PoE 3.20 patch brought some changes to the game in the latest league the Forbidden Sanctum. Some of them are concerning Archnemesis modifiers on magic and rare monster. So we made a list of Path of Exile Monster Modifiers List.
Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name.
List of prefix modifiers that can appear on Monsters:
Arcane | 150% faster start of Energy Shield Recharge (Hidden) Chaos Damage taken does not bypass Energy Shield (Hidden) 40% of Maximum Life is added to Maximum Energy Shield (Hidden) |
Arcane | 50% faster start of Energy Shield Recharge (Hidden) Chaos Damage taken does not bypass Energy Shield (Hidden) 40% of Maximum Life is added to Maximum Energy Shield (Hidden) |
Benevolent | Blocks Attacks and Spells You take 20% of Damage from Blocked Hits (Hidden) |
Berserk | 40% increased Damage (Hidden) 40% increased Movement Speed (Hidden) 30% reduced Damage taken (Hidden) 50% increased Character Size (Hidden) 75% increased Attack Speed (Hidden) 75% increased Cast Speed (Hidden) |
Crystalline | +40% to all Elemental Resistances (Hidden) Gain 40% of Physical Damage as Extra Damage of a random Element (Hidden) |
Deadly | All hits are Critical Strikes (Hidden) You take 50% reduced Extra Damage from Critical Strikes (Hidden) 100% Global chance to Blind Enemies on hit (Hidden) 100% increased Blind Effect (Hidden) |
Elemental | +50% to all Elemental Resistances (Hidden) Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) |
Elemental | +50% to all Elemental Resistances (Hidden) Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) |
Empowering | 15% increased Character Size (Hidden) 20% increased Area of Effect (Hidden) 30% increased maximum Life (Hidden) Grants 10% increased Character Size to Pack Members on death (Hidden) Grants 40% increased Maximum Life to Pack Members on death (Hidden) |
Entangling | Poison on Hit (Hidden) All Damage from Hits can Poison (Hidden) +25% to Chaos Resistance (Hidden) |
Flamewoven | Inflict Fire Exposure on Hit (Hidden) 25% of Physical Damage Converted to Fire Damage (Hidden) 50% increased Fire Damage (Hidden) Gain 50% of Physical Damage as Extra Fire Damage (Hidden) +50% to Fire Resistance (Hidden) |
Freezing | 35% chance to Freeze (Hidden) All Damage can Freeze (Hidden) 25% increased Freeze Duration on Enemies (Hidden) |
Freezing | 20% chance to Freeze (Hidden) All Damage can Freeze (Hidden) |
Frostwoven | Inflict Cold Exposure on Hit (Hidden) 25% of Physical Damage Converted to Cold Damage (Hidden) 50% increased Cold Damage (Hidden) Gain 50% of Physical Damage as Extra Cold Damage (Hidden) +50% to Cold Resistance (Hidden) |
Gargantuan | 20% increased Damage (Hidden) 40% increased Character Size (Hidden) 80% increased Area of Effect (Hidden) 40% increased maximum Life (Hidden) |
Hexing | Hexproof |
Hungering | Grants 1% increased Character Size to aura owner on death (Hidden) Grants 5% increased Attack Speed to aura owner on death (Hidden) Grants 5% increased Cast Speed to aura owner on death (Hidden) Grants 5% increased Damage Reduction to aura owner on death (Hidden) Soul is consumed on death (Hidden) |
Igniting | Hits always Ignite (Hidden) All Damage can Ignite (Hidden) 25% increased Ignite Duration on Enemies (Hidden) |
Igniting | Hits always Ignite (Hidden) All Damage can Ignite (Hidden) 25% increased Ignite Duration on Enemies (Hidden) |
Imprisoning | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 20% additional Physical Damage Reduction (Hidden) |
Opulent | 10000% increased Quantity of Items dropped by this Monster (Hidden) 20000% increased Rarity of Items dropped by this Monster (Hidden) |
Rejuvenating | Regenerate 2% of Life per second (Hidden) 20% increased maximum Life (Hidden) |
Sentinel | Blocks Attacks and Spells You take 20% of Damage from Blocked Hits (Hidden) |
Sentinel | Blocks Attacks and Spells You take 10% of Damage from Blocked Hits (Hidden) |
Shocking | Hits always Shock (Hidden) All Damage can Shock (Hidden) 25% increased Effect of Shock (Hidden) 50% increased Shock Duration on Enemies (Hidden) |
Shocking | Hits always Shock (Hidden) All Damage can Shock (Hidden) 25% increased Effect of Shock (Hidden) 50% increased Shock Duration on Enemies (Hidden) |
Soul Conduit | Corpse can not be destroyed (Hidden) Can not be dominated (Hidden) |
Spectral | Monster gives 175% reduced Experience on death (Hidden) 350% reduced Quantity of Items dropped by this Monster (Hidden) |
Stormwoven | Inflict Lightning Exposure on Hit (Hidden) 25% of Physical Damage Converted to Lightning Damage (Hidden) 50% increased Lightning Damage (Hidden) Gain 50% of Physical Damage as Extra Lightning Damage (Hidden) +50% to Lightning Resistance (Hidden) |
Swift | 30% increased Attack Speed (Hidden) 30% increased Cast Speed (Hidden) 40% increased Movement Speed (Hidden) 100% increased Evasion Rating (Hidden) |
Swift | 30% increased Attack Speed (Hidden) 30% increased Cast Speed (Hidden) 40% increased Movement Speed (Hidden) 100% increased Evasion Rating (Hidden) |
