Unlike Genshin Impact weapons in Honkai Star Rail are not visible in the battle and have different systems. In Star Rail, you use Light Cones to increase your stats and influence your combat effectiveness. Here we describe what Lights Cones are and share the list of all Star Rail Light Cones grouped by paths.
Light Cones are items that can be equipped by characters to boost their Base HP, Base ATK, and Base DEF and grant a passive ability to characters whose Path matches that of the Light Cone. All Light Cones have a rarity ranging between 3-star to 5-star, and Light Cones with a higher rarity have higher base stats. Light Cones can be obtained by, but not limited to, completing quests, completing reward milestones, opening chests, and Warps.
Light Cones of the same rarity may grant different amounts of HP, ATK, and DEF. Like Characters, Light Cones can gain experience and increase their level by consuming other Light Cones or Light Cone EXP Materials. Like characters, Light Cones can be ascended to their next Phase once they reach their current max level up to 5 times. Light Cone Ascension requires Light Cone Ascension Materials.
Ascension Phase | Max Light Cone Level | Required Equilibrium Level | Credits Cost [Subtotal] | ||||
---|---|---|---|---|---|---|---|
5-Star | 4-Star | 3-Star | |||||
None ✦ ✦ ✦ ✦ ✦ ✦ | Lv. 20 | — | — | — | — | ||
1st ✦ ✦ ✦ ✦ ✦ ✦ | Lv. 30 | Equilibrium Level 0 | 5,000 | 4,000 | 3,000 | ||
2nd ✦ ✦ ✦ ✦ ✦ ✦ | Lv. 40 | Equilibrium Level 1 | 10,000 [15,000] | 8,000 [12,000] | 6,000 [9,000] | ||
3rd ✦ ✦ ✦ ✦ ✦ ✦ | Lv. 50 | Equilibrium Level 2 | 20,000 [35,000] | 16,000 [28,000] | 12,000 [21,000] | ||
4th ✦ ✦ ✦ ✦ ✦ ✦ | Lv. 60 | Equilibrium Level 3 | 50,000 [85,000] | 40,000 [68,000] | 30,000 [51,000] | ||
5th ✦ ✦ ✦ ✦ ✦ ✦ | Lv. 70 | Equilibrium Level 4 | 100,000 [185,000] | 80,000 [148,000] | 60,000 [111,000] | ||
6th ✦ ✦ ✦ ✦ ✦ ✦ | Lv. 80 | Equilibrium Level 5 | 200,000 [385,000] | 160,000 [308,000] | 120,000 [231,000] |
A Light Cone’s passive effect starts at rank I, and can be increased by superimposing. It will be increased with every rank, up to a maximum of rank V. A Light Cone can be superimposed by consuming an identical Light Cone.
Ranks are added together during superimposition. For example, if you have two copies of a rank II Light Cone and superimpose one on the other, it will result in a rank IV Light Cone. This holds true for all superimposition ranks. However, you cannot exceed rank V by doing this. Note that enhancement materials are not refunded when consuming an already-levelled Light Cone. Refining Light Cones from Herta’s Store requires a Superimposer (Custom-made) instead of identical Light Cones.
Below you will see the lists of all Star Rail Light Cones grouped by their paths. Remember that only the characters with the same path as the Light Cone can use them.
The Abundance Light Cones list
The names of the Light Cones mentioned below are in a list under the pictures. The name of the Light Cone in the first picture is the first line of the list and so forth.
