The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological future. She fights with light to medium weapons and, if required, with massive technological support. Read more in our Sacred 2 Seraphim class overview below.
The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster. Having followed their calling for eons, the Seraphim began to lose interest in protecting the world from chaos. Their own needs moved more and more to the forefront. Today, only a few remember their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these creatures through the mysterious world of Ancaria.
These immortal beings usually have very fair skin. The Seraphim impresses the beholder with her elegant and immaculate appearance. Austere eyes without pupils, which express her strength of character and decisiveness, can penetrate the darkness. Her golden hair falls onto her shoulders and frames her fine features.
The Winged Warrior – sublime, wise and ancient. The Seraphim is able to wear heavy and technical armor while maintaining her speed and elegance. What would an angel be without wings? The most striking feature of the Seraphim is her wings, which serve her as a deadly weapon but also as protective armor.
Seraphim Starting Attributes
Strength: 22
Stamina: 25
Vitality: 25
Dexterity: 26
Intelligence: 25
Willpower: 26
Seraphim Skills
Combat Art Skills
Primary:
Concentration
Exalted Warrior Focus
Celestial Magic Lore
Revered Technology Lore
Secondary:
Combat Discipline
Celestial Magic Focus
Revered Technology Focus
Ancient Magic
Offensive Skills
Primary:
Ranged Weapons
Sword Weapons
Pole Arms
Tactics Lore
Secondary:
Dual Wield
Speed Lore
Damage Lore
Magic Staffs
Defensive Skills
Primary:
Shield Lore
Armor Lore
Warding Energy Lore
Combat Reflexes
Secondary:
Constitution
Spell Resistance
Toughness
Pacifism
General skills
Primary:
Riding
Enhanced Perception
Divine Devotion
Secondary:
Alchemy
Bargaining
Seraphim Aspects
- Exalted Warrior – The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
- Celestial Magic – Due to her mystic background she has the gift of holy magic that can turn her into a magic fighter. Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.
- Revered Technology – This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able to gain several powerful abilities for use during combat.
Seraphim Combat Arts
Exalted Warrior
Soul Hammer
A focused, forceful weapon attack against a single target.
- Aim – Increases the chance to land critical hits.
- Wounding – Chance to cause an open wound (physical damage over time).
- Battering – Temporarily reduces the target’s armor class.
- Disarm – Chance to dislodge the weapon from the opponent’s hand.
- Incision – Chance to inflict a deep wound.
- Coup de Grace – Inflict twice as much damage when the opponent’s health has fallen below a threshold value.
Pelting Strikes
This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.
- Succession – Chance for double hit.
- Thrust – Inflicts more damage with each hit.
- Focus – Pelting Strikes requires less energy (lowers regeneration time).
- Enfeeble – Temporarily reduces the target’s defense value.
- Precision – Increases the chance to land critical hits.
- Indentation – A successful hit temporarily reduces the target’s armor class.
Dashing Alacrity
Temporarily increases run and attack speed. The art also grants resistance against root-based spells. It will always break existing roots.
- Bloodlust – Further increases attack speed.
- Sprint – Further increases run speed.
- Reprisal – Increases the seraphim’s damage output when she is injured.
- Delay – Increase the duration of Dashing Alacrity.
- Ardor – Decreases the regeneration time of all attacks.
- Impatience – Reduces the cooldown of Dashing Alacrity.
Assailing Somersault
The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape.
- Spurt – Extends the range of Assailing Somersault.
- Athletic – Decreases the regeneration time of Assailing Somersault.
- Brawn – Increase weapon damage.
- Impetus – Inflicts damage not only on the target but also on nearby opponents.
- Bewilder – The seraphim leaps away, briefly reducing the run speed of opponents at her starting location.
- Concussion – Chance to stun the target.
Battle Stance (Buff)
Increases attack and defense values as well as weapon damage.
- Premonition – Further increase attack value.
- Aggression – Further increases weapon damage output.
- Drill – Reduces the energy cost of Battle Stance.
- Flexibility – Chance to evade weapon attacks.
- Idol – Extends a portion of the effects to party members.
- Retaliation – Small chance to reflect close combat damage.
Celestial Magic
Baneful Smite
A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.
- Laggard – Slows the target down.