Temporal | 25% reduced Action Speed (Hidden) Debuffs on you expire 40% slower (Hidden) 60% reduced Cooldown Recovery Rate (Hidden) |
Toxic | Poison on Hit (Hidden) All Damage from Hits can Poison (Hidden) 30% increased Poison Duration (Hidden) 30% increased Damage with Poison (Hidden) +25% Chaos Resistance against Damage Over Time (Hidden) |
Toxic | Poison on Hit (Hidden) All Damage from Hits can Poison (Hidden) 30% increased Poison Duration (Hidden) 30% increased Damage with Poison (Hidden) +25% Chaos Resistance against Damage Over Time (Hidden) |
Vampiric | 100% of Damage Leeched as Life (Hidden) Life Leech effects are not removed when Unreserved Life is Filled (Hidden) 25% increased Damage while Leeching Life (Hidden) Enemies Cannot Leech Life From you Enemies Cannot Leech Energy Shield From you (Hidden) 200% increased total Recovery per second from Life Leech (Hidden) |
List of suffix modifiers that can appear on Monsters:
of Accuracy | 20% increased Damage (Hidden) 100% increased Global Accuracy Rating (Hidden) 100% increased Global Critical Strike Chance (Hidden) |
of Accuracy | 100% increased Global Accuracy Rating (Hidden) 30% increased Damage (Hidden) 100% increased Global Critical Strike Chance (Hidden) |
of Bloodletting | Attacks cause Bleeding (Hidden) 50% increased Damage with Bleeding (Hidden) 25% increased Bleeding Duration (Hidden) 25% reduced Physical Damage taken over time (Hidden) |
of Bloodletting | Attacks cause Bleeding (Hidden) 50% increased Damage with Bleeding (Hidden) 25% increased Bleeding Duration (Hidden) 25% reduced Physical Damage taken over time (Hidden) |
of Bombardment | Skills fire 2 additional Projectiles (Hidden) Skills Chain +2 times (Hidden) Projectiles have 20% chance to be able to Chain when colliding with terrain (Hidden) Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets (Hidden) |
of Chaos | Gain 15% of Non-Chaos Damage as extra Chaos Damage (Hidden) 25% of Physical Damage Converted to Chaos Damage (Hidden) +40% to Chaos Resistance (Hidden) |
of Detonation | +40% to Fire Resistance (Hidden) |
of Drought | Flasks gain -6 Charges every 3 seconds (Hidden) Regenerate 1.5% of Life per second (Hidden) Always removes Charges on Hit (Hidden) |
of Dying Breath | Corpse can not be destroyed (Hidden) Can not be dominated (Hidden) |
of Endurance | Cannot be Stunned (Hidden) Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value (Hidden) 15% increased Character Size (Hidden) 30% increased Area of Effect (Hidden) Gain 2 Endurance Charges every second if you’ve been Hit Recently (Hidden) |
of Execution | Cannot Recover Life or Energy Shield to above 50% (Hidden) |
of Flame-striding | 50% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) Hits always Ignite (Hidden) |
of Flame-striding | 50% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) Hits always Ignite (Hidden) |
of Frost-striding | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 200% increased Effect of Chill (Hidden) |
of Frost-striding | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 200% increased Effect of Chill (Hidden) |
of Heralding | Summons Bloodlines Totem 1 on death (Hidden) |
of Magma | 25% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) 25% additional Physical Damage Reduction (Hidden) |
of Malediction | 30% increased Damage taken (Hidden) 20% reduced Movement Speed (Hidden) |
of Necromancy | 30% increased maximum Life (Hidden) Gain 10% of Non-Chaos Damage as extra Chaos Damage (Hidden) |
of Siphoning | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) |
of Splitting | Skills fire 4 additional Projectiles (Hidden) 30% increased Projectile Damage (Hidden) 30% chance to avoid Projectiles (Hidden) |
of Steel | Overwhelm 10% Physical Damage Reduction (Hidden) 40% increased Global Physical Damage (Hidden) 30% additional Physical Damage Reduction (Hidden) 250% increased Stun Threshold (Hidden) |
of Storm-striding | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) |
of Storm-striding | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) |
of Storms | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) |
of Stunning | Always Stuns Enemies on Hit (Hidden) 25% chance to double Stun Duration (Hidden) 40% increased Global Physical Damage (Hidden) 30% reduced Attack and Cast Speed (Hidden) 100% increased Global Accuracy Rating (Hidden) 250% increased Stun Threshold (Hidden) |
of Stunning | 50% reduced Enemy Stun Threshold (Hidden) 25% chance to double Stun Duration (Hidden) 60% increased Global Physical Damage (Hidden) 40% reduced Attack and Cast Speed (Hidden) 100% increased Global Accuracy Rating (Hidden) 250% increased Stun Threshold (Hidden) |
of Trickery | +100% chance to Suppress Spell Damage (Hidden) Prevent +10% of Suppressed Spell Damage (Hidden) Non-Damaging Ailments Reflection (Hidden) Monster gives 20000% increased Experience on death (Hidden) |
We hope this Path of Exile Monster Modifiers List was useful.