Summoned Golems have 20% increased Cooldown Recovery Rate | |
Summon Stone Golem | Default | Minions deal 20% increased Damage 20% increased Minion Maximum Life |
Alternate Quality 1 | 20% increased Buff Effect | |
Alternate Quality 2 | Summoned Golems have 20% increased Cooldown Recovery Rate | |
Sunder | Default | 10% increased Area of Effect |
Alternate Quality 1 | Wave has 10% reduced delay between Areas | |
Alternate Quality 2Alternate Quality 3 | 20% increased Area of EffectShockwaves have 20% reduced Area of Effect Wave has 20% increased Area of Effect | |
Sweep | Default | 10% increased Area of Effect |
Alternate Quality 1 | 10% increased Attack Speed | |
Alternate Quality 2Alternate Quality 3 | 2% chance to deal Triple Damage20% increased Knockback Distance | |
Tectonic Slam | Default | 10% increased Area of Effect |
Alternate Quality 1 | 60% increased Burning Damage 20% chance to Ignite enemies | |
Alternate Quality 2 | 2% of Fire Damage Leeched as Life | |
Alternate Quality 3 | 20% increased Fire Damage | |
Vengeance | Default | 10% chance to Trigger this Skill when Hit |
Alternate Quality 1 | 20% increased Cooldown Recovery Rate | |
Alternate Quality 2Alternate Quality 3 | 20% increased Damage40% chance to gain 1 Rage on Hit | |
Vigilant Strike | Default | 40% increased Fortify duration |
Alternate Quality 1 | 40% increased Area of Effect | |
Alternate Quality 2Alternate Quality 3 | 60% increased Cooldown Recovery Rate20% increased Damage | |
Vitality | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies Leech 0.4% of Physical Attack Damage as Life | |
Alternate Quality 2 | You and nearby Allies deal 20% increased Damage while on Full Life | |
Vulnerability | Default | Attacks Hits against Cursed Enemies have 10% chance to inflict Bleeding |
Alternate Quality 1 | 10% increased Effect of Curse | |
Alternate Quality 2 | Attack Hits have 10% chance to Maim Cursed Enemies for 4 seconds | |
War Banner | Default | 10% increased effect of Aura |
Alternate Quality 1 | 60% less Skill Effect Duration You and nearby allies gain 10% increased Accuracy Rating | |
Alternate Quality 2 | 20% increased Skill Effect Duration | |
Warlord’s Mark | Default | Cursed Enemies have a 5% chance to grant an Endurance Charge when Hit |
Alternate Quality 1 | Cursed enemies take 4% increased Damage | |
Alternate Quality 2 | Cursed Enemies grant 2 Rage Regenerated over 1 second when Stunned |
Dexterity Active Skills | ||
Animate Weapon | Default | Minions have 20% increased Movement Speed |
Alternate Quality 1 | Minions have 10% chance to Intimidate Enemies for 4 seconds on Hit | |
Alternate Quality 2 | 20% chance to create an additional Animate Weapon copy | |
Alternate Quality 3 | Minions deal 0 to 100 Added Lightning Damage | |
Arctic Armour | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | 20% chance to Freeze Enemies for 350 ms when Hit | |
Alternate Quality 2 | 1% less Physical Damage taken from Hits 1% less Fire Damage taken from Hits | |
Artillery Ballista | Default | 20% increased Fire Damage |
Alternate Quality 1 | 100% increased Burning Damage | |
Alternate Quality 2 | Fires an additional Arrow | |
Barrage | Default | 10% increased Projectile Damage |
Alternate Quality 1 | 20% chance to Knock Enemies Back on hit | |
Alternate Quality 2 | 10% increased Attack Speed | |
Alternate Quality 3 | Inflict non-Damaging Ailments as though dealing 100% more Damage | |
Bear Trap | Default | 20% increased Physical Damage |
Alternate Quality 1 | 40% increased Skill Effect Duration | |
Alternate Quality 2Alternate Quality 3 | 10% increased Cooldown Recovery Rate20% chance to Impale Enemies on Hit | |
Blade Blast | Default | 10% increased Area of Effect |
Alternate Quality 1 | +10% to Chaos Damage over Time Multiplier | |
Alternate Quality 2Alternate Quality 3 | 10% chance to Impale on Spell Hit10% increased Cast Speed | |
Blade Flurry | Default | 10% increased Attack Speed |
Alternate Quality 1 | Final Flurry has 20% increased Area of Effect | |
Alternate Quality 2 | 40% increased Elemental Damage while Channelling | |
Blade Vortex | Default | 10% increased Area of Effect |
Alternate Quality 1 | 0.4% of Damage Leeched as Life | |
Alternate Quality 2Alternate Quality 3 | 20% chance to create an additional Blade60% increased Damage while you have 5 or fewer Bladesext | |
Bladefall | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% chance to Knock Enemies Back on hit | |
Alternate Quality 2 | 40% increased distance between Volleys | |
Blast Rain | Default | 10% increased Area of Effect |
Alternate Quality 1 | 5% chance to Cover Enemies in Ash on Hit | |
Alternate Quality 2 | 40% increased Damage to distant Enemies | |
Alternate Quality 3 | Arrows fall within a 60% increased Area of Effect | |
Blink Arrow | Default | 30% increased Arrow Speed |
Alternate Quality 1 | Minions have 20% increased Duration | |
Alternate Quality 2Alternate Quality 3 | 60% increased Minion Maximum Life+1 Cooldown Use | |
Blood Rage | Default | 5% increased Attack Speed |
Alternate Quality 1Alternate Quality 2 | Buff grants 2% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.4% of Elemental Attack Damage leeched as Life | |
Burning Arrow | Default | +10% to Fire Damage over Time Multiplier |