Below you see the names of the light cones from above with their rarity and passive description:
- Multiplication ✦✦✦
Denizens of Abundance: After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12~20%. - Fine Fruit ✦✦✦
Savor: At the start of the battle, immediately regenerate 6~12 Energy for all allies. - Cornucopia ✦✦✦
Prosperity: When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12~24%. - Warmth Shortens Cold Nights ✦✦✦✦
Tiny Light: Increases the wearer’s Max HP by 16~32%. When using Basic ATK or Skill, restores all allies’ HP by an amount equal to 2.0~4.0% of their respective Max HP. - Shared Feeling ✦✦✦✦
Cure and Repair: Increases the wearer’s Outgoing Healing by 10~20%. When using Skill, regenerates 2~4 Energy for all allies. - Quid Pro Quo ✦✦✦✦
Enjoy With Rapture: At the start of the wearer’s turn, regenerates 8~16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%. - Post-Op Conversation ✦✦✦✦
Mutual Healing: Increases the wearer’s Energy Regeneration Rate by 8~16% and increases Outgoing Healing when they use their Ultimate by 12~24%. - Perfect Timing ✦✦✦✦
Refraction of Sightline: Increases the wearer’s Effect RES by 16~32% and increases Outgoing Healing by an amount that is equal to 33~45% of Effect RES. Outgoing Healing can be increased this way by up to 15~27%. - Time Waits for No One ✦✦✦✦✦
Morn, Noon, Dusk, and Night: Increases the wearer’s Max HP by 18~30% and Outgoing Healing by 12~20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes additional DMG equal to 36~60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer’s, is not affected by other buffs, and can only occur 1 time per turn. - Echoes of the Coffin ✦✦✦✦✦
Thorns: Increases the wearer’s ATK by 24~40%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3~5 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12~20 SPD for 1 turn.
The list will be updated when new Light Cones will be added to Star Rail. Also, you can find the list of all Abundance characters via the link to learn who can use Abundance Light Cones.
The Destruction Light Cones list
The names of the Light Cones mentioned below are in a list under the pictures. The name of the Light Cone in the first picture is the first line of the list and so forth.
Below you see the names of the light cones from above with their rarity and passive description:
- Shattered Home ✦✦✦
Eradication: Deals 20~40% increased DMG to any enemies whose HP is above 50%. - Mutual Demise ✦✦✦
Legion: If the wearer’s current HP is lower than 80%, CRIT Rate increases by 12~24%. - Collapsing Sky ✦✦✦
Havoc: Increases the wearer’s Basic ATK and Skill DMG by 20~40%. - Woof! Walk Time! ✦✦✦✦
Run!: Increases the wearer’s ATK by 10~20%, and increases their DMG to enemies afflicted with Burn or Bleed by 16~32%. This also applies to DoT. - Under the Blue Sky ✦✦✦✦
Rye Under the Sun: Increases the wearer’s ATK by 16~32%. When the wearer defeats an enemy, the wearer’s CRIT Rate increases by 12~24% for 3 turn(s). - The Moles Welcome You ✦✦✦✦
Fantastic Adventure: When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer’s ATK by 12~24%. - Nowhere to Run ✦✦✦✦
Desperate Times: Increases the wearer’s ATK by 24~48%. Whenever the wearer defeats an enemy, they restore HP equal to 12~24% of their ATK. - A Secret Vow ✦✦✦✦
Spare No Effort: Increases DMG dealt by the wearer by 20~40%. The wearer also deals an extra 20~40% of DMG to enemies with a higher HP percentage than the wearer. - The Unreachable Side ✦✦✦✦✦
Unfulfilled Yearning: Increase the wearer’s CRIT Rate and Max HP by 18~30%. After the wearer is attacked or consumes their own HP, increases the wearer’s DMG by 24~40%. This effect is dispelled after the user uses an attack. - Something Irreplaceable ✦✦✦✦✦
Kinship: Increases the wearer’s ATK by 24~40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8~12% of the wearer’s ATK. At the same time, the wearer’s DMG increases by 24~40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn. - On the Fall of an Aeon ✦✦✦✦✦
Moth To Flames: Whenever the wearer attacks, their ATK is increased by 8~16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer’s DMG increases by 12~24% for 2 turn(s). - Brighter Than the Sun ✦✦✦✦✦
Defaint Till Death: Increases the wearer’s CRIT Rate by 18~30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon’s Call, lasting for 2 turns. Each Stack of Dragon’s Call increases the wearer’s ATK by 18~30% and Energy Regeneration Rate by 6.0~10.0%. Dragon’s Call may be stacked up to 2 times.
The list will be updated when new Light Cones will be added to Star Rail. Also, you can find the list of all Destruction characters via the link to learn who can use Desctruction Light Cones.
