If you have seen the announcement of the upcoming PoE 3.13 patch you might have many questions about it. So we kindly share Path of Exile Echoes of the Atlas FAQ by GGG with you to clear them out.
The Maven’s progression is not tied to Sirus/Watchstone progression. After your first encounter with the Maven, you can call her to witness map boss kills using her beacon on the map device. Her presence makes the boss more difficult.
From time to time, you will be invited to the Maven’s arena to fight an escalating number of bosses in the arena (3, 4, 5, 6 and 10). The 10 boss fight is repeatable and can be farmed. After the 10 boss fight, you may have the opportunity to fight the Maven herself.
The progression is on a per region basis with each successful fight in the Maven’s arena awarding two passive points which can be allocated to the Atlas Tree for that region.
If you invite the Maven to witness a boss fight and complete that fight with other members of your party, they’ll also be counted as having completed that fight. You can also take on the bosses simultaneously with a party, but the success of that fight is awarded to the instance owner.
When you enter a map, you can click the Maven’s Beacon on the map device to summon her to witness your fight. If you’re successful, this boss will automatically be counted as witnessed. Once The Maven has witnessed enough boss fights in that region, an item will drop that allows you to travel to her arena to fight those bosses again.
The Maven’s storyline exists in parallel with the Conqueror’s storyline. Lorewise, the Maven is an Eldritch entity and more of a continuation of the Elder storyline, which is separate from Sirus and the Elderslayers.
The first invitations are quest items to progress through the increasing number of bosses you are fighting in her arena. After you have first completed the 10 boss fight, you have the chance to receive invitation items which can have mods and are craftable, allowing you to scale the difficulty of that fight. You cannot have duplicates of the same boss in the Maven arena, and the bosses are scaled to a fixed monster level based on the number you’re fighting at once.
The Eldritch entities have noticed that the Elder is missing. The Maven is the first to come seeking us but she may not be last.
No.
The Maven’s challenges have fixed monster levels, so the tier of the map doesn’t directly impact the level of the map boss when you fight it again. Harder Maven challenges do also require that you capture bosses in higher-tier maps though.
Boss skills that are usually tied to that boss’s arena have generally been adjusted to make sense in the context of the Maven’s challenges rather than being removed entirely. Exactly how this was done was on a case-by-case basis.
Upon defeating both bosses, the Maven will add one copy to her challenge.
Yes.
It’s opened from the Map Device and there are six portals like normal. You can re-enter if you have enough portals left.
Yes. Each region has its own fixed tree, and only applies its bonuses to maps within that region. You earn passive points for each tree separately. However, Atlas respec points (which come from an Orb) are not region-specific.
Awakener Level 8 is a good estimate for when you will be able to unlock all passives in all regions. You will be able to unlock a full region tree for a single region well before that.
Each Atlas tree is unique. However, some mechanics appear in multiple regions’ trees.
They still spawn randomly in any map, at the same rates as they previously did.
Yes, they work as they always have. The set of Zana mods available during patch 3.13 will be revealed this week.
The craftable Watchstones are optional content that do not lock your progression and are introduced well into the endgame. Players that want to maximise their Watchstone bonuses will have a reasonable understanding of the mechanic by the time craftable variants are introduced. Both Atlas Passive Trees and craftable Watchstones are also permanent features that do not require continual upkeep or time investment.
A new currency item will grant them. This item will drop randomly, but there are also more deterministic methods of obtaining them which you may discover while playing.
There is a currency item which will allow you to respec your atlas passives. How often you want to change your passives is up to the player and what they determine to be profitable.
When you put a map into the map device, there will be a pop-up that shows which stats are being applied to it by the Atlas Passive Trees and Watchstones.
You can replace all possible Watchstones with craftable Watchstones. Note that each Watchstone is locked to a specific Atlas region. This will be indicated in the Watchstone’s name. The idea behind this is to prevent optimal gameplay involving constant shuffling of Watchstones around your atlas.
Yes, and the effects of their mods will stack.
No.
Yes.
Yes.
You can find and use craftable Watchstones before you receive your 32 Conquerors’ Watchstones but you’re unlikely to find many yourself before you receive the complete set of Conquerors’ Watchstones.
Any influenced body armour, helmet, gloves or boots with at least two influence modifiers. Legacy modifiers or modifiers that can’t be changed (e.g. suffixes on an item with the “Suffixes can’t be changed” mod) aren’t valid.