Alternate Quality 1 | 60% increased Critical Strike Chance | |
Alternate Quality 2 | Projectiles Pierce 2 additional Targets | |
Caustic Arrow | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% chance to inflict Withered on Hit | |
Alternate Quality 2 | 20% of Physical Damage Converted to Chaos Damage | |
Charged Dash | Default | 10% increased Attack Speed |
Alternate Quality 1 | 10% more Movement Speed | |
Alternate Quality 2 | 20% increased travel distance | |
Cobra Lash | Default | 30% increased Critical Strike Chance |
Alternate Quality 1 | 20% increased Chaining range | |
Alternate Quality 2 | Projectiles deal 15% increased Damage for each remaining Chain | |
Cremation | Default | 20% increased Fire Damage |
Alternate Quality 1 | 100% increased Burning Damage | |
Alternate Quality 2Alternate Quality 3 | Fires Projectiles 5% faster40% chance to Explode a nearby Corpse when Firing Projectiles | |
Cyclone | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% chance to Knock Enemies Back on hit | |
Alternate Quality 2Alternate Quality 3 | 5% more Movement Speed20% Chance to Avoid Interruption from Stuns While Using this Skill | |
Dash | Default | 10% increased Cooldown Recovery Rate |
Alternate Quality 1 | 20% increased travel distance | |
Alternate Quality 2 | Grants Phasing for 2.0 seconds | |
Desecrate | Default | 20% increased Cast Speed |
Alternate Quality 1 | 200% increased Chaos Damage | |
Alternate Quality 2 | 60% chance to spawn an additional Corpse | |
Alternate Quality 3 | Each Corpse spawned has 2% chance to be a Forgotten Corpse | |
Detonate Dead | Default | 10% increased Cast Speed |
Alternate Quality 1 | 60% of Fire Damage Converted to Chaos Damage | |
Alternate Quality 2 | Explosion deals 80% increased Damage if the Corpse is Ignited | |
Double Strike | Default | 10% increased Attack Speed |
Alternate Quality 1 | 40% increased Elemental Damage | |
Alternate Quality 2 | 20% chance to Maim on Hit | |
Dual Strike | Default | +10% to Critical Strike Multiplier 20% increased Critical Strike Chance |
Alternate Quality 1 | +5 to Melee Strike Range | |
Alternate Quality 2 | 100% increased Damage with Hits and Ailments against Enemies that are on Full Life | |
Alternate Quality 3 | Deals 10% more added damage | |
Elemental Hit | Default | 20% increased Elemental Damage |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2 | 20% increased Effect of non-Damaging Ailments on Enemies | |
Ensnaring Arrow | Default | 10% increased Attack Speed |
Alternate Quality 1 | 20% increased Area of Effect | |
Alternate Quality 2 | Ensnared Enemies take 10% increased Spell Damage | |
Ethereal Knives | Default | 20% increased Projectile Speed |
Alternate Quality 1 | Fires 2 additional Projectiles | |
Alternate Quality 2 | 10% chance to Impale on Spell Hit | |
Explosive Arrow | Default | 20% increased Skill Effect Duration 20% chance to Ignite enemies |
Alternate Quality 1 | 60% increased Critical Strike Chance | |
Alternate Quality 2 | 40% less Skill Effect Duration Maximum 4 Explosive Arrows stuck in an Enemy | |
Explosive Trap | Default | 10% increased Area of Effect |
Alternate Quality 1 | 60% increased Burning Damage | |
Alternate Quality 2 | 40% of Physical Damage Converted to Cold Damage | |
Fire Trap | Default | 20% increased Fire Damage |
Alternate Quality 1 | 20% increased Skill Effect Duration | |
Alternate Quality 2 | 20% less Area of Effect 60% chance to Ignite enemies | |
Flamethrower Trap | Default | 20% increased Fire Damage |
Alternate Quality 1 | 20% less Skill Effect Duration 60% increased Cooldown Recovery Rate | |
Alternate Quality 2 | 20% increased Cast Speed | |
Flicker Strike | Default | 5% chance to gain a Frenzy Charge on Hit |
Alternate Quality 1 | 60% increased Cooldown Recovery Rate | |
Alternate Quality 2 | 20% increased teleport range | |
Frenzy | Default | 10% increased Attack Speed |
Alternate Quality 1 | Fires an additional Projectile | |
Alternate Quality 2Alternate Quality 3 | Targets 1 additional nearby Enemy5% increased Damage with Ailments per Frenzy Charge | |
Frost Blades | Default | 20% increased Projectile Speed 20% increased Damage |
Alternate Quality 1 | Fires 2 additional Projectiles | |
Alternate Quality 2 | 20% increased Duration of Cold Ailments | |
Galvanic Arrow | Default | 20% increased Projectile Speed |
Alternate Quality 1 | 20% reduced Enemy Stun Threshold | |
Alternate Quality 2 | Cone Area occurs 80% farther forward | |
Grace | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 10% chance to avoid Elemental Ailments | |
Alternate Quality 2 | You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits | |
Haste | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 10% increased Totem Placement speed | |
Alternate Quality 2 | You and nearby Allies have 10% increased Projectile Speed | |
Alternate Quality 3 | Buffs on You and nearby Allies expire 20% faster | |
Hatred | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 20% increased Chill and Freeze Duration | |
Alternate Quality 2 | You and nearby Allies have 20% increased Movement Speed while on Chilled Ground | |
Herald of Agony | Default | 20% increased Minion Movement Speed |
Alternate Quality 1 | Minions deal 40% less Damage Agony Crawler has 20% chance to inflict Withered for 2 seconds on Hit | |