The Erudition Light Cones list
The names of the Light Cones mentioned below are in a list under the pictures. The name of the Light Cone in the first picture is the first line of the list and so forth.
Below you see the names of the light cones from above with their rarity and passive description:
- Sagacity ✦✦✦
Genius: When the wearer uses their Ultimate, increases ATK by 24~48% for 2 turn(s). - Passkey ✦✦✦
Epiphany: After the wearer uses their Skill, additionally regenerates 8~12 Energy. This effect can only be triggered 1 time per turn. - Data Bank ✦✦✦
Learned: Increases the wearer’s Ultimate DMG by 28~56%. - Today Is Another Peaceful Day ✦✦✦✦
A Storm Is Coming: After entering battle, increases the wearer’s DMG based on their Max Energy. DMG increases by 0.20~0.40% per point of Energy, up to 160 Energy. - The Seriousness of Breakfast ✦✦✦✦
Get Ready: Increases the wearer’s DMG by 12~24%. For every defeated enemy, the wearer’s ATK increases by 4~8%, stacking up to 3 time(s). - The Birth of the Self ✦✦✦✦
The Maiden in the Painting: Increases DMG dealt by the wearer’s follow-up attacks by 24~48%. If the current HP of the target enemy is below 50% of Max HP, increases DMG dealt by follow-up attacks by an extra 24~48%. - Make the World Clamor ✦✦✦✦
The Power of Sound: The wearer regenerates 20~32 Energy immediately upon entering battle, and increases Ultimate DMG by 32~64%. - Geniuses’ Repose ✦✦✦✦
Each Now Has a Role to Play: Increases the wearer’s ATK by 16~32%. When the wearer defeats an enemy, the wearer’s CRIT DMG increases by 24~48% for 3 turn(s). - Night on the Milky Way ✦✦✦✦✦
Meteor Swarm: For every enemy on the field, increases the wearer’s ATK by 9.0~15.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30~50% for 1 turn. - Before Dawn ✦✦✦✦✦
Long Night: Increases the wearer’s CRIT DMG by 36~60%. Increases the wearer’s Skill and Ultimate DMG by 18~30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48~80%.
The list will be updated when new Light Cones will be added to Star Rail. Also, you can find the list of all Erudition characters via the link to learn who can use Erudition Light Cones.
The Harmony Light Cones list
The names of the Light Cones mentioned below are in a list under the pictures. The name of the Light Cone in the first picture is the first line of the list and so forth.
Below you see the names of the light cones from above with their rarity and passive description:
- Meshing Cogs ✦✦✦
Fleet Triumph: After the wearer uses attacks or gets hit, additionally regenerates 4~8 Energy. This effect can only be triggered 1 time per turn. - Mediation ✦✦✦
Family: Upon battle entry, all allies receive 12~20 increased SPD for 1 turn(s). - Chorus ✦✦✦
Concerted: After entering battle, increases the ATK of all allies by 8~12%. Effects of the same type cannot stack. - Planetary Rendezvous ✦✦✦✦
Departure: Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12~24%. - Past and Future ✦✦✦✦
Kites From the Past: When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16~32% increased DMG for 1 turn(s). - Memories of the Past ✦✦✦✦
Old Photo: Increases the wearer’s Break Effect by 28~56%. When the wearer attacks, additionally regenerates 4~8 Energy. This effect can only be triggered 1 time per turn. - Dance! Dance! Dance! ✦✦✦✦
Cannot Stop It!: When the wearer uses their Ultimate, all allies’ actions are Advanced Forward by 16~24%. - Carve the Moon, Weave the Clouds ✦✦✦✦
Secret: One of the following effects is applied randomly at the start of combat and whenever the wearer takes action: Increase all allies’ ATK by 10~20%, increase all allies’ CRIT DMG by 12~24%, or increase all allies’ Energy Regeneration Rate by 6~12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked. - But the Battle Isn’t Over ✦✦✦✦✦
Heir: Increases the wearer’s Energy Regeneration Rate by 10~18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer’s Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30~50% more DMG for 1 turn(s).
