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Categories: Guides

Path of Exile Archnemesis Recipes Full List

Path of Exile 3.17 Archnemesis league is now live and you may find useful information about new league mechanics in our previous post – Path of Exile 3.17 Archnemesis League Mechanics Guide. As for this post, we have created two tables with nemesis modes that drop from enemies while you play and Archnemesis recipes that you need to unlock. All the information you can see below.

 

Archnemesis Mods that drop

Below you can see the table with all currently available archnemesis mods that drop while you play from rare and sometimes magic monsters.

Icon Name Description Reward Icon
Toxic Monster has augmented Poison powers
Chaosweaver Monster is imbued with Chaos Damage and Resistance
Frostweaver Monster is imbued with Cold Damage and Resistance
Permafrost Monster has augmented Freeze and Chill powers
Hasted Monster is faster
Deadeye Monster is Accurate and applies Marks
Bombardier Monster has augmented Projectile powers and periodically unleashes a barrage of mortars
Flameweaver Monster is imbued with Fire Damage and Resistance
Incendiary Monster has augmented Ignite powers
Arcane
Buffer
Monster has augmented Energy Shield powers and releases a stunning nova when Energy Shield breaks
Echoist Monster repeats skills additional times
Stormweaver Monster is imbued with Lightning Damage and Resistance
Dynamo Monster has augmented Shock powers
Bonebreaker Monster has augmented Stun powers. Monster hits are slower and can’t be evaded
Bloodletter Monster has augmented Bleed powers. Monster Maims nearby enemies
Items dropped from the Monster and its Minions are Corrupted
Steel-infused Monster is imbued with Physical Damage and Physical Damage Reduction
Gargantuan Monster is massive, granting more Life, Area of Effect, and Damage
Berserker Monster Enrages as it loses life
Sentinel Monster is imbued with Block and Spell Block. Monster Triggers Reckoning when hit
Juggernaut Monster cannot be Slowed or Stunned. Monster gains Endurance Charges
Vampiric Monster has augmented Life Leech powers
Overcharged Monster grants Charges to itself and Allies over time
Soul Conduit On death, Monster and nearby Allies are revived
Opulent Monster is fabulously wealthy
Malediction Monster has a weakening Aura
Consecrator Monster periodically creates Consecrated Ground, healing allies and making them immune to curses and ailments
Frenzied Monster and allies periodically Enrage

As you can see from the table each archnemesis mod has a unique icon and name. As for the description, it is the mod itself, that’s the effect that will be applied to the monsters when you activate the Archnemesis Statue. And in the last column, there are icons of rewards that you get for completing the encounter with this mod.

 

Archnemesis Recipes – Craftable Mods

Below there is a full list of archnemesis recipes (craftable mods) that you need to unlock. The full process of unlocking archnemesis recipes is here. In a few words, you need to combine specific archnemesis mods that drop in order to unlock new mods. Which mods you need to combine is shown in the table below. How to combine them? Just apply one at the archnemesis statue and complete the encounter, after that apply the next mod at the other archnemesis statue in the same area. When you clear the encounter that had all the required mods the archnemesis recipe will drop from the monster. That craftable mod can be used in new combinations to unlock better archnemesis recipes. You can see all archnemesis recipes below.

Icon Name Description Recipe Rewards
Heralding Minions Monster’s minions summon invulnerable Lightning Totems on death
Dynamo, Arcane Buffer
Empowering Minions Monster’s minions are empowered. Minions empower the Monster with additional modifiers on death
Necromancer, Executioner, Gargantuan
Assassin Monster has augmented Critical powers and has Shroud Walker
Deadeye, Vampiric
Trickster Monster has damage avoidance. Monster periodically Flees
Overcharged, Assassin, Echoist
Necromancer Monster can raise Undead. Minions are empowered and revive shortly after dying
Rewards are rolled 2 additional times, choosing the rarest result

Bombardier, Overcharged
Rejuvenating Monster has Life Regeneration. Periodically releases a wave that heals nearby allies and prevents enemy Life and Energy Shield recovery
Rewards are rolled 1 additional time, choosing the rarest result

Gargantuan, Vampiric
Executioner Monster gains Damage based on missing enemy Life. Monster has an aura that prevents enemies recovering Life and Energy Shield above 50%
Frenzied, Berserker
Hexer Monster is Hexproof. Monster is followed by a Hexing Effigy that creates Hexing areas
Chaosweaver, Echoist
Drought Bringer Monster disables Flask effects on hit. Monster has an aura that drains Flask charges and prevents gaining Flask charges
Malediction, Deadeye
Entangler Monster creates Thorned Vines that slow and deal Chaos Damage over time.
Toxic, Bloodletter
Temporal Bubble Monster is protected by a Temporal Bubble that severely slows those in it and cannot be damaged by those outside of it
Juggernaut, Hexer, Arcane Buffer
Treant Horde Monster’s minions are replaced with powerful Treants. Some Damage taken from the monster is split between the Treants
Monster’s Minions drop a randomly-chosen Reward Type