Alternate Quality 2 | Grants 20% chance to Poison on Hit | |
Herald of Ice | Default | Buff grants 15% increased Cold Damage |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2 | Buff grants 10% chance to Freeze | |
Ice Shot | Default | 20% increased Cold Damage |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2 | 20% of Physical Damage Converted to Cold Damage | |
Ice Trap | Default | 10% increased Area of Effect |
Alternate Quality 1 | Penetrates 5% Cold Resistance | |
Alternate Quality 2 | Freezes enemies as though dealing 100% more Damage | |
Lacerate | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% increased Physical Damage | |
Alternate Quality 2 | 20% increased Bleeding Duration | |
Lancing Steel | Default | 20% increased Impale Effect |
Alternate Quality 1 | Clusters have 30% increased Projectile targeting range | |
Alternate Quality 2 | Projectiles deal up to 40% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther | |
Alternate Quality 3 | 10% chance to Impale Enemies on Hit | |
Lightning Arrow | Default | 20% chance to Shock enemies |
Alternate Quality 1 | 20% increased Area of Effect | |
Alternate Quality 2Alternate Quality 3 | 20% of Physical Damage Converted to Lightning Damage20% chance to Hit an additional Enemy | |
Lightning Strike | Default | 20% increased Projectile Speed 20% increased Damage |
Alternate Quality 1 | Projectiles Pierce 2 additional Targets | |
Alternate Quality 2Alternate Quality 3 | Fires 2 additional Projectiles20% of Physical Damage Converted to Lightning Damage | |
Mirror Arrow | Default | 30% increased Arrow Speed |
Alternate Quality 1 | Minions have 20% increased Duration | |
Alternate Quality 2 | 60% increased Minion Maximum Life | |
Alternate Quality 3 | +2 Cooldown Uses | |
Pestilent Strike | Default | +10% to Damage over Time Multiplier for Poison |
Alternate Quality 1 | 20% increased Area of Effect | |
Alternate Quality 2 | 20% increased Skill Effect Duration | |
Alternate Quality 3 | 20% of Physical Damage Converted to Chaos Damage | |
Phase Run | Default | Buff grants 10% increased Movement Speed |
Alternate Quality 1 | 20% increased Skill Effect Duration | |
Alternate Quality 2 | 10% chance not to replace the Buff when you use a Skill | |
Plague Bearer | Default | 10% increased Area of Effect |
Alternate Quality 1 | You have 10% Movement Speed while Infecting | |
Alternate Quality 2 | 10% reduced Chaos Damage taken while Incubating | |
Poacher’s Mark | Default | Cursed Enemies have a 5% chance to grant a Frenzy Charge when Hit |
Alternate Quality 1 | Cursed enemies take 4% increased Damage | |
Alternate Quality 2 | Cursed enemies have -5% to Physical Damage Reduction | |
Precision | Default | 40% increased Area of Effect |
Alternate Quality 1 | 10% reduced Mana Reserved | |
Alternate Quality 2 | You and nearby Allies deal 10% increased Damage You and nearby Allies have 10% less Area of Effect | |
Puncture | Default | Bleeding inflicted by this Skill deals Damage 10% faster |
Alternate Quality 1 | Projectiles Pierce 2 additional Targets | |
Alternate Quality 2Alternate Quality 3 | Targets 2 additional nearby Enemies10% chance to Maim on Hit | |
Purity of Ice | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 20% chance to avoid being Frozen | |
Alternate Quality 2 | Your and nearby Allies’ Damage Penetrates 4% Cold Resistance | |
Rain of Arrows | Default | 10% increased Area of Effect |
Alternate Quality 1 | 5% chance to fire an additional sequence of arrows | |
Alternate Quality 2Alternate Quality 3 | Fires 4 additional Arrows10% chance to Maim on Hit | |
Reave | Default | 10% increased Attack Speed |
Alternate Quality 1 | 100% of Physical Damage converted to a random Element | |
Alternate Quality 2Alternate Quality 3 | 20% chance to cause Bleeding+2 to maximum Stages | |
Riposte | Default | 20% increased Damage |
Alternate Quality 1 | 20% increased Cooldown Recovery Rate | |
Alternate Quality 2 | 20% chance to gain Onslaught for 4 seconds on Hit | |
Scourge Arrow | Default | 20% increased Projectile Speed |
Alternate Quality 1 | Each Spore Pod fires 2 Thorn Arrows | |
Alternate Quality 2 | 20% increased Damage | |
Alternate Quality 3 | 20% chance to Poison on Hit | |
Seismic Trap | Default | 20% increased Physical Damage |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2Alternate Quality 3 | 20% increased Cooldown Recovery Rate60% reduced Cast Speed 100% increased Damage | |
Shattering Steel | Default | 20% increased Impale Effect |
Alternate Quality 1 | 10% increased Area of Effect 20% increased Projectile Speed | |
Alternate Quality 2Alternate Quality 3 | Fires an additional Projectile30% increased Projectile Speed | |
Shrapnel Ballista | Default | 20% increased Projectile Speed |
Alternate Quality 1 | Chains +2 Times | |
Alternate Quality 2Alternate Quality 3 | Projectiles Pierce 2 additional Targets10% increased Attack Speed | |
Siege Ballista | Default | 20% increased Projectile Damage |
Alternate Quality 1 | Fires 2 additional Projectiles 20% reduced Attack Speed | |
Alternate Quality 2Alternate Quality 3 | 20% increased Projectile Speed20% chance to Impale Enemies on Hit | |
Smoke Mine | Default | 40% increased Area of Effect |
