Now you cannot simply complete missions to contain rewards. There is a new measuring system that will grant you points when you play LoL. Read on to learn more about the new approach to mission objective points and progression in League of Legends.
Mission points and progression have changed in Patch 11.24!
Objective Points are a new unit of measurement when it comes to progressing through the various in-game event missions. It scales off of time spent playing matchmade games and not simply “play 3 games.”
The following changes will also take effect:
- ARAM and Event Modes will now grant as many Objective Points per minute played as PvP Summoner’s Rift games. This includes rotating game modes like URF, One-for-All, and Ultimate Spellbook.
- TFT games will now grant 50% as many Objective Points as PvP LoL games. TFT games will grant 2 points per minute played, or 3 points per minute played if you place in the top 4. While TFT games will still contribute to League Events, they shouldn’t be the most efficient way to earn LoL Objective Points. (We’ve also added TFT AFK checks for League event missions.)
- TFT Hyper Roll and Double Up are now eligible for League mission progress at the 50% reduced rate detailed above.
- Co-op Vs AI games will now grant 33% as many Objective Points as PvP LoL games, granting 1 Objective Point per minute played, or 2 Objective Points per minute for wins. These still don’t count toward the Token Bank repeating mission.
Here’s the new math:
Game Mode | Points/Min. Played | Points/Min. Played (Wins) |
Summoner’s Rift (PvP) | 4 points | 6 points |
ARAM | 4 points | 6 points |
Event Game Modes | 4 points | 6 points |
All TFT Modes | 2 points (5th-8th place) | 3 points (1st-4th place) |
Summoner’s Rift (Co-op vs. AI) | 1 point | 2 points |
For example: For a 30 minute SR, PvP game that ends in a loss, a player will earn 120 Objective Points. For winning that same game, a player will earn 180 Objective Points.
So now you need to put much more effort into completing missions.