Plague Inc: The Cure is out now!

In partnership with global health experts, Ndemic Creations has released Plague Inc: The Cure – a major expansion for the best selling game Plague Inc. (over 160 million players worldwide). 

In a reversal from the classic game, players must try to save the world by controlling the global pandemic response.

 – Hunt the Disease: Dispatch research teams around the world to find patient zero, track the spread of the outbreak, boost testing capacity and support local responses.

– Control the Outbreak: Implement measures such as contact tracing, lockdowns and border closures to limit the spread of the outbreak, whilst getting people to wash their hands and preparing hospitals to prevent them getting overwhelmed. – Support the Economy: People won’t comply with poorly designed quarantine/lock down measures; use furlough schemes and other policies to drive community support and consensus. – Develop a Vaccine: Research, manufacture and distribute a vaccine to stop the disease. Work carefully and promote global cooperation to accelerate development.

Created with the help of world health and infectious disease experts from all over the world including the Coalition for Epidemic Preparedness (CEPI), World Health Organisation (WHO) and Global Outbreak Alert and Response Network (GOARN), Plague Inc: The Cure sees players balance social, economic and global health factors in order to keep the disease under control whilst also maintaining public trust.

James Vaughan, the founder of Ndemic Creations said:

“Plague Inc: The Cure is an engaging and timely simulation which lets players explore the issues that humanity faces when trying to stop a global pandemic”

“It was extremely challenging to fit such a complex topic into a game but the input that experts from CEPI and elsewhere provided has been invaluable in ensuring that Plague Inc: The Cure is both educational and engaging”

“Eight years ago, I never imagined the real world would come to resemble a game of Plague Inc. or that my game would be in a position to help educate and inform people. Plague Inc: The Cure will be free for all Plague Inc. players until COVID-19 is under control.”

Richard Hatchett, the CEO of CEPI said:

“From contact tracing to vaccine development and manufacturing, Plague Inc: The Cure encapsulates the complexities of a global pandemic response and highlights how crucial international collaboration is needed to address such a threat.”

“Games like Plague Inc: The Cure represent an incredibly important medium for education and public awareness that can be used to show the world the steps needed to address similar global health threats and their associated complexities.”

“We are delighted that Ndemic Creations have taken the initiative to raise awareness of both the tools—like vaccines, therapeutics, and diagnostics—needed and the challenges that must be overcome to rapidly and effectively respond to outbreaks of emerging infectious diseases.”

Plague Inc: The Cure is now available as an expansion for the game Plague Inc. It can be downloaded from the App Store and Google Play. It will be available on PC soon.

Plague Inc: The Cure will be free for all Plague Inc. players until COVID-19 is under control.

Learn more about CEPI’s response to COVID-19 and other emerging disease threats here:

About Plague Inc. and Plague Inc: The Cure

Launched in 2012, the original Plague Inc. game enabled players to create and evolve a pathogen in an effort to bring about an end to human history. Since its initial development, Plague Inc. has expanded across multiple formats and platforms. It now has over 160 million players around the world, making it one of the top five most successful paid mobile games. A board game is also available.                   

Plague Inc: The Cure is a major expansion for Plague Inc. which reverses the original game and lets players save the world from a deadly pandemic. Created with the help of world health experts from all over the world including the WHO, CEPI, and GOARN, it is an engaging and timely simulation of a global disease response.

While scientific input was garnered from CEPI and other infectious disease experts, it is worth highlighting that Plague Inc: The Cure does not provide 100% accurate or realistic scenarios to the steps needed to be taken to end a pandemic threat, and the speed and scale at which they can be achieved. It is a game, not a scientific simulation.

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