Alternate Quality 1 | 20% increased Skill Effect Duration | |
Alternate Quality 2 | Buff grants 10% increased Attack and Cast Speed | |
Spectral Shield Throw | Default | 40% increased Projectile Speed |
Alternate Quality 1 | 20% increased Damage | |
Alternate Quality 2Alternate Quality 3 | 10% increased Attack Speed+20% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield | |
Spectral Throw | Default | 10% increased Attack Speed |
Alternate Quality 1 | 20% increased Projectile Speed | |
Alternate Quality 2 | Fires an additional Projectile 10% reduced Projectile Speed | |
Split Arrow | Default | 10% increased Attack Speed |
Alternate Quality 1 | Fires an additional Arrow | |
Alternate Quality 2 | 20% increased Damage | |
Splitting Steel | Default | 20% increased Impale Effect |
Alternate Quality 1 | 10% chance to inflict an additional Impale when this Skill inflcits Impale | |
Alternate Quality 2Alternate Quality 3 | 10% increased Area of Effect 20% increased Projectile SpeedGrants Minions 40% increased Damage | |
Summon Ice Golem | Default | Minions deal 20% increased Damage 20% increased Minion Maximum Life |
Alternate Quality 1 | 20% increased Buff Effect | |
Alternate Quality 2 | Summoned Golems have 20% increased Cooldown Recovery Rate | |
Temporal Chains | Default | 10% increased Effect of Curse |
Alternate Quality 1 | Curse has 40% increased Doom gain rate | |
Alternate Quality 2 | 20% increased Curse Duration | |
Tornado Shot | Default | 20% increased Projectile Damage |
Alternate Quality 1 | 60% of Physical Damage converted to a random Element | |
Alternate Quality 2 | 10% increased Attack Speed | |
Toxic Rain | Default | 10% increased Area of Effect |
Alternate Quality 1 | 10% increased Skill Effect Duration | |
Alternate Quality 2Alternate Quality 3 | 20% of Physical Damage Converted to Chaos DamageFires 2 additional Arrows 20% reduced Debuff Effect | |
Unearth | Default | 10% increased Cast Speed |
Alternate Quality 1 | 20% increased Physical Damage | |
Alternate Quality 2 | Maximum of 2 corpses allowed | |
Alternate Quality 3 | Corpses Spawned have 40% increased Maximum Life | |
Venom Gyre | Default | 20% increased Poison Duration |
Alternate Quality 1 | Returning Projectiles deal 20% more Damage | |
Alternate Quality 2 | 100% chance to Fire a caught Projectile when Hit | |
Viper Strike | Default | 10% increased Attack Speed 10% increased Poison Duration |
Alternate Quality 1 | 20% of Physical Damage Converted to Chaos Damage | |
Alternate Quality 2Alternate Quality 3 | 20% increased Chaos Damage10% chance to also Poison a nearby Enemy when you inflict Poison | |
Volatile Dead | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% increased Fire Damage | |
Alternate Quality 2 | 20% increased Orb Movement Speed | |
Whirling Blades | Default | 10% increased Attack Speed |
Alternate Quality 1 | 60% increased Damage | |
Alternate Quality 2 | 200% increased Evasion Rating while Moving | |
Wild Strike | Default | 20% increased Elemental Damage |
Alternate Quality 1 | 20% increased Area of Effect | |
Alternate Quality 2Alternate Quality 3 | Fires 2 additional Projectiles20% increased Chaining range | |
Withering Step | Default | 10% increased Effect of Elusive from this Skill |
Alternate Quality 1 | Inflicts 2 Withered Debuffs the first time each Enemy enters the Area | |
Alternate Quality 2 | 20% chance not to remove Buff on Skill use |
Intelligence Active Skills | ||
Arc | Default | 10% chance to Shock enemies |
Alternate Quality 1 | 20% increased Chaining range | |
Alternate Quality 2 | 10% increased Damage for each time this Skill has Chained | |
Alternate Quality 3 | 20% reduced Enemy Stun Threshold | |
Arcane Cloak | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | 5% of Damage taken gained as Mana over 4 seconds when Hit | |
Alternate Quality 2 | 10% increased Buff Effect | |
Arcanist Brand | Default | 10% increased Activation frequency |
Alternate Quality 1 | Supported Skills have 10% increased Area of Effect | |
Alternate Quality 2Alternate Quality 3 | Supported Skills have 20% increased Projectile Speed Supported Skills have 20% increased Chaining range | |
Armageddon Brand | Default | 10% increased Cast Speed |
Alternate Quality 1 | 5% chance to deal Double Damage | |
Alternate Quality 2 | 20% chance for Brands to Attach to a new Enemy each time they Activate | |
Assassin’s Mark | Default | Cursed Enemies have a 5% chance to grant a Power Charge when Hit |
Alternate Quality 1 | Cursed enemies take 4% increased Damage | |
Alternate Quality 2 | Hits against Cursed Enemies have +0.2% to Critical Strike Chance | |
Ball Lightning | Default | 20% increased Lightning Damage |
Alternate Quality 1 | 10% increased Cast Speed | |
Alternate Quality 2 | Projectiles have 10% chance to be Supercharged | |
Bane | Default | Applied Curses have 10% increased Effect 10% increased Effect of Supported Curses |
Alternate Quality 1 | 20% increased Skill Effect Duration | |
Alternate Quality 2 | Enemies have 10% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage | |
Blazing Salvo | Default | 10% increased Area of Effect |
Alternate Quality 1 | 40% increased Projectile Speed | |
Alternate Quality 2 | Gain 5% of Fire Damage as Extra Chaos Damage | |