Toxic, Sentinel, Steel-infused
Frost Strider Monster leaves Chilling Ground in its wake. Minions create Frost Bearers on death
Frostweaver, Hasted
Ice Prison Monster periodically entraps players in a cage of ice
Rewards are rolled 1 additional time, choosing the rarest result

Permafrost, Sentinel
Soul Eater Monster empowers when nearby allies die. Periodically summons Phantasms
Soul Conduit, Necromancer, Gargantuan
Flame Strider Monster leaves Burning Ground in its wake. Minions create Flame Bearers on death
Flameweaver, Hasted
Corpse Detonator Monster detonates nearby Corpses. Monster periodically creates Corpses
Necromancer, Incendiary
Evocationist Monster is imbued with Elemental Damage, Resistances and Ailments
Flameweaver, Frostweaver, Stormweaver
Magma Barrier Monster is protected by a Magmatic shield that explodes when depleted. Monster periodically creates Volatile Flamebloods
Rewards are rolled 1 additional time, choosing the rarest result

Incendiary, Bonebreaker
Mirror Image Monster can create illusions of itself
Rewards are rolled 2 additional times, choosing the rarest result

Echoist, Soul Conduit
Storm Strider Monster leaves Shocking Ground in its wake and spawns Lightning Mirages when hit. Minions create Storm Bearers on death
Stormweaver, Hasted
Mana Siphoner Monster is surrounded by a ring that deals Lightning Damage over time as well as draining Mana
Rewards are rolled 1 additional time, choosing the rarest result

Consecrator, Dynamo
Corrupter Monster inflicts Corrupted Blood on Hit and when Hit. Minions create Corrupted Bubbles on death
Items dropped from the Monster and its Minions are Corrupted

Bloodletter, Chaosweaver
Invulnerable Monster and its Minions periodically become immune to all Damage. Minions cannot die while Monster is alive
Sentinel, Juggernaut, Consecrator
Crystal-skinned Monster triggers the creation of Crystals when hit. Crystals explode when the Monster dies
Permafrost, Rejuvenating, Berserker
Empowered Elements Monster cycles between imbued damage of a particular type and immunity to all other damage types
Rewards are rolled 1 additional time, choosing the rarest result

Evocationist, Steel-infused, Chaosweaver
Effigy Monster creates an Effigy of the player. Damage dealt to the Effigy is also reflected to the bonded player
Rewards are rolled 1 additional time, choosing the rarest result

Hexer, Malediction, Corrupter
Lunaris-touched Monster uses the abilities of Lunaris
All Reward Types have an additional reward

Invulnerable, Frost Strider, Empowering Minions
Solaris-touched Monster uses the abilities of Solaris
All Reward Types have an additional reward

Invulnerable, Magma Barrier, Empowering Minions
Arakaali-touched Monster uses the abilities of Arakaali
All Reward Types are Divination Cards

Corpse Detonator, Entangler, Assassin
Brine King-touched Monster uses the abilities of the Brine King
Rewards are rolled 6 additional times, choosing the rarest result

Ice Prison, Storm Strider, Heralding Minions
Tukohama-touched Monster uses the abilities of Tukohama
Rewards are rolled 4 additional times, choosing the rarest result

Bonebreaker, Executioner, Magma Barrier
Abberath-touched Monster uses the abilities of Abberath
Rewards are rolled 4 additional times, choosing the rarest result

Flame Strider, Frenzied, Rejuvenating
Shakari-touched Monster uses the abilities of Shakari
All Reward Types are Uniques

Entangler, Soul Eater, Drought Bringer
Innocence-touched Monster uses the abilities of Innocence
All Reward Types are Currency

Lunaris-touched, Solaris-touched, Mirror Image, Mana Siphoner
Kitava-touched Monster uses the abilities of Kitava
Rewards are doubled

Tukohama-touched, Abberath-touched, Corrupter, Corpse Detonator

Archnemesis Recipes Cheatsheet

 

Also, you can use Archnemesis Recipes Cheatsheet below if you need to know how to get a certain recipe of mods.

Thanks u/iAkrobat for sharing this

During the stream, it was mentioned that there are some hidden recipes. Those we will add when they appear in the game.

 

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