It can upgrade any influence-specific mod. A tier 3 mod will be replaced with its tier 2 version, for example. If it selects a tier 1 mod to upgrade, it will replace it with a new “elevated” mod that has even stronger effects.
It doesn’t distinguish between different influence types in any way. For example, if you use it on an item with three Shaper modifiers and three Redeemer modifiers, it will still just pick one modifier to remove and one to upgrade at random.
Yes.
Similar to the Awakener’s Orb.
The instance owner gets to choose the rewards.
Yes.
Yes.
Yes.
Yes.
All players must be within the Ritual Circle when the Ritual starts to participate in it.
You can portal out or close the game client at any time.
If all players within the Ritual die or have left, then it fails. You can come back and spend any Tribute you did earn before it failed.
If a deferred reward comes up again in a later area, you should either purchase it or defer it again. If you don’t defer it again, it doesn’t completely vanish immediately, but it does recover some of its original cost. If you allow it to get all the way back to its starting value, then it will stop reappearing for you.
No, a Ritual will spawn near monsters and will also spawn extra monsters around the altar. You must clear these monsters before you can start the Ritual. After activating the altar, you must kill the monsters again while fighting against the effects of the ritual. Each subsequent ritual in an area will include the previously-fought monsters as part of the ritual encounter to make them progressively harder to complete. Pulling other monsters into the Ritual site will not cause them to be added to the Ritual.
Some Favours will use the smart loot generation system, but it depends on the type of item. There’s quite a variety of stuff offered, so it only makes sense on some.
All items appear in the first Favours window, but some are shrouded initially. These more expensive and advanced items will be unlocked after completing later Rituals in an area.
All of the new rewards introduced in Ritual are purchasable with Tribute and do not drop from monsters in a Ritual encounter.
After completing a Ritual, you have the chance to ‘capture’ its monsters using a Vessel which can be used on a map to improve its challenge and rewards.
You can only use Ritual Vessels in a map that does not currently have a Vessel active.
The number of Ritual Altars in an area does scale slightly as you progress, with a current cap of 4 Altars.
There are no Ritual-specific sextant mods. However, mods that increase the number of monsters in a map will impact how many monsters you encounter in a Ritual.
You cannot enter or exit it. But it doesn’t hurt you.
The Scion has been included in the rework, and we think she’s in a good place now.
The damage from Battlemage and Spellslinger add together.
Similarly to the existing Aegis skills. While the Aegis is active, it absorbs incoming elemental damage from hits instead of you. The Aegis will be restored to full if it doesn’t take elemental damage from hits for a short time.
It’s also worth noting that recharge for all Aegis skills now can’t be interrupted if they’re completely depleted. The recharge time is 5 seconds on Primal Aegis, unlike other Aegises. The amount of damage Primal Aegis can absorb is based on how many notable passives you have allocated.
Harvest content can only be found in maps.
Occasionally, a portal to the Sacred Grove will contain the Oshabi fight. Her rewards have been rebalanced to reflect this change.
They appear on the minimap.
You can still split copies of Blueprints. However, the copies are no longer fully revealed, requiring you to acquire and spend reveals and markers again in order to maximise their rewards. Rewards from contracts and blueprints have also been rebalanced.
Yes.
Yes, we have been able to fix the problems that forced us to temporarily make this area not public.
Sirus’ place in the endgame hasn’t changed for now. The Echoes of the Atlas endgame content runs in parallel to the Conquerors of the Atlas content, rather than replacing any of it. That content may be removed from Path of Exile in the future.
They are ‘Atlas Passive Trees’ and ‘Ascendancy Classes’. We’ll reveal the Atlas Passive Trees tomorrow and the Ascendancy Classes the day after.
Yes, we’ll get this sorted and share it in the news as soon as possible.
Yes, each element’s resonance is capped at 50.
It works like a “damage taken as X” stat. Essentially, your ignites will scale with your own fire/burning damage stats as usual and not with chaos damage stats. However, the monster’s damage taken will be scaled by chaos damage affecting stats like chaos resistance and wither (and not by fire resistance, etc).
No.
Experience and items that gained from bosses have not been rebalanced, as we don’t expect these fights to take significantly more time to complete.
This is not against our philosophy about trade and we would like to include this at some point, but from a technical perspective this will take some time.
It is really important to see a diversity of playstyles. Our team has a lot of love for support characters so there will likely be more for them in the future.
There are no new stash tabs being introduced at this time.
Yes. Well actually 10, since Hall of Grandmasters no longer grants completion bonuses in 3.13.
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