Blight | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% increased Chaos Damage | |
Alternate Quality 2 | 60% increased Secondary Duration | |
Bodyswap | Default | 10% increased Cast Speed |
Alternate Quality 1 | 100% increased Burning Damage | |
Alternate Quality 2 | 10% increased Area of Effect | |
Alternate Quality 3 | 40% increased Damage if not Consuming a Corpse | |
Bone Offering | Default | Grants Minions 10% increased Cast Speed |
Alternate Quality 1 | 40% less Skill Effect Duration Minions recover 100 Life when they Block | |
Alternate Quality 2 | Grants Minions +2% Chance to Block Attack Damage Grants Minions +2% Chance to Block Spell Damage | |
Brand Recall | Default | Brands gain 20% increased Attachment Range |
Alternate Quality 1 | 20% increased Cooldown Recovery Rate | |
Clarity | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 10% increased Mana Recovery from Flasks | |
Alternate Quality 2 | You and nearby Allies have 20% increased Damage while on Full Mana | |
Cold Snap | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% increased Effect of Chill | |
Alternate Quality 2 | 40% increased Damage with Hits and Ailments | |
Conductivity | Default | Shocks on Cursed enemies have 20% increased Duration |
Alternate Quality 1 | Curses inflicted by this Skill have +5 to maximum Doom | |
Alternate Quality 2 | Hits against Cursed Enemies have +20% chance to Shock | |
Contagion | Default | 10% increased Area of Effect |
Alternate Quality 1 | 60% increased Chaos Damage | |
Alternate Quality 2 | 60% chance to Spread when affected Enemy is Hit | |
Conversion Trap | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | Converted Enemies have 20% chance to Taunt on Hit | |
Alternate Quality 2 | Converted Enemies deal 400% increased Damage | |
Convocation | Default | 20% increased Skill Effect Duration 20% increased Cooldown Recovery Rate |
Alternate Quality 1 | Buff grants 40% increased Movement Speed | |
Alternate Quality 2 | Unnerve nearby Enemies for 4.0 seconds 40% reduced Cooldown Recovery Rate | |
Crackling Lance | Default | 10% chance to Shock enemies |
Alternate Quality 1 | 20% of Lightning Damage Converted to Chaos Damage | |
Alternate Quality 2 | Lose Intensity 20% slower while moving | |
Alternate Quality 3 | 10% increased Cast Speed | |
Creeping Frost | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% increased Skill Effect Duration | |
Alternate Quality 2 | Fires an additional Projectile | |
Alternate Quality 3 | Chilling Area has 40% increased Movement Speed | |
Dark Pact | Default | 10% increased Area of Effect |
Alternate Quality 1 | Sacrifices 1% of Skeleton’s Life to deal that much Chaos Damage | |
Alternate Quality 2 | Minions recover 2% of Life on Hit | |
Despair | Default | Cursed enemies take 10% increased Damage from Damage Over Time effects |
Alternate Quality 1 | 10% increased Effect of Curse | |
Alternate Quality 2 | Spell Hits have 10% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds | |
Discharge | Default | 20% increased Elemental Damage |
Alternate Quality 1 | 40% increased Cast Speed | |
Alternate Quality 2 | 10% chance to deal Damage without removing Charges | |
Alternate Quality 3 | 40% increased Damage if three different Charge types removed | |
Discipline | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 10% increased Damage while on Full Energy Shield | |
Alternate Quality 2 | You and nearby Allies gain 40% increased Energy Shield Recharge rate You and nearby Allies have 30% slower start of Energy Shield Recharge | |
Divine Ire | Default | 10% increased Area of Effect |
Alternate Quality 1 | 10% increased beam width | |
Alternate Quality 2 | 20% of Physical Damage Converted to Cold Damage | |
Elemental Weakness | Default | Cursed enemies have -5% to Elemental Resistances |
Alternate Quality 1 | 10% increased Effect of Curse | |
Alternate Quality 2 | 10% increased Duration of Elemental Ailments on Cursed enemies | |
Enfeeble | Default | 10% increased Effect of Curse |
Alternate Quality 1 | Curse has 40% increased Doom gain rate | |
Alternate Quality 2 | Curse Skills have 10% increased Cast Speed | |
Essence Drain | Default | 20% increased Chaos Damage |
Alternate Quality 1 | Regenerate 0.10% of Debuff Damage as Life | |
Alternate Quality 2 | 100% increased Damage with Hits | |
Fireball | Default | 20% increased Projectile Speed |
Alternate Quality 1 | 60% increased Area of Effect 40% reduced Projectile Speed | |
Alternate Quality 2Alternate Quality 3 | 40% less Damage with Ignite 60% increased Effect of non-Damaging Ailments on Enemies5% chance to Debilitate Enemies for 1 second on Hit | |
Firestorm | Default | 20% increased Damage |
Alternate Quality 1 | Base duration is -0.06 seconds First Impact deals 60% more damage | |
Alternate Quality 2 | 20% reduced Enemy Stun Threshold | |
Flame Dash | Default | 10% increased Cooldown Recovery Rate |
Alternate Quality 1 | 20% increased travel distance | |
Alternate Quality 2 | 40% chance to Ignite enemies 40% more Burning Damage | |
Flame Surge | Default | 10% increased Cast Speed |
Alternate Quality 1 | 10% chance to Scorch Enemies | |
Alternate Quality 2 | +5 to Area of Effect length | |
Flame Wall | Default | 10% increased Area of Effect |