The list will be updated when new Light Cones will be added to Star Rail. Also, you can find the list of all Harmony characters via the link to learn who can use Harmony Light Cones.
The Hunt Light Cones list
The names of the Light Cones mentioned below are in a list under the pictures. The name of the Light Cone in the first picture is the first line of the list and so forth.
Below you see the names of the light cones from above with their rarity and passive description:
- Darting Arrow ✦✦✦
War Cry: When the wearer defeats an enemy, increases ATK by 24~48% for 3 turn(s). - Arrows ✦✦✦
Crisis: At the start of the battle, the wearer’s CRIT Rate increases by 12~24% for 3 turn(s). - Adversarial ✦✦✦
Alliance: When the wearer defeats an enemy, increases SPD by 10~18% for 2 turn(s). - Swordplay ✦✦✦✦
Answers of Their Own: For each time the wearer hits the same target, DMG dealt increases by 8~16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets. - Subscribe for More! ✦✦✦✦
Like Before You Leave!: Increases the DMG of the wearer’s Basic ATK and Skill by 24~48%. This effect increases by an extra 24~48% when the wearer’s current Energy reaches its max level. - River Flows in Spring ✦✦✦✦
Stave Off the Lingering Cold: After entering battle, increases the wearer’s SPD by 8~12% and DMG by 12~24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer’s next turn. - Return to Darkness ✦✦✦✦
Raging Waves: Increases the wearer’s CRIT Rate by 12~24%. After a CRIT Hit, there is a 16~32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack. - Only Silence Remains ✦✦✦✦
Record: Increases the wearer’s ATK by 16~32%. If there are 2 or fewer enemies on the field, increases wearer’s CRIT Rate by 12~24%. - Sleep Like the Dead ✦✦✦✦✦
Sweet Dreams: Increases the wearer’s CRIT DMG by 30~50%. When the wearer’s Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36~60% for 1 turn. This effect can be only triggered 1 time every 3 turn(s). - In the Night ✦✦✦✦✦
Flowers and Butterflies: Increases the wearer’s CRIT Rate by 18~30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer’s Basic ATK and Skill is increased by 6~10% and the CRIT DMG of their Ultimate is increased by 12~20%. This effect can stack up to 6 time(s). - Cruising in the Stellar Sea ✦✦✦✦✦
Chase: Increases the wearer’s CRIT rate by 8~16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8~16%. When the wearer defeats an enemy, their ATK is increased by 20~40% for 2 turn(s).
The list will be updated when new Light Cones will be added to Star Rail. Also, you can find the list of all Hunt characters via the link to learn who can use Hunt Light Cones.
The Nihility Light Cones list
The names of the Light Cones mentioned below are in a list under the pictures. The name of the Light Cone in the first picture is the first line of the list and so forth.
Below you see the names of the light cones from above with their rarity and passive description:
- Void ✦✦✦
Fallen: At the start of the battle, the wearer’s Effect Hit Rate increases by 20~40% for 3 turn(s). - Loop ✦✦✦
Pursuit: Increases DMG dealt from its wearer to Slowed enemies by 24~48%. - Hidden Shadow ✦✦✦
Mechanism: After using Skill, the wearer’s next Basic ATK deals Additional DMG equal to 60~120% of ATK to the target enemy. - We Will Meet Again ✦✦✦✦
A Discourse in Arms: After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48~96% of the wearer’s ATK to a random enemy that has been attacked. - Resolution Shines As Pearls of Sweat ✦✦✦✦
Glance Back: When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60~100% base chance to Ensnare the hit enemy. Ensnared enemies’ DEF decreases by 12~16% for 1 turn(s). - Good Night and Sleep Well ✦✦✦✦
Toiler: For every debuff the target enemy has, the DMG dealt by the wearer increases by 12~24%, stacking up to 3 time(s). This effect also applies to DoT. - Fermata ✦✦✦✦
Semibreve Rest: Increases Break Effect dealt by the wearer by 16~32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16~32%. This also applies to DoT. - Eyes of the Prey ✦✦✦✦