- Disarm – Opponent temporarily loses his weapon.
- Potential – Increase the chance that the damage will have a lasting effect on the target.
- Confuse – Reduces the target’s attack value.
- Electrocute – The magic damage will definitely induce it’s secondary effect.
- Chain – Chance for chain lightning.
Radiant Pillar
A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.
- Hypnosis – Attracts opponents to the center of the pillar.
- Delude – Reduces opponents’ attack values within the area of effect.
- Brightness – Increases the area of effect.
- Conserve – Increases duration of Radiant Pillar.
- Magnify – Increase damage of Radiant Pillar.
- Ordeal – Inflicts twice as much damage when the opponent’s health has fallen below a threshold value.
Instill Belief
Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies.
- Strong Voice – Increase the area of effect.
- Elocution – Increases the chance to convert at least two opponents.
- Sinner – At least one opponent will attack the converted target.
- Preacher – Decreases the regeneration time of Instill Belief.
- Blessing – Restores health of freshly converted targets.
- Fanatic – Increases the Attack speed of converted targets.
Hallowed Restoration
Heals a considerable amount of the Seraphim’s health or that of a targeted ally.
- Remedy – Increase healing effect.
- Recuperation – Temporarily increases the hitpoint regeneration effect.
- Prevention – Temporary protection from damage over time.
- Master Healer – Decreases the regeneration time of this spell.
- Solidarity – Extends the healing effect to nearby allies.
- Antidote – Reduces the duration of all impediment and wound effects.
Cleansing Brilliance (Buff)
This extremely intense light will illuminate the area, damaging all minions of the dark especially undead and T-Energy creatures.
- Distract – Reduces opponents’ attack speed within the area of effect.
- Blind – Reduces opponents’ defense values within the area of effect.
- Purify – Increases damage against undead creatures.
- Cleanse – Increases fire damage against T-mutations.
- Eagerness – Increase damage per second.
- Illuminate – Increase the area of effect.
Revered Technology
Archangel’s Wrath
When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon.
- Red Hot – Increases the fire bolt’s damage.
- Salvo – Fires two successive bolts, each with slightly reduced damage.
- Explosive – Chance to hit nearby opponents as well as the target.
- Lock – The fire bolts will seek their targets.
- Greek Fire – Increases the chance that the opponent will burst into flames upon impact.
- Vulnerable – Increases the chance to land critical hits.
Flaring Nova
A devastating nova that damages all enemies around the Seraphim within range.
- Expand – Increases Flaring Nova’s radius.
- Impulse – Sends out two pulses, but reduces strength and area of effect.
- Perplex – Opponents temporarily lose their attack power.
- Stun – Chance to stun opponents within range.
- Flux – Increases Flaring Nova’s damage.
- Laggard – Slows the target down.
Divine Protection
Activates a protective energy shield for a brief period. Incoming damage will be reduced and fully absorbed until energy is depleted or the shield’s duration has come to an end. After use the energy used needs to be recharged for a considerable period of time.
- Dampen – Increases damage absorption.
- Capacity – Divine Protection lasts 50% longer.
- Uplifted Force – Improves the energy field.
- Boost – Reduces shield’s recharge (cooldown) time.
- Improved Reflection – Increases the chance to reflect projectile damage.
- Improved Mirror – Increases the chance to reflect spell damage.
Warding Energy (Buff)
An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
- Field Force – Strengthens the energy field and absorbs more damage until it is exhausted.
- Projectile Reflection – Chance to reflect projectile damage.
- Field Force – Strengthens the energy field and absorbs more damage until it is exhausted.
- Magic Mirror – Chance to reflect spell damage.
- Block – Blocks a fixed amount of damage from every successful hit.
- Resource – Reduces the cost to maintain the shield.
BeeEffGee (Buff)
Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot.
- Enhancement – Inflicts more damage.
- Battery – Reduces the cost to maintain the BeeEffGee.
- Enhancement – Inflicts more damage.
- Battery – Reduces the cost to maintain the BeeEffGee.
- Accuracy – Increases the chance to hit.
- Penetrate – Chance to smash through targets.
Even though Sacred 2 was released many years ago it is still popular among players. That is why we decided to write a series of builds and guides for our readers where they can read how to play with every Scared 2 class.