Alternate Quality 1 | +10% to Fire Damage over Time Multiplier 20% reduced Skill Effect Duration | |
Alternate Quality 2 | 40% increased Cast Speed | |
Alternate Quality 3 | Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -10% to their Fire Resistance | |
Flameblast | Default | 20% increased Damage |
Alternate Quality 1 | 40% of Fire Damage Converted to Chaos Damage 20% chance to Poison on Hit | |
Alternate Quality 2Alternate Quality 3 | 2 maximum Stages+10 to radius 10% less Area of Effect per Stage | |
Flammability | Default | Ignite on Cursed enemies has 10% increased Duration |
Alternate Quality 1 | Curses inflicted by this Skill have +5 to maximum Doom | |
Alternate Quality 2 | Hits against Cursed Enemies have +20% chance to Ignite | |
Flesh Offering | Default | 10% increased Skill Effect Duration |
Alternate Quality 1 | Grants Minions 0.4% of Damage Leeched as Life | |
Alternate Quality 2 | Grants Minions 10% increased Attack Speed | |
Freezing Pulse | Default | 40% increased Projectile Speed |
Alternate Quality 1 | Deals 80% of Damage Projetiles gain Damage over time, dealing up to 60% more Damage by the time they dissipate | |
Alternate Quality 2 | Cannot Pierce Enemies | |
Frost Bomb | Default | 20% increased Cold Damage |
Alternate Quality 1 | 10% chance to Freeze enemies | |
Alternate Quality 2Alternate Quality 3 | 20% increased Area of Effect20% less Skill Effect Duration 20% increased Cooldown Recovery Rate | |
Frost Shield | Default | 20% increased Effect of Cold Ailments |
Alternate Quality 1 | 20% increased Area of Effect | |
Alternate Quality 2 Alternate Quality 3 | 10% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield’s Life before your Life or Energy Shield Frost Shield Regenerates 0.2% of its Life per second | |
Frost Wall | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | 60% increased Damage | |
Alternate Quality 2 | Freezes enemies as though dealing 100% more Damage | |
Frostbite | Default | Freezes on Cursed enemies have 20% increased Duration |
Alternate Quality 1 | Curses inflicted by this Skill have +5 to maximum Doom | |
Alternate Quality 2 | Hits against Cursed Enemies have +20% chance to Freeze | |
Frostblink | Default | 20% increased Effect of Cold Ailments |
Alternate Quality 1 | 20% increased Area of Effect | |
Alternate Quality 2 | 0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area 40% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area | |
Frostbolt | Default | 20% increased Cold Damage |
Alternate Quality 1 | 100% reduced Damage 20% chance to inflict Cold Exposure on Hit | |
Alternate Quality 2 | 20% less Projectile Speed | |
Alternate Quality 3 | 20% chance for Projectiles to Return | |
Glacial Cascade | Default | 20% increased Damage |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2 | 20% reduced Area of Effect Final Burst Deals 40% more Damage | |
Herald of Thunder | Default | Buff grants 15% increased Lightning Damage |
Alternate Quality 1 | 20% increased Skill Effect Duration | |
Alternate Quality 2 | Buff grants 10% increased Damage taken Buff grants 30% increased Damage | |
Hexblast | Default | 10% increased Area of Effect |
Alternate Quality 1 | 10% increased Cast Speed | |
Alternate Quality 2 | 40% increased Damage with Ailments 20% increased Effect of non-Damaging Ailments on Enemies | |
Alternate Quality 3 | Hexblast has 10% chance to not remove a Hex | |
Ice Nova | Default | 10% increased Area of Effect |
Alternate Quality 1 | 30% increased Damage with Hits against Chilled Enemies | |
Alternate Quality 2 | 10% increased Cast Speed | |
Alternate Quality 3 | 10% increased Effect of Chill | |
Ice Spear | Default | 40% increased Projectile Speed |
Alternate Quality 1 | Projectiles Pierce 2 additional Targets | |
Alternate Quality 2Alternate Quality 3 | 20% increased Cold DamageTravels 20% reduced distance before changing forms | |
Icicle Mine | Default | 20% increased Projectile Speed |
Alternate Quality 1 | Fires 2 additional Projectiles | |
Alternate Quality 2 | 20% increased Critical Strike Chance | |
Incinerate | Default | 20% increased Fire Damage |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2 | 4% more Damage with Hits and Ailments for each stage Final wave deals 200% less Damage with Hits Final wave deals 200% less Damage with Ignite | |
Kinetic Blast | Default | 10% increased Area of Effect |
Alternate Quality 1 | Projectiles Pierce 2 additional Targets | |
Alternate Quality 2 | Projectiles gain 30% increased Area of Effect after Forking | |
Kinetic Bolt | Default | 20% increased Projectile Speed |
Alternate Quality 1 | Increases and Reductions to Cast Speed apply to Attack Speed | |
Alternate Quality 2 | +2 Mana gained for each Enemy hit | |
Lightning Spire Trap | Default | 20% chance to Shock enemies |
Alternate Quality 1 | 20% less Skill Effect Duration 60% increased Cooldown Recovery Rate | |
Alternate Quality 2 | 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed | |
Lightning Tendrils | Default | 20% increased Lightning Damage |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2Alternate Quality 3 | 10% increased Cast SpeedDeals 60% of Damage Stronger Pulses deal 200% more Damage with Hits and Ailments | |
Lightning Trap | Default | 20% increased Lightning Damage 10% increased Effect of Lightning Ailments |
