High Elf is one of the most popular classes in the well-known RPG called Sacred 2. The game was released many years ago and now can be named a classical RPG. It is not as popular as before but still has a good share of funs so we decided to make some builds starting with Sacred 2 High Elf Builds.
Builds List:
- Blazing Tempest High Elf (Arrant Pyromancer) [Spell]
- Glacial Thorns High Elf (Mystic Stormite) [Spell]
- Shadow Step High Elf (Delphic Arcania) [Spell]
- Magic Coup High Elf (Delphic Arcania) [Melee]
Blazing Tempest High Elf [Spell]
Attributes
Intelligence – Vitality
One (two from 50+ level) point per level in Intelligence, all extra points (from 150+ level) in Vitality.
Skills
- High Priority (150+ points): Arrant Pyromancer Lore and Arrant Pyromancer Focus.
- Unlocking Mastery (75+ points): Concentration, Ancient Magic, Delphic Arcania Focus, Delphic Arcania Lore, Armor Lore and Constitution.
- Low Priority (1+ points): Shield Lore and Bargaining.
Combat Arts
Sorted by Modifications priority:
Arrant Pyromancer
Delphic Arcania
Memorizing Runes: only use 1 for each Combat Art, except for: Grand Invigoration, Incandescent Skin and Fire Demon. At early levels use Blacksmith to socket runes, then try to get items with +to Combat Arts. For other skills and buffs use extra runes if Regeneration Time is already very low (1-1.5 seconds, depending on Combat Art) or Regeneration penalty is not too high.
Equipment
Recommended Set: Celdrahil’s Pandemonium, Velaria’s Heirloom and Vestments of Innocence
Important Item Modifiers:
- All Skills +X
- All Combat Arts +X
- Aspect: “Arrant Pyromancer” +X
- Damage: Fire +X%
- Regeneration Time -X%
- Intelligence +X
- Spell Intensity +X%
- Casting Speed +X%
- Run Speed +X%
- Max. Hitpoints +X
Glacial Thorns High Elf [Spell]
Attributes
Stamina – Intelligence – Vitality
One point per level in Stamina, second point (from 50+ level) in Intelligence and from level 150+ one point in Vitality.
Skills
- High Priority (150+ points): Mystic Stormite Lore and Mystic Stormite Focus.
- Unlocking Mastery (75+ points): Delphic Arcane Focus, Concentration, Ancient Magic, Constitution, Armor Lore and Bargaining.
- Low Priority (1+ points): Shield Lore and Riding.
Combat Arts
Sorted by Modifications priority:
Mystic Stormite
Delphic Arcania
Memorizing Runes: only use 1 for each Combat Art, except for: Grand Invigoration, Crystal Skin and Cascading Shroud. At early levels use Blacksmith to socket runes, then try to get items with +to Combat Arts. For other skills and buffs use extra runes if Regeneration Time is already very low (1-1.5 seconds, depending on Combat Art) or Regeneration penalty is not too high.
Equipment
Recommended Set: Faladal’s Blizzard, Adornments of the Ancestors and Velaria’s Heirloom
Important Item Modifiers:
- All Skills +X
- All Combat Arts +X
- Aspect: “Mystic Stormite” +X
- Damage: Ice +X%
- Damage: Physical +X%
- Regeneration Time -X%
- Intelligence +X
- Spell Intensity +X%
- Casting Speed +X%
- Run Speed +X%
- Max. Hitpoints +X
Shadow Step High Elf [Spell]
Attributes
Vitality – Intelligence
One (two from 50+ level) point per level in Vitality, all extra points (from 50+ level) in Intelligence.
Skills
- High Priority (150+ points): Delphic Arcania Lore and Delphic Arcania Focus.
- Unlocking Mastery (75+ points): Armor Lore, Ancient Magic, Delphic Arcania Focus, Arrant Pyromancer Lore, Armor Lore and Bargaining.
- Low Priority (1+ points): Riding and Alchemy.
Combat Arts
Sorted by Modifications priority:
Delphic Arcania
Memorizing Runes: only use 1 for each Combat Art, except for: Shadow Step, Grand Invigoration and Crystal Skin (use it unmodified before unlocking mods for Grand Invigoration in late game). At early levels use Blacksmith to socket runes, then try to get items with +to Combat Arts. For other skills and buffs use extra runes if Regeneration Time is already very low (1-1.5 seconds, depending on Combat Art) or Regeneration penalty is not too high (or get Regeneration per hit +X on equipment).
Combos: 1) Shadow Step + Magic Coup, 2) Shadow Step + Expulse Magic and 3) Shadow Step + Magic Coup + Cobalt Strike + Expulse Magic
Equipment
Recommended Set: Adornments of the Ancestors, Virgo’s Revenge and Garments of the Storms
Important Item Modifiers:
- All Skills +X
- All Combat Arts +X
- Spell Intensity +X%
- Casting Speed +X%
- Run Speed +X%
- Max. Hitpoints +X
- Block Chance +X%
- Damage Mitigation +X%
Magic Coup High Elf [Melee]
Attributes
Strength- Vitality
One (two from 50+ level) point per level in Strength, all extra points (from 50+ level) in Vitality.
Skills
- High Priority (150+ points): Delphic Arcania Lore and Delphic Arcania Focus.
- Unlocking Mastery (75+ points): Sword Weapons, Armour Lore, Constitution, Shield Lore, Spell Resistance and Bargaining.
- Low Priority (1+ points): Speed Lore and Riding.
Combat Arts
Sorted by Modifications priority:
Arrant Pyromancer
Delphic Arcania
Memorizing Runes: only use 1 for each Combat Art, except for: Grand Invigoration and Shadow Step. At early levels use Blacksmith to socket runes, then try to get items with +to Combat Arts. For other skills and buffs use extra runes if Regeneration Time is already very low (1-1.5 seconds, depending on Combat Art) or Regeneration penalty is not too high (or get Regeneration per hit +X on equipment).
Equipment
Recommended Set: Virgo’s Revenge, Garments of the Storms and Ashes of Perdition
Important Item Modifiers:
- All Skills +X
- All Combat Arts +X
- Regeneration Time -X%
- Regeneration per hit +X
- Opponent level for deathblow +X%
- Opponent’s chance to evade -X%
- Leech life from opponents +X%
- Run Speed +X%
- Max. Hitpoints +X
This is the list of the most popular and effective Sacred 2 High Elf builds. You can pick and of them and enjoy playing the game.