Self-Confidence: Increases the wearer’s Effect Hit Rate by 20~40% and increases DoT by 24~48%. - Before the Tutorial Mission Starts ✦✦✦✦
Quick on the Draw: Increases the wearer’s Effect Hit Rate by 20~40%. When the wearer attacks enemies that have reduced DEF, regenerates 4~8 Energy. - Patience Is All You Need ✦✦✦✦✦
Spider Web: The wearer deals 16~32% more DMG to enemies inflicted with DoT. For every attack, increases the wearer’s SPD by 4~8%, up to 5 time(s). Meanwhile, enemies receiving attacks take 20~32% more DoT for 1 turn. - Incessant Rain ✦✦✦✦✦
Mirage of Reality: Increases the wearer’s Effect Hit Rate by 24~40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer’s CRIT Rate by 12~20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12~20% increased DMG for 1 turn. - In the Name of the World ✦✦✦✦✦
Inheritor: Increases the wearer’s DMG to debuffed enemies by 24~40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18~30%, and ATK increases by 24~40%. - Solitary Healing ✦✦✦✦✦
Chaos Elixir: Increases the wearer’s Break Effect by 20~40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24~48% for 2 turns. When the target suffering from the wearer’s DoT is defeated, regenerates 4~6 Energy.
The list will be updated when new Light Cones will be added to Star Rail. Also, you can find the list of all Nihility characters via the link to learn who can use Nihility Light Cones.
The Preservation Light Cones list
The names of the Light Cones mentioned below are in a list under the pictures. The name of the Light Cone in the first picture is the first line of the list and so forth.
Below you see the names of the light cones from above with their rarity and passive description:
- Pioneering ✦✦✦
IPC: When the wearer Breaks an enemy’s Weakness, the wearer restores HP by 12~20% of their Max HP. - Defense ✦✦✦
Revitalization: When the wearer unleashes their Ultimate, they restore HP by 18~30% of their Max HP. - Amber ✦✦✦
Stasis: Increases DEF of its wearer by 16~32%. If current HP of its wearer is less than 50% of Max HP, increases DEF by an extra 16~32%. - We Are Wildfire ✦✦✦✦
Teary-Eyed: At the start of the battle, the DMG dealt to all allies decreases by 8~16% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30~50% of the respective HP difference between the characters’ Max HP and current HP. - Trend of the Universal Market ✦✦✦✦
A New Round of Shuffling: Increases the wearer’s DEF by 16~32%. When the wearer is attacked, there is a 100~120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40~80% of the wearer’s DEF for 2 turn(s). - This Is Me! ✦✦✦✦
New Chapter: Increases the wearer’s DEF by 16~32%. Increases the DMG of the wearer when they use their Ultimate by 60~120% of the wearer’s DEF. This effect only apply 1 time per enemy target. - Landau’s Choice ✦✦✦✦
Time Fleets Away: The wearer is more likely to be attacked, but DMG taken is reduced by 16~24%. - Day One of My New Life ✦✦✦✦
At This Very Moment: Increases wearer’s DEF by 16~24%. After entering battle, increases DMG RES of all allies by 8~12%. Effects of the same type cannot stack. - Texture of Memories ✦✦✦✦✦
Treasure: Increases the wearer’s Effect RES by 8~16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16~32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12~24%. - Moment of Victory ✦✦✦✦✦
Verdict: Increases the wearer’s DEF by 24~40% and Effect Hit Rate by 24~40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24~40% until the end of the wearer’s turn. - She Already Shut Her Eyes ✦✦✦✦✦
Visioscape: Increases the wearer’s Max HP by 24~40% and Energy Regeneration Rate by 12~20%. When the wearer’s HP is reduced, all allies’ DMG dealt increases by 9.0~15.0%, lasting for 2 turn(s) At the start of every wave, restores HP to all allies by an amount equal to 80~100% of their respective lost HP.
The list will be updated when new Light Cones will be added to Star Rail. Also, you can find the list of all Preservation characters via the link to learn who can use Preservation Light Cones.
We will update this post when new Light Cones appear in Star Rail.