Alternate Quality 1 | 20% increased Projectile Speed | |
Alternate Quality 2 | 20% chance for Projectiles to Return | |
Lightning Warp | Default | 20% increased Cast Speed |
Alternate Quality 1 | 20% increased Area of Effect | |
Alternate Quality 2Alternate Quality 3 | 60% increased Damage 20% increased Duration10% less Duration | |
Magma Orb | Default | 20% increased Damage |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2 | 20% increased Projectile Speed | |
Alternate Quality 3 | 10% chance to Detonate for Double Damage instead of Chaining | |
Malevolence | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby allies have 10% increased Skill Effect Duration | |
Alternate Quality 2 | You and nearby Allies deal 10% increased Damage with Ailments | |
Orb of Storms | Default | 20% increased Lightning Damage |
Alternate Quality 1 | Beams Split towards 2 additional targets | |
Alternate Quality 2 | 20% less Skill Effect Duration 20% increased Cast Speed | |
Penance Brand | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% of Physical Damage Converted to Fire Damage | |
Alternate Quality 2 | 20% chance to Shock enemies | |
Power Siphon | Default | 20% increased Damage |
Alternate Quality 1 | Fires an additional Projectile | |
Alternate Quality 2 | +20% to Damage over Time Multiplier for Ailments from Critical Strikes | |
Purifying Flame | Default | 40% increased Area of Effect |
Alternate Quality 1 | 10% chance to also create Consecrated Ground around you | |
Alternate Quality 2Alternate Quality 3 | Consecrated Ground applies 5% increased Damage taken to Enemies20% increased Effect of Consecrated Ground | |
Purity of Elements | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 10% chance to avoid Elemental Ailments | |
Alternate Quality 2 | Your and nearby Allies’ Damage Penetrates 4% Elemental Resistances | |
Purity of Lightning | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have 20% chance to avoid being Shocked | |
Alternate Quality 2 | Your and nearby Allies’ Damage Penetrates 4% Lightning Resistance | |
Pyroclast Mine | Default | 20% increased Area of Effect |
Alternate Quality 1 | 100% increased Burning Damage 20% chance to Ignite enemies | |
Alternate Quality 2Alternate Quality 3 | 20% increased effect of Aura40% increased Damage if firing at least 7 Projectiles | |
Raise Spectre | Default | 20% increased Minion Movement Speed |
Alternate Quality 1 | 20% increased Minion Maximum Life Minions deal 20% increased Melee Damage | |
Alternate Quality 2Alternate Quality 3 | Minions have 10% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy Charges | |
Raise Zombie | Default | 20% increased Minion Movement Speed 20% increased Minion Maximum Life |
Alternate Quality 1 | Raised Zombies’ Slam Attack has 40% increased Cooldown Recovery Rate | |
Alternate Quality 2 | Minions Regenerate 2% of Life per second | |
Alternate Quality 3 | Minions gain 10% of Physical Damage as Extra Chaos Damage Minions take Chaos Damage equal to 20% of their Life over one second when Raised | |
Righteous Fire | Default | 20% increased Burning Damage |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2 | Buff Grants 20% increased Spell Damage | |
Scorching Ray | Default | 10% increased beam length |
Alternate Quality 1 | 20% increased Skill Effect Duration | |
Alternate Quality 2 | 40% less Skill Effect Duration 40% increased Cast Speed | |
Shock Nova | Default | 40% increased Shock Duration on enemies |
Alternate Quality 1 | Ring has 40% chance to Shock Ring Shocks as if dealing 100% more Damage | |
Alternate Quality 2 | 20% increased Lightning Damage | |
Sigil of Power | Default | 10% increased Area of Effect |
Alternate Quality 1 | Maximum -1 Stages | |
Alternate Quality 2 | Buff Grants 20% chance to Shock enemies | |
Alternate Quality 3 | 10% reduced Mana Cost of your Skills while in Area Buff Grants 20% increased Spell Damage | |
Siphoning Trap | Default | 20% increased Effect of Cold Ailments |
Alternate Quality 1 | 20% increased Skill Effect Duration | |
Alternate Quality 2 | Applies beams to the closest 2 Enemies | |
Alternate Quality 3 | Regenerate 0.4% of Energy Shield per second for each affected Enemy | |
Soulrend | Default | 20% increased Chaos Damage |
Alternate Quality 1 | 20% increased Area of Effect | |
Alternate Quality 2Alternate Quality 3 | 20% increased Skill Effect Duration100% increased Damage with Hits | |
Spark | Default | 20% increased Projectile Speed |
Alternate Quality 1 | Projectiles Pierce 2 additional Targets | |
Alternate Quality 2 | Fires 2 additional Projectiles | |
Alternate Quality 3 | 40% of Lightning Damage Converted to Chaos Damage | |
Spellslinger | Default | Supported Skills deal 20% increased Spell Damage |
Alternate Quality 1 | Supported Skills have 20% chance to Freeze, Shock and Ignite | |
Alternate Quality 2 | Supported Skills have 40% reduced Cooldown Recovery Rate Supported Skills have Added Spell Damage equal to 40% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage | |
Spirit Offering | Default | 10% increased Skill Effect Duration |
Alternate Quality 1 | 40% increased Cast Speed | |
Alternate Quality 2 | Minions gain +20% to all Elemental Resistances | |
Storm Brand | Default | 10% increased Cast Speed |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2 | 20% chance to Chain an additional time | |
Alternate Quality 3 | 20% increased Effect of Shock | |
Storm Burst | Default | 10% increased Area of Effect |
Alternate Quality 1 | 10% increased Skill Effect Duration | |
Alternate Quality 2 | 40% reduced Explosion Area of Effect 40% increased Area of Effect while Channelling | |
Storm Call | Default | 10% increased Area of Effect |
Alternate Quality 1 | 40% reduced Cast Speed 40% increased Area of Effect | |
Alternate Quality 2 | 10% reduced Skill Effect Duration | |
Alternate Quality 3 | 5% chance for Lightning to Strike the Marker when Cast | |
Stormbind | Default | 10% increased Cast Speed |
Alternate Quality 1 | 20% increased Effect of Shock | |
Alternate Quality 2 | Runes have 10% increased Area of Effect for each time they’ve been Improved | |
Alternate Quality 3 | 20% more Damage Runes deal 60% less Damage with Hits and Ailments for each time they have been Improved | |
Stormblast Mine | Default | 10% chance to Shock enemies 10% increased Effect of Lightning Ailments |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2 | 20% increased effect of Aura | |
Alternate Quality 3 | 20% increased Lightning Damage | |
Summon Carrion Golem | Default | Minions deal 20% increased Damage 20% increased Minion Maximum Life |
Alternate Quality 1 | 20% increased Buff Effect | |
Alternate Quality 2 | Summoned Golems have 20% increased Cooldown Recovery Rate | |
Summon Chaos Golem | Default | Minions deal 20% increased Damage 20% increased Minion Maximum Life |
Alternate Quality 1 | 20% increased Buff Effect | |
Alternate Quality 2 | Summoned Golems have 20% increased Cooldown Recovery Rate | |
Summon Holy Relic | Default | Minions have 10% increased Area of Effect |
Alternate Quality 1 | 60% increased Minion Maximum Life | |
Alternate Quality 2 | Summoned Holy Relics have 20% increased Cooldown Recovery Rate | |
Summon Lightning Golem | Default | Minions deal 20% increased Damage 20% increased Minion Maximum Life |
Alternate Quality 1 | 20% increased Buff Effect | |
Alternate Quality 2 | Summoned Golems have 20% increased Cooldown Recovery Rate | |
Summon Raging Spirit | Default | 20% increased Minion Movement Speed |
Alternate Quality 1 | Minions have 20% increased Duration | |
Alternate Quality 2 | Maximum 2 Summoned Raging Spirits | |
Alternate Quality 3 | Minions can’t be Damaged for 2 seconds after being Summoned | |
Summon Skeletons | Default | Minions deal 20% increased Damage |
Alternate Quality 1 | Minions can’t be Damaged for 2 seconds after being Summoned | |
Alternate Quality 2 | Minions’ Attacks have 10% chance to Maim Enemies on Hit | |
Alternate Quality 3 | 100% chance to Summon a Skeleton Archer instead of a Skeleton Warrior | |
Summon Skitterbots | Default | 40% increased Minion Movement Speed |
Alternate Quality 1 | Minions have 20% increased Area of Effect | |
Alternate Quality 2 | Minions have 10% increased Effect of non-Damaging Ailments on Enemies | |
Tempest Shield | Default | 20% increased Lightning Damage |
Alternate Quality 1 | Chains +2 Times | |
Alternate Quality 2 | +1% Chance to Block Attack Damage while holding a Shield +1% Chance to Block Spell Damage while holding a Shield | |
Void Sphere | Default | 10% increased Area of Effect |
Alternate Quality 1 | 40% reduced Skill Effect Duration 40% increased Cooldown Recovery Rate | |
Alternate Quality 2 | 60% of Physical Damage Converted to Cold Damage | |
Alternate Quality 3 | Void Sphere has 10% increased Pulse Frequency | |
Vortex | Default | 10% increased Area of Effect |
Alternate Quality 1 | 20% increased Cold Damage | |
Alternate Quality 2 | 20% less Skill Effect Duration 20% increased Cooldown Recovery Rate | |
Alternate Quality 3 | 40% increased Damage when Cast on Frostbolt | |
Wave of Conviction | Default | 20% increased Elemental Damage |
Alternate Quality 1 | 20% increased Area of Effect | |
Alternate Quality 2 | 20% increased Skill Effect Duration | |
Alternate Quality 3 | 20% of Physical Damage Converted to Cold Damage | |
Winter Orb | Default | 10% increased Cast Speed |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2 | 20% increased Skill Effect Duration | |
Alternate Quality 3 | 40% increased Projectile Speed | |
Wintertide Brand | Default | +10% to Cold Damage over Time Multiplier |
Alternate Quality 1 | 10% increased Area of Effect | |
Alternate Quality 2 | 40% increased Skill Effect Duration 40% reduced Cast Speed | |
Wither | Default | 20% increased Skill Effect Duration |
Alternate Quality 1 | Hindered Enemies deal 4% reduced Chaos Damage | |
Alternate Quality 2 | 100% chance to apply an additional Withered Debuff if you Cast this spell yourself | |
Wrath | Default | 40% increased Area of Effect |
Alternate Quality 1 | 5% increased effect of Aura | |
Alternate Quality 2 | 2% reduced Mana Reserved | |
Zealotry | Default | 40% increased Area of Effect |
Alternate Quality 1 | You and nearby Allies have +5% to Critical Strike Multiplier | |
Alternate Quality 2 | You and nearby Allies Regenerate 0.40% of Life per second |
Let's go back to my original idea of describing the plot of